AVAudioRecorder not recording in background after audio session interruption ended - ios

I am recording audio in my app, both in foreground and in background. I also handle AVAudioSessionInterruptionNotification to stop recording when interruption begins and start again when it ends. Although in foreground it works as expected, when app is recording in background and I receive a call it doesn't start again recording after call ends. My code is the following:
- (void)p_handleAudioSessionInterruptionNotification:(NSNotification *)notification
{
NSUInteger interruptionType = [[[notification userInfo] objectForKey:AVAudioSessionInterruptionTypeKey] unsignedIntegerValue];
if (interruptionType == AVAudioSessionInterruptionTypeBegan) {
if (self.isRecording && !self.interruptedWhileRecording) {
[self.recorder stop];
self.interruptedWhileRecording = YES;
return;
}
}
if (interruptionType == AVAudioSessionInterruptionTypeEnded) {
if (self.interruptedWhileRecording) {
NSError *error = nil;
[[AVAudioSession sharedInstance] setActive:YES error:&error];
NSDictionary *settings = #{
AVEncoderAudioQualityKey: #(AVAudioQualityMax),
AVSampleRateKey: #8000,
AVFormatIDKey: #(kAudioFormatLinearPCM),
AVNumberOfChannelsKey: #1,
AVLinearPCMBitDepthKey: #16,
AVLinearPCMIsBigEndianKey: #NO,
AVLinearPCMIsFloatKey: #NO
};
_recorder = [[AVAudioRecorder alloc] initWithURL:fileURL settings:settings error:nil];
[self.recorder record];
self.interruptedWhileRecording = NO;
return;
}
}
}
Note that fileURL points to new caf file in a NSDocumentDirectory subdirectory. Background mode audio is configured. I also tried voip and play silence, both to no success.
The NSError in AVAudioSessionInterruptionTypeEnded block is a OSStatus error 560557684 which I haven't found how to tackle.
Any help would be much appreciated.

Error 560557684 is for AVAudioSessionErrorCodeCannotInterruptOthers. This happens when your background app is trying to activate an audio session that doesn't mix with other audio sessions. Background apps cannot start audio sessions that don't mix with the foreground app's audio session because that would interrupt the audio of the app currently being used by the user.
To fix this make sure to set your session category to one that is mixable, such as AVAudioSessionCategoryPlayback. Also be sure to set the category option AVAudioSessionCategoryOptionMixWithOthers (required) and AVAudioSessionCategoryOptionDuckOthers (optional). For example:
// background audio *must* mix with other sessions (or setActive will fail)
NSError *sessionError = nil;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback
withOptions:AVAudioSessionCategoryOptionMixWithOthers | AVAudioSessionCategoryOptionDuckOthers
error:&sessionError];
if (sessionError) {
NSLog(#"ERROR: setCategory %#", [sessionError localizedDescription]);
}
The error code 560557684 is actually 4 ascii characters '!int' in a 32 bit integer. The error codes are listed in the AVAudioSession.h file (see also AVAudioSession):
#enum AVAudioSession error codes
#abstract These are the error codes returned from the AVAudioSession API.
...
#constant AVAudioSessionErrorCodeCannotInterruptOthers
The app's audio session is non-mixable and trying to go active while in the background.
This is allowed only when the app is the NowPlaying app.
typedef NS_ENUM(NSInteger, AVAudioSessionErrorCode)
{
...
AVAudioSessionErrorCodeCannotInterruptOthers = '!int', /* 0x21696E74, 560557684 */
...

I added the following
[[UIApplication sharedApplication] beginReceivingRemoteControlEvents];
before configuring AVAudioSession and it worked. Still don't know what bugs may appear.

