How to convert Int to Double in Swift playground? - ios

I made a new Playground and wrote the code as following.
var value = 33 //This will make an integer type of value variable with value 33
value = 22.44 //This doesn't execute as its assigning Double/Float value to an integer.
I tried
1.
value = Double(value)
value = 44.55 //Error here
2.
value = Double(33.44) //Error here too.
3.
value : Double = 33.22 //Error here too.
Now what should I do to assign floating point to value.
NOTE: I am at learning level in Swift.
Thanks.

Declaring var value = 33 will infer the type of value as Int. If you want to assign 33 and make value as Float or Double, you have to declare the type var value : Double = 33 or convert 33 to a Double while assign var value = Double(33).

You must set the data type within the variable declaration.
var value: Double = 33
But you could also do it like so:
var value: Double
value = 33
Defining it as a var will make the variable mutable, so after defining you can change the value
value = 33.2
value = 46.1
If you are only defining a constant, or a variable which does not need to change, you're best defining it like so:
let value: Double = 33.2
If you need this to be an Int for any reason at some point you can pass it through to a function or define it like so:
let intValue = Int(value)

With the first line
var value = 33
you created a variable with the type of Int (because 33 is an integer literal). After that, you cannot assign any other type to that, only Ints. You should create another variable to store the result of the convertion.

Related

Issue with assigning an Int Value to textfield

I have an Int variable defined like so...
var otpNo = Int()
Now, an integer value has been assigned to this variable.
Now I have passed this int value to another viewcontroller and in that viewcontroller, I want to assign this int value to a textfield. But I am not able to do so.
I have tried this...
Int(myTextField.text!) = otpNo
But I am getting this error message:
Cannot assign to value: function call returns immutable value
Try this:
You can assign text as follow :
myTextField.text = String(format: "%d", otpNo)
myTextField.text = "\(otpNo)"
You need to set the value like so:
myTextField.text = "\(otpNo)"
A UITextField's text property accepts String type. You will need to convert your Int into a String, instead of what you were trying in your question.
When you wrap a string in Int(), you're creating an immutable representation of that string, as an Int. You can't assign anything to that representation - it's just a number
myTextField.text = String(describing: optNo)
This converts the int to a string, and assigns it to the text property of that text field.

Cannot assign to the result of this expression

I am subclassing a uiscrollview and in the layoutSubviews method I have the following
let v = self.delegate?.viewForZoomingInScrollView!(self)
let f = v?.frame
if f != nil {
f!.origin.x = 100
}
I'm getting the error:
Cannot assign to the result of this expression
on the line
f!.origin.x = 100
Where am I going wrong
in your code f is declared as an immutable variable. Immutable variables cannot be changed after initial assignment at declaration.
let variable_name = 10
variable_name = 11 // Cannot assign to let value 'v'
The let keyword is used to declare immutable variables.
The var keyword is used to declare mutable variables.
var variable_name = 10
variable_name = 14 // Can be changed
So change your code to var f = v?.frame.
Also if you trying to modify the frame of the view, it will only work if you directly assign to the view?.frame.origin.x = 100, since the above code will only create a copy of the frame in f.
Because f is declared as let and immutable.

Cannot assign to a parameter

I have declared a function
func someFunction(parameterName: Int) {
parameterName = 2 //Cannot assign to let value parameter Name
var a = parameterName
}
and trying to assign it a value during runtime, but it gives me error
"Cannot assign to let value parameter Name".
Is the parameter name constant by default? Can I change it to a variable?
[In Swift >= 3.0] Function parameters are defined as if by let and thus are constants. You'll need a local variable if you intend to modify the parameter. As such:
func someFunction (parameterName:Int) {
var localParameterName = parameterName
// Now use localParameterName
localParameterName = 2;
var a = localParameterName;
}
[In Swift < 3.0] Declare the argument with var as in:
func someFunction(var parameterName:Int) {
parameterName = 2;
var a = parameterName;
}
use of inout has a different semantics.
[Note that "variable parameters" will disappear in a future Swift version.] Here is the Swift documentation on "variable parameters":
Function parameters are constants by default. Trying to change the
value of a function parameter from within the body of that function
results in a compile-time error. This means that you can’t change the
value of a parameter by mistake.
However, sometimes it is useful for a function to have a variable copy of a parameter’s value to work with. You can avoid defining a
new variable yourself within the function by specifying one or more
parameters as variable parameters instead. Variable parameters are
available as variables rather than as constants, and give a new
modifiable copy of the parameter’s value for your function to work
with.
Define variable parameters by prefixing the parameter name with the keyword var: ..."
Excerpt From: Apple Inc. “The Swift Programming Language.”
If you actually want to change the value stored in a location that is passed into a function, then, as #conner noted, an inout parameter is justified. Here is an example of that [In Swift >= 3.0]:
1> var aValue : Int = 1
aValue: Int = 1
2> func doubleIntoRef (place: inout Int) { place = 2 * place }
3> doubleIntoRef (&aValue)
4> aValue
$R0: Int = 2
5> doubleIntoRef (&aValue)
6> aValue
$R1: Int = 4
In order to modify the argument passed in, you have to designate it as an inout parameter:
func someFunction(inout parameterName:Int)
{
parameterName = 2;
var a = parameterName;
}
Note this will change the variable that was passed in as well. If that isn't what you're looking for, use var as GoZoner suggested.

