Swift: get number of values in an enum? Goal is to avoid hard coding number in random function [duplicate] - ios

How can I determine the number of cases in a Swift enum?
(I would like to avoid manually enumerating through all the values, or using the old "enum_count trick" if possible.)

As of Swift 4.2 (Xcode 10) you can declare
conformance to the CaseIterable protocol, this works for all
enumerations without associated values:
enum Stuff: CaseIterable {
case first
case second
case third
case forth
}
The number of cases is now simply obtained with
print(Stuff.allCases.count) // 4
For more information, see
SE-0194 Derived Collection of Enum Cases

I have a blog post that goes into more detail on this, but as long as your enum's raw type is an integer, you can add a count this way:
enum Reindeer: Int {
case Dasher, Dancer, Prancer, Vixen, Comet, Cupid, Donner, Blitzen
case Rudolph
static let count: Int = {
var max: Int = 0
while let _ = Reindeer(rawValue: max) { max += 1 }
return max
}()
}

Xcode 10 update
Adopt the CaseIterable protocol in the enum, it provides a static allCases property which contains all enum cases as a Collection . Just use of its count property to know how many cases the enum has.
See Martin's answer for an example (and upvote his answers rather than mine)
Warning: the method below doesn't seem to work anymore.
I'm not aware of any generic method to count the number of enum cases. I've noticed however that the hashValue property of the enum cases is incremental, starting from zero, and with the order determined by the order in which the cases are declared. So, the hash of the last enum plus one corresponds to the number of cases.
For example with this enum:
enum Test {
case ONE
case TWO
case THREE
case FOUR
static var count: Int { return Test.FOUR.hashValue + 1}
}
count returns 4.
I cannot say if that's a rule or if it will ever change in the future, so use at your own risk :)

I define a reusable protocol which automatically performs the case count based on the approach posted by Nate Cook.
protocol CaseCountable {
static var caseCount: Int { get }
}
extension CaseCountable where Self: RawRepresentable, Self.RawValue == Int {
internal static var caseCount: Int {
var count = 0
while let _ = Self(rawValue: count) {
count += 1
}
return count
}
}
Then I can reuse this protocol for example as follows:
enum Planet : Int, CaseCountable {
case Mercury, Venus, Earth, Mars, Jupiter, Saturn, Uranus, Neptune
}
//..
print(Planet.caseCount)

Create static allValues array as shown in this answer
enum ProductCategory : String {
case Washers = "washers", Dryers = "dryers", Toasters = "toasters"
static let allValues = [Washers, Dryers, Toasters]
}
...
let count = ProductCategory.allValues.count
This is also helpful when you want to enumerate the values, and works for all Enum types

If the implementation doesn't have anything against using integer enums, you could add an extra member value called Count to represent the number of members in the enum - see example below:
enum TableViewSections : Int {
case Watchlist
case AddButton
case Count
}
Now you can get the number of members in the enum by calling, TableViewSections.Count.rawValue which will return 2 for the example above.
When you're handling the enum in a switch statement, make sure to throw an assertion failure when encountering the Count member where you don't expect it:
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
let currentSection: TableViewSections = TableViewSections.init(rawValue:section)!
switch(currentSection) {
case .Watchlist:
return watchlist.count
case .AddButton:
return 1
case .Count:
assert(false, "Invalid table view section!")
}
}

This kind of function is able to return the count of your enum.
Swift 2:
func enumCount<T: Hashable>(_: T.Type) -> Int {
var i = 1
while (withUnsafePointer(&i) { UnsafePointer<T>($0).memory }).hashValue != 0 {
i += 1
}
return i
}
Swift 3:
func enumCount<T: Hashable>(_: T.Type) -> Int {
var i = 1
while (withUnsafePointer(to: &i, {
return $0.withMemoryRebound(to: T.self, capacity: 1, { return $0.pointee })
}).hashValue != 0) {
i += 1
}
return i
}

