In the following minimal example, I create a UICollectionView with five UICollectionViewCells. For each, I create a CALayer with the same frame and set its backgroundColor property and add it as a sublayer to the UICollectionViewCell's layer property. The cells initially on screen are set as expected, but the remaining cells may be the wrong color, and may disappear before entirely off screen when scrolling. This question [1] suggests that this is happening because the cells are not initially on screen (?), but I don't see from the answers how to fix the problem.
Below is a minimal working example. A few things I've tried are commented out:
Set the cell's background color directly, to make sure this isn't a problem with the way I set up the collection view (it isn't).
Calling setNeedsDisplay() (has no effect).
Removing the cell's layer's sublayers (crashes when scrolling).
import Foundation
import UIKit
enum Colors: Int {
case Red
case Orange
case Yellow
case Green
case Blue
}
class TestViewController: UIViewController, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout, UICollectionViewDataSource {
var collectionView = UICollectionView(frame: CGRect(x: 100, y: 100, width: 100, height: 100), collectionViewLayout: UICollectionViewFlowLayout())
let reuseIdentifier = "ColorCell"
override func viewDidLoad() {
super.viewDidLoad()
self.collectionView.dataSource = self
self.collectionView.delegate = self
self.collectionView.registerClass(UICollectionViewCell.self, forCellWithReuseIdentifier: "ColorCell")
self.view.addSubview(self.collectionView)
}
func collectionView(collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 5
}
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell: UICollectionViewCell = collectionView.dequeueReusableCellWithReuseIdentifier(self.reuseIdentifier, forIndexPath: indexPath) as UICollectionViewCell
var l = CALayer()
l.frame = cell.frame
l.delegate = self
if let color = Colors(rawValue: indexPath.item) {
switch color {
case .Red:
l.backgroundColor = UIColor.redColor().CGColor
// cell.backgroundColor = UIColor.redColor()
case .Orange:
l.backgroundColor = UIColor.orangeColor().CGColor
// cell.backgroundColor = UIColor.orangeColor()
case .Yellow:
l.backgroundColor = UIColor.yellowColor().CGColor
// cell.backgroundColor = UIColor.yellowColor()
case .Green:
l.backgroundColor = UIColor.greenColor().CGColor
// cell.backgroundColor = UIColor.greenColor()
case .Blue:
l.backgroundColor = UIColor.blueColor().CGColor
// cell.backgroundColor = UIColor.blueColor()
}
} else {
l.backgroundColor = UIColor.blackColor().CGColor
// cell.backgroundColor = UIColor.redColor()
}
// for sub in cell.layer.sublayers {
// sub.removeFromSuperlayer()
// }
cell.layer.addSublayer(l)
// cell.setNeedsDisplay()
return cell
}
}
[1] CALayer delegate method drawLayer not getting called
The main problem is that you should set the layer's frame to the cell's bounds, not its frame. Another problem, though, is that you will be adding additional layers when you scroll and cells are reused, since you add a sublayer every time cellForItemAtIndexPath is called. To fix those problems, I would create a subclass of UICollectionViewCell, and add and size the layer there,
class CustomCollectionViewCell: UICollectionViewCell {
var l = CALayer()
required init(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
}
override init(frame: CGRect) {
super.init(frame: frame)
l.frame = self.bounds
layer.addSublayer(l)
}
}
Then, cellForItemAtIndexPath becomes,
func collectionView(collectionView: UICollectionView, cellForItemAtIndexPath indexPath: NSIndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCellWithReuseIdentifier(self.reuseIdentifier, forIndexPath: indexPath) as CustomCollectionViewCell
cell.l.delegate = self
if let color = Colors(rawValue: indexPath.item) {
switch color {
case .Red:
cell.l.backgroundColor = UIColor(red: 1, green: 0, blue: 0, alpha: 0.5).CGColor
case .Orange:
cell.l.backgroundColor = UIColor.orangeColor().CGColor
case .Yellow:
cell.l.backgroundColor = UIColor.yellowColor().CGColor
case .Green:
cell.l.backgroundColor = UIColor.greenColor().CGColor
case .Blue:
cell.l.backgroundColor = UIColor.blueColor().CGColor
}
} else {
cell.l.backgroundColor = UIColor.blackColor().CGColor
}
return cell
}
If you do this, be sure to register your custom class instead of UICollectionViewCell in viewDidLoad.
Related
I am trying to create a custom overlay for a UICollectionViewCell that when a user selects an image it puts a gray overlay with a number (ie. order) that the user selected the image in. When I run my code I do not get any errors but it also appears to do nothing. I added some print statements to help debug and when I run the code I get "Count :0" printed 15 times. That is the number of images I have in the library. When I select the first image in the first row I still get "Count: 0" as I would expect, but when I select the next image I get the print out that you see below. It appears that the count is not working but I am not sure why. What am I doing wrong? I can't figure out why the count is wrong, but my primary issue/concern I want to resolve is why the overlay wont display properly?
