dynamic tableview inside custom tableviewcell - ios

I'm trying to create a tableview with custom cells that each one holds a tableview.
I want to show the inner tableview just when it have some data (most of the time it's empty). I've managed to display the cells but can't display their tableview if it's populated with data.
The problem also is that the cell height needs to be dynamic according to the amount of data to display.
The cell code:
class feedViewCell: UITableViewCell , UITableViewDataSource , UITableViewDelegate {
#IBOutlet var feedCellImage: UIImageView!
#IBOutlet var feedCellUserName: UILabel!
#IBOutlet var feedCellDate: UILabel!
#IBOutlet var feedCellComments: UILabel!
#IBOutlet var cardView: UIView!
#IBOutlet var repliesTableView: UITableView!
var repliesArray:[Reply] = []
#IBAction func addComment(sender: AnyObject) {
}
override func awakeFromNib() {
super.awakeFromNib()
var nib = UINib(nibName: "feedComment", bundle: nil)
repliesTableView.registerNib(nib, forCellReuseIdentifier: "commentCell")
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
override func layoutSubviews() {
cardSetup()
}
func cardSetup() {
cardView.layer.masksToBounds = false
cardView.layer.cornerRadius = 5
cardView.layer.shadowOffset = CGSizeMake(-0.2, 0.2)
cardView.layer.shadowRadius = 1
cardView.layer.shadowOpacity = 0.2
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return repliesArray.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var cell = repliesTableView.dequeueReusableCellWithIdentifier("commentCell", forIndexPath: indexPath) as CommentFeedCell
cell.commentCellUserName.text = repliesArray[indexPath.row].userName
return cell
}
}
And the Main controller code:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
var comment = comments[indexPath.row]
let cell: feedViewCell = tableView.dequeueReusableCellWithIdentifier("feedCell", forIndexPath: indexPath) as feedViewCell
cell.feedCellUserName.text = comment.userName
cell.feedCellImage.backgroundColor = UIColor.redColor()
cell.feedCellComments.text = "\(comment.replies.count) COMMENTS"
cell.repliesArray = comment.replies
var dateFormatter = NSDateFormatter()
dateFormatter.dateFormat = "dd-MM-yyy"
cell.feedCellDate.text = dateFormatter.stringFromDate(NSDate())
if cell.repliesArray.count > 0 {
cell.repliesTableView.rowHeight = UITableViewAutomaticDimension
}
cell.repliesTableView.reloadData()
return cell
}
How to show the inner tableview only in cells which have comments (and hiding the tableview in cells with 0 comments)?

Call super in layoutSubviews and let us know what happens.
override func layoutSubviews() {
super.layoutSubviews()
cardSetup()
}

