Currently I'm using this third-party library in my project https://github.com/EddyBorja/MLPAutoCompleteTextField. This library is used to show the suggestion list based on user input.
I did setup the text field like this
self.searchTextField = [[MLPAutoCompleteTextField alloc] initWithFrame:CGRectMake(0, 0, 250, 30)];
[self.searchTextField setBorderStyle:UITextBorderStyleRoundedRect];
self.searchTextField.backgroundColor = [UIColor whiteColor];
self.searchTextField.clearButtonMode = UITextFieldViewModeWhileEditing;
self.searchTextField.textColor = [UIColor blackColor];
self.searchTextField.returnKeyType = UIReturnKeyDone;
self.searchTextField.placeholder = #"Enter name to search";
self.searchTextField.autocorrectionType = UITextAutocorrectionTypeNo;
self.searchTextField.delegate = self;
self.searchTextField.autoCompleteDelegate = self;
self.searchTextField.autoCompleteDataSource = self;
Implement the Datasource protocol as below
- (NSArray *)autoCompleteTextField:(MLPAutoCompleteTextField *)textField possibleCompletionsForString:(NSString *)string {
return #[#"AAA", #"BBB", #"CCC", #"DDD"];
When I input something to the text field, the drop down list was shown but when I tap on a cell in the drop down list, the list dissappeared without completing any words in the text field.
Anyone experienced this problem please explain to me where I was wrong. Thanks in advance.
I had the same issue awhile back. I happened to be using MLPAutocomleteTextField inside a UITableView, so all the touch events were likely intercepted by the tableview.
I worked around this issue by setting the autoCompleteTableAppearsAsKeyboardAccessory of my MLPAutocomleteTextField instance to TRUE to enable enable autocomplete as a keyboard accessory. This allowed me to select my autocomplete options. Hopefully this solves your issue as well. :)
I solved it by subclassing my UITableViewCell, a little tricky but it's working for me:
#import "AutoCompleteTableViewCell.h"
#interface AutoCompleteTableViewCell()
#property (nonatomic, assign) BOOL selectedCell;
#end
#implementation AutoCompleteTableViewCell
- (void)awakeFromNib {
[super awakeFromNib];
self.selectedCell = NO;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
- (UIView*)hitTest:(CGPoint)point withEvent:(UIEvent*)event
{
UIView* hitView = [super hitTest:point withEvent:event];
if (hitView != nil)
{
[self.superview bringSubviewToFront:self];
}
return hitView;
}
- (BOOL)pointInside:(CGPoint)point withEvent:(UIEvent*)event
{
CGRect rect = self.bounds;
BOOL isInside = CGRectContainsPoint(rect, point);
if(!isInside)
{
for (UIView *view in self.subviews)
{
isInside = CGRectContainsPoint(view.frame, point);
if(isInside)
break;
}
}
if (!self.selectedCell) {
self.selectedCell = YES;
id view = [self superview];
while (view && [view isKindOfClass:[UITableView class]] == NO) {
view = [view superview];
}
UITableView *tableView = (UITableView *)view;
NSIndexPath *indexPath = [tableView indexPathForCell:self];
[tableView.delegate tableView:tableView didSelectRowAtIndexPath:indexPath];
}
return isInside;
}
Then delegate method is called:
- (void)autoCompleteTextField:(MLPAutoCompleteTextField *)textField
didSelectAutoCompleteString:(NSString *)selectedString
withAutoCompleteObject:(id<MLPAutoCompletionObject>)selectedObject
forRowAtIndexPath:(NSIndexPath *)indexPath;
Related
I have a UITextView inside of UITableViewCell. That UITextView I want be selectable but not text to. When the Menu Controller is appearing and i want to perform copy action, copy all text inside not just a part.
I want something like messenger app :
For the moment i have that :
Thank you in advance!
In fact it's not quite so easy, as on the road show up some strange stuff, but I managed to create a customized one.
The steps are as following:
Create a subclass of UITextView
Override canPerformAction:
withSender: for filtering the default actions of the menu
that pops up.
Configuring textView in order not to be able to edit or
select.
Editing UIMenuController items which provide the actions and buttons on the menu
Add different selectors for each UIMenuItem **** (That is because the sender of the selector is not an UIMenuItem, but a UIMenuController which leads to another matter. Check here for more info. A gist by me for that)
Code
No more talking so here is the code:
EBCustomTextView.h
//
// EBCustomTextView.h
// TestProject
//
// Created by Erid Bardhaj on 3/8/16.
// Copyright © 2016 Erid Bardhaj. All rights reserved.
//
#import <UIKit/UIKit.h>
typedef NS_ENUM(NSInteger, EBCustomTextViewMenuAction) {
EBCustomTextViewMenuActionCopy,
EBCustomTextViewMenuActionDefine,
EBCustomTextViewMenuActionRead
};
#class EBCustomTextView;
#protocol EBCustomTextViewMenuActionDelegate <NSObject>
- (void)customTextView:(EBCustomTextView *)textView didSelectMenuAction:(EBCustomTextViewMenuAction)action;
#end
#interface EBCustomTextView : UITextView
#property (weak, nonatomic) id<EBCustomTextViewMenuActionDelegate> menuActionDelegate;
#end
EBCustomTextView.m
//
// EBCustomTextView.m
// TestProject
//
// Created by Erid Bardhaj on 3/8/16.