Print Statement
Cell selected: [0, 0]
Count :0
Count :0
Count :0
Cell selected: [0, 4]
Count :0
View Controller
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
if let cell = collectionView.cellForItem(at: indexPath) as? TestCVCell {
cell.setupView()
print("Cell selected: \(indexPath)")
}
}
func collectionView(_ collectionView: UICollectionView, didDeselectItemAt indexPath: IndexPath) {
if let cell = collectionView.cellForItem(at: indexPath) as? TestCVCell {
cell.backgroundColor = nil
cell.imageView.alpha = 1
}
}
Custom Overlay
lazy var circleView: UIView = {
let view = UIView()
view.backgroundColor = .black
view.layer.cornerRadius = self.countSize.width / 2
view.alpha = 0.4
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
lazy var countLabel: UILabel = {
let label = UILabel()
let font = UIFont.preferredFont(forTextStyle: .headline)
label.font = UIFont.systemFont(ofSize: font.pointSize, weight: UIFont.Weight.bold)
label.textAlignment = .center
label.textColor = .white
label.adjustsFontSizeToFitWidth = true
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
private func setup(){addSubview(circleView)
addSubview(circleView)
addSubview(countLabel)
NSLayoutConstraint.activate([
circleView.leadingAnchor.constraint(equalTo: leadingAnchor),
circleView.trailingAnchor.constraint(equalTo: trailingAnchor),
circleView.topAnchor.constraint(equalTo: topAnchor),
circleView.bottomAnchor.constraint(equalTo: bottomAnchor),
countLabel.leadingAnchor.constraint(equalTo: leadingAnchor),
countLabel.trailingAnchor.constraint(equalTo: trailingAnchor),
countLabel.topAnchor.constraint(equalTo: topAnchor),
countLabel.bottomAnchor.constraint(equalTo: bottomAnchor),
])
}
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
}
TestCVCell: UICollectionViewCell
override var isSelected: Bool {
didSet { overlay.isHidden = !isSelected }
}
var imageView: UIImageView = {
let view = UIImageView()
view.clipsToBounds = true
view.contentMode = .scaleAspectFill
view.backgroundColor = UIColor.gray
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
var count: Int = 0 {
didSet { overlay.countLabel.text = "\(count)" }
}
let overlay: CustomAssetCellOverlay = {
let view = CustomAssetCellOverlay()
view.isHidden = true
return view
}()
func setupView() {
addSubview(imageView)
addSubview(overlay)
print("Count :\(count)")
NSLayoutConstraint.activate([
overlay.topAnchor.constraint(equalTo: imageView.topAnchor),
overlay.bottomAnchor.constraint(equalTo: imageView.bottomAnchor),
overlay.leftAnchor.constraint(equalTo: imageView.leftAnchor),
overlay.rightAnchor.constraint(equalTo: imageView.rightAnchor),
])
}
override init(frame: CGRect) {
super.init(frame: frame)
setupView()
}
override func layoutSubviews() {
super.layoutSubviews()
imageView.frame = self.bounds
setupView()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setupView()
fatalError("init(coder:) has not been implemented")
}
Based on your other question, I'm guessing you are trying to do something like this...
Display images from device Photos, and allow multiple selections in order:
and, when you de-select a cell - for example, de-selecting my 2nd selection - you want to re-number the remaining selections:
To accomplish this, you need to keep track of the cell selections in an array - as they are made - so you can maintain the numbering.
Couple ways to approach this... here is one.
First, I'd suggest re-naming your count property to index, and, when setting the value, show or hide the overlay:
var index: Int = 0 {
didSet {
overlay.countLabel.text = "\(index)"
// hide if count is Zero, show if not
overlay.isHidden = index == 0
}
}
When you dequeue a cell from cellForItemAt, see if the indexPath is in our "tracking" array and set the cell's .index property appropriately (which will also show/hide the overlay).
Next, when you select a cell:
add the indexPath to our tracking array
we can set the .index property - with the count of our tracking array - directly to update the cell's appearance, because it won't affect any other cells
When you de-select a cell, we have to do additional work:
remove the indexPath from our tracking array
reload the cells so they are re-numbered
Here is a complete example - lots of comments in the code.