Related

Reuse item inside a row when scrolling

I have collectionView inside tableView. collectionView need to horizontal scroll image, tableView for vertical scroll posts. When I had 3 rows I had no problems, but when i create 4 rows i have a problem with scrolling items inside rows. If I start scrolling on 4 row, scrolling is repeated on row 1 and the same thing if i start scrolling on 1 row scrolling is repeating on row 4.
What could be the problem and how to solve it? May be
Can check .gif file. I start on 1 row on name "Oko" and if i scrolling down on 4 row and scroll right collectionCell and return on 1 row i see next image name "City", but there must be name "Oko"
My code:
ViewController:
class PhotoStudiosViewController: UIViewController, UITableViewDelegate, UITableViewDataSource, UISearchResultsUpdating {
#IBOutlet weak var tableView: UITableView!
var theStudios: [Studio] = []
var filteredStudios: [Studio] = []
var studiosRef: DatabaseReference!
override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(true)
tableView.estimatedRowHeight = 475
tableView.rowHeight = UITableViewAutomaticDimension
}
override func viewDidLoad() {
super.viewDidLoad()
studiosRef = Database.database().reference(withPath: "PhotoStudios1")
studiosRef.observe(.value, with: { (snapshot) in
for imageSnap in snapshot.children {
let studioObj = Studio(snapshot: imageSnap as! DataSnapshot)
self.theStudios.append(studioObj)
}
self.tableView.reloadData()
})
}
// MARK: - TableView
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if searchController.isActive && searchController.searchBar.text != "" {
return filteredStudios.count
}
return theStudios.count
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCell(withIdentifier: "tableCell", for: indexPath) as! PhotoStudiosTableViewCell
cell.currentPageNumber.text = "1/\(theStudios[indexPath.row].halls.count)"
if searchController.isActive && searchController.searchBar.text != nil {
cell.theHalls = filteredStudios[indexPath.row].halls
} else {
cell.theHalls = theStudios[indexPath.row].halls
}
cell.nameLabel.text = theStudios[indexPath.row].studioName
cell.addressLabel.text = theStudios[indexPath.row].studioAddress
cell.logoLabel.sd_setImage(with: URL(string: theStudios[indexPath.row].studioLogo))
cell.didSelectAction = {
(innerPath) in
self.showDetailsView(indexPath, cellPath: innerPath)
}
return cell
}
TableViewCell:
class PhotoStudiosTableViewCell: UITableViewCell, UICollectionViewDelegate, UICollectionViewDataSource, UIScrollViewDelegate, UICollectionViewDelegateFlowLayout {
#IBOutlet weak var button: UIButton!
#IBOutlet weak var logoLabel: UIImageView!
#IBOutlet weak var nameLabel: UILabel!
#IBOutlet weak var addressLabel: UILabel!
#IBOutlet weak var collectionView: UICollectionView!
#IBOutlet weak var currentPageNumber: UILabel!
var didSelectAction: ((IndexPath) -> ())?
var theHalls: [Hall] = [] {
didSet {
collectionView.reloadData()
}
}
var lastContentOffset = CGPoint.zero
override func prepareForReuse() {
super.prepareForReuse()
resetCollectionView()
}
override func awakeFromNib() {
super.awakeFromNib()
currentPageNumber.layer.zPosition = 2
currentPageNumber.layer.cornerRadius = 15.0
currentPageNumber.clipsToBounds = true
}
func resetCollectionView() {
guard !theHalls.isEmpty else { return }
theHalls = []
collectionView.reloadData()
}
// MARK: - CollectionView
func collectionView(_ collectionView: UICollectionView, numberOfItemsInSection section: Int) -> Int {
return theHalls.count
}
func collectionView(_ collectionView: UICollectionView, cellForItemAt indexPath: IndexPath) -> UICollectionViewCell {
let cell = collectionView.dequeueReusableCell(withReuseIdentifier: "collectionCell", for: indexPath) as! PhotoStudiosCollectionViewCell2
cell.hallName.text = theHalls[indexPath.item].hallName
cell.priceLabel.text = theHalls[indexPath.item].hallPrice
cell.metrslabel.text = theHalls[indexPath.item].hallMetrs
cell.photoStudioImage.sd_setImage(with: URL(string: theHalls[indexPath.item].hallImage))
return cell
}
func collectionView(_ collectionView: UICollectionView, didSelectItemAt indexPath: IndexPath) {
didSelectAction?(indexPath)
}
}
You're reusing the collection views in your cells, which is correct, but that means the contentOffset is also left from whatever was scrolled to previously when a cell is reused. It should be sufficient to just reset the contentOffset in cellForRowAtIndexPath when you are setting up your cell by doing something like:
cell.collectionView.contentOffset = .zero
One thing worth mentioning is that I do see you have a property called lastContentOffset in your cells that doesn't do anything yet and I suspect you are going to try to use that to persist the offset for a given cell when it scrolls out of view so that you can set it again when it comes back into view (rather than always resetting).
If you are going to do that, having the property in the cell won't work. You'll need to have a list of offsets for each cell stored alongside your data models in the containing view controller. Then you might save the offset for a given cell in didEndDisplayingCell and setting it in cellForRowAtIndexPath instead of .zero as I did above.