// Copyright © 2016 Erid Bardhaj. All rights reserved.
//
#import "EBCustomTextView.h"
#implementation EBCustomTextView {
EBCustomTextViewMenuAction currentAction;
}
- (void)awakeFromNib {
[super awakeFromNib];
// Configure the textView
self.editable = NO;
self.selectable = NO;
}
#pragma mark - Datasource
- (NSArray *)items {
UIMenuItem *item = [[UIMenuItem alloc] initWithTitle:#"Copy" action:#selector(copyMenuItemPressed)];
UIMenuItem *item1 = [[UIMenuItem alloc] initWithTitle:#"Define" action:#selector(defineMenuItemPressed)];
UIMenuItem *item2 = [[UIMenuItem alloc] initWithTitle:#"Read" action:#selector(readMenuItemPressed)];
return #[item, item1, item2];
}
#pragma mark - Actions
- (void)copyMenuItemPressed {
if ([self.menuActionDelegate respondsToSelector:#selector(customTextView:didSelectMenuAction:)]) {
[self.menuActionDelegate customTextView:self didSelectMenuAction:EBCustomTextViewMenuActionCopy];
}
}
- (void)defineMenuItemPressed {
if ([self.menuActionDelegate respondsToSelector:#selector(customTextView:didSelectMenuAction:)]) {
[self.menuActionDelegate customTextView:self didSelectMenuAction:EBCustomTextViewMenuActionDefine];
}
}
- (void)readMenuItemPressed {
if ([self.menuActionDelegate respondsToSelector:#selector(customTextView:didSelectMenuAction:)]) {
[self.menuActionDelegate customTextView:self didSelectMenuAction:EBCustomTextViewMenuActionRead];
}
}
#pragma mark - Private
- (void)menuItemPressedAtIndex:(NSInteger)index {
currentAction = index;
if ([self.menuActionDelegate respondsToSelector:#selector(customTextView:didSelectMenuAction:)]) {
[self.menuActionDelegate customTextView:self didSelectMenuAction:currentAction];
}
}
#pragma mark Helpers
- (void)showMenuController {
UIMenuController *theMenu = [UIMenuController sharedMenuController];
theMenu.menuItems = [self items];
[theMenu update];
CGRect selectionRect = CGRectMake (0, 0, self.contentSize.width, self.contentSize.height);
[theMenu setTargetRect:selectionRect inView:self];
[theMenu setMenuVisible:(theMenu.isMenuVisible) ? NO : YES animated:YES];
}
#pragma mark - Overridings
- (BOOL)canPerformAction:(SEL)action withSender:(id)sender {
// Filter any action for this textView except our custom ones
if (action == #selector(copyMenuItemPressed) || action == #selector(defineMenuItemPressed) || action == #selector(readMenuItemPressed)) {
return YES;
}
return NO;
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
UITouch *theTouch = [touches anyObject];
if ([theTouch tapCount] == 1 && [self becomeFirstResponder]) {
[self showMenuController];
}
}
#end
Implementation
Set your textView's class to EBCustomTextView and conform to EBCustomTextViewMenuActionDelegate
Interface
#interface ViewController () <EBCustomTextViewMenuActionDelegate>
viewDidLoad
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
self.textView.menuActionDelegate = self;
}
Protocol conformance
#pragma mark - Delegation
#pragma mark EBCustomTextViewMenuActionDelegate
- (void)customTextView:(EBCustomTextView *)textView didSelectMenuAction:(EBCustomTextViewMenuAction)action {
switch (action) {
case EBCustomTextViewMenuActionCopy:
NSLog(#"Copy Action");
break;
case EBCustomTextViewMenuActionRead:
NSLog(#"Read Action");
break;
case EBCustomTextViewMenuActionDefine:
NSLog(#"Define Action");
break;
default:
break;
}
}
Output
Enjoy :)
you have to use
[UITextView selectAll:self];
or (with specific range)
UITextView.selectedRange = NSMakeRange(0, 5);
or add txtview.delegate = self;
- (BOOL)textViewShouldBeginEditing:(UITextView *)textView {
dispatch_async(dispatch_get_main_queue(), ^{
[textView selectAll:nil]; //nil or self as per needed
});
return YES;
}
Use UILongPressGestureRecognizer Gesture
#import "ViewController.h"
#interface ViewController ()<UIGestureRecognizerDelegate>
{
UITextView * txtV;
UILongPressGestureRecognizer * longPressGestureRecognizer;
}
#end
#implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
txtV=[[UITextView alloc]initWithFrame:CGRectMake(20, 50, 280, 300)];
txtV.text = #"Jai Maharashtra";
txtV.userInteractionEnabled=YES;
txtV.selectable=NO;
txtV.editable=NO;
txtV.font= [UIFont italicSystemFontOfSize:[UIFont systemFontSize]];
[self.view addSubview:txtV];
longPressGestureRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(longPressGesture:)];
longPressGestureRecognizer.delegate=self;
[txtV addGestureRecognizer:longPressGestureRecognizer];
}
- (void)longPressGesture:(UILongPressGestureRecognizer *)gestureRecognizer
{
if (gestureRecognizer.state == UIGestureRecognizerStateBegan)
{
txtV.selectable=YES;
[txtV selectAll:self];
}
}
-(BOOL)canPerformAction:(SEL)action withSender:(id)sender
{
[txtV selectAll:self];
if (action == #selector(cut:))
{
return YES;
}
if (action == #selector(selectAll:))
{
return YES;
}
if (action == #selector(copy:))
{
return YES;
}
if (action == #selector(delete:))
{
return YES;
}
txtV.selectable=NO;
return YES;
}
First i start with create for every UITextView in cell a UILongPressGestureRecognizer to recognize long press.
