iOS swift application using GCDAsyncUdpSocket - ios

I'm very new to building iOS apps.
I'm trying to make a class to receive udp multicast messages, but I can't seam to get it working at all...
class Discovery : GCDAsyncUdpSocketDelegate{
var udpSocket:GCDAsyncUdpSocket!;
init() {
udpSocket = GCDAsyncUdpSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
var e:NSErrorPointer = nil;
//Binding to port
if(!udpSocket.bindToPort(2025, error: e)){
println(e);
return;
}
//Joining multicast group
if(!udpSocket.joinMulticastGroup("239.5.6.7", error: e)){
println(e);
return;
}
//Begin recieve
if(!udpSocket.beginReceiving(e)){
println(e);
return;
}
println("UDP socket was opened!")
}
func udpSocket(sock: GCDAsyncUdpSocket!, didReceiveData data: NSData!, fromAddress address: NSData!, withFilterContext filterContext: AnyObject!) {
println("Got data!");
}
}
Can anyone see where I'm making a mistake? I'm getting the UDP socket was opened msg, but not receiving any packages. I know they are being sent as I'm capturing them with wireshark.
The discovery is called from my view controller
class ViewController: UIViewController, CLLocationManagerDelegate {
let peer = Peer(id: NSUUID.new())
let uuid = NSUUID.new()
let discovery:Discovery = Discovery()
let locationManager = CLLocationManager()
let region = CLBeaconRegion(proximityUUID: NSUUID(UUIDString: "8DEEFBB9-F738-4297-8040-96668BB44281"), identifier: "Roximity")
let com = OconCom()
override func viewDidLoad() {
super.viewDidLoad()
locationManager.delegate = self;
if (CLLocationManager.authorizationStatus() != CLAuthorizationStatus.AuthorizedAlways) {
locationManager.requestAlwaysAuthorization()
}
locationManager.startMonitoringForRegion(region) //Background
locationManager.startRangingBeaconsInRegion(region) //Foreground
}
Any suggestion will be helpful.

Is your receiver on the same network as the broadcaster. Generally multicast has a low TTL and can't make it too far unless the routers your packets traverse are configured to allow it.

I was running into the same issue in my custom class. Simply add #obj public to your delegate functions. Now the delegate will be called properly.

Related

Multipeer Connectivity how to get the name of the advertising peer?

iOS12 Swift 5.x
I using Multipeer Connectivity. So far it works well, if I connect my devices in the correct order.
Using boiler plate code, tracked down the problem to here.
func setupStream() {
do {
outputStream = try session.startStream(withName: "chat", toPeer: session.connectedPeers.first!)
for debug in session.connectedPeers {
print("Peer connected \(debug.displayName)")
}
} catch {
print("unable to open stream")
}
if let outputStream = outputStream {
outputStream.delegate = self
outputStream.schedule(in: RunLoop.main, forMode:RunLoop.Mode.default)
outputStream.open()
}
}
Now if I start the advertiser first, and then the browsers... it works well, very well. But if I start the browsers BEFORE the advertiser, they seem to see each other... even if I am not advertising from them and the service from them and connect to the wrong client.
How to say connect to the peer adverting the service and not anybody and everybody you find...
iOS 12, Swift 5
Found a solution which I post here, a nice simple one. When I advertised the service I do so with some discovery info. The key here, the discover variable.
Block looks this.
class ColorService : NSObject {
lazy var session : MCSession = {
let session = MCSession(peer: self.myPeerId, securityIdentity: nil, encryptionPreference: .required)
session.delegate = self
return session
}()
var delegate : ColorServiceDelegate?
// Service type must be a unique string, at most 15 characters long
// and can contain only ASCII lowercase letters, numbers and hyphens.
private let ColorServiceType = "example-color"
private let myPeerId = MCPeerID(displayName: UIDevice.current.name)
private let serviceAdvertiser : MCNearbyServiceAdvertiser
override init() {
let discover:[String:String] = ["prime":myPeerId.displayName]
self.serviceAdvertiser = MCNearbyServiceAdvertiser(peer: myPeerId, discoveryInfo: discover, serviceType: ColorServiceType)
super.init()
self.serviceAdvertiser.delegate = self
self.serviceAdvertiser.startAdvertisingPeer()
}
deinit {
self.serviceAdvertiser.stopAdvertisingPeer()
}
func stopAdvertising() {
self.serviceAdvertiser.stopAdvertisingPeer()
}
On the other side, when I am looking for the service, I only invite peers who have the discovering set, obviously using said info as the peer to invite.
extension ColorSearch : MCNearbyServiceBrowserDelegate {
func browser(_ browser: MCNearbyServiceBrowser, didNotStartBrowsingForPeers error: Error) {
NSLog("%#", "didNotStartBrowsingForPeers: \(error)")
}
func browser(_ browser: MCNearbyServiceBrowser, foundPeer peerID: MCPeerID, withDiscoveryInfo info: [String : String]?) {
NSLog("%#", "foundPeer: \(peerID)")
NSLog("%#", "invitePeer: \(peerID)")
NSLog("%#", "discoverInfo: \(info)")
primePeer = info!["prime"]
if primePeer != nil {
if peerID.displayName == primePeer {
browser.invitePeer(peerID, to: self.session, withContext: nil, timeout: 10)
}
}
}
func browser(_ browser: MCNearbyServiceBrowser, lostPeer peerID: MCPeerID) {
NSLog("%#", "lostPeer: \(peerID)")
}
func disconnect() {
self.session.disconnect()
}
And I don't get a matrix of connections, I get a single master and a bunch of slaves. Maybe not what multipeerconnectivity was intended, but a good solution never the less.