I had this same error when trying to use AVSpeechSynthesizer().speak() while my app was in the background. #progmr's answer solved the problem for me, though I also had to call AVAudioSession.sharedInstance().setActive(true) too.
For completeness, here's my code in Swift 5.
In application(_:didFinishLaunchingWithOptions:):
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSession.Category.playback,
options: [.mixWithOthers,
.duckOthers])
} catch let error as NSError {
print("Error setting up AVAudioSession : \(error.localizedDescription)")
}
Then in my view controller:
do {
try AVAudioSession.sharedInstance().setActive(true)
} catch let error as NSError {
print("Error : \(error.localizedDescription)")
}
let speechUtterance = AVSpeechUtterance(string: "Hello, World")
let speechSynth = AVSpeechSynthesizer()
speechSynth.speak(speechUtterance)
Note: When setActive(true) is called, it reduces the volume of anything else playing at the time. To turn the volume back up afterwards, you need to call setActive(false) - for me the best time to do that was once I'd been notified that the speech had finished in the corresponding AVSpeechSynthesizerDelegate method.

Related

Switching from AVAudioSession Ambient mode to Playback mode is stopping other apps' audio

If I set my app's audio session mode to AVAudioSessionCategoryPlayback with the options:
AVAudioSessionCategoryOptionInterruptSpokenAudioAndMixWithOthers |
AVAudioSessionCategoryOptionDuckOthers
Everything works great and my app plays its audio with Apple music ducking in the background.
However, if my app's audio session category is AVAudioSessionCategoryAmbient prior to the change to AVAudioSessionCategoryPlayback, Apple music (and other music apps) stop playing.
Here is my code (I check for errors and return values, but for clarity I removed those parts in the snippet:
// If I comment out this call, my app will duck others...
// If it is commented in, rather than ducking, my app stops all other audio
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryAmbient
withOptions:0
error:nil];
[[AVAudioSession sharedInstance] setActive:YES error:nil];
// Do other stuff in the app and at some point the following code gets called
theOptions = AVAudioSessionCategoryOptionInterruptSpokenAudioAndMixWithOthers |
AVAudioSessionCategoryOptionDuckOthers
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback
withOptions:theOptions
error:nil];
I've tried deactivating the session between changes, but that doesn't make any different nor does activating it every time. The only thing that I can find to allow my app to play audio and duck others is to not set up an ambient session at any point in my app, but I need to play ambient audio at some points in the app so this solution isn't viable. Please help :)
(Swift 4 answer) Tested on iOS 11 - you should either use .duckOthers or .mixWithOthers when setting your ambient session
func prepareSessionForPlayback() {
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryAmbient, with: [.duckOthers]) // .duckOthers or .mixWithOthers
do {
try AVAudioSession.sharedInstance().setActive(true)
} catch let error as NSError {
print (error)
}
} catch let error as NSError {
print (error)
}
}
func sessionDidFinish() {
do { try AVAudioSession.sharedInstance().setActive(false) } catch { }
}
Once SessionDidFinish is completed you can set a different option. If you are using TTS, you also need to assure that you are not setting a .postUtteranceDelay on your last utterance before calling sessionDidFinish. Use the AVSpeechSynthesizerDelegate methods to catch when an utterance has really completed.