CircleView
class CircleView: UIView {
// simple view subclass that keeps itself "round"
// (assuming it has a 1:1 ratio)
override func layoutSubviews() {
layer.cornerRadius = bounds.width * 0.5
}
}
CustomAssetCellOverlay
class CustomAssetCellOverlay: UIView {
lazy var circleView: CircleView = {
let view = CircleView()
view.backgroundColor = UIColor(red: 0.0, green: 0.5, blue: 1.0, alpha: 1.0)
view.translatesAutoresizingMaskIntoConstraints = false
return view
}()
lazy var countLabel: UILabel = {
let label = UILabel()
let font = UIFont.preferredFont(forTextStyle: .headline)
label.font = UIFont.systemFont(ofSize: font.pointSize, weight: UIFont.Weight.bold)
label.textAlignment = .center
label.textColor = .white
label.adjustsFontSizeToFitWidth = true
label.translatesAutoresizingMaskIntoConstraints = false
return label
}()
private func setup(){addSubview(circleView)
addSubview(circleView)
addSubview(countLabel)
NSLayoutConstraint.activate([
// circle view at top-left
circleView.leadingAnchor.constraint(equalTo: leadingAnchor, constant: 4.0),
circleView.topAnchor.constraint(equalTo: topAnchor, constant: 4.0),
// circle view Width: 28 Height: 1:1 ratio
circleView.widthAnchor.constraint(equalToConstant: 28.0),
circleView.heightAnchor.constraint(equalTo: circleView.widthAnchor),
// count label constrained ot circle view
countLabel.leadingAnchor.constraint(equalTo: circleView.leadingAnchor),
countLabel.trailingAnchor.constraint(equalTo: circleView.trailingAnchor),
countLabel.topAnchor.constraint(equalTo: circleView.topAnchor),
countLabel.bottomAnchor.constraint(equalTo: circleView.bottomAnchor),
])
}
override init(frame: CGRect) {
super.init(frame: frame)
setup()
}
required init?(coder aDecoder: NSCoder) {
super.init(coder: aDecoder)
setup()
}
}
TestCVCell
class TestCVCell: UICollectionViewCell {
var imageView = UIImageView()
var index: Int = 0 {
didSet {
overlay.countLabel.text = "\(index)"
// hide if count is Zero, show if not
overlay.isHidden = index == 0
}
}
let overlay: CustomAssetCellOverlay = {
let view = CustomAssetCellOverlay()
view.backgroundColor = UIColor.black.withAlphaComponent(0.4)
view.isHidden = true
return view
}()
override init(frame: CGRect) {
super.init(frame: frame)
imageView.contentMode = .scaleAspectFill
imageView.clipsToBounds = true
contentView.addSubview(imageView)
contentView.addSubview(overlay)
imageView.translatesAutoresizingMaskIntoConstraints = false
overlay.translatesAutoresizingMaskIntoConstraints = false
// constrain both image view and overlay to full contentView
NSLayoutConstraint.activate([
imageView.topAnchor.constraint(equalTo: contentView.topAnchor),
imageView.leadingAnchor.constraint(equalTo: contentView.leadingAnchor),
imageView.trailingAnchor.constraint(equalTo: contentView.trailingAnchor),
imageView.bottomAnchor.constraint(equalTo: contentView.bottomAnchor),
overlay.topAnchor.constraint(equalTo: imageView.topAnchor),
overlay.bottomAnchor.constraint(equalTo: imageView.bottomAnchor),
overlay.leadingAnchor.constraint(equalTo: imageView.leadingAnchor),
overlay.trailingAnchor.constraint(equalTo: imageView.trailingAnchor),
])
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
TrackSelectionsViewController
class TrackSelectionsViewController: UIViewController, UICollectionViewDelegate, UICollectionViewDataSource, UICollectionViewDelegateFlowLayout, UINavigationControllerDelegate {
var myCollectionView: UICollectionView!
// array to track selected cells in the order they are selected
var selectedCells: [IndexPath] = []
// to load assests when needed
let imgManager = PHImageManager.default()
let requestOptions = PHImageRequestOptions()
// will be used to get photos data
var fetchResult: PHFetchResult<PHAsset>!