swift 3: read temperature sensor data from arduino using BLE HM-10

I am trying to build a IOS application through which I can read temperature data from adriano uno using HM10 BLE. I can successfully connect to the bluetooth but I can not read the data. just shows connected but no temperature data ??
i don't know what is wrong please help me here's the code
import UIKit
import CoreBluetooth
// Conform to CBCentralManagerDelegate, CBPeripheralDelegate protocols
class TemperatureViewController: UIViewController, CBCentralManagerDelegate, CBPeripheralDelegate {
#IBOutlet weak var backgroundImageView1: UIImageView!
#IBOutlet weak var backgroundImageView2: UIImageView!
#IBOutlet weak var controlContainerView: UIView!
#IBOutlet weak var circleView: UIView!
#IBOutlet weak var temperatureLabel: UILabel!
#IBOutlet weak var humidityLabel: UILabel!
#IBOutlet weak var disconnectButton: UIButton!
// define our scanning interval times
let timerPauseInterval:TimeInterval = 10.0
let timerScanInterval:TimeInterval = 2.0
// UI-related
let temperatureLabelFontName = "HelveticaNeue-Thin"
let temperatureLabelFontSizeMessage:CGFloat = 56.0
let temperatureLabelFontSizeTemp:CGFloat = 81.0
var backgroundImageViews: [UIImageView]!
var visibleBackgroundIndex = 0
var invisibleBackgroundIndex = 1
var lastTemperatureTens = 0
let defaultInitialTemperature = -9999
var lastTemperature:Int!
var lastHumidity:Double = -9999
var circleDrawn = false
var keepScanning = false
//var isScanning = false
// Core Bluetooth properties
var centralManager:CBCentralManager!
var sensorTag:CBPeripheral?
var temperatureCharacteristic:CBCharacteristic?
var humidityCharacteristic:CBCharacteristic?
// This could be simplified to "SensorTag" and check if it's a substring.
// (Probably a good idea to do that if you're using a different model of
// the SensorTag, or if you don't know what model it is...)
let sensorTagName = "HMSoft"
override func viewDidLoad() {
super.viewDidLoad()
lastTemperature = defaultInitialTemperature
// Create our CBCentral Manager
// delegate: The delegate that will receive central role events. Typically self.
// queue: The dispatch queue to use to dispatch the central role events.
// If the value is nil, the central manager dispatches central role events using the main queue.
centralManager = CBCentralManager(delegate: self, queue: nil)
// Central Manager Initialization Options (Apple Developer Docs):
// CBCentralManagerOptionShowPowerAlertKey
// CBCentralManagerOptionRestoreIdentifierKey
// To opt in to state preservation and restoration in an app that uses only one instance of a
// CBCentralManager object to implement the central role, specify this initialization option and provide
// a restoration identifier for the central manager when you allocate and initialize it.
//centralManager = CBCentralManager(delegate: self, queue: nil, options: nil)
// configure initial UI
temperatureLabel.font = UIFont(name: temperatureLabelFontName, size: temperatureLabelFontSizeMessage)
temperatureLabel.text = "Searching Temprature"
humidityLabel.text = "121"
humidityLabel.isHidden = true
circleView.isHidden = true
backgroundImageViews = [backgroundImageView1, backgroundImageView2]
view.bringSubview(toFront: backgroundImageViews[0])
backgroundImageViews[0].alpha = 1
backgroundImageViews[1].alpha = 0
view.bringSubview(toFront: controlContainerView)
}
override func viewWillAppear(_ animated: Bool) {
if lastTemperature != defaultInitialTemperature {
updateTemperatureDisplay()
}
}
// MARK: - Handling User Interaction
#IBAction func handleDisconnectButtonTapped(_ sender: AnyObject) {
// if we don't have a sensor tag, start scanning for one...
if sensorTag == nil {
keepScanning = true
resumeScan()
return
} else {
disconnect()
}
}
func disconnect() {
if let sensorTag = self.sensorTag {
if let tc = self.temperatureCharacteristic {
sensorTag.setNotifyValue(false, for: tc)
}
if let hc = self.humidityCharacteristic {
sensorTag.setNotifyValue(false, for: hc)
}
/*
NOTE: The cancelPeripheralConnection: method is nonblocking, and any CBPeripheral class commands
that are still pending to the peripheral you’re trying to disconnect may or may not finish executing.