No audio from AVCaptureSession after changing AVAudioSession

I'm making an app that supports both video playback and recording. I always want to allow background audio mixing except for during video playback (during playback, background audio should be muted). Therefore, I use the two methods below while changing the state of playback. When my AVPlayer starts loading, I call MuteBackgroundAudio, and when I dismiss the view controller containing it, I call ResumeBackgroundAudio. This works as expected, and the audio returns successfully after leaving playback.
The issue is that after doing this at least once, whenever I record anything using AVCaptureSession, no sounds gets recorded. My session is configured like so:
AVCaptureDevice *audioDevice = [[AVCaptureDevice devicesWithMediaType:AVMediaTypeAudio] firstObject];
AVCaptureDeviceInput *audioDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:audioDevice error:&error];
if (error)
{
NSLog(#"%#", error);
}
if ([self.session canAddInput:audioDeviceInput])
{
[self.session addInput:audioDeviceInput];
}
[self.session setAutomaticallyConfiguresApplicationAudioSession:NO];
// ... videoDeviceInput
Note that I have not set usesApplicationAudioSession, so it defaults to YES.
void MuteBackgroundAudio(void)
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
if ([[AVAudioSession sharedInstance] isOtherAudioPlaying] && !isMuted)
{
isMuted = YES;
NSError *error = nil;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayAndRecord
withOptions:AVAudioSessionCategoryOptionDefaultToSpeaker
error:&error];
if (error)
{
NSLog(#"DEBUG - Set category error %ld, %#", (long)error.code, error.localizedDescription);
}
NSError *error2 = nil;
[[AVAudioSession sharedInstance] setActive:YES
withOptions:0
error:&error2];
if (error2)
{
NSLog(#"DEBUG - Set active error 2 %ld, %#", (long)error.code, error.localizedDescription);
}
}
});
}
void ResumeBackgroundAudio(void)
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_HIGH, 0), ^{
if (isMuted)
{
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
NSError *deactivationError = nil;
[audioSession setActive:NO withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation error:&deactivationError];
if (deactivationError)
{
NSLog(#"DEBUG - Failed at deactivating audio session, retrying...");
ResumeBackgroundAudio();
return;
}
isMuted = NO;
NSLog(#"DEBUG - Audio session deactivated");
NSError *categoryError = nil;
[audioSession setCategory:AVAudioSessionCategoryPlayAndRecord
withOptions:AVAudioSessionCategoryOptionDefaultToSpeaker | AVAudioSessionCategoryOptionMixWithOthers
error:&categoryError];
if (categoryError)
{
NSLog(#"DEBUG - Failed at setting category");
return;
}
NSLog(#"DEBUG - Audio session category set to mix with others");
NSError *activationError = nil;
[audioSession setActive:YES error:&activationError];
if (activationError)
{
NSLog(#"DEBUG - Failed at activating audio session");
return;
}
NSLog(#"DEBUG - Audio session activated");
}
});
}
Debugging
I have noticed that the audioSession always needs two tries to successfully deactivate after calling ResumeBackgroundAudio. It seems my AVPlayer does not get deallocated or stopped in time, due to this comment in AVAudioSession.h:
Note that this method will throw an exception in apps linked on or
after iOS 8 if the session is set inactive while it has running or
paused I/O (e.g. audio queues, players, recorders, converters, remote
I/Os, etc.).
The fact that no sound gets recorded bring me to believe the audioSession does not actually get activated, but my logging says it does (always in the second iteration of the recursion).
I got the idea of using recursion to solve this problem from this post.
To clarify, the flow that causes the problem is the following:
Open app with Spotify playing
Begin playback of any content in the app
Spotify gets muted, playback begins (MuteBackgroundAudio)
Playback ends, Spotify starts playing again (ResumeBackgroundAudio)
Start recording
Stop recording, get mad that there is no audio
I've had the exact same issue as you're describing, down to the very last detail ([audioSession setActive:NO withOptions:AVAudioSessionSetActiveOptionNotifyOthersOnDeactivation error:&deactivationError]; failed the first time no matter what)
The only acceptable way, for my case, was to stop then start the AVCaptureSession. I'm not entirely sure but I think this is the same exact way Whatsapp handles it - their camera behaves exactly like mine with the solution I'm suggesting.
Removing and adding the same audio input on the already running session also seemed to work but I got a terrible camera freeze - nothing compared to the session start / stop.
The recursion solution is nice, but I think it would be a great idea to 'throttle' that recursion call (add a short delay & a max retry count of some sort) in case for a legit reason the set fails every time. Otherwise your stack will overflow and your app will crash.
If you or anyone found a better solution to this I would love to know it.