override func viewDidLoad() {
super.viewDidLoad()
// set main view background color to a nice medium blue
view.backgroundColor = UIColor(red: 0.25, green: 0.5, blue: 1.0, alpha: 1.0)
// request Options to be used in cellForItemAt
requestOptions.isSynchronous = false
requestOptions.deliveryMode = .opportunistic
// vertical stack view for the full screen (safe area)
let mainStack = UIStackView()
mainStack.axis = .vertical
mainStack.spacing = 0
mainStack.translatesAutoresizingMaskIntoConstraints = false
// add it to the view
view.addSubview(mainStack)
let g = view.safeAreaLayoutGuide
NSLayoutConstraint.activate([
mainStack.topAnchor.constraint(equalTo: g.topAnchor, constant:0.0),
mainStack.leadingAnchor.constraint(equalTo: g.leadingAnchor),
mainStack.trailingAnchor.constraint(equalTo: g.trailingAnchor),
mainStack.bottomAnchor.constraint(equalTo: g.bottomAnchor),
])
// create a label
let label = UILabel()
// add the label to the main stack view
mainStack.addArrangedSubview(label)
// label properties
label.textColor = .white
label.textAlignment = .center
label.text = "Select Photos"
label.heightAnchor.constraint(equalToConstant: 48.0).isActive = true
// setup the collection view
setupCollection()
// add it to the main stack view
mainStack.addArrangedSubview(myCollectionView)
// start the async call to get the assets
grabPhotos()
}
func setupCollection() {
let layout = UICollectionViewFlowLayout()
myCollectionView = UICollectionView(frame: self.view.frame, collectionViewLayout: layout)
myCollectionView.delegate = self
myCollectionView.dataSource = self
myCollectionView.backgroundColor = UIColor.white
myCollectionView.allowsMultipleSelection = true
myCollectionView.register(TestCVCell.self, forCellWithReuseIdentifier: "cvCell")
}
//MARK: CollectionView
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
if let cell = collectionView.cellForItem(at: indexPath) as? TestCVCell {
// add newly selected cell (index path) to our tracking array
selectedCells.append(indexPath)
// when selecting a cell,
// we can update the appearance of the newly selected cell
// directly, because it won't affect any other cells
cell.index = selectedCells.count
}
}
func collectionView(_ collectionView: UICollectionView, didDeselectItemAt indexPath: IndexPath) {
// when de-selecting a cell,
// we can't update the appearance of the cell directly
// because if it's not the last cell selected, the other
// selected cells need to be re-numbered
// get the index of the deselected cell from our tracking array
guard let idx = selectedCells.firstIndex(of: indexPath) else { return }
// remove from our tracking array
selectedCells.remove(at: idx)
// reloadData() clears the collection view's selected cells, so
// get a copy of currently selected cells
let curSelected: [IndexPath] = collectionView.indexPathsForSelectedItems ?? []
// reload collection view
// we do this to update all cells' appearance,
// including re-numbering the currently selected cells
collectionView.reloadData()
// save current Y scroll offset
let saveY = collectionView.contentOffset.y
collectionView.performBatchUpdates({
// re-select previously selected cells
curSelected.forEach { pth in
collectionView.selectItem(at: pth, animated: false, scrollPosition: .centeredVertically)
}
}, completion: { _ in
// reset Y offset
collectionView.contentOffset.y = saveY
})
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
guard fetchResult != nil else { return 0 }
return fetchResult.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "cvCell", for: indexPath) as! TestCVCell
imgManager.requestImage(for: fetchResult.object(at: indexPath.item) as PHAsset, targetSize: CGSize(width:120, height: 120),contentMode: .aspectFill, options: requestOptions, resultHandler: { (image, error) in
cell.imageView.image = image
})
// get the index of this indexPath from our tracking array
// if it's not there (nil), set it to -1
let idx = selectedCells.firstIndex(of: indexPath) ?? -1
// set .count property to index + 1 (arrays are zero-based)
cell.index = idx + 1
return cell
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
let width = collectionView.frame.width
return CGSize(width: width/4 - 1, height: width/4 - 1)
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
myCollectionView.collectionViewLayout.invalidateLayout()
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
return 1.0
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat {
return 1.0
}
//MARK: grab photos
func grabPhotos(){
DispatchQueue.global(qos: .background).async {
let fetchOptions = PHFetchOptions()
fetchOptions.sortDescriptors = [NSSortDescriptor(key:"creationDate", ascending: false)]
self.fetchResult = PHAsset.fetchAssets(with: .image, options: fetchOptions)
if self.fetchResult.count == 0 {
print("No photos found.")
}
DispatchQueue.main.async {
self.myCollectionView.reloadData()
}
}
}
}
Note: This is example code only!!! It should not be considered "production ready."
Shouldn't your var count: Int = 0 be set at your CollectionView delegate?
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
if let cell = collectionView.cellForItem(at: indexPath) as? TestCVCell {
cell.setupView()
cell.count = indexPath.item
print("Cell selected: \(indexPath)")
}
}
iOS UICollectionView how to Create Horizontal Scrolling rectangular layout with different size of items inside.
I want to create a Rectangular layout using UICollectionView like below. how can i achieve?
When i scroll horizontally using CollectionView 1,2,3,4,5,6 grid will scroll together to bring 7.
The Below are the dimensions of 320*480 iPhone Resolution. Updated Screen below.
First 6 items have below dimensions for iPhone 5s.
Item 1 Size is - (213*148)
Item 2 Size is - (106*75)
Item 3 Size is - (106*74)
Item 4 Size is - (106*88)
Item 5 Size is - (106*88)
Item 6 Size is - (106*88)
After item6 have same dimensions as collection View width and height like below.
Item 7 Size is - (320*237)
Item 8 Size is - (320*237)
Item 9 Size is - (320*237)
How to create a simple custom Layout Using collection view, that has horizontal scrolling?
Must appreciate for a quick solution. Thanks in advance.
I would suggest using a StackView inside CollectionViewCell(of fixed dimension) to create a grid layout as shown in your post.
Below GridStackView creates a dynamic grid layout based on the number of views added using method addCell(view: UIView).
Add this GridStackView as the only subview of your CollectionViewCell pinning all the edges to the sides so that it fills the CollectionViewCell completely.
while preparing your CollectionViewCell, add tile views to it using the method addCell(view: UIView).
If only one view added, then it will show a single view occupying whole GridStackView and so as whole CollectionViewCell.
If there is more than one view added, it will automatically layout them in the inside the CollectionViewCell.
You can tweak the code below to get the desired layout calculating the row and column. Current implementation needed rowSize to be supplied while initializing which I used for one of my project, you need to modify it a bit to get your desired layout.
class GridStackView: UIStackView {
private var cells: [UIView] = []
private var currentRow: UIStackView?
var rowSize: Int = 3
var defaultSpacing: CGFloat = 5
init(rowSize: Int) {
self.rowSize = rowSize
super.init(frame: .zero)
translatesAutoresizingMaskIntoConstraints = false
axis = .vertical
spacing = defaultSpacing
distribution = .fillEqually
}
required init(coder: NSCoder) {
super.init(coder: coder)
translatesAutoresizingMaskIntoConstraints = false
axis = .vertical
spacing = defaultSpacing
distribution = .fillEqually
}
private func preapreRow() -> UIStackView {
let row = UIStackView(arrangedSubviews: [])
row.spacing = defaultSpacing
row.translatesAutoresizingMaskIntoConstraints = false
row.axis = .horizontal
row.distribution = .fillEqually
return row
}
func removeAllCell() {
for item in arrangedSubviews {
item.removeFromSuperview()
}
cells.removeAll()
currentRow = nil
}
func addCell(view: UIView) {
let firstCellInRow = cells.count % rowSize == 0
if currentRow == nil || firstCellInRow {
currentRow = preapreRow()
addArrangedSubview(currentRow!)
}
view.translatesAutoresizingMaskIntoConstraints = false
cells.append(view)
currentRow?.addArrangedSubview(view)
setNeedsLayout()
}
}
Create a new cell that contains two views. Views have equal width.
Contstruct your data accordingly
Data
struct ItemData {
var color: [UIColor]
}
// NOTICE: 2nd item contains two colors and the rest one.
let data = [ItemData(color: [.red]), ItemData(color: [.blue, .purple]), ItemData(color: [.orange]),
ItemData(color: [.cyan]), ItemData(color: [.green]), ItemData(color: [.magenta]),
ItemData(color: [.systemPink]), ItemData(color: [.link]), ItemData(color: [.purple])]
Cell
class CollectionViewCellOne: UICollectionViewCell {
static let identifier = "CollectionViewCellOne"
var item: ItemData? {
didSet {
if let item = item {
self.leadingLabel.backgroundColor = item.color.first!
self.trailingLabel.backgroundColor = item.color.last!
}
}
}
let leadingLabel = UILabel()
let trailingLabel = UILabel()
override init(frame: CGRect) {
super.init(frame: frame)
self.contentView.addSubview(leadingLabel)
self.contentView.addSubview(trailingLabel)
let width = self.frame.width / 2
leadingLabel.leadingAnchor.constraint(equalTo: contentView.leadingAnchor).isActive = true
leadingLabel.topAnchor.constraint(equalTo: contentView.topAnchor).isActive = true
leadingLabel.bottomAnchor.constraint(equalTo: contentView.bottomAnchor).isActive = true
leadingLabel.widthAnchor.constraint(equalToConstant: width).isActive = true
leadingLabel.translatesAutoresizingMaskIntoConstraints = false
trailingLabel.trailingAnchor.constraint(equalTo: contentView.trailingAnchor).isActive = true
trailingLabel.topAnchor.constraint(equalTo: contentView.topAnchor).isActive = true
trailingLabel.bottomAnchor.constraint(equalTo: contentView.bottomAnchor).isActive = true
trailingLabel.widthAnchor.constraint(equalToConstant: width).isActive = true
trailingLabel.translatesAutoresizingMaskIntoConstraints = false
}
required init?(coder: NSCoder) {
fatalError()
}
}
dequeueReusableCell
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
if indexPath.row == 1 {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: CollectionViewCellOne.identifier, for: indexPath) as! CollectionViewCellOne
cell.item = data[indexPath.row]
return cell
} else {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: CollectionViewCell.identifier, for: indexPath) as! CollectionViewCell
if let color = data[indexPath.row].color.first {
cell.backgroundColor = color
}
return cell
}
}
I have tried with Mahan's Answer and i am getting the partially Correct output. But the issue is, index1 having full width of two items.