Because other apps may still have a connection to the peripheral, canceling a local connection
does not guarantee that the underlying physical link is immediately disconnected.
From your app’s perspective, however, the peripheral is considered disconnected, and the central manager
object calls the centralManager:didDisconnectPeripheral:error: method of its delegate object.
*/
centralManager.cancelPeripheralConnection(sensorTag)
}
temperatureCharacteristic = nil
humidityCharacteristic = nil
}
// MARK: - Bluetooth scanning
func pauseScan() {
// Scanning uses up battery on phone, so pause the scan process for the designated interval.
print("*** PAUSING SCAN...")
_ = Timer(timeInterval: timerPauseInterval, target: self, selector: #selector(resumeScan), userInfo: nil, repeats: false)
centralManager.stopScan()
disconnectButton.isEnabled = true
}
func resumeScan() {
if keepScanning {
// Start scanning again...
print("*** RESUMING SCAN!")
disconnectButton.isEnabled = false
temperatureLabel.font = UIFont(name: temperatureLabelFontName, size: temperatureLabelFontSizeMessage)
temperatureLabel.text = "Searching"
_ = Timer(timeInterval: timerScanInterval, target: self, selector: #selector(pauseScan), userInfo: nil, repeats: false)
centralManager.scanForPeripherals(withServices: nil, options: nil)
} else {
disconnectButton.isEnabled = true
}
}
// MARK: - Updating UI
func updateTemperatureDisplay() {
if !circleDrawn {
drawCircle()
} else {
circleView.isHidden = false
}
updateBackgroundImageForTemperature(lastTemperature)
temperatureLabel.font = UIFont(name: temperatureLabelFontName, size: temperatureLabelFontSizeTemp)
temperatureLabel.text = " \(lastTemperature)°"
}
func drawCircle() {
circleView.isHidden = false
let circleLayer = CAShapeLayer()
circleLayer.path = UIBezierPath(ovalIn: CGRect(x: 0, y: 0, width: circleView.frame.width, height: circleView.frame.height)).cgPath
circleView.layer.addSublayer(circleLayer)
circleLayer.lineWidth = 2
circleLayer.strokeColor = UIColor.white.cgColor
circleLayer.fillColor = UIColor.clear.cgColor
circleDrawn = true
}
func tensValue(_ temperature:Int) -> Int {
var temperatureTens = 10;
if (temperature > 19) {
if (temperature > 99) {
temperatureTens = 100;
} else {
temperatureTens = 10 * Int(floor( Double(temperature / 10) + 0.5 ))
}
}
return temperatureTens
}
func updateBackgroundImageForTemperature(_ temperature:Int) {
let temperatureTens = tensValue(temperature)
if temperatureTens != lastTemperatureTens {
// generate file name of new background to show
let temperatureFilename = "temp-\(temperatureTens)"
print("*** BACKGROUND FILENAME: \(temperatureFilename)")
// fade out old background, fade in new.
let visibleBackground = backgroundImageViews[visibleBackgroundIndex]
let invisibleBackground = backgroundImageViews[invisibleBackgroundIndex]
invisibleBackground.image = UIImage(named: temperatureFilename)
invisibleBackground.alpha = 0
view.bringSubview(toFront: invisibleBackground)
view.bringSubview(toFront: controlContainerView)
UIView.animate(withDuration: 0.5, animations: {
invisibleBackground.alpha = 1;
}, completion: { (finished) in
visibleBackground.alpha = 0
let indexTemp = self.visibleBackgroundIndex
self.visibleBackgroundIndex = self.invisibleBackgroundIndex
self.invisibleBackgroundIndex = indexTemp
print("**** NEW INDICES - visible: \(self.visibleBackgroundIndex) - invisible: \(self.invisibleBackgroundIndex)")
})
}
}
func displayTemperature(_ data:Data) {
// We'll get four bytes of data back, so we divide the byte count by two
// because we're creating an array that holds two 16-bit (two-byte) values
let dataLength = data.count / MemoryLayout<UInt16>.size
var dataArray = [UInt16](repeating: 0, count: dataLength)
(data as NSData).getBytes(&dataArray, length: dataLength * MemoryLayout<Int16>.size)
// output values for debugging/diagnostic purposes
for i in 0 ..< dataLength {
let nextInt:UInt16 = dataArray[i]
print("next int: \(nextInt)")
}
let rawAmbientTemp:UInt16 = dataArray[Device.SensorDataIndexTempAmbient]
let ambientTempC = Double(rawAmbientTemp) / 128.0
let ambientTempF = convertCelciusToFahrenheit(ambientTempC)