Swift -> my prototype cell (UITableViewCell) doesn't show in my UIViewController with a UITableView

My storyboard looks like this
and my code is the following
UIViewController
class DownLoadSoundsViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
// MARK: View Controller Properties
let viewName = "DownLoadSoundsViewController"
#IBOutlet weak var visualEffectView: UIVisualEffectView!
#IBOutlet weak var dismissButton: UIButton!
#IBOutlet weak var downloadTableView: UITableView!
// MARK: Properties
var soundPacks = [SoundPack?]() // structure for downloadable sounds
override func viewDidLoad() {
super.viewDidLoad()
downloadTableView.dataSource = self
downloadTableView.delegate = self
downloadTableView.register(DownLoadTableViewCell.self, forCellReuseIdentifier: "cell")
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return numberOfSoundPacks
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
let method = "tableView.cellForRowAt"
//if (indexPath as NSIndexPath).section == 0 {
let cell = tableView.dequeueReusableCell(withIdentifier: "downloadTableViewCell", for: indexPath) as! DownLoadTableViewCell
cell.backgroundColor = UIColor.green
if soundPacks[(indexPath as NSIndexPath).row]?.price == 0 {
cell.soundPackPriceUILabel.text = "FREE"
} else {
cell.soundPackPriceUILabel.text = String(format: "%.2", (soundPacks[(indexPath as NSIndexPath).row]?.price)!)
}
//cell.textLabel?.text = soundPacks[(indexPath as NSIndexPath).row]?.soundPackTitle
cell.soundPackTitleUILabel.text = soundPacks[(indexPath as NSIndexPath).row]?.soundPackTitle
cell.soundPackAuthorUILabel.text = soundPacks[(indexPath as NSIndexPath).row]?.author
cell.soundPackShortDescription.text = soundPacks[(indexPath as NSIndexPath).row]?.shortDescription
cell.soundPackImage.image = UIImage(named: "Placeholder Icon")
DDLogDebug("\(viewName).\(method): table section \((indexPath as NSIndexPath).section) row \((indexPath as NSIndexPath).row))")
return cell
//}
}
UItableViewCell
class DownLoadTableViewCell: UITableViewCell {
#IBOutlet weak var soundPackImage: UIImageView!
#IBOutlet weak var soundPackTitleUILabel: UILabel!
#IBOutlet weak var soundPackAuthorUILabel: UILabel!
#IBOutlet weak var soundPackShortDescription: UILabel!
#IBOutlet weak var soundPackPriceUILabel: UILabel!
let gradientLayer = CAGradientLayer()
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(_ selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
But I get the following;
I am sure I am doing something small incorrectly, but as of yet can't figure it out. Looked through many examples included my own code where I have gotten this working before.
Not a single one of my settings for the tableview are getting invoked except the number of cells. But everything in;
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell{...}
is not working.
Help is appreciated.
I think you need to reload the tableView after getting data from Firebase
self.saveMixesTableView.reloadData()

How to make an expandable and collapsable UITableView (parent and child cells) in swift?