How to split index 1 into index1 and Index2?
import UIKit
class ViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
setUpCollectionView()
// Do any additional setup after loading the view.
}
func setUpCollectionView() {
self.view.backgroundColor = .white
let layout = UICollectionViewFlowLayout()
// layout.minimumInteritemSpacing = 1
// layout.minimumLineSpacing = 1
layout.scrollDirection = .horizontal
let collectionView = CollectionView(frame: .zero, collectionViewLayout: layout)
view.addSubview(collectionView)
collectionView.bounces = false
collectionView.leadingAnchor.constraint(equalTo: view.leadingAnchor).isActive = true
collectionView.trailingAnchor.constraint(equalTo: view.trailingAnchor).isActive = true
collectionView.topAnchor.constraint(equalTo: view.safeAreaLayoutGuide.topAnchor).isActive = true
collectionView.heightAnchor.constraint(equalToConstant: 240).isActive = true
collectionView.translatesAutoresizingMaskIntoConstraints = false
}
}
class CollectionView: UICollectionView {
override init(frame: CGRect, collectionViewLayout layout: UICollectionViewLayout) {
super.init(frame: frame, collectionViewLayout: layout)
self.register(CollectionViewCell.self, forCellWithReuseIdentifier: CollectionViewCell.identifier)
self.dataSource = self
self.delegate = self
self.isPagingEnabled = true
}
required init?(coder: NSCoder) {
fatalError()
}
}
extension CollectionView: UICollectionViewDataSource {
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 10
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: CollectionViewCell.identifier, for: indexPath) as! CollectionViewCell
cell.backgroundColor = .blue
cell.label.text = "\(indexPath.row)"
let row = indexPath.row
switch row {
case 0:
cell.backgroundColor = .red
case 1:
cell.backgroundColor = .blue
case 2:
cell.backgroundColor = .purple
case 3:
cell.backgroundColor = .orange
case 4:
cell.backgroundColor = .cyan
case 5:
cell.backgroundColor = .green
case 6:
cell.backgroundColor = .magenta
case 7:
cell.backgroundColor = .white
case 8:
cell.backgroundColor = .blue
case 9:
cell.backgroundColor = .green
default:
cell.backgroundColor = .systemPink
}
return cell
}
}
extension CollectionView: UICollectionViewDelegateFlowLayout {
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, sizeForItemAt indexPath: IndexPath) -> CGSize {
let row = indexPath.row
let width = collectionView.frame.width
let other = width / 3
let height = collectionView.frame.height
let o_height = height / 3
switch row {
case 0:
return CGSize(width: other * 2, height: o_height * 2)
case 1:
return CGSize(width: other * 2, height: o_height)
case 2:
return CGSize(width: other, height: o_height)
case 3:
return CGSize(width: other, height: o_height)
case 4:
return CGSize(width: other, height: o_height)
case 5, 6, 7:
return CGSize(width: other, height: o_height)
default:
return CGSize(width: width, height: height)
}
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumLineSpacingForSectionAt section: Int) -> CGFloat {
return .leastNormalMagnitude
}
func collectionView(_ collectionView: UICollectionView, layout collectionViewLayout: UICollectionViewLayout, minimumInteritemSpacingForSectionAt section: Int) -> CGFloat {
return .leastNormalMagnitude
}
}
class CollectionViewCell: UICollectionViewCell {
static let identifier = "CollectionViewCell"
let label = UILabel()
override init(frame: CGRect) {
super.init(frame: frame)
self.contentView.addSubview(label)
label.centerXAnchor.constraint(equalTo: contentView.centerXAnchor).isActive = true
label.centerYAnchor.constraint(equalTo: contentView.centerYAnchor).isActive = true
label.translatesAutoresizingMaskIntoConstraints = false
}
required init?(coder: NSCoder) {
fatalError()
}
}
How to devide index 1 into index1 and Index2 like below?
Thanks in advance!
I have a UICollectionView. On certain devices, the cells hug the edges of the device, while having a big gap in the center. I have tried changing insets and minimum spacing, both of which did not work. I created this in the storyboard so I have no code related to formatting. How would I make the space between the cells equal to the space between the outer cells and the margins so there is not a huge gap in the middle? Thanks.