print("*** AMBIENT TEMPERATURE SENSOR (C/F): \(ambientTempC), \(ambientTempF)");
// Device also retrieves an infrared temperature sensor value, which we don't use in this demo.
// However, for instructional purposes, here's how to get at it to compare to the ambient temperature:
let rawInfraredTemp:UInt16 = dataArray[Device.SensorDataIndexTempInfrared]
let infraredTempC = Double(rawInfraredTemp) / 128.0
let infraredTempF = convertCelciusToFahrenheit(infraredTempC)
print("*** INFRARED TEMPERATURE SENSOR (C/F): \(infraredTempC), \(infraredTempF)");
let temp = Int(ambientTempF)
lastTemperature = temp
print("*** LAST TEMPERATURE CAPTURED: \(lastTemperature)° F")
if UIApplication.shared.applicationState == .active {
updateTemperatureDisplay()
}
}
func displayHumidity(_ data:Data) {
let dataLength = data.count / MemoryLayout<UInt16>.size
var dataArray = [UInt16](repeating: 0, count: dataLength)
(data as NSData).getBytes(&dataArray, length: dataLength * MemoryLayout<Int16>.size)
for i in 0 ..< dataLength {
let nextInt:UInt16 = dataArray[i]
print("next int: \(nextInt)")
}
let rawHumidity:UInt16 = dataArray[Device.SensorDataIndexHumidity]
let calculatedHumidity = calculateRelativeHumidity(rawHumidity)
print("*** HUMIDITY: \(calculatedHumidity)");
humidityLabel.text = String(format: "Humidity: %.01f%%", calculatedHumidity)
humidityLabel.isHidden = false
// Humidity sensor also retrieves a temperature, which we don't use.
// However, for instructional purposes, here's how to get at it to compare to the ambient sensor:
let rawHumidityTemp:UInt16 = dataArray[Device.SensorDataIndexHumidityTemp]
let calculatedTemperatureC = calculateHumidityTemperature(rawHumidityTemp)
let calculatedTemperatureF = convertCelciusToFahrenheit(calculatedTemperatureC)
print("*** HUMIDITY TEMP C: \(calculatedTemperatureC) F: \(calculatedTemperatureF)")
}
// MARK: - CBCentralManagerDelegate methods
// Invoked when the central manager’s state is updated.
func centralManagerDidUpdateState(_ central: CBCentralManager) {
var showAlert = true
var message = ""
switch central.state {
case .poweredOff:
message = "Bluetooth on this device is currently powered off."
case .unsupported:
message = "This device does not support Bluetooth Low Energy."
case .unauthorized:
message = "This app is not authorized to use Bluetooth Low Energy."
case .resetting:
message = "The BLE Manager is resetting; a state update is pending."
case .unknown:
message = "The state of the BLE Manager is unknown."
case .poweredOn:
showAlert = false
message = "Bluetooth LE is turned on and ready for communication."
print(message)
keepScanning = true
_ = Timer(timeInterval: timerScanInterval, target: self, selector: #selector(pauseScan), userInfo: nil, repeats: false)
// Initiate Scan for Peripherals
//Option 1: Scan for all devices
centralManager.scanForPeripherals(withServices: nil, options: nil)
// Option 2: Scan for devices that have the service you're interested in...
//let sensorTagAdvertisingUUID = CBUUID(string: Device.SensorTagAdvertisingUUID)
//print("Scanning for SensorTag adverstising with UUID: \(sensorTagAdvertisingUUID)")
//centralManager.scanForPeripheralsWithServices([sensorTagAdvertisingUUID], options: nil)
}
if showAlert {
let alertController = UIAlertController(title: "Central Manager State", message: message, preferredStyle: UIAlertControllerStyle.alert)
let okAction = UIAlertAction(title: "OK", style: UIAlertActionStyle.cancel, handler: nil)
alertController.addAction(okAction)
self.show(alertController, sender: self)
}
}
/*
Invoked when the central manager discovers a peripheral while scanning.
The advertisement data can be accessed through the keys listed in Advertisement Data Retrieval Keys.
You must retain a local copy of the peripheral if any command is to be performed on it.
In use cases where it makes sense for your app to automatically connect to a peripheral that is
located within a certain range, you can use RSSI data to determine the proximity of a discovered
peripheral device.
central - The central manager providing the update.
peripheral - The discovered peripheral.
advertisementData - A dictionary containing any advertisement data.
RSSI - The current received signal strength indicator (RSSI) of the peripheral, in decibels.
*/
func centralManager(_ central: CBCentralManager, didDiscover peripheral: CBPeripheral, advertisementData: [String : Any], rssi RSSI: NSNumber) {
print("centralManager didDiscoverPeripheral - CBAdvertisementDataLocalNameKey is \"\(CBAdvertisementDataLocalNameKey)\"")
// Retrieve the peripheral name from the advertisement data using the "kCBAdvDataLocalName" key
if let peripheralName = advertisementData[CBAdvertisementDataLocalNameKey] as? String {
print("NEXT PERIPHERAL NAME: \(peripheralName)")
print("NEXT PERIPHERAL UUID: \(peripheral.identifier.uuidString)")
if peripheralName == sensorTagName {
print("SENSOR TAG FOUND! ADDING NOW!!!")
// to save power, stop scanning for other devices
keepScanning = false
disconnectButton.isEnabled = true
// save a reference to the sensor tag
sensorTag = peripheral
sensorTag!.delegate = self
// Request a connection to the peripheral
centralManager.connect(sensorTag!, options: nil)
}
}
}
/*
Invoked when a connection is successfully created with a peripheral.
This method is invoked when a call to connectPeripheral:options: is successful.
You typically implement this method to set the peripheral’s delegate and to discover its services.
*/
func centralManager(_ central: CBCentralManager, didConnect peripheral: CBPeripheral) {
print("**** SUCCESSFULLY CONNECTED TO SENSOR TAG!!!")
temperatureLabel.font = UIFont(name: temperatureLabelFontName, size: temperatureLabelFontSizeMessage)
temperatureLabel.text = "Connected"
// Now that we've successfully connected to the SensorTag, let's discover the services.
// - NOTE: we pass nil here to request ALL services be discovered.
// If there was a subset of services we were interested in, we could pass the UUIDs here.
// Doing so saves battery life and saves time.
peripheral.discoverServices(nil)
}
/*
Invoked when the central manager fails to create a connection with a peripheral.
This method is invoked when a connection initiated via the connectPeripheral:options: method fails to complete.
Because connection attempts do not time out, a failed connection usually indicates a transient issue,
in which case you may attempt to connect to the peripheral again.
*/
func centralManager(_ central: CBCentralManager, didFailToConnect peripheral: CBPeripheral, error: Error?) {
print("**** CONNECTION TO SENSOR TAG FAILED!!!")
}
/*
Invoked when an existing connection with a peripheral is torn down.
This method is invoked when a peripheral connected via the connectPeripheral:options: method is disconnected.
If the disconnection was not initiated by cancelPeripheralConnection:, the cause is detailed in error.
After this method is called, no more methods are invoked on the peripheral device’s CBPeripheralDelegate object.
Note that when a peripheral is disconnected, all of its services, characteristics, and characteristic descriptors are invalidated.
*/
func centralManager(_ central: CBCentralManager, didDisconnectPeripheral peripheral: CBPeripheral, error: Error?) {
print("**** DISCONNECTED FROM SENSOR TAG!!!")
lastTemperature = 0
updateBackgroundImageForTemperature(lastTemperature)
circleView.isHidden = true
temperatureLabel.font = UIFont(name: temperatureLabelFontName, size: temperatureLabelFontSizeMessage)
temperatureLabel.text = "Tap to search"
humidityLabel.text = ""
humidityLabel.isHidden = true
if error != nil {
print("****** DISCONNECTION DETAILS: \(error!.localizedDescription)")
}
sensorTag = nil
}
//MARK: - CBPeripheralDelegate methods
/*
Invoked when you discover the peripheral’s available services.
This method is invoked when your app calls the discoverServices: method.
If the services of the peripheral are successfully discovered, you can access them
through the peripheral’s services property.
If successful, the error parameter is nil.
If unsuccessful, the error parameter returns the cause of the failure.
*/
// When the specified services are discovered, the peripheral calls the peripheral:didDiscoverServices: method of its delegate object.
func peripheral(_ peripheral: CBPeripheral, didDiscoverServices error: Error?) {
if error != nil {
print("ERROR DISCOVERING SERVICES: \(error?.localizedDescription)")
return
}
// Core Bluetooth creates an array of CBService objects —- one for each service that is discovered on the peripheral.
if let services = peripheral.services {
for service in services {
print("Discovered service \(service)")
// If we found either the temperature or the humidity service, discover the characteristics for those services.
if (service.uuid == CBUUID(string: Device.TemperatureServiceUUID)) ||
(service.uuid == CBUUID(string: Device.HumidityServiceUUID)) {
peripheral.discoverCharacteristics(nil, for: service)
}
}
}
}
/*
Invoked when you discover the characteristics of a specified service.
If the characteristics of the specified service are successfully discovered, you can access
them through the service's characteristics property.
If successful, the error parameter is nil.
If unsuccessful, the error parameter returns the cause of the failure.
*/
func peripheral(_ peripheral: CBPeripheral, didDiscoverCharacteristicsFor service: CBService, error: Error?) {
if error != nil {
print("ERROR DISCOVERING CHARACTERISTICS: \(error?.localizedDescription)")
return
}
if let characteristics = service.characteristics {
var enableValue:UInt8 = 1
let enableBytes = withUnsafePointer(to: &enableValue) {Data(bytes: $0, count: MemoryLayout<NSInteger>.size)}
for characteristic in characteristics {
// Temperature Data Characteristic
if characteristic.uuid == CBUUID(string: Device.TemperatureDataUUID) {
// Enable the IR Temperature Sensor notifications
temperatureCharacteristic = characteristic
sensorTag?.setNotifyValue(true, for: characteristic)
}
// Temperature Configuration Characteristic
if characteristic.uuid == CBUUID(string: Device.TemperatureConfig) {
// Enable IR Temperature Sensor
sensorTag?.writeValue(enableBytes, for: characteristic, type: .withResponse)
}
if characteristic.uuid == CBUUID(string: Device.HumidityDataUUID) {
// Enable Humidity Sensor notifications
humidityCharacteristic = characteristic
sensorTag?.setNotifyValue(true, for: characteristic)
}
if characteristic.uuid == CBUUID(string: Device.HumidityConfig) {
// Enable Humidity Temperature Sensor
sensorTag?.writeValue(enableBytes, for: characteristic, type: .withResponse)
}
}
}
}
/*
Invoked when you retrieve a specified characteristic’s value,
or when the peripheral device notifies your app that the characteristic’s value has changed.
This method is invoked when your app calls the readValueForCharacteristic: method,
or when the peripheral notifies your app that the value of the characteristic for
which notifications and indications are enabled has changed.
If successful, the error parameter is nil.
If unsuccessful, the error parameter returns the cause of the failure.
*/
func peripheral(_ peripheral: CBPeripheral, didUpdateValueFor characteristic: CBCharacteristic, error: Error?) {
if error != nil {
print("ERROR ON UPDATING VALUE FOR CHARACTERISTIC: \(characteristic) - \(error?.localizedDescription)")
return
}
// extract the data from the characteristic's value property and display the value based on the characteristic type
if let dataBytes = characteristic.value {
if characteristic.uuid == CBUUID(string: Device.TemperatureDataUUID) {
displayTemperature(dataBytes)
} else if characteristic.uuid == CBUUID(string: Device.HumidityDataUUID) {
displayHumidity(dataBytes)
}
}
}
// MARK: - TI Sensor Tag Utility Methods
func convertCelciusToFahrenheit(_ celcius:Double) -> Double {
let fahrenheit = (celcius * 1.8) + Double(32)
return fahrenheit
}
func calculateRelativeHumidity(_ rawH:UInt16) -> Double {
// clear status bits [1..0]
let clearedH = rawH & ~0x003
//-- calculate relative humidity [%RH] --
// RH= -6 + 125 * SRH/2^16
let relativeHumidity:Double = -6.0 + 125.0/65536 * Double(clearedH)
return relativeHumidity
}
func calculateHumidityTemperature(_ rawT:UInt16) -> Double {
//-- calculate temperature [deg C] --
let temp = -46.85 + 175.72/65536 * Double(rawT);
return temp;
}
}
Arduino setup :
enter image here
my full project Link: https://github.com/vari217/FinalBluetooth