In cellForRowAtIndexPath i just add that code :
UILongPressGestureRecognizer *recognizer1 = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:#selector(handleLongPressText1:)];
messageRecognizer.delaysTouchesBegan = YES;
UILongPressGestureRecognizer *recognizer2 = [[UILongPressGestureRecognizer alloc]initWithTarget:self action:#selector(handleLongPressText2:)];
translateRecognizer.delaysTouchesBegan = YES;
[cell.backgroundViewText1 addGestureRecognizer:recognizer1];
[cell.backgroundViewText2 addGestureRecognizer:recognizer2];
I use two different selectors because i need to know which text to get from cell.
After the methods :
-(void)handleLongPressText1:(UILongPressGestureRecognizer *)gestureRecognizer
{
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
CGPoint p = [gestureRecognizer locationInView:self.tableView];
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:p];
if (indexPath == nil){
NSLog(#"couldn't find index path");
} else {
[self becomeFirstResponder];
UIMenuController *menuController = [UIMenuController sharedMenuController];
UIMenuItem *resetMenuItem = [[UIMenuItem alloc] initWithTitle:#"Copy" action:#selector(copyMethod)];
UIMenuItem *menuItem = [[UIMenuItem alloc] initWithTitle:#"Read" action:#selector(readButtonAction)];
[menuController setMenuItems:[NSArray arrayWithObjects:resetMenuItem,menuItem, nil]];
CGRect rect =gestureRecognizer.view.frame;
NSLog(#"%#", NSStringFromCGRect(rect));
[menuController setTargetRect:gestureRecognizer.view.frame inView:[[gestureRecognizer view] superview]];
[menuController setMenuVisible:YES animated:YES];
}
}
}
-(void)handleLongPressText2:(UILongPressGestureRecognizer *)gestureRecognizer
{
if ([gestureRecognizer state] == UIGestureRecognizerStateBegan) {
CGPoint p = [gestureRecognizer locationInView:self.tableView];
NSIndexPath *indexPath = [self.tableView indexPathForRowAtPoint:p];
if (indexPath == nil){
NSLog(#"couldn't find index path");
} else {
[self becomeFirstResponder];
UIMenuController *menuController = [UIMenuController sharedMenuController];
UIMenuItem *resetMenuItem = [[UIMenuItem alloc] initWithTitle:#"Copy" action:#selector(copyMethod)];
UIMenuItem *menuItem = [[UIMenuItem alloc] initWithTitle:#"Read" action:#selector(readButtonAction)];
[menuController setMenuItems:[NSArray arrayWithObjects:resetMenuItem,menuItem, nil]];
CGRect rect =gestureRecognizer.view.frame;
NSLog(#"%#", NSStringFromCGRect(rect));
[menuController setTargetRect:gestureRecognizer.view.frame inView:[[gestureRecognizer view] superview]];
[menuController setMenuVisible:YES animated:YES];
}
}
}
And for disable all default items in UIMenuController use above code
- (BOOL)canPerformAction:(SEL)iAction withSender:(id)iSender {
SEL copySelector = NSSelectorFromString(#"copyMethod");
SEL readSeletor = NSSelectorFromString(#"readButtonAction");
if (iAction == copySelector) {
return YES;
}else if (iAction ==readSeletor){
return YES;
}else{
return NO;
}
return NO;
}
I'm setting my page title as:
self.title = #"My Title";
Now I want to enable this title as that user can copy this title.
So How do I do that ?
EDIT:
self is my UIViewController class and my view is in navigation controller.
When user hold the title it can show tooltip like "Copy" and title text copied.
You can subclass UILabel named 'YourTitleLabel' and assign it as titleView of UIViewController's navigationItem.
self.navigationItem.titleView = YourTitleLabel;
And you should override several methods of UIResponder.
#interface YourTitleLabel : UILabel
#end
#implementation YourTitleLabel
- (BOOL)canBecomeFirstResponder
{
return YES;
}
- (BOOL)canPerformAction:(SEL)action withSender:(id)sender
{
if (action == #selector(copy:)) {
return YES;
}
return NO;
}
- (void)copy:(id)sender
{
[[UIPasteboard generalPasteboard] setString:self.text];
[self resignFirstResponder];
}
#end
Hope helpful for you!
Here is the way :
Make UILable subclass, and add this methods to the class.
TitleLabel.h file:
#import <UIKit/UIKit.h>
#interface TitleLabel : UILabel
#end
and TitleLabel.m file:
#import "TitleLabel.h"
#implementation TitleLabel
- (void)initCommon
{
UILongPressGestureRecognizer *lpRecognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:#selector(handleLongPress:)];
[self addGestureRecognizer:lpRecognizer];
}
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self)
{
[self initCommon];
}
return self;
}
- (id)initWithCoder:(NSCoder *)aDecoder
{
self = [super initWithCoder:aDecoder];
if (self)
{
[self initCommon];
}
return self;
}
- (BOOL)canBecomeFirstResponder
{
return YES;
}
- (void)copy:(id)sender
{
[[UIPasteboard generalPasteboard] setString:self.text];
[self resignFirstResponder];
}
- (void)handleLongPress:(UILongPressGestureRecognizer *)sender
{
UIMenuController *menu = [UIMenuController sharedMenuController];
if (![menu isMenuVisible])
{
[self becomeFirstResponder];
[menu setTargetRect:self.frame inView:self.superview];
[menu setMenuVisible:YES animated:YES];
}
}
#end
Now add this lable to your navigation titleView like :
TitleLabel *title = [[TitleLabel alloc] initWithFrame:CGRectMake(0, 0, 150, 50)];
title.textAlignment = NSTextAlignmentCenter;
title.text = #"My title";
title.userInteractionEnabled = YES;
self.navigationItem.titleView = title;
and here is you can copy self.title on long press on lable.
you can set your custom label in self.navigationbar.titleview and set title in your custom label. If that will also not work. then you can try with uitextfield (actually it is weird to set textfield in titleview) with non-editable.
you need to create one sampleLabel class, which is the sub class of UILabel as follows , where you required copy text option use this SampleLabel intead of UILabel
#implementation SampleLabel UILabel
- (void) awakeFromNib
{
[super awakeFromNib];
[self attachTapHandler];
}
- (void) attachTapHandler
{
if (self.tag != 100 ) {
[self setUserInteractionEnabled:YES];
UITapGestureRecognizer *touchy = [[UITapGestureRecognizer alloc]
initWithTarget:self action:#selector(handleTap:)];
touchy.numberOfTapsRequired = 2;
[self addGestureRecognizer:touchy];
}
}
- (void) copy: (id) sender
{
[[UIPasteboard generalPasteboard] setString:self.text];
}
- (BOOL) canPerformAction: (SEL) action withSender: (id) sender
{
return (action == #selector(copy:));
}
- (void) handleTap: (UIGestureRecognizer*) recognizer
{
[self becomeFirstResponder];
UIMenuController *menu = [UIMenuController sharedMenuController];
[menu setTargetRect:self.frame inView:self.superview];
[menu setMenuVisible:YES animated:YES];
}
- (BOOL) canBecomeFirstResponder
{
return YES;
}
#end
UIPasteboard *pasteboard = [UIPasteboard generalPasteboard];
pasteboard.string = self.title;
Refer to this link: https://developer.apple.com/library/ios/documentation/StringsTextFonts/Conceptual/TextAndWebiPhoneOS/UsingCopy,Cut,andPasteOperations/UsingCopy,Cut,andPasteOperations.html
I am using UISearchbar in tableview controller in storyboard.
And searchbar returnKeyType is UIReturnKeySearch.
Its working fine with iOS7 but returnKeyType is not working with iOS8.
in iOS8, return key appears every time in keyboard.
I tried to set returnkeytype in viewDidLoad method of controller too.
What I need to do to set returnKeyType = UIReturnKeySearch in iOS8?
I think you can go with your hard codded logic for right now.
I will update if I will get better solution for your problem.
-(void)viewDidLoad {
[self setReturnKeyTypeSearchForView:searchBar];
}
-(void)setReturnKeyTypeSearchForView:(UIView *)view
{
for (id subView in view.subviews) {
if ([subView isKindOfClass:[UITextField class]]) {
[subView setReturnKeyType:UIReturnKeySearch];
}
else {
[self setReturnKeyTypeSearchForView:subView];
}
}
if ([view isKindOfClass:[UITextField class]]) {
[(UITextField *)view setReturnKeyType:UIReturnKeySearch];
}
}
Try making IBOutlet of your SearchBar
#property (weak, nonatomic) IBOutlet UISearchBar *searchBar;
and add the below line code to your viewDidLoad Method
// if u want Done return key and change accordingly.
_searchBar.returnKeyType = UIReturnKeyDone;
SearchViewController.h
//
#import <UIKit/UIKit.h>
#interface SearchViewController : UIViewController
<UISearchBarDelegate, UITableViewDataSource> {
NSMutableArray *tableData;
UIView *disableViewOverlay;
UITableView *theTableView;
UISearchBar *theSearchBar;
}
#property(retain) NSMutableArray *tableData;
#property(retain) UIView *disableViewOverlay;
#property (nonatomic, retain) IBOutlet UITableView *theTableView;
#property (nonatomic, retain) IBOutlet UISearchBar *theSearchBar;
- (void)searchBar:(UISearchBar *)searchBar activate:(BOOL) active;
#end
SearchViewController.m
//
#import "SearchViewController.h"
#implementation SearchViewController
#synthesize tableData;
#synthesize disableViewOverlay;
#synthesize theSearchBar;
#synthesize theTableView;
// Initialize tableData and disabledViewOverlay
- (void)viewDidLoad {
[super viewDidLoad];
self.tableData =[[NSMutableArray alloc]init];
self.disableViewOverlay = [[UIView alloc]
initWithFrame:CGRectMake(0.0f,44.0f,320.0f,416.0f)];
self.disableViewOverlay.backgroundColor=[UIColor blackColor];
self.disableViewOverlay.alpha = 0;
}
// Since this view is only for searching give the UISearchBar
// focus right away
- (void)viewDidAppear:(BOOL)animated {
[self.theSearchBar becomeFirstResponder];
[super viewDidAppear:animated];
}
#pragma mark -
#pragma mark UISearchBarDelegate Methods
- (void)searchBar:(UISearchBar *)searchBar
textDidChange:(NSString *)searchText {
// We don't want to do anything until the user clicks
// the 'Search' button.
// If you wanted to display results as the user types
// you would do that here.
}
- (void)searchBarTextDidBeginEditing:(UISearchBar *)searchBar {
// searchBarTextDidBeginEditing is called whenever
// focus is given to the UISearchBar
// call our activate method so that we can do some
// additional things when the UISearchBar shows.
[self searchBar:searchBar activate:YES];
}
- (void)searchBarTextDidEndEditing:(UISearchBar *)searchBar {
// searchBarTextDidEndEditing is fired whenever the
// UISearchBar loses focus
// We don't need to do anything here.
}
- (void)searchBarCancelButtonClicked:(UISearchBar *)searchBar {
// Clear the search text
// Deactivate the UISearchBar
searchBar.text=#"";
[self searchBar:searchBar activate:NO];
}
- (void)searchBarSearchButtonClicked:(UISearchBar *)searchBar {
// Do the search and show the results in tableview
// Deactivate the UISearchBar
// You'll probably want to do this on another thread
// SomeService is just a dummy class representing some
// api that you are using to do the search
NSArray *results = [SomeService doSearch:searchBar.text];
[self searchBar:searchBar activate:NO];
[self.tableData removeAllObjects];
[self.tableData addObjectsFromArray:results];
[self.theTableView reloadData];
}
// We call this when we want to activate/deactivate the UISearchBar
// Depending on active (YES/NO) we disable/enable selection and
// scrolling on the UITableView
// Show/Hide the UISearchBar Cancel button
// Fade the screen In/Out with the disableViewOverlay and
// simple Animations
- (void)searchBar:(UISearchBar *)searchBar activate:(BOOL) active{
self.theTableView.allowsSelection = !active;
self.theTableView.scrollEnabled = !active;
if (!active) {
[disableViewOverlay removeFromSuperview];
[searchBar resignFirstResponder];
} else {
self.disableViewOverlay.alpha = 0;
[self.view addSubview:self.disableViewOverlay];
[UIView beginAnimations:#"FadeIn" context:nil];
[UIView setAnimationDuration:0.5];
self.disableViewOverlay.alpha = 0.6;
[UIView commitAnimations];
// probably not needed if you have a details view since you
// will go there on selection
NSIndexPath *selected = [self.theTableView
indexPathForSelectedRow];
if (selected) {
[self.theTableView deselectRowAtIndexPath:selected
animated:NO];
}
}
[searchBar setShowsCancelButton:active animated:YES];
}
#pragma mark -
#pragma mark UITableViewDataSource Methods
- (NSInteger)tableView:(UITableView *)tableView
numberOfRowsInSection:(NSInteger)section {
return [tableData count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView
cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *MyIdentifier = #"SearchResult";
UITableViewCell *cell = [tableView
dequeueReusableCellWithIdentifier:MyIdentifier];
if (cell == nil) {
cell = [[[UITableViewCell alloc]
initWithStyle:UITableViewCellStyleDefault
reuseIdentifier:MyIdentifier] autorelease];
}
id *data = [self.tableData objectAtIndex:indexPath.row];
cell.textLabel.text = data.name;
return cell;
}
#pragma mark -
#pragma mark Memory Management Methods
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn't have a superview.