AVSpeechSynthesizer won't work when phone locked

I am trying to use AVSpeechSynthesizer when the phone is locked, but the audio stops when I lock the screen. I am using the simulator, not an actual device. I have seen a couple other questions similar to this on this site and I followed their recommendations, but it still does not work.
In the app delegate I set the audio session category to AVAudioSessionCategoryPlayback.
- (void)configureAudioSession{
NSError *error = NULL;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback withOptions:AVAudioSessionCategoryOptionMixWithOthers error:&error];
if(error) {
NSLog(#"Error setting category of audio session: %#",error.description);
}
error = NULL;
[[AVAudioSession sharedInstance] setActive:YES error: &error];
if (error) {
NSLog(#"Error activating audio session: %#",error.description);
}
}
And I checked the 'Audio and Airplay' mode under Project Settings->Capabilities->Background Modes.
Can anyone tell me how to get this to work?
Here's how I got AVSpeechSynthesizer to continue speaking when phone goes idle, if phone gets locked, or if app goes to background. (iOS8)
Step 1) Open up info.plist and add the key "Required background modes". Within this array, add a String called "App plays audio or streams audio/video using AirPlay".
Step 2) Add the following to your app delegate didFinishLaunchingWithOptions:
NSError *error = NULL;
AVAudioSession *session = [AVAudioSession sharedInstance];
[session setCategory:AVAudioSessionCategoryPlayback error:&error];
if(error) {
// Do some error handling
}
[session setActive:YES error:&error];
if (error) {
// Do some error handling
}
Step 3) Run on your device and test it out!
I was able to follow this post to get it to work about a month ago:
AVAudioPlayer stops playing on screen lock even though the category is AVAudioSessionCategoryPlayback
Basically, you need to make entry in your app's .plist file. I'm not sure this will work on the simulator, so you will probably want to test it on an actual device.

How Do I Route Audio to Speaker without using AudioSessionSetProperty?

As AudioSessionSetProperty may become deprecated, I'm trying to find an code example of how to route audio to the speaker using other means.
Previously I did the following:
-(void)setSpeakerEnabled
{
debugLog(#"%s",__FUNCTION__);
UInt32 audioRouteOverride = kAudioSessionOverrideAudioRoute_Speaker;
AudioSessionSetProperty (
kAudioSessionProperty_OverrideAudioRoute,
sizeof (audioRouteOverride),
&audioRouteOverride
);
}
Trying to get same result but without call to AudioSessionSetProperty.
On each release of iOS, more of the audioSession properties are migrated to AVFoundation, so you should use those in preference whenever available.
Since iOS 6 kAudioSessionProperty_OverrideAudioRoute is represented in AVAudioSession by the method
- (BOOL)overrideOutputAudioPort:error:
Available values are AVAudioSessionPortOverrideNone and AVAudioSessionPortOverrideSpeaker
Here is an example audio session configured entirely via AVFoundation:
- (void)configureAVAudioSession
{
// Get your app's audioSession singleton object
AVAudioSession *session = [AVAudioSession sharedInstance];
// Error handling
BOOL success;
NSError *error;
// set the audioSession category.
// Needs to be Record or PlayAndRecord to use audioRouteOverride:
success = [session setCategory:AVAudioSessionCategoryPlayAndRecord
error:&error];
if (!success) {
NSLog(#"AVAudioSession error setting category:%#",error);
}
// Set the audioSession override
success = [session overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker
error:&error];
if (!success) {
NSLog(#"AVAudioSession error overrideOutputAudioPort:%#",error);
}
// Activate the audio session
success = [session setActive:YES error:&error];
if (!success) {
NSLog(#"AVAudioSession error activating: %#",error);
}
else {
NSLog(#"AudioSession active");
}
}
UPDATE
Since iOS 7.0, the Audio Session Services C API is now fully deprecated in favour of AVAudioSession.
UPDATE 2
- (BOOL)overrideOutputAudioPort:error:
is a method, not a property, and it sets an underlying write-only UInt32 value. You can't get the current value, and you should treat the method as setting a temporary state. If the audio route changes or is interrupted, the property resets to its default (AVAudioSessionPortOverrideNone). You can get interruption notifications via AVAudioSessionDelegate.
NSError *error;
[[AVAudioSession sharedInstance] overrideOutputAudioPort:AVAudioSessionPortOverrideSpeaker
error:&error];
if(error)
{
NSLog(#"Error: AudioSession cannot use speakers");
}
let audioSession = AVAudioSession.sharedInstance()
do {
try audioSession.setCategory(AVAudioSession.Category.playAndRecord, mode: .spokenAudio, options: .defaultToSpeaker)
try audioSession.setActive(true, options: .notifyOthersOnDeactivation)
} catch {
print("error.")
}
// paste this code in your viewLoad region
Foundry’s solution together with this blog by Mario Diana has also allowed me to upgrade audio session set up code deprecated in iOS 7. My old code was based on
AudioBufferPlayer by Matthijs Hollemans.
Remember to add the AVFoundation.framework.