I wanted to have a UITableView which is able to expand and collapse while clicking on cells.
When I load the page, I want the Tableview to be expanded like this and function collapse and expand by clicking on the header(see the date).
Any help is appreciated.
Thanks everyone. I have solved the problem at last.This is the final sample code.
1) //Arrays for header and Child cells.
var topItems = [String]()
var subItems = [String]()
//Section index reference
var selectedIndexPathSection:Int = -1
2) Added Two custom cells. - one as header and other as Cell.
// AgendaListHeaderTableViewCell.swift
import UIKit
class AgendaListHeaderTableViewCell: UITableViewCell {
#IBOutlet weak var agendaDateLabel: UILabel!
#IBOutlet weak var expandCollapseImageView: UIImageView!
#IBOutlet weak var headerCellButton: UIButton!
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
}
Child cell:
// AgendaListTableViewCell.swift
import UIKit
class AgendaListTableViewCell: UITableViewCell {
#IBOutlet weak var agendaListContainerView: UIView!
#IBOutlet weak var moduleListTitleLabel: UILabel!
#IBOutlet weak var moduleDueOnStatusLabel: UILabel!
#IBOutlet weak var moduleLocationLabel: UILabel!
#IBOutlet weak var moduleStatusLabel: UILabel!
#IBOutlet weak var moduleDownLoadStatusImageView: UIImageView!
#IBOutlet weak var moduleStatusLeftSideLabel: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
agendaListContainerView.layer.cornerRadius = 3.0
moduleStatusLabel.layer.borderWidth = 0.5
moduleStatusLabel.layer.borderColor = UIColor.clearColor().CGColor
moduleStatusLabel.clipsToBounds = true
moduleStatusLabel.layer.cornerRadius = 5.0
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
}
3) On View Controller:
// AgendaListViewController.swift
import UIKit
class AgendaListViewController: UIViewController,UITableViewDataSource,UITableViewDelegate {
#IBOutlet weak var agendaListTableView: UITableView!
var appUIColor:UIColor = UIColor.brownColor()
var topItems = [String]()
var subItems = [String]()
var selectedIndexPathSection:Int = -1
override func viewDidLoad() {
super.viewDidLoad()
topItems = ["26th April 2017","27th April 2017","28th April 2017","29th April 2017","30th April 2017"]
subItems = ["Monday","TuesDay","WednessDay"]
}
override func viewWillAppear(animated: Bool) {
self.title = "AGENDA VIEW"
self.automaticallyAdjustsScrollViewInsets = false
agendaListTableView.tableFooterView = UIView(frame: CGRectZero)
}
//tableview delegate methods
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 85;
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int
{
return topItems.count
}
func tableView(tableView: UITableView, estimatedHeightForHeaderInSection section: Int) -> CGFloat {
return 35
}
func tableView(tableView: UITableView, viewForHeaderInSection section: Int) -> UIView? {
let headerCell = tableView.dequeueReusableCellWithIdentifier("agendaTableViewHeaderCellD") as! AgendaListHeaderTableViewCell
headerCell.agendaDateLabel.text = topItems[section]as String
//a buttton is added on the top of all UI elements on the cell and its tag is being set as header's section.
headerCell.headerCellButton.tag = section+100
headerCell.headerCellButton.addTarget(self, action: "headerCellButtonTapped:", forControlEvents: UIControlEvents.TouchUpInside)
//minimize and maximize image with animation.
if(selectedIndexPathSection == (headerCell.headerCellButton.tag-100))
{
UIView.animateWithDuration(0.3, delay: 1.0, usingSpringWithDamping: 5.0, initialSpringVelocity: 5.0, options: UIViewAnimationOptions.TransitionCrossDissolve, animations: {
headerCell.expandCollapseImageView.image = UIImage(named: "maximize")
}, completion: nil)
}
else{
UIView.animateWithDuration(0.3, delay: 1.0, usingSpringWithDamping: 5.0, initialSpringVelocity: 5.0, options: UIViewAnimationOptions.TransitionCrossDissolve, animations: {
headerCell.expandCollapseImageView.image = UIImage(named: "minimize")
}, completion: nil)
}
return headerCell
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if( selectedIndexPathSection == section){
return 0
}
else {
return self.subItems.count
}
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let childCell = tableView.dequeueReusableCellWithIdentifier("agendaTableViewCellID", forIndexPath: indexPath) as! AgendaListTableViewCell
childCell.moduleListTitleLabel.text = subItems[indexPath.row] as? String
childCell.moduleLocationLabel.text = subItems[indexPath.row] as? String
childCell.moduleDueOnStatusLabel.text = subItems[indexPath.row] as? String
return childCell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
}
//button tapped on header cell
func headerCellButtonTapped(sender:UIButton)
{
if(selectedIndexPathSection == (sender.tag-100))
{
selectedIndexPathSection = -1
}
else {
print("button tag : \(sender.tag)")
selectedIndexPathSection = sender.tag - 100
}
//reload tablview
UIView.animateWithDuration(0.3, delay: 1.0, options: UIViewAnimationOptions.TransitionCrossDissolve , animations: {
self.agendaListTableView.reloadData()
}, completion: nil)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
The sample can be downloaded # https://github.com/alvinreuben/Expand-ColllapseTableView
**Try to implement below**
import UIKit
class BankDepositsHistoryVC: UIViewController {
#IBOutlet weak var tableView: UITableView!
let NORMAL_HEIGHT:CGFloat = 90
let EXPANDABLE_HEIGHT:CGFloat = 200
var SECTION_OTHER_CARDS = 0
var expandableRow:Int = Int()
override func viewDidLoad() {
super.viewDidLoad()
self.expandableRow = self.historyData.count + 1 // initially there is no expanded cell
self.tableView.reloadData()
}
// MARK: - TableViewDelegate Setup
extension BankDepositsHistoryVC : UITableViewDelegate,UITableViewDataSource {
func numberOfSectionsInTableView(tableView: UITableView) -> Int{
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.historyData.count
}
func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat{
let value = indexPath.section
let row = indexPath.row
switch (value){
case SECTION_OTHER_CARDS:
switch (row){
case self.expandableRow:
return EXPANDABLE_HEIGHT
default:
return NORMAL_HEIGHT
}
default:
return 0
}
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("DepositsHistoryCell", forIndexPath: indexPath) as! DepositsHistoryCell
cell.selectionStyle = UITableViewCellSelectionStyle.None
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath){
self.expandableRow = indexPath.row // provide row to be expanded
//self.tableView.reloadSections(NSIndexSet(index: indexPath.row), withRowAnimation: UITableViewRowAnimation.Fade)
self.tableView.reloadData()
}
}
with the help of below method you can do that
for objective-c
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
for swift
func tableView(_ tableView: UITableView,heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat
just change the height for a row when its get clicked and reload the section.
when you design any cell in storyboard don't put bottom constraint on the expandable part.just put top and height constraint.Hope this help :)