Edges of image are the exact edge of the device
Assuming that you're using UICollectionViewFlowLayout and your cell has fixed size:
Custom cell code: (I added some shadow and rounded corners, ignore it)
import UIKit
class CollectionViewCell: UICollectionViewCell {
override init(frame: CGRect) {
super.init(frame: frame)
layer.shadowColor = UIColor.lightGray.cgColor
layer.shadowOffset = CGSize(width: 0, height: 2.0)
layer.shadowRadius = 5.0
layer.shadowOpacity = 1.0
layer.masksToBounds = false
layer.shadowPath = UIBezierPath(roundedRect: bounds, cornerRadius: contentView.layer.cornerRadius).cgPath
layer.backgroundColor = UIColor.clear.cgColor
contentView.layer.masksToBounds = true
layer.cornerRadius = 10
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
}
View controller code:
import UIKit
private let reuseIdentifier = "Cell"
class CollectionViewController: UICollectionViewController {
override func viewDidLoad() {
super.viewDidLoad()
/// Class registration
collectionView.register(CollectionViewCell.self, forCellWithReuseIdentifier: reuseIdentifier)
/// Expected cell size
let cellSize = CGSize(width: 120, height: 110)
/// Number of columns you need
let numColumns: CGFloat = 2
/// Interitem space calculation
let interitemSpace = ( UIScreen.main.bounds.width - numColumns * cellSize.width ) / (numColumns + 1)
/// Setting content insets for side margins
collectionView.contentInset = UIEdgeInsets(top: 10, left: interitemSpace, bottom: 10, right: interitemSpace)
/// Telling the layout which cell size it has
(self.collectionView.collectionViewLayout as! UICollectionViewFlowLayout).itemSize = cellSize
}
override func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return 10
}
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: reuseIdentifier, for: indexPath)
cell.backgroundColor = .white
return cell
}
}
Here is the result:
In my VC I have a view that pulls up from the bottom. I setup and add a UICollectionView in the viewDidLoad():
//Add and setup the collectionView
collectionView = UICollectionView(frame: view.bounds, collectionViewLayout: flowLayout)
collectionView?.register(PhotoCell.self, forCellWithReuseIdentifier: "photoCell")
collectionView?.delegate = self
collectionView?.dataSource = self
collectionView?.backgroundColor = #colorLiteral(red: 0.9771530032, green: 0.7062081099, blue: 0.1748393774, alpha: 1)
collectionView?.allowsMultipleSelection = false
collectionView?.allowsSelection = true
pullUpView.addSubview(collectionView!)
pullUpView.bringSubview(toFront: collectionView!)
The UICollectionView Delegate methods are in an extension, for now in the same codefile as the VC:
//MARK: - Extension CollectionView
extension MapVC: UICollectionViewDelegate, UICollectionViewDataSource {
func numberOfSections(in collectionView: UICollectionView) -> Int {
return 1
}
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return imagesArray.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
if let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "photoCell", for: indexPath) as? PhotoCell {
let imageFromIndex = imagesArray[indexPath.item]
let imageView = UIImageView(image: imageFromIndex )
cell.addSubview(imageView)
return cell
} else {
return PhotoCell()
}
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
print("selected")
//Create PopVC instance, using storyboard id set in storyboard
guard let popVC = storyboard?.instantiateViewController(withIdentifier: "popVC") as? PopVC else { return }
popVC.passedImage = imagesArray[indexPath.row]
present(popVC, animated: true, completion: nil)
}
}
The problem is that when I tap on a cell nothing happens. I've put a print statement inside the didSelectItemAt method, but that never gets printed. So, my cells never get selected or at least the didSelectItemAt method never gets triggered!
Been debugging and trying for hours, and I can't see what's wrong. Any help appreciated. Perhaps someone could open mijn project from Github to see what's wrong, if that is allowed ?
UPDATE:
Using Debug View Hierarchy, I see something disturbing: Each photoCell has multiple (many!) UIImageViews. I think that should be just one UIImageView per photoCell. I don't know what is causing this behaviour?
Debug View Hierarchy
I checked your code, there are few problems:
First of all you have to change your PhotoCell implementation, and add your imageView inside the class, only when the cell is created. Your cell is not loading a XIB so you have to add the imageView in init(frame:):
class PhotoCell: UICollectionViewCell {
var photoImageView: UIImageView!
override init(frame: CGRect) {
super.init(frame: frame)
setupCell()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
private func setupCell() {
photoImageView = UIImageView()
addSubview(photoImageView)
}
override func layoutSubviews() {
super.layoutSubviews()
photoImageView.frame = bounds // ensure that imageView size is the same of the cell itself
}
}
After this change, in cellForItem method you can do cell.photoImageView.image = imageFromIndex.
The problem of didSelect not called is caused by the fact your pullUpViewis always with height = 1, even if you're able to see the collectionView, it will not receive any touch.