How to play audio with OutputAudioQueue in silent mode? [duplicate]

I want to play a sound even in silent mode in iPhone.
Can it be done by using AVAudioPlayer (Without using AVAudioSession)
(For ios 3.0+)
Thanks in advance.
Actually, you can do this. It is controlled via the Audio Session and has nothing to do with AVAudioPlayer itself. Why don't you want to use AudioSession? They play nice together...
In your app, you should initialize the Audio Session, and then you can also tell indicate what kind of audio you intend to play. If you're a music player, then it sort of makes sense that the user would want to hear the audio even with the ring/silent switch enabled.
AudioSessionInitialize (NULL, NULL, NULL, NULL);
AudioSessionSetActive(true);
// Allow playback even if Ring/Silent switch is on mute
UInt32 sessionCategory = kAudioSessionCategory_MediaPlayback;
AudioSessionSetProperty (kAudioSessionProperty_AudioCategory,
sizeof(sessionCategory),&sessionCategory);
I have an app that I do this very thing, and use AVAudioPlayer to play audio, and with the ring/silent switch enabled, I can hear the audio.
UPDATE (11/6/2013)
In the app I mentioned above, where I used the code above successfully, I have (for some time) been using the following code instead to achieve the same result:
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
NSError *error = nil;
BOOL result = NO;
if ([audioSession respondsToSelector:#selector(setActive:withOptions:error:)]) {
result = [audioSession setActive:YES withOptions:0 error:&error]; // iOS6+
} else {
[audioSession setActive:YES withFlags:0 error:&error]; // iOS5 and below
}
if (!result && error) {
// deal with the error
}
error = nil;
result = [audioSession setCategory:AVAudioSessionCategoryPlayback error:&error];
if (!result && error) {
// deal with the error
}
I thought I'd post this as an alternative, in light of the most recent comment to this answer. :-)
MarkGranoff's solution is correct. However, if you prefer to do it in Obj-c instead of C, the following works as well:
NSError *error = nil;
[[AVAudioSession sharedInstance] setCategory:AVAudioSessionCategoryPlayback error:&error];
[[AVAudioSession sharedInstance] setActive:YES error:&error];
The above answers are correct. Following is the Swift version.
do {
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
//print("AVAudioSession Category Playback OK")
do {
try AVAudioSession.sharedInstance().setActive(true)
//print("AVAudioSession is Active")
} catch _ as NSError {
//print(error.localizedDescription)
}
} catch _ as NSError {
//print(error.localizedDescription)
}
Swift 4 simple version:
try? AVAudioSession.sharedInstance().setCategory(.playback, mode: .default, options: [])
This will simply do the trick (using AVAudioSession)
try AVAudioSession.sharedInstance().setCategory(AVAudioSessionCategoryPlayback)
try AVAudioSession.sharedInstance().setActive(true)

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