String Enum with Index
enum eEventTabType : String {
case Search = "SEARCH"
case Inbox = "INBOX"
case Accepted = "ACCEPTED"
case Saved = "SAVED"
case Declined = "DECLINED"
case Organized = "ORGANIZED"
static let allValues = [Search, Inbox, Accepted, Saved, Declined, Organized]
var index : Int {
return eEventTabType.allValues.indexOf(self)!
}
}
count : eEventTabType.allValues.count
index : objeEventTabType.index
Enjoy :)

Oh hey everybody, what about unit tests?
func testEnumCountIsEqualToNumberOfItemsInEnum() {
var max: Int = 0
while let _ = Test(rawValue: max) { max += 1 }
XCTAssert(max == Test.count)
}
This combined with Antonio's solution:
enum Test {
case one
case two
case three
case four
static var count: Int { return Test.four.hashValue + 1}
}
in the main code gives you O(1) plus you get a failing test if someone adds an enum case five and doesn't update the implementation of count.

This function relies on 2 undocumented current(Swift 1.1) enum behavior:
Memory layout of enum is just a index of case. If case count is from 2 to 256, it's UInt8.
If the enum was bit-casted from invalid case index, its hashValue is 0
So use at your own risk :)
func enumCaseCount<T:Hashable>(t:T.Type) -> Int {
switch sizeof(t) {
case 0:
return 1
case 1:
for i in 2..<256 {
if unsafeBitCast(UInt8(i), t).hashValue == 0 {
return i
}
}
return 256
case 2:
for i in 257..<65536 {
if unsafeBitCast(UInt16(i), t).hashValue == 0 {
return i
}
}
return 65536
default:
fatalError("too many")
}
}
Usage:
enum Foo:String {
case C000 = "foo"
case C001 = "bar"
case C002 = "baz"
}
enumCaseCount(Foo) // -> 3

I wrote a simple extension which gives all enums where raw value is integer a count property:
extension RawRepresentable where RawValue: IntegerType {
static var count: Int {
var i: RawValue = 0
while let _ = Self(rawValue: i) {
i = i.successor()
}
return Int(i.toIntMax())
}
}
Unfortunately it gives the count property to OptionSetType where it won't work properly, so here is another version which requires explicit conformance to CaseCountable protocol for any enum which cases you want to count:
protocol CaseCountable: RawRepresentable {}
extension CaseCountable where RawValue: IntegerType {
static var count: Int {
var i: RawValue = 0
while let _ = Self(rawValue: i) {
i = i.successor()
}
return Int(i.toIntMax())
}
}
It's very similar to the approach posted by Tom Pelaia, but works with all integer types.

enum EnumNameType: Int {
case first
case second
case third
static var count: Int { return EnumNameType.third.rawValue + 1 }
}
print(EnumNameType.count) //3
OR
enum EnumNameType: Int {
case first
case second
case third
case count
}
print(EnumNameType.count.rawValue) //3
*On Swift 4.2 (Xcode 10) can use:
enum EnumNameType: CaseIterable {
case first
case second
case third
}
print(EnumNameType.allCases.count) //3

Of course, it's not dynamic but for many uses you can get by with a static var added to your Enum
static var count: Int{ return 7 }
and then use it as EnumName.count

For my use case, in a codebase where multiple people could be adding keys to an enum, and these cases should all be available in the allKeys property, it's important that allKeys be validated against the keys in the enum. This is to avoid someone forgetting to add their key to the all keys list. Matching the count of the allKeys array(first created as a set to avoid dupes) against the number of keys in the enum ensures that they are all present.
Some of the answers above show the way to achieve this in Swift 2 but none work in Swift 3. Here is the Swift 3 formatted version:
static func enumCount<T: Hashable>(_ t: T.Type) -> Int {
var i = 1
while (withUnsafePointer(to: &i) {
$0.withMemoryRebound(to:t.self, capacity:1) { $0.pointee.hashValue != 0 }
}) {
i += 1
}
return i
}
static var allKeys: [YourEnumTypeHere] {
var enumSize = enumCount(YourEnumTypeHere.self)
let keys: Set<YourEnumTypeHere> = [.all, .your, .cases, .here]
guard keys.count == enumSize else {
fatalError("Missmatch between allKeys(\(keys.count)) and actual keys(\(enumSize)) in enum.")
}
return Array(keys)
}
Depending on your use case, you might want to just run the test in development to avoid the overhead of using allKeys on each request