[super didReceiveMemoryWarning];
// Release any cached data, images, etc that aren't in use.
}
- (void)viewDidUnload {
// Release any retained subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (void)dealloc {
[theTableView release], theTableView = nil;
[theSearchBar release], theSearchBar = nil;
[tableData dealloc];
[disableViewOverlay dealloc];
[super dealloc];
}
#end
Building a SearchView with UISearchBar and UITableView
this might helps you :)
I'm not sure if I understood your question correctly. You want to have "search" button instead of "return" button, right? There is a new SearchController in ios 8, give it a try:
YourTableViewController.h
#interface YourTableViewController : UITableViewController<UISearchResultsUpdating>
#end
And now the implementation:
YourTableViewController.m
- (void)viewDidLoad {
// initializing with the same controller as presenting
UISearchController *searchController = [[UISearchController alloc] initWithSearchResultsController:nil];
searchController.searchResultsUpdater = self;
searchController.searchBar.frame = CGRectMake(searchController.searchBar.frame.origin.x, searchController.searchBar.frame.origin.y, searchController.searchBar.frame.size.width, 44.0f);
searchController.dimsBackgroundDuringPresentation = NO;
searchController.searchBar.delegate = self;
searchController.searchBar.returnKeyType = UIReturnKeySearch; //should be search by default.. you can change to whatever you want.
// adding searchBar into HeaderView
self.tableView.tableHeaderView = searchController.searchBar;
// just to be able to present results on the same controller
self.definesPresentationContext = YES;
}
You also have to implement method from UISearchResultsUpdating protocol:
- (void)updateSearchResultsForSearchController:(UISearchController *)searchController {
// you can leave it blank
}
EDIT: If it is not what you were looking for please comment, so I can update my answer accordingly
try this in viewDidLoad:
UITextField *txfSearchField = [yourSearchbar valueForKey:#"_searchField"];
if([txfSearchField conformsToProtocol:#protocol(UITextInputTraits)]) {
[txfSearchField setReturnKeyType:UIReturnKeyDefault];
}
I'm developing an iOS application and I'm trying to implement my own custom UITableView edit mode with a custom UITableViewCell.
I have an edit button and this is the IBAction for it:
- (IBAction)editFavList:(id)sender
{
if ([_favList isEditing])
{
[_favList setEditing:NO animated:YES];
[_editButton setTitle:#"Edit" forState:UIControlStateNormal];
}
else
{
[_favList setEditing:YES animated:YES];
[_editButton setTitle:#"Done" forState:UIControlStateNormal];
}
}
I have connected UITableView* _favList delegate with UIViewController and this UITableViewDelegate method works fine until I tap over edit button:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
if (tableView.editing)
{
NSNumber* obj = [favsSelected objectAtIndex:indexPath.row];
BOOL selected;
if (obj == nil)
selected = NO;
else
selected = [obj boolValue];
FavouriteCell* cell =
(FavouriteCell*)[tableView cellForRowAtIndexPath:indexPath];
cell.checked = !selected;
// Actualizo el estado en el vector de los favoritos seleccionados
[favsSelected insertObject:[NSNumber numberWithBool:!selected] atIndex:indexPath.row];
}
}
After tapping edit button, this method doesn't fire (I'm sure about that because I add a breakpoint on the method).
This is custom cell implementation:
#import "FavouriteCell.h"
const NSInteger EDITING_HORIZONTAL_OFFSET = 35;
#implementation FavouriteCell
#synthesize selectIcon = _selectIcon;
#synthesize favName = _favName;
#synthesize checked = _checked;
- (id)initWithStyle:(UITableViewCellStyle)style reuseIdentifier:(NSString *)reuseIdentifier
{
self = [super initWithStyle:style reuseIdentifier:reuseIdentifier];
if (self) {
self.checked = NO;
}
return self;
}
- (void)setChecked:(BOOL)checked
{
if (checked == _checked)
return;
_selectIcon.highlighted = checked;
_checked = checked;
}
- (void)setSelected:(BOOL)selected animated:(BOOL)animated
{
[super setSelected:selected animated:animated];
// Configure the view for the selected state
}
+ (NSString *)reuseIdentifier
{
return #"favouriteCell";
}
- (void)setEditing:(BOOL)editing animated:(BOOL)animated
{
//self.editing = editing;
[super setNeedsLayout];
}
#pragma mark - Private methods
- (void)layoutSubviews
{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationBeginsFromCurrentState:YES];
[super layoutSubviews];
if (((UITableView *)self.superview).isEditing)
{
CGRect contentFrame = self.contentView.frame;
contentFrame.origin.x = EDITING_HORIZONTAL_OFFSET;
self.contentView.frame = contentFrame;
self.accessoryType = UITableViewCellAccessoryNone;
}
else
{
CGRect contentFrame = self.contentView.frame;
contentFrame.origin.x = 0;
self.contentView.frame = contentFrame;
self.accessoryType = UITableViewCellAccessoryDisclosureIndicator;
}
[UIView commitAnimations];
}
#end
But if I tap over edit button again (and then, I leave edit mode), if I tap over a row, didSelectRowAtIndexPath it's triggered again.
