how to setup ios launchscreen.xib with LaunchImage in image.xcassets - ios

I am using Xcode 6.2 . It now comes with a LaunchScreen.xib . I also have a splash screen image in my image.xcassets.
Should I integrate the splash screen image into a imageview in the xib file? I tried this, and it does not let me put that image file in the interface builder.
How do I accomplish this?

I'm not sure if this was the best way, but I actually removed the LaunchScreen.xib file from my project and indicated the Launch Images Source to be the LaunchImage within the images.xcassets folder. I even removed the LaunchScreen from the Launch Screen File and it works how I want it to now.
Image below is from my project's target General tab.

Launch image is basically needed for devices before iOS 7.1 and launch nib is new feature in devices after that.So I put launch images and launch nib both in my project

Xcode 6 allows use a LaunchScreen.xib for iOS8+. It the best way to create a launch screen if your app:
Support only iOS8+, previous version need a launch image source.
If your launch screen is simple and you can get it using UILabel or other UI objects supported in launch screen xib.
Why use LaunchScreen.xib? Because you can support all the screen devices with one file if you setup the auto layout properly. And believe me, it's great if you're coding a universal app.
If your launch screen has a more complex design (logos, custom typography...) you'll have to use launch images sources and you'll have to create one image for every screen sizes.

Related

Abandon image cassetts for LaunchScreen.storyboard

So I have a fairly old app, last time worked on before iPhone X(s) was released. Always used Launch Images Source instead of Launch Screen File as seen below.
I am now having issues launching on iPhone X, as the screen size is assumed from the LaunchImage and there is NO launch image currently provided for iPhone X(s) in the "LaunchImage" file of .xcassets folder.
What is the most straightforward way to abandon using cassets in use of the new "Launch Screen File"? I have already tried creating this and using it, but had no luck getting an UIImageView to resize an image with said screen sizes on devices.
Im really looking for a straightforward guide for creating a LaunchImage.storyboard file that can adapt a launch screen image(full-sized image) to any device size.
What is the most straightforward way to abandon using cassets in use of the new "Launch Screen File"?
Change the Launch Images Source pop-up menu to "Don't use asset catalogs".
Make a LaunchScreen.storyboard if there isn't one, and point Launch Screen File at it. Make sure your launch image storyboard uses autolayout and is designated as a launch screen.
Now configure your storyboard's view controller using autolayout so that it lays out correctly on all devices.

iOS Launchscreen is not being displayed in Xamarin.Forms

I don't know what happened but since some days ago the LaunchScreen is not being displayed. Check the following:
Any ideas?
Seems that you want to use LaunchImage Assets for your LaunchScreen. You are setting Source & LaunchScreen, both, at the same time.
If you want to use LaunchImage Assets, Delete the content inside the Launch Screen in info.plist as below:
Launch Screen uses the LaunchScreen.storyboard single file to use across the devices (iPhone/iPads).
While Assets Source uses the Image catalogs, to set specific Launch Image for some specific device of resolution.
You have to use both of this options as an alternatives.

React Native launch image

How do I get a RN launch image (for an iOS app) to show up in the XCode simulator? I have Launch Image Sources set to LaunchImages, Launch Screen File set to LaunchScreen and have the files (e.g. Default-Portrait-736h#3x.png) in the Images.xcassets/LaunchImage.launchimage directory, but am not seeing the launch image showing up when I load. It still has the white screen "Powered by React Native" instead.
You need to set the app to use your launch image and not the .xib launch screen file the React Native template application use by default:
This might be old, but alternatively you can add an Image View to your .xib an just place your image inside of it. I also posted a more in depth answer HERE.

How to display launch image

I'm a very new to iOS.
My Xcode version is 7.2.1 and I'm trying to run on iOS9 using Swift.
My problem is that I'm very confused with how I should be creating the Launch Screen Image.
I found that there are many ways of creating the launch screen images for different version of iOS.
Can someone please explain to me how to setup my launch images?
The process I've followed is:
I create Launch Screen.storyboard I create different sizes of
launch screen images in Photoshop.
In General tab, Choose Main Interface "Main".
In App icons and launch images> Launch images source "Brand Assets".
I click on the arrow beside of Brand Assets, and then I put different sizes of images. (iPhone- iOS 8,9 , iPad- iOs 7-9 (Portrait and landscape), iPhone portrait).
Launch Screen File is "empty". I didn't choose anything.
After all I run on iPhone 5 simulator. It did not show anything and just black screen appear.
One thing I want to know is that do I need to put a UIImageView in my Launchscreen.storyboard?
Isn't it automatically retrieved from the Images.xcassets folder?
you can set Launch Screen like this
step 1: Go to Target -> App icon and luanch images
step 2:
step 3: LaunchScreen.storyboard
When you start a new project, you get LaunchScreen.storyboard below are the steps you should follow:
Put Image View in the viewcontroller present in the LaunchScreen.storyboard
Use autolayout to adjust the image view as per your need.
Select the imageview, go to attribute inspector and change the image.
Hit run

Xcode 7 Launch Screen images dont load properly

I am trying to make some different launch screens with Xcode 7 ios9.1
for different iOS devices (iPhone iPad)
If you take a look at the following images this is what I've done
Here I have made exactly all the images dimensions that it needs and I have filled out all the table with the images. I have made this by right clicking and selecting New iOS Launch Image.
Here I have set the launch images from LaunchImage.
And here is the launch screen storyboard which I have left it empty.
Now, when I run the app, it doesn't load the loading screen.
You need to Remove one String from your project info.Plist File for Launch splash screen.
It's Launch screen interface file base name.
I attach Screenshot for remove String in .plist file
Here you saw second line just remove from Your file
In addition to Maulik Patel`s answer, I found that if you set launch images improperly, maybe you need to delete the app on your iPhone or simulator, set launch images right and rebuild it again. It works for me. Maybe there is still some cache of settings in the app.

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