iOS Theos Hook and set ivar/property - ios

I have the following class that I am hooking, I am trying to figure out how to hook and set m_proxyPort. I can read it without issue, but how about if I want to change it?
There is a setter for the 3 NSString ivars, but theres no setter for m_proxyPort, would like to know if there is a way to set that ivar?
#interface DDURLProtocol : NSURLProtocol <NSURLAuthenticationChallengeSender, DDURLProtocolHttpAdapterDelegate>
{
int m_proxyPort;
NSString *_proxyHost;
NSString *_proxyUsername;
NSString *_proxyPassword;
}
%hook DDURLProtocol
- (void) check
{
[self setProxyHost:#"127.0.0.1"];
int pp = MSHookIvar<int>(self, "m_proxyPort");
NSLog(#"proxyPort: %d", pp);
// How to set m_proxyPort????
}
%end

You can set it the same way you get it.
MSHookIvar<int>(self, "m_proxyPort") = 23;

Related

Changing Variable in another class iOS

I have follow countless similar situations on here ( stack overflow ). I have applied those write ups for my situation and have come close but haven't found a solution that seems work for me. As this is something very trivial I am baffled at how it isn't working for me.
Anyways, I am trying to set a Int variable from inside the appDelegate class and the variable actually belongs, if that is the right word, to another class (mainViewController).
For the MainViewController class .h file I have
#interface MainWindowControllerViewController :... {
int relayState;
}
#property (readwrite, nonatomic) int relayState;
For the MainViewController class .m file I have
#implementation MainWindowControllerViewController
#synthesize relayState = _relayState;
-(void)quickConnect { // Call for all UI bypassing and quick kill
NSLog(#"Relay state in MainWindow = %d", relayState);
if (_relayState == 1) {
NSLog(#"TURNING ON KILL SWITCH");
self.writeData = [[NSString stringWithFormat:#"%#", #"e"] dataUsingEncoding:NSASCIIStringEncoding];
[sensor write:sensor.activePeripheral data:writeData];
} else {
NSLog(#"TURNING OFF KILL SWITCH");
self.writeData = [[NSString stringWithFormat:#"%#", #"o"] dataUsingEncoding:NSASCIIStringEncoding];
[sensor write:sensor.activePeripheral data:writeData];
}
}
For the appDelegate.h file I have
#import "MainWindowControllerViewController.h"
#interface AppDelegate : UIResponder <UIApplicationDelegate>
{
MainWindowControllerViewController *relayState;
}
#property (nonatomic, assign) MainWindowControllerViewController *relayState;
Then for the appDelegate.m file I have
#import "MainWindowControllerViewController.h"
#implementation AppDelegate
#synthesize relayState = _relayState;
- (BOOL)application:(UIApplication *)application openURL:(NSURL *)url sourceApplication:(NSString *) sourceApplication annotation:(id)annotation {
NSLog(#" Calling application: %#", sourceApplication);
NSLog(#" URL scheme: %#", [url scheme]);
if ([sourceApplication isEqualToString:#"URL-Scheme-Test"]) {
if ([[url scheme] isEqualToString:#"TurnOffRelay"]) {
_relayState =[[MainWindowControllerViewController alloc] init];
_relayState.relayState = 1;
NSLog(#"Relay State BEFORE = %d", _relayState.relayState);
}
return YES;
if ([[url scheme] isEqualToString:#"TurnOnRelay"]) {
_relayState =[[MainWindowControllerViewController alloc] init];
_relayState.relayState = 0;
NSLog(#"Relay State BEFORE = %d", _relayState.relayState);
}
return YES;
}
else
return NO;
}
This is pretty much it. When I do the logs I find that the relayState that I want to change the value of shows that I was able to change the value. But when I do the If statement above that checks weather the relayState is equal to 1 the variable is always 0.
I'm not the most proficient in Obj C. Some help would be appreciated! Thanks. I'll gladly answer any extra questions about code if needed.
You are kind of mixing some older style obj-c with how it usually looks currently and I think you are hiding a variable (one declaration is hiding another)
Take out:
{
int relayState;
}
From your MainWindowControllerViewController interface
Take out the #synthesize in the MainWindowControllerViewController implementation
Don't use _relayState (just use relayState)
Do the same with the MainWindowControllerViewController variable in the AppDelegate.
If that doesn't fix it, we need to see what is happening to the VC you are creating.
The problem I believe is this line
_relayState =[[MainWindowControllerViewController alloc] init];
You are initializing MainWindowControllerViewController in both the if blocks which is resetting the value to the default value (In this case 0) every time.
UIStoryboard *storyboard = [UIStoryboard storyboardWithName:#"Main" bundle:nil];
MainWindowControllerViewController *vc = [storyboard instantiateViewControllerWithIdentifier:#"MainWindowControllerViewControllerIdentifier"];
vc.relayState = 1;
For the MainViewController class .h
#interface MainWindowControllerViewController :... {
int relayState; //remove this line
}
#property (nonatomic) int relayState; //use this
try this
You are making a mistake that will create endless problems for you.
You have a property named relayState and an instance variable named relayState.
The property "relayState" is backed by an instance variable named _relayState. You have another instance variable named relayState. Two different variables. Assigning to self.relayState changes one, assigning to relayState changes the other. Don't do it.
Just get rid of the "int relayState;" and don't use #synthesize and you'll be fine. At least a lot finer than you are now. You can then either use self.relayState or _relayState. At least you will always know what you are doing.
PS. Having an int relayState and a MainWindowViewController* relayState is just asking for trouble. You seem to be intentionally trying to confuse yourself.
PS. You seem to do the same dangerous game with the writeData property/variable.

WatchKit how to check current state of WKInterfaceSwitch

Im trying to figure out if my instance of WKInterfaceSwitch is currently in on or off position
You can't do that. You need to track with a variable the status of the WKInterfaceSwitch in your code.
Let's say your default value for a WKInterfaceSwitch is false.
In your awakeWithContext: method do this:
- (void)awakeWithContext:(id)context {
[super awakeWithContext:context];
self.switchStatus = NO;
}
In Objective-C you would declare a property with a BOOL value.
#property (nonatomic, assign) BOOL switchStatus;
Then create an action from your Switch object to your header file.
- (IBAction)valueChanged:(BOOL)value;
And in the implementation file write.
- (IBAction)valueChanged:(BOOL)value {
self.switchStatus = value;
}
You are now able to check the status of your Switch by just using self.switchStatus for example like this:
NSLog(#"Switch is now: %#", self.switchStatus ? #"true" : #"false");
I hope this helps.

Obj-C - best way to check if NSString passed to method equals previous invocation?

I'm new to Objective-C and I'm trying to determine if the NSString being passed to my method is the same as the NSString previously passed to the same method.
Is there a simple way to do this?
If you're looking to do this per instance of your class (and not globally):
#interface MyClass : NSObject
- (void)myMethod:(NSString *)value;
#end
#interface MyClass ()
#property (copy, nonatomic) NSString *value;
#end
#implementation MyClass
- (void)myMethod:(NSString *)value
{
if ([self.value isEqualToString:value])
{
// Values are the same!
}
else
{
self.value = value;
}
}
#end
Store the string as an instance variable of the class, each time the method is called, compare the instances and replace with the new parameter.
Just to elaborate on what #Wain said:
Add Instance Variable:
#interface ViewController ()
{
NSString * lastString;
}
Then in your method:
- (void) methodWithString:(NSString *)string {
if ([string isEqualToString:lastString]) {
NSLog(#"Same String");
}
else {
NSLog(#"New String");
lastString = string;
}
}
A variation on the theme most answers are following: If you wish to do this per instance of your class then you can use an instance variable. However as this is something which is really specific to your method, you don't want to declare this variable in any interface and recent compilers help you with this by enabling instance variable declaration in the implementation. For example:
#implementation MyClass
{
NSString *methodWithString_lastArgument_; // make it use clear
}
- (void) methodWithString:(NSString *)string
{
if ([string isEqualToString:methodWithString_lastArgument_])
{
// same argument as last time
...
}
else
{
// different argument
isEqualToString:methodWithString_lastArgument_ = string.copy; // save for next time
...
}
}
(The above assumes ARC.)
The string.copy is shorthand for [string copy] and is there to handle mutable strings - if the method is passed an NSMutableString then this will copy its value as an (immutable) NSString. This protects the method from the mutable string changing value between calls.
If you want to do this on a global basis, rather than per instance, you can declare a static variable within your method and thus completely hide it from outside the method:
- (void) methodWithString:(NSString *)string
{
static NSString *lastArgument = nil; // declare and init private variable
if ([string isEqualToString:lastArgument])
{
// same argument as last time
...
}
else
{
// different argument
isEqualToString:lastArgument = string.copy; // save for next time
...
}
}
HTH

Is there anyway I can compare a String (which is a word) and a letter which is input by the user and receive an output as a BOOL

I'm new to IOS dev and am making simple programs this one is a hangman game.
I wanted to pick a random string from a plist file (completed).
I now want to compare the user input text (from a text field) and compare it to the string we have randomly picked from our plist.
Here is my code for MainViewController.m as it is a utility. Only the MainView is being used currently.
#import "MainViewController.h"
#import "WordListLoad.h"
#interface MainViewController ()
#end
#implementation MainViewController
#synthesize textField=_textField;
#synthesize button=_button;
#synthesize correct=_correct;
#synthesize UsedLetters=_UsedLetters;
#synthesize newgame=_newgame;
- (IBAction)newg:(id)sender
{
[self start];
}
- (void)start
{
NSMutableArray *swords = [[NSMutableArray alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForResource:#"swords" ofType:#"plist"]];
NSLog(#"%#", swords);
NSInteger randomIndex = arc4random() % [swords count];
NSString *randomString = [swords objectAtIndex:randomIndex];
NSLog(#"%#", randomString);
}
This is where i would like to implement the checking
I have tried characterAtIndex and I can't seem to get it to work for hard coded placed in the string let along using a for statement to systematic check the string.
- (void)check: (NSString *) randomString;
{
//NSLogs to check if the values are being sent
NSLog(#"2 %#", self.textField.text);
}
- (IBAction)go:(id)sender
{
[self.textField resignFirstResponder];
NSLog(#"1 %#", self.textField.text);
[self check:(NSString *) self.textField];
_textField.text = nil;
}
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
[self start];
}
To compare 2 strings: [string1 equalsToString:string2]. This will return true if string1 is equal to string2. To get the string contained in a UITextfield: textfield.text.
Given that it's a hangman game, I assume you are trying to see if a single letter is contained by a given string - so equalsToString: wouldn't be what you want.
Instead, probably better to use rangeOfString:options:
if ([randomString rangeOfString:self.textfield.text options:NSCaseInsensitiveSearch].location != NSNotFound){
// Do stuff for when the letter was found
}
else {
// Do stuff for when the letter wasn't found
}
Also, as was pointed out by Patrick Goley, you need to make sure you're using the textfield.text value to get the string from it. Same with storing the initial word you'll be using as the hidden word.
There are also a couple of other minor code issues (semicolon in the function header, for example) that you'll need to clean up to have a functioning app.
Edit: Made the range of string call actually use the textfield's text, and do so case-insensitive (to prevent false returns when a user puts a capital letter when the word is lower case, or vice-versa). Also included link to documentation of NSString's rangeOfString:options:
For your check method you are sending the UITextfield itself, instead of its text string. Instead try:
[self check: self.textfield.text];
You'll also need to create an NSString property to save your random string from the plist, so you can later access to compare to the textfield string like so:
declare in the interface of the class:
#property (nonatomic,strong) NSString* randomString;
in the start method:
self.randomString = [swords objectAtIndex:randomIndex];
in the check method:
return [self.randomString isEqualToString:randomString];

Overriding "text" in UILabel does not work in iOS 6

My class "TypographicNumberLabel" is a subclass of UILabel. This class overrides the "text" setters and getters of UILabel with the purpose to produce nicely rendered numbers in a table. For instance, it can add some extra white space for right alignment, unary plus signs, append units, etc.
My problem is that this class has worked perfectly fine up to iOS 5.1, but in iOS 6, it has stopped working: It is now rendering exactly as the standard UILabel (but when its properties are accessed from code, they are still giving correct results).
Since this class is used in a huge mass of legacy code, I would really like to repair my original code instead of rewriting it using completely new methods. So, please focus your answers on explaining how to override "-text" and "-setText:" for UILabel in iOS 6.
This is (a simplified version of) my code:
#interface TypographicNumberLabel : UILabel {
NSString *numberText;
}
// PROPERTIES
// "text" will be used to set and retrieve the number string in its original version.
// integerValue, doubleValue, etc. will work as expected on the string.
// The property "text" is declared in UILabel, but overridden here!
// "typographicText" will be used to retrieve the string exactly as it is rendered in the view.
// integerValue, doubleValue, etc. WILL NOT WORK on this string.
#property (nonatomic, readonly) NSString* typographicText;
#end
#implementation TypographicNumberLabel
- (void) renderTypographicText
{
NSString *renderedString = nil;
if (numberText)
{
// Simplified example!
// (Actual code is much longer.)
NSString *fillCharacter = #"\u2007"; // = "Figure space" character
renderedString = [fillCharacter stringByAppendingString: numberText];
}
// Save the typographic version of the string in the "text" property of the superclass (UILabel)
// (Can be retreived by the user through the "typographicText" property.)
super.text = renderedString;
}
#pragma mark - Overridden UILabel accessor methods
- (NSString *) text
{
return numberText;
}
- (void) setText:(NSString *) newText
{
if (numberText != newText)
{
NSString *oldText = numberText;
numberText = [newText copy];
[oldText release];
}
[self renderTypographicText];
}
#pragma mark - TypographicNumberLabel accessor methods
- (NSString *) typographicText
{
return super.text;
}
#end
Example of use (aLabel is loaded from .xib file):
#property(nonatomic, retain) IBOutlet TypographicNumberLabel *aLabel;
self.aLabel.text = #"12";
int interpretedNumber = [self.aLabel.text intValue];
This type of code works perfectly fine in both iOS 5.1 and in iOS 6, but the rendering on screen is wrong in iOS 6! There, TypographicNumberLabel works just like a UILabel. The "figure space" character will not be added.
The issue is at
- (NSString *) text
{
return numberText;
}
You can see the method ([self text]) is called internally, so it's better to return the text you want to be shown, otherwise you can easily ruin internal control logic:
- (NSString *) text
{
return [super text];
}
After having submitted my question, I found a solution myself. Perhaps not the definite solution, but at least a useful workaround. Apparently, the rendering logic of UILabel has changed when attributedText was introduced in iOS 6. I found that setting the attributedText property instead of super.text will work.
To be more specific:
The following line in renderTypographicText
super.text = renderedString;
should be replaced with
if (renderedString && [UILabel instancesRespondToSelector: #selector(setAttributedText:)])
super.attributedText = [[[NSAttributedString alloc] initWithString: renderedString] autorelease];
else
super.text = renderedString;
then the rendering works fine again!
This is a bit "hackish", I admit, but it saved me from rewriting a huge amount of legacy code.

Resources