Receiving UDP messages

I have problem with receiving messages on specific port. Sending is working fine.
The code looks like that :
import Foundation
import CocoaAsyncSocket
class InSocket: NSObject, GCDAsyncUdpSocketDelegate {
//let IP = "192.168.1.196"
let PORT:UInt16 = 14000
var isocket:GCDAsyncUdpSocket!
override init(){
super.init()
setupConnection()
}
func setupConnection(){
isocket = GCDAsyncUdpSocket(delegate: self, delegateQueue: DispatchQueue.main)
do{
try isocket.bind(toPort:PORT)
try isocket.beginReceiving()
} catch {print("ErrorReceive")}
}
func udpSocket(sock: GCDAsyncUdpSocket!, didReceiveData data: NSData, fromAddress address: NSData!, withFilterContext filterContext: AnyObject!) {
let str = NSString(data: data as Data, encoding: String.Encoding.ascii.rawValue)
print(str)
}
}
I see in network statistics that application is receiving packets:
Packets
But I don't see anything in a console.
Some ideas ?
Add before delegate function: func udpSocket(....) that attribute
#objc(udpSocket:didReceiveData:fromAddress:withFilterContext:)
XCode 8 will issue a warning, but do not pay attention, UDP packets will arrive.

Implementing A UDP "Listener" In Swift?

I've been trying to somewhat reverse engineer a project to discover Logitech Harmony Hub devices on my network, and posted this question to see if someone could help me understand UDP broadcast. The answer explained that I've implementing the send portion of the UDP broadcast, but I've not implemented anything to "listen" for responses. And that's where I'm struggling. Here's my send code;
import UIKit
import CocoaAsyncSocket
class ViewController: UIViewController, GCDAsyncUdpSocketDelegate {
var address = "255.255.255.255"
var port:UInt16 = 5224
var socket:GCDAsyncUdpSocket!
var socketReceive:GCDAsyncUdpSocket!
var error : NSError?
override func viewDidLoad() {
super.viewDidLoad()
let message = "_logitech-reverse-bonjour._tcp.local.\n61991".dataUsingEncoding(NSUTF8StringEncoding)
socket = GCDAsyncUdpSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
socket.sendData(message, toHost: address, port: port, withTimeout: 1000, tag: 0)
do {
try socket.enableBroadcast(true)
} catch {
print(error)
}
}
func udpSocket(sock: GCDAsyncUdpSocket!, didConnectToAddress address: NSData!) {
print("didConnectToAddress");
}
func udpSocket(sock: GCDAsyncUdpSocket!, didNotConnect error: NSError!) {
print("didNotConnect \(error)")
}
func udpSocket(sock: GCDAsyncUdpSocket!, didSendDataWithTag tag: Int) {
print("didSendDataWithTag")
}
func udpSocket(sock: GCDAsyncUdpSocket!, didNotSendDataWithTag tag: Int, dueToError error: NSError!) {
print("didNotSendDataWithTag")
}
func udpSocket(sock: GCDAsyncUdpSocket!, didReceiveData data: NSData!, fromAddress address: NSData!, withFilterContext filterContext: AnyObject!) {
var host: NSString?
var port1: UInt16 = 0
GCDAsyncUdpSocket.getHost(&host, port: &port1, fromAddress: address)
print("From \(host!)")
let gotdata: NSString = NSString(data: data!, encoding: NSUTF8StringEncoding)!
print(gotdata)
}
}
I see I have the code to handle the response (in didReceiveData), but I'm unsure what I need to implement to get the listening going;
Do I need to "bind" to the listener port (in this case, 61991)?
Do I need to "join the multicast group"? And if so, at what address? I tried doing so at "255.255.255.255", which creates a setSocketOpt() error when I build.
I know I need to call beginReceiving(), and can I do all this on socket, or do I need to instantiate a separate socket for the listening?
Edit: Resolved
The below answer absolutely helped me to solve the problem. It seemed I wasn't getting a response because I had not fully implemented a means of handling the incoming response.
Per the code provided in the answer below, I added the following;
// Setup the other socket (used to handle the response from the Harmony hub)
otherSocket = GCDAsyncSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
do {
// Accept connections on port 61991
try otherSocket.acceptOnPort(61991)
} catch {
// Handle any errors here
print(error)
}
I also set this controller to be a GCDAsyncSocketDelegate, which seemed to do the trick. I was able to read the response in didReadData.
The following code changes enabled me to receive UDP packets that I sent from my Mac using netcat, but my Harmony hub didn't seem to send anything, so I am not sure if the data that is being sent is correct.
override func viewDidLoad() {
super.viewDidLoad()
let message = "_logitech-reverse-bonjour._tcp.local.\n61991".dataUsingEncoding(NSUTF8StringEncoding)
socket = GCDAsyncUdpSocket(delegate: self, delegateQueue: dispatch_get_main_queue())
do {
try self.socket.bindToPort(61991)
try self.socket.beginReceiving()
try socket.enableBroadcast(true)
socket.sendData(message, toHost: address, port: port, withTimeout: 1000, tag: 0)
} catch {
print(error)
}
}
From the command line you can test receiving using the command
echo -n "hello" | nc -4u -w1 x.x.x.x 61991

iOS Pusher client not automatically reconnecting

I'm using the Pusher client for iOS, installing it via CocoaPods (pod 'libPusher', '~> 1.5').
It all sets up fine and the events come through fine. However if the device (iPhone 6s running iOS 9.0.2) loses the internet connection (caused by me going to airplane mode) then regains it a minute later (me coming out of airplane mode), Pusher never regains a connection.
I've added a some UIAlertViews to test out what it's doing based on it's delegate method.
Initially connectionWillConnect and connectionDidConnect are shown.
When airplane mode is turned on connectionWillConnect then connectionWillAutomaticallyReconnection afterDelay of 0.0 are shown.
(Then left for a minute or so without the internet.)
Then nothing, even after connection back to the internet. And the events are no longer received properly.
-
Here is the class I use for all the Pusher things (written in Swift 2.0), which works well until connection is lost.
class PusherInterface: NSObject, PTPusherDelegate {
// MARK: - PusherInterface Shared Instance
/// Singleton instance of the PusherInterface class.
private static let sharedInstance = PusherInterface()
// MARK: - Pusher Credentials
private static let pusherAppId = "MY_APP_ID"
private static let pusherKey = "MY_KEY"
private static let pusherSecret = "MY_SECRET"
/// The connected client used by Pusher to connect to event channels
private static var client: PTPusher = {
let pusherClient = PTPusher.pusherWithKey(pusherKey, delegate: PusherInterface.sharedInstance)
pusherClient.connect()
return pusherClient as! PTPusher
}()
// MARK: - Setup Pusher
static func startListening() {
client.subscribeToChannelNamed("MY_CHANNEL")
client.bindToEventNamed("MY_EVENT") { pusherEvent in
// Does some stuff with the data back
}
}
// MARK: - Pusher Delegate
func pusher(pusher: PTPusher!, connectionDidConnect connection: PTPusherConnection!) {
NSOperationQueue.mainQueue().addOperationWithBlock {
UIAlertView(title: "connectionDidConnect", message: "", delegate: nil, cancelButtonTitle: "Dismiss").show()
}
}
func pusher(pusher: PTPusher!, connectionWillAutomaticallyReconnect connection: PTPusherConnection!, afterDelay delay: NSTimeInterval) -> Bool {
NSOperationQueue.mainQueue().addOperationWithBlock {
UIAlertView(title: "connectionWillAutomaticallyReconnect", message: "afterDelay \(delay)", delegate: nil, cancelButtonTitle: "Dismiss").show()
}
return true
}
func pusher(pusher: PTPusher!, connectionWillConnect connection: PTPusherConnection!) -> Bool {
NSOperationQueue.mainQueue().addOperationWithBlock {
UIAlertView(title: "connectionWillConnect", message: "", delegate: nil, cancelButtonTitle: "Dismiss").show()
}
return true
}
}
Any ideas on why it's not working?
All ideas & theories would be very much appreciated! Thank you :)
It wasn't working for me either with Swift. I installed a swift implementation of Pusher and is working fine now.
let pusher = Pusher(key: "c984997151153c177dc2")
pusher.connect()
let channel = pusher.subscribe("test_channel")
channel.bind("my_event") { (event: AnyObject?) -> Void in
print("my_event push received ")
}

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