First add an IBOutlet of the height constraint of pullUpView in your MapVc
When creating collection view, ensure the size of collection view is the same of the pullUpView, so it will be able to scroll; collectionView = UICollectionView(frame: CGRect(x: 0, y: 0, width: view.bounds.width, height: 300), collectionViewLayout: flowLayout)
Then change animateViewUp and animateViewDown to this
func animateViewUp() {
mapViewBottomConstraint.constant = 300
pullUpViewHeightConstraint.constant = 300 // this will increase the height of pullUpView
UIView.animate(withDuration: 0.5) {
self.view.layoutIfNeeded()
}
}
#objc func animateViewDown() {
cancelAllSessions()
//remove previous loaded images and urls
imagesArray.removeAll()
imageUrlsArray.removeAll()
mapViewBottomConstraint.constant = 0
pullUpViewHeightConstraint.constant = 0 // this will reset height to 0
UIView.animate(withDuration: 0.5) {
self.view.layoutIfNeeded()
}
}
By doing all of this the swipe down gesture will not work anymore because the touch is intercepted and handled by the collection view, you should handle this manually.
However I suggest you to change the online course, there are a lot of things that I don't like about this code.
I am creating a pokedex app and the way I want it to work is basically there is a scroller at the top of the screen which allows you to select any pokemon and upon choosing the pokemon, underneath the scroller the entry for the pokemon will show up (bulbasaur will be there by default until a pokemon is selected because bulbasaur is the first pokemon with an ID of 1). To achieve this I have my view controller return two types of cells, the first being a "chooser cell" which is the scroller, and the second being a "description cell" which is the dex entry. I gave the view controller a data member called dex entry and return dex entry in the cellForItemAt function but the image of the cell is not changing (from bulbasaur to whichever pokemon I select). I print to the console what is the value of dex entry's pokemon every time a pokemon is selected so I am sure that the dex entry is being directly changed but I don't know why the image is not changing as well. Below are relevant parts of my code.
view controller (only part of it):
import UIKit
class PokeDexController: UICollectionViewController, UICollectionViewDelegateFlowLayout {
var dexEntry = DescriptionCell()
override func viewDidLoad() {
super.viewDidLoad()
self.title = "PokeDex 386"
collectionView?.backgroundColor = UIColor(red: 52/255.0, green: 55/255.0, blue: 64/255.0, alpha: 1.0)
//collectionView?.backgroundColor = UIColor.white
collectionView?.register(chooserCell.self, forCellWithReuseIdentifier: cellID)
collectionView?.register(DescriptionCell.self, forCellWithReuseIdentifier: descID)
}
override func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
if (indexPath.row == 0)
{
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: cellID, for: indexPath) as! chooserCell
return cell
}
else{
let descCell = collectionView.dequeueReusableCell(withReuseIdentifier: descID, for: indexPath) as! DescriptionCell
dexEntry = descCell
return dexEntry
}
}
descriptionCell class:
import UIKit
class DescriptionCell: UICollectionViewCell
{
private var pokemon : Pokemon?
{
didSet
{
if let id = pokemon?._id
{
imageView.image = UIImage(named: String(id))
print("Pokemon with the id of " + String(id))
}
}
}
override init(frame: CGRect)
{
super.init(frame: frame)
setupViews()
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
func setPokemon(poke: Pokemon)
{
self.pokemon = poke
}
func getPokemon() -> Pokemon
{
return pokemon!
}
let imageView: UIImageView =
{
let iv = UIImageView()
iv.image = UIImage(named: "1")
iv.contentMode = .scaleAspectFill
return iv
}()
func setupViews()
{
backgroundColor = UIColor(red: 52/255.0, green: 55/255.0, blue: 64/255.0, alpha: 1.0)
addSubview(imageView)
imageView.frame = (CGRect(x: frame.width/6, y: frame.height/30, width: frame.width/4, height: frame.height/4))
}
}
choosercell class (specifically the didSelectItemAt):
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath){
let poke = pokemon[indexPath.row]
print("Selected " + poke._name)
let vc = PokeDexController()
vc.dexEntry.setPokemon(poke: poke)
let name = vc.dexEntry.getPokemon()._name
print(name ?? "nothing there")
}
image of the app and the console output
any help is appreciated, thanks.
You need to change the dexEntry when you select a cell and reload the collection view cell.
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath){
let poke = pokemon[indexPath.row]
print("Selected " + poke._name)
let cell = collectionView.cellForItem(at: IndexPath(row: 1, section: 0) as! DescriptionCell
cell.setPokemon(poke: poke)
collectionView.reloadItems(at: IndexPath(row: 1, section: 0))
}
Hope this helps.
I haven't solved my problem but I realize that the cell that I am returning in my viewController is independent of dexEntry so as far as I can cell, once that cell is set, it is set, so I now i will figure out how to reload things when a cell is selected so the cell that is returned has an image of a different pokemon.