No call to my didSelectRowAtIndexPath function

I'm trying to create an app that displays some data on labels on the top of a screen, and then the lower half or so is a table which will allow selection of an item in the table to pop up another segue for editing a value. I'm struggling though to get the didSelectRowAtIndexPath to be called when an item on the list is selected by the user. I've put the code for the View controller below.
I've searched quite a bit and haven't found anything so far that explains the issue I'm seeing.
I think I've connected everything up correctly as far as delegates and datasource, and I'm not using any gesture captures so it's not those. Does anyone have any ideas?
I've attached screen grabs of the view controller connections and attributes inspector settings as well.
Connections screengrab
Attributes screengrab
import UIKit
class TemperatureViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet weak var CurrentTemp: UILabel!
#IBOutlet weak var HeaterStatus: UILabel!
#IBOutlet weak var ChillerStatus: UILabel!
#IBOutlet weak var TempTableView: UITableView!
var settings = [TemperatureSettings] ()
var HeaterTemp:Float = 0.0
var ChillerTemp:Float = 0.0
var ThresholdTemp:Float = 0.0
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
self.loadTempSettings()
TempTableView.delegate = self
TempTableView.dataSource = self
TempTableView.allowsSelection = true
TempTableView.editing = false
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
self.loadTempSettings()
}
func loadTempSettings() {
let TempSetting1 = TemperatureSettings(name: "Heater On at", CurrentSetting: HeaterTemp)!
let TempSetting2 = TemperatureSettings(name: "Chiller On at", CurrentSetting: ChillerTemp)!
let TempSetting3 = TemperatureSettings(name: "Threshold", CurrentSetting: ThresholdTemp)!
settings = [TempSetting1, TempSetting2, TempSetting3]
TempTableView.reloadData()
//refreshControl?.endRefreshing()
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return settings.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
// Stop spoof separators after the table entries for blank entries
tableView.tableFooterView = UIView(frame: CGRect.zeroRect)
// Turn off the separator for each cell.
tableView.separatorStyle = UITableViewCellSeparatorStyle.None
let cellIdentifier = "TemperatureSettingsTableViewCell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! TemperatureSettingsTableViewCell
let setting = settings[indexPath.row]
cell.SettingNameLabel.text = setting.name
cell.SettingCurrentLabel.text = String(format: "%.1f C", setting.CurrentSetting)
cell.SettingCurrentLabel.textAlignment = .Left
// Configure the cell...
//useTimer = true
return cell
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
print("Setting Row \(indexPath.row) clicked")
performSegueWithIdentifier("Settings", sender: self)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
}
This works for me:
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
print("works");
}
Add override before func maybe?