Why do you make it all so complex? The SIMPLEST counter of Int enum is to add:
case Count
In the end. And... viola - now you have the count - fast and simple

enum WeekDays : String , CaseIterable
{
case monday = "Mon"
case tuesday = "Tue"
case wednesday = "Wed"
case thursday = "Thu"
case friday = "Fri"
case saturday = "Sat"
case sunday = "Sun"
}
var weekdays = WeekDays.AllCases()
print("\(weekdays.count)")

If you don't want to base your code in the last enum you can create this function inside your enum.
func getNumberOfItems() -> Int {
var i:Int = 0
var exit:Bool = false
while !exit {
if let menuIndex = MenuIndex(rawValue: i) {
i++
}else{
exit = true
}
}
return i
}

A Swift 3 version working with Int type enums:
protocol CaseCountable: RawRepresentable {}
extension CaseCountable where RawValue == Int {
static var count: RawValue {
var i: RawValue = 0
while let _ = Self(rawValue: i) { i += 1 }
return i
}
}
Credits: Based on the answers by bzz and Nate Cook.
Generic IntegerType (in Swift 3 renamed to Integer) is not supported, as it's a heavily fragmented generic type which lacks a lot of functions. successor is not available with Swift 3 anymore.
Be aware that the comment from Code Commander to Nate Cooks answer is still valid:
While nice because you don't need to hardcode a value, this will
instantiate every enum value each time it is called. That is O(n)
instead of O(1).
As far as I know there is currently no workaround when using this as protocol extension (and not implementing in each enum like Nate Cook did) due to static stored properties not being supported in generic types.
Anyway, for small enums this should be no issue. A typical use case would be the section.count for UITableViews as already mentioned by Zorayr.

Extending Matthieu Riegler answer, this is a solution for Swift 3 that doesn't require the use of generics, and can be easily called using the enum type with EnumType.elementsCount:
extension RawRepresentable where Self: Hashable {
// Returns the number of elements in a RawRepresentable data structure
static var elementsCount: Int {
var i = 1
while (withUnsafePointer(to: &i, {
return $0.withMemoryRebound(to: self, capacity: 1, { return
$0.pointee })
}).hashValue != 0) {
i += 1
}
return i
}

I solved this problem for myself by creating a protocol (EnumIntArray) and a global utility function (enumIntArray) that make it very easy to add an "All" variable to any enum (using swift 1.2). The "all" variable will contain an array of all elements in the enum so you can use all.count for the count
It only works with enums that use raw values of type Int but perhaps it can provide some inspiration for other types.
It also addresses the "gap in numbering" and "excessive time to iterate" issues I've read above and elsewhere.
The idea is to add the EnumIntArray protocol to your enum and then define an "all" static variable by calling the enumIntArray function and provide it with the first element (and the last if there are gaps in the numbering).
Because the static variable is only initialized once, the overhead of going through all raw values only hits your program once.
example (without gaps) :
enum Animals:Int, EnumIntArray
{
case Cat=1, Dog, Rabbit, Chicken, Cow
static var all = enumIntArray(Animals.Cat)
}
example (with gaps) :
enum Animals:Int, EnumIntArray
{
case Cat = 1, Dog,
case Rabbit = 10, Chicken, Cow
static var all = enumIntArray(Animals.Cat, Animals.Cow)
}
Here's the code that implements it:
protocol EnumIntArray
{
init?(rawValue:Int)
var rawValue:Int { get }
}
func enumIntArray<T:EnumIntArray>(firstValue:T, _ lastValue:T? = nil) -> [T]
{
var result:[T] = []
var rawValue = firstValue.rawValue
while true
{
if let enumValue = T(rawValue:rawValue++)
{ result.append(enumValue) }
else if lastValue == nil
{ break }
if lastValue != nil
&& rawValue > lastValue!.rawValue
{ break }
}
return result
}

Or you can just define the _count outside the enum, and attach it statically:
let _count: Int = {
var max: Int = 0
while let _ = EnumName(rawValue: max) { max += 1 }
return max
}()
enum EnumName: Int {
case val0 = 0
case val1
static let count = _count
}
That way no matter how many enums you create, it'll only ever be created once.
(delete this answer if static does that)

The following method comes from CoreKit and is similar to the answers some others have suggested. This works with Swift 4.
public protocol EnumCollection: Hashable {
static func cases() -> AnySequence<Self>
static var allValues: [Self] { get }
}
public extension EnumCollection {
public static func cases() -> AnySequence<Self> {
return AnySequence { () -> AnyIterator<Self> in
var raw = 0
return AnyIterator {
let current: Self = withUnsafePointer(to: &raw) { $0.withMemoryRebound(to: self, capacity: 1) { $0.pointee } }
guard current.hashValue == raw else {
return nil
}
raw += 1
return current
}
}
}
public static var allValues: [Self] {
return Array(self.cases())
}
}
enum Weekdays: String, EnumCollection {
case sunday, monday, tuesday, wednesday, thursday, friday, saturday
}
Then you just need to just call Weekdays.allValues.count.

Just want to share a solution when you have an enum with associated values.
enum SomeEnum {
case one
case two(String)
case three(String, Int)
}
CaseIterable doesn't provide allCases automatically.
We can't provide a raw type like Int for your enum to calculate cases count somehow.
What we can do is to use power of switch and fallthrough keyword.
extension SomeEnum {
static var casesCount: Int {
var sum = 0
switch Self.one { // Potential problem
case one:
sum += 1
fallthrough
case two:
sum += 1
fallthrough
case three:
sum += 1
}
return sum
}
}
So now you can say SomeEnum.casesCount.
Remarks:
We still have a problem with switch Self.one {..., we hardcoded the first case. You can easily hack this solution. But I used it just for unit tests so that was not a problem.
If you often need to get cases count in enums with associated values, think about code generation.

struct HashableSequence<T: Hashable>: SequenceType {
func generate() -> AnyGenerator<T> {
var i = 0
return AnyGenerator {
let next = withUnsafePointer(&i) { UnsafePointer<T>($0).memory }
if next.hashValue == i {
i += 1
return next
}
return nil
}
}
}
extension Hashable {
static func enumCases() -> Array<Self> {
return Array(HashableSequence())
}
static var enumCount: Int {
return enumCases().enumCount
}
}
enum E {
case A
case B
case C
}
E.enumCases() // [A, B, C]
E.enumCount // 3
but be careful with usage on non-enum types. Some workaround could be:
struct HashableSequence<T: Hashable>: SequenceType {
func generate() -> AnyGenerator<T> {
var i = 0
return AnyGenerator {
guard sizeof(T) == 1 else {
return nil
}
let next = withUnsafePointer(&i) { UnsafePointer<T>($0).memory }
if next.hashValue == i {
i += 1
return next
}
return nil
}
}
}
extension Hashable {
static func enumCases() -> Array<Self> {
return Array(HashableSequence())
}
static var enumCount: Int {
return enumCases().count
}
}
enum E {
case A
case B
case C
}
Bool.enumCases() // [false, true]
Bool.enumCount // 2
String.enumCases() // []
String.enumCount // 0
Int.enumCases() // []
Int.enumCount // 0
E.enumCases() // [A, B, C]
E.enumCount // 4

It can use a static constant which contains the last value of the enumeration plus one.
enum Color : Int {
case Red, Orange, Yellow, Green, Cyan, Blue, Purple
static let count: Int = Color.Purple.rawValue + 1
func toUIColor() -> UIColor{
switch self {
case .Red:
return UIColor.redColor()
case .Orange:
return UIColor.orangeColor()
case .Yellow:
return UIColor.yellowColor()
case .Green:
return UIColor.greenColor()
case .Cyan:
return UIColor.cyanColor()
case .Blue:
return UIColor.blueColor()
case .Purple:
return UIColor.redColor()
}
}
}

This is minor, but I think a better O(1) solution would be the following (ONLY if your enum is Int starting at x, etc.):
enum Test : Int {
case ONE = 1
case TWO
case THREE
case FOUR // if you later need to add additional enums add above COUNT so COUNT is always the last enum value
case COUNT
static var count: Int { return Test.COUNT.rawValue } // note if your enum starts at 0, some other number, etc. you'll need to add on to the raw value the differential
}
The current selected answer I still believe is the best answer for all enums, unless you are working with Int then I recommend this solution.

Related

Have a variable with multiple types in Swift

I would like to have a variable, which can have multiple types (only ones, I defined), like:
var example: String, Int = 0
example = "hi"
This variable should be able to hold only values of type Int and String.
Is this possible?
Thanks for your help ;)
An “enumeration with associated value” might be what you are looking for:
enum StringOrInt {
case string(String)
case int(Int)
}
You can either assign a string or an integer:
var value: StringOrInt
value = .string("Hello")
// ...
value = .int(123)
Retrieving the contents is done with a switch-statement:
switch value {
case .string(let s): print("String:", s)
case .int(let n): print("Int:", n)
}
If you declare conformance to the Equatable protocol then
you can also check values for equality:
enum StringOrInt: Equatable {
case string(String)
case int(Int)
}
let v = StringOrInt.string("Hi")
let w = StringOrInt.int(0)
if v == w { ... }
Here is how you can achieve it. Works exactly how you'd expect.
protocol StringOrInt { }
extension Int: StringOrInt { }
extension String: StringOrInt { }
var a: StringOrInt = "10"
a = 10 //> 10
a = "q" //> "q"
a = 0.8 //> Error
NB! I would not suggest you to use it in production code. It might be confusing for your teammates.
UPD: as #Martin R mentioned: Note that this restricts the possible types only “by convention.” Any module (or source file) can add a extension MyType: StringOrInt { } conformance.
No, this is not possible for classes, structs, etc.
But it is possible for protocols.
You can this:
protocol Walker {
func go()
}
protocol Sleeper {
func sleep()
}
var ab = Walker & Sleeper
or even
struct Person {
var name: String
}
var ab = Person & Walker & Sleeper
But I don't recomment use this way.
More useful this:
struct Person: Walker, Sleeper {
/// code
}
var ab = Person
You can use Tuple.
Example:
let example: (String, Int) = ("hi", 0)
And access each data by index:
let stringFromExampleTuple = example.0 // "hi"
let intFromtExampleTuple = example.1 // 0

Assign one enum Type to another enum Type

How we can typecast a variable of one enum type to another. I have two Int Enum. And when i create a variable of type First enum and assign some value from second it doesn't allow me. How we can achieve that?
Below is the code
enum Sections: Int {
case initiateZero = 0
case Air
case Weight
}
enum SubSections: Int {
case MaxPath = 0
case Weight
case FullWeight
}
For getting them.
var section = Sections.initiateZero
if isLongForm {
section = Sections(rawValue: indexPath.section)!
} else {
section = SubSections(rawValue: indexPath.section)
}
Not able to assign them. Please suggest.
I can not think of valid usecase, but you might want to use its rawValues:
enum Enum1: Int {
case one = 0
case two = 1
}
enum Enum2: Int {
case one = 0
case two = 1
}
let enum1 = Enum1.one
let enum2 = Enum2(rawValue: enum1.rawValue)
print(enum2)
prints:
Optional(Enum2.one)