Why am I doing wrong? Probably this issue is related to if UITableView is in editing mode or not.
Check nib file .You should change the tableView editing property into Single Selection during editing.
You should set: allowsSelectionDuringEditing property of UITableView to YES
In your case:
_favList.allowSelectionDuringEditing = YES;
In iOS for the iPhone I want to make a control with similar appearance and behavior to the android spinner control when configured to behave like a drop down list box. Specifically when pressed a modal list of text options with radio buttons comes up and when one of them is pressed the list disappears and the control updates to that choice. Example:
So far I have seen a full-screen option using [self presentViewController...] with a custom ViewController but I want a partial screen (like pictured above) solution. Does anyone know how to do this or could point in the right direction.
The native solution to this will be a UIActionSheet which on iPhone will appear from the bottom and be partial screen or on iPad be very similar to the android version.
You can find the documentation here: UIActionSheet
if you didnt want to use the UIActionSheet and you wanted to make it reusable rather than adding a whole bund of UIViews to your current XIB, you could create a custom UIView with whatever interface you would need to populate it and use the interface builder to help make it look ok.
that view could have a message handler that posts the response that you would need to listen for.
then just init and load the view into your subviews and populate it
then post a message from the custom view to the handler you registered
so for your custom view you would have something like this.
#implementation SomeCustomView
+(SomeCustomView*)viewFromNibNamed:(NSString *)nibName{
NSArray *nibContents = [[NSBundle mainBundle] loadNibNamed:nibName owner:self options:NULL];
NSEnumerator *nibEnumerator = [nibContents objectEnumerator];
SomeCustomView *customView = nil;
NSObject* nibItem = nil;
while ((nibItem = [nibEnumerator nextObject]) != nil) {
if ([nibItem isKindOfClass:[AADropDown class]]) {
customView = (SomeCustomView*)nibItem;
break;
}
}
return customView;
}
-(void)someInitializationWith:(NSArray*)repeatableData andNotificationId:(NSString*)noteId{
//set your stuff up for the view here and save the notification id
}
...
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
[[NSNotificationCenter defaultCenter] postNotificationName:Your_Notification_Id object:somevalue];
}
#end
and include other things, like in this case the tableview stuff or any other logic.
then in your viewcontroller you could call it like
__block id observer = [[NSNotificationCenter defaultCenter] addObserverForName:#"customViewAction" object:nil queue:[NSOperationQueue currentQueue] usingBlock:^(NSNotification *note) {
//deal with notification here
[[NSNotificationCenter defaultCenter] removeObserver: observer];
}];
SomeCustomView *cv =(SomeCustomView*) [SomeCustomView viewFromNibNamed:#"SomeCustomView"];
[cv someInitializationWith:arrayOptions andNotificationId:#"customViewAction"];
[self.view addSubview:cv];
and in your interface builder you will just need to make sure that the class of the view is set to your class type.
then you can easily reuse this code again whenever a user needs to select something else in the same manner.
Here is a variation on the solution suggested by AtomRiot.
On your view (xib or storyboard) make a button and assign this graphic to it. Don't worry if it appears stretched out in the editor. The code will make it a realizable graphic.
2X version
Then include the following files in your project (copied below):
DDLBHelper.h
DDLBHelper.m
Then in your ViewController's .h file make links to the button:
#property (weak, nonatomic) IBOutlet UIButton *ddlbB;
- (IBAction)ddlbBClick:(id)sender;
In you ViewController's .m file make the following calls:
#synthesize ddlbB, choiceLabel;
DDLBHelper *mDDLBH;
- (void)viewDidLoad {
[super viewDidLoad];
NSArray *strings = [[NSArray alloc] initWithObjects:#"Item 1", #"Item 2", #"Item 3", nil];
mDDLBH = [[DDLBHelper alloc] initWithWithViewController:self button:ddlbB stringArray:strings currentValue:1];
}
- (IBAction)ddlbBClick:(id)sender {
[mDDLBH popupList];
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation duration:(NSTimeInterval)duration{
[mDDLBH adjustToRotation];
}
Works just like android.
Here are the files:
DDLBHelper.h
// DDLBHelper.h
// Created by MindSpiker on 9/27/12.
#import <Foundation/Foundation.h>
#protocol DDLBHelperDelegate <NSObject>
#required
- (void) itemSelected: (int)value;
#end
#interface DDLBHelper : UIViewController <UITableViewDelegate, UITableViewDataSource>{
id <DDLBHelperDelegate> delegate;
}
#property (retain) id delegate;
// external interface
- (id) init;
- (id) initWithWithViewController:(UIViewController *)viewController button:(UIButton *)button stringArray:(NSArray *)values currentValue:(int) currentValue;
- (void) popupList;
- (BOOL) isShown;
- (void) adjustToRotation;
- (int) getValue;
- (NSString *)getValueText;
#end
DDLBHelper.m
// DDLBHelper.m
// Created by MindSpiker on 9/27/12.