UITableView only updating on scroll up, not down

I have a UITableView that updates when I scroll up, but it does not update when I scroll down. Furthermore, when it does update it occasionally seems to "skip" a cell and update the next one.
There are 6 total cells that should populate
I've created the UITableView in the storyboard, set my constraints for both the hashLabel and the creditLabel in storyboard
Here is the image of the initial TableView:
And upon scrolling up, when updated properly:
...and when scrolling up "misses" a cell:
and of course, the class:
class HashtagController: UIViewController, UITableViewDelegate, UITableViewDataSource {
var model:ModelData!
var currentCell: UITableViewCell!
#IBOutlet var hashtagTableView: UITableView!
let basicCellIdentifier = "CustomCells"
override func viewDidLoad() {
super.viewDidLoad()
model = (self.tabBarController as CaptionTabBarController).model
hashtagTableView.delegate = self
hashtagTableView.dataSource = self
self.navigationController?.navigationBar.titleTextAttributes = [ NSFontAttributeName: UIFont(name: "CherrySwash-Regular", size: 25)!, NSForegroundColorAttributeName: UIColor(red:27.0/255, green: 145.0/255, blue: 114.0/255, alpha: 1.0)]
configureTableView()
hashtagTableView.reloadData()
}
func configureTableView() {
hashtagTableView.rowHeight = UITableViewAutomaticDimension
hashtagTableView.estimatedRowHeight = 160.0
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
//deselectAllRows()
hashtagTableView.reloadData()
}
override func viewDidAppear(animated: Bool) {
hashtagTableView.reloadData()
}
func deselectAllRows() {
if let selectedRows = hashtagTableView.indexPathsForSelectedRows() as? [NSIndexPath] {
for indexPath in selectedRows {
hashtagTableView.deselectRowAtIndexPath(indexPath, animated: false)
}
}
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return model.quoteItems.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
return customCellAtIndexPath(indexPath)
}
func customCellAtIndexPath(indexPath:NSIndexPath) -> CustomCells {
var cell = hashtagTableView.dequeueReusableCellWithIdentifier(basicCellIdentifier) as CustomCells
setTitleForCell(cell, indexPath: indexPath)
setSubtitleForCell(cell, indexPath: indexPath)
return cell
}
func setTitleForCell(cell:CustomCells, indexPath:NSIndexPath) {
let item = Array(Array(model.quoteItems.values)[indexPath.row])[0] as? String
cell.hashLabel.text = item
}
func setSubtitleForCell(cell:CustomCells, indexPath:NSIndexPath) {
let item = Array(model.quoteItems.keys)[indexPath.row]
cell.creditLabel.text = item
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
/*currentCell = tableView.cellForRowAtIndexPath(indexPath) as UITableViewCell!
var currentLabel = currentCell.textLabel?.text
var currentAuthor = currentCell.detailTextLabel?.text
model.quote = currentLabel!
model.author = currentAuthor!*/
}
}
class CustomCells: UITableViewCell {
#IBOutlet var hashLabel: UILabel!
#IBOutlet var creditLabel: UILabel!
}
As it turns out, the issue had to do with my estimatedRowHeight. In this case the row height was too large and it was effecting the way the table cells were being constructed.
So in the end I changed hashtagTableView.estimatedRowHeight = 160.0 to hashtagTableView.estimatedRowHeight = 80.0 and everything worked just fine.

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