Swift Tour Card.createDeck() Returning [{(enum value), (enum value)}]

I am completing the Apple Swift tour, and am running into trouble with return enum values. My code seems to be running fine, but when I create a deck of cards, the appropriate rank and suit are not returned, I just get [{(enum value), (enum value)}] returned 52 times.
Apparently there was a bug causing this when Swift first came out, but it was fixed a while ago with Xcode 6.3 I believe, (I am running Xcode 6.4), so I don't see how that could be the issue.
I've been able to resolve the problem in some circumstances by using .simpleDescription to return the actual string but I can't seem to get that to work in this instance.
enum Rank: Int {
case Ace = 1
case Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten
case Jack, Queen, King
func simpleDescription() -> String {
switch self {
case .Ace:
return "ace"
case .Jack:
return "jack"
case .Queen:
return "queen"
case .King:
return "king"
default:
return String(self.rawValue)
}
}
}
enum Suit {
case Spades, Hearts, Diamonds, Clubs
func simpleDescription() -> String {
switch self {
case .Spades:
return "spades"
case .Hearts:
return "hearts"
case .Diamonds:
return "diamonds"
case .Clubs:
return "clubs"
}
}
static func color(suitName: Suit) -> String {
if(suitName.simpleDescription() == "spades" || suitName.simpleDescription() == "clubs") {
return "Black"
} else {
return "Red"
}
}
}
struct Card {
var rank: Rank
var suit: Suit
func simpleDescription() -> String {
return "The \(rank.simpleDescription()) of \(suit.simpleDescription())"
}
static func createDeck() -> [Card] {
let ranks = [Rank.Ace, Rank.Two, Rank.Three, Rank.Four, Rank.Five, Rank.Six, Rank.Seven, Rank.Eight, Rank.Nine, Rank.Ten, Rank.Jack, Rank.Queen, Rank.King]
let suits = [Suit.Spades, Suit.Hearts, Suit.Diamonds, Suit.Clubs]
var deck = [Card]()
for suit in suits {
for rank in ranks {
deck.append(Card(rank: rank, suit: suit))
}
}
println(deck)
return deck
}
}
let threeOfSpades = Card(rank: .Three, suit: .Spades)
let threeOfSpadesDescription = threeOfSpades.simpleDescription() // This code returns the card properly
Card.createDeck()
That's just the way it is. println doesn't show enum values. Implement Printable (and description), or update to Swift 2.0, which fixes it.

Raw value for enum case must be a literal

I have this enum:
enum GestureDirection:UInt {
case Up = 1 << 0
case Down = 1 << 1
case Left = 1 << 2
case Right = 1 << 3
}
But on every case I get error:
Raw value for enum case must be a literal
I dont get it.
Swift 1.2, Xcode 6.3.2
That's because 1 << 0 isn't a literal. You can use a binary literal which is a literal and is allowed there:
enum GestureDirection:UInt {
case Up = 0b000
case Down = 0b001
case Left = 0b010
case Right = 0b100
}
Enums only support raw-value-literals which are either numeric-literal (numbers) string-literal­ (strings) or boolean-literal­ (bool) per the language grammar.
Instead as a workaround and still give a good indication of what you're doing.
(Answer updated for Swift 5 and later. Solutions for older Swift versions can be found in the edit history.)
For attributes which are not mutually exclusive you can use a struct and declare conformance to the OptionSet protocol. The advantage is that you get all bit operations for free.
You just have to define the underlying storage type and the pre-defined values:
struct GestureDirection : OptionSet {
let rawValue : UInt8
static let top = Self(rawValue: 1 << 0)
static let down = Self(rawValue: 1 << 1)
static let left = Self(rawValue: 1 << 2)
static let right = Self(rawValue: 1 << 3)
}
Usage:
// Initialize:
var direction : GestureDirection = [ .top, .right ]
// Test:
if direction.contains(.top) {
// ...
}
// Add an option:
direction.insert(.left)
// Remove an option:
direction.remove(.right)
Swift 2.2 Version :
In my case I needed to Convert the String Enum Values to be used in Localisable Strings. So added this method inside my enum.
enum DisplayCellTitle: String {
case Clear
func labelTitle() -> String {
switch self {
case .Clear:
return "LBL_CLEAR".localizedWithComment("Clear")
}
}
}
And then Use it like so :
// Get the localised value of the Cell Label Title
let lblTitle = DisplayCellTitle.labelTitle(cellTitle)()
where cellTitle passed in is just one of these CellTitle Enum Values
You seems to want a bitwise support for your enums, but if you regards a translation of NS_OPTIONS Objective-C in Swift, that's not represented by a Swift Enum but a struct inherit from RawOptionSetType.
If you need example or instructions, you can look at this NSHipster article
That's could be done with something like this :
struct UIViewAutoresizing : RawOptionSetType {
init(_ value: UInt)
var value: UInt
static var None: UIViewAutoresizing { get }
static var FlexibleLeftMargin: UIViewAutoresizing { get }
static var FlexibleWidth: UIViewAutoresizing { get }
static var FlexibleRightMargin: UIViewAutoresizing { get }
static var FlexibleTopMargin: UIViewAutoresizing { get }
static var FlexibleHeight: UIViewAutoresizing { get }
static var FlexibleBottomMargin: UIViewAutoresizing { get }
}
Regards,

How to know if a number is odd or even in Swift?

I have an array of numbers typed Int.
I want to loop through this array and determine if each number is odd or even.
How can I determine if a number is odd or even in Swift?
var myArray = [23, 54, 51, 98, 54, 23, 32];
for myInt: Int in myArray{
if myInt % 2 == 0 {
println("\(myInt) is even number")
} else {
println("\(myInt) is odd number")
}
}
Use the % Remainder Operator (aka the Modulo Operator) to check if a number is even:
if yourNumber % 2 == 0 {
// Even Number
} else {
// Odd Number
}
or, use remainder(dividingBy:) to make the same check:
if yourNumber.remainder(dividingBy: 2) == 0 {
// Even Number
} else {
// Odd Number
}
Swift 5 adds the function isMultiple(of:) to the BinaryInteger protocol.
let even = binaryInteger.isMultiple(of: 2)
let odd = !binaryInteger.isMultiple(of: 2)
This function can be used in place of % for odd/even checks.
This function was added via the Swift Evolution process:
Preliminary Discussion in Swift Forum
Swift Evolution Proposal
Accepted Swift Evolution Implementation
Notably, isEven and isOdd were proposed but not accepted in the same review:
Given the addition of isMultiple(of:), the Core Team feels that isEven and isOdd offer no substantial advantages over isMultiple(of: 2).
Therefore, the proposal is accepted with modifications. isMultiple(of:) is accepted but isEven and isOdd are rejected.
If desired, those methods can be added easily through extension:
extension BinaryInteger {
var isEven: Bool { isMultiple(of: 2) }
var isOdd: Bool { !isEven }
}
"Parity" is the name for the mathematical concept of Odd and Even:
https://en.wikipedia.org/wiki/Parity_(mathematics)
You can extend the Swift BinaryInteger protocol to include a parity enumeration value:
enum Parity {
case even, odd
init<T>(_ integer: T) where T : BinaryInteger {
self = integer.isMultiple(of: 2) ? .even : .odd
}
}
extension BinaryInteger {
var parity: Parity { Parity(self) }
}
which enables you to switch on an integer and elegantly handle the two cases:
switch 42.parity {
case .even:
print("Even Number")
case .odd:
print("Odd Number")
}
You can use filter method:
let numbers = [1,2,3,4,5,6,7,8,9,10]
let odd = numbers.filter { $0 % 2 == 1 }
let even = numbers.filter { $0 % 2 == 0 }

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