#import "DDLBHelper.h"
#import <QuartzCore/QuartzCore.h>
#interface DDLBHelper () {
#private
UIViewController *mVC;
UIButton *mButton;
NSArray *mValues;
int mValue;
UITableView *mTV;
UIView *mBackgroundV;
}
#end
#implementation DDLBHelper
#synthesize delegate;
- (id) init {
self = [super init];
mVC = nil;
mButton = nil;
mValues = nil;
mValue = -1;
return self;
}
- (id) initWithWithViewController:(UIViewController *)viewController button:(UIButton *)button stringArray:(NSArray *)values currentValue:(int) currentValue {
self = [super init];
// save pointers
mVC = viewController;
mButton = button;
mValues = values;
mValue = currentValue;
[self setupButton];
return self;
}
- (void) popupList{
if (mBackgroundV == nil){
mBackgroundV = [self setupBackgroundView];
[mVC.view addSubview:mBackgroundV];
}
if (mTV == nil){
mTV = [self setupTableView];
[mVC.view addSubview:mTV];
}
[mTV reloadData];
[mBackgroundV setHidden:NO];
[mTV setHidden:NO];
}
- (BOOL) isShown{
return !mTV.isHidden;
}
- (void) adjustToRotation{
BOOL isShown = [self isShown];
// remove the controls
if (mBackgroundV != nil){
[mBackgroundV removeFromSuperview];
mBackgroundV = nil;
}
if (mTV != nil){
[mTV removeFromSuperview];
mTV = nil;
}
if (isShown){
[self popupList];
}
}
- (int) getValue{
return mValue;
}
- (NSString *) getValueText{
if (mValues != nil && mValue > -1) {
if (mValues.count > mValue){
return [mValues objectAtIndex:mValue];
}
}
return nil;
}
- (void) updateButtonTitle{
NSString *title = [NSString stringWithFormat:#" %#", [self getValueText]];
[mButton setTitle:title forState:UIControlStateNormal];
}
- (void) setupButton {
UIImage *buttonBG = [UIImage imageNamed:#"sis_proceeds_ddlb.png"];
UIEdgeInsets insets = UIEdgeInsetsMake(8, 8, 8, 45);
UIImage *sizableImg = [buttonBG resizableImageWithCapInsets:insets];
[mButton setBackgroundImage:sizableImg forState:UIControlStateNormal];
[mButton setContentHorizontalAlignment:UIControlContentHorizontalAlignmentLeft];
[self updateButtonTitle];
}
- (UIView *) setupBackgroundView{
UIView *v = [[UIView alloc] initWithFrame:mVC.view.bounds];
[[v layer] setOpaque:NO];
[[v layer] setOpacity:0.7f];
[[v layer] setBackgroundColor:[UIColor blackColor].CGColor];
return v;
}
- (UITableView *) setupTableView {
CGRect rect = [self makeTableViewRect];
UITableView *tv = [[UITableView alloc] initWithFrame:rect style:UITableViewStylePlain];
[tv setDelegate:self];
[tv setDataSource:self];
[tv setBackgroundColor:[UIColor whiteColor]];
[[tv layer] setBorderWidth:2];
[[tv layer] setBorderColor:[UIColor lightGrayColor].CGColor];
[[tv layer] setCornerRadius:10];
[mVC.view addSubview:tv];
return tv;
}
- (CGRect) makeTableViewRect {
float l=0.0, t=0.0, w=0.0, h=0.0, maxH=0.0, cellH=0.0, cellsH=0.0;
// get
l = mButton.frame.origin.x;
w = mButton.frame.size.width;
t = mVC.view.bounds.origin.y + 50;
maxH = mVC.view.bounds.size.height - 100;
// get cell height
UITableViewCell *c = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:nil];
cellH = c.bounds.size.height;
// see if list will overlow maxH(eight)
cellsH = cellH * mValues.count;
if (cellsH > maxH) {
h = maxH;
} else {
h = cellsH;
}
return CGRectMake(l, t, w, h);
}
#pragma mark - TableView Delegate functions
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{
return 1; // this is a one section table
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return mValues.count; // should be called for only one section
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
// try to resuse a cell if possible
static NSString *RESUSE_IDENTIFIER = #"myResuseIdentifier";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:RESUSE_IDENTIFIER];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:RESUSE_IDENTIFIER];
}
cell.textLabel.text = [mValues objectAtIndex:indexPath.row];
if (mValue == indexPath.row){
cell.accessoryType = UITableViewCellAccessoryCheckmark;
} else {
cell.accessoryType = UITableViewCellAccessoryNone;
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{
// save value and hide view
mValue = indexPath.row;
[self updateButtonTitle];
[mBackgroundV setHidden:YES];
[mTV setHidden:YES];
[delegate itemSelected:mValue];
}
#end