Swift - Convert to absolute value

is there any way to get absolute value from an integer?
for example
-8
to
8
I already tried to use UInt() assuming it will convert the Int to unsigned value but it didn't work.
The standard abs() function works great here:
let c = -8
print(abs(c))
// 8
With Swift 5, you may use one of the two following ways in order to convert an integer to its absolute value.
#1. Get absolute value of an Int from magnitude property
Int has a magnitude property. magnitude has the following declaration:
var magnitude: UInt { get }
For any numeric value x, x.magnitude is the absolute value of x.
The following code snippet shows how to use magnitude property in order to get the absolute value on an Int instance:
let value = -5
print(value.magnitude) // prints: 5
#2. Get absolute value of an Int from abs(_:) method
Swift has a global numeric function called abs(_:) method. abs(_:) has the following declaration:
func abs<T>(_ x: T) -> T where T : Comparable, T : SignedNumeric
Returns the absolute value of the given number.
The following code snippet shows how to use abs(_:) global function in order to get the absolute value on an Int instance:
let value = -5
print(abs(value)) // prints: 5
If you want to force a number to change or keep it positive.
Here is the way:
abs() for int
fabs() for double
fabsf() for float
If you want to get absolute value from a double or Int, use fabs func:
var c = -12.09
print(fabs(c)) // 12.09
c = -6
print(fabs(c)) // 6

Difference between "var" and "dynamic" type in Dart?

According to this article:
As you might know, dynamic (as it is now called) is the stand-in type when a static type annotation is not provided.
So, what is the difference between dynamic and var? When to use?
dynamic is a type underlying all Dart objects. You shouldn't need to explicitly use it in most cases.
var is a keyword, meaning "I don't care to notate what the type is here." Dart will replace the var keyword with the initializer type, or leave it dynamic by default if there is no initializer.
Use var if you expect a variable assignment to change during its lifetime:
var msg = "Hello world.";
msg = "Hello world again.";
Use final if you expect a variable assignment to remain the same during its lifetime:
final msg = "Hello world.";
Using final (liberally) will help you catch situations where you accidentally change the assignment of a variable when you didn't mean to.
Note that there is a fine distinction between final and const when it comes to objects. final does not necessarily make the object itself immutable, whereas const does:
// can add/remove from this list, but cannot assign a new list to fruit.
final fruit = ["apple", "pear", "orange"];
fruit.add("grape");
// cannot mutate the list or assign a new list to cars.
final cars = const ["Honda", "Toyota", "Ford"];
// const requires a constant assignment, whereas final will accept both:
const names = const ["John", "Jane", "Jack"];
dynamic: can change TYPE of the variable, & can change VALUE of the variable later in code.
var: can't change TYPE of the variable, but can change VALUE of the variable later in code.
final: can't change TYPE of the variable, & can't change VALUE of the variable later in code.
dynamic v = 123; // v is of type int.
v = 456; // changing value of v from 123 to 456.
v = 'abc'; // changing type of v from int to String.
var v = 123; // v is of type int.
v = 456; // changing value of v from 123 to 456.
v = 'abc'; // ERROR: can't change type of v from int to String.
final v = 123; // v is of type int.
v = 456; // ERROR: can't change value of v from 123 to 456.
v = 'abc'; // ERROR: can't change type of v from int to String.
try this in DartPad:
void main() {
dynamic x = 'hal';
x = 123;
print(x);
var a = 'hal';
a = 123;
print(a);
}
you can change the type of x, but not a.
var, like final, is used to declare a variable. It is not a type at all.
Dart is smart enough to know the exact type in most situations. For example, the following two statements are equivalent:
String a = "abc"; // type of variable is String
var a = "abc"; // a simple and equivalent (and also recommended) way
// to declare a variable for string types
On the other hand, dynamic is a special type indicating it can be any type (aka class). For example, by casting an object to dynamic, you can invoke any method (assuming there is one).
(foo as dynamic).whatever(); //valid. compiler won't check if whatever() exists
(foo as var).whatever(); //illegal. var is not a type
var a ;
a = 123;
print(a is int);
print(a);
a = 'hal';
print(a is String);
When defined without initial value, var is dynamic
var b = 321;
print(b is int);
print(b);
//b = 'hal'; //error
print(b is String);
When defined with initial value, var is int in this case.
To clarify some of the previous answers, when you're declaring a variable as dynamic, it's type changes depending on what you assign to it. When you're declaring a var, the type is set once it's assigned something, and it cannot be changed after that.
For example, the following code:
dynamic foo = 'foo';
print('foo is ${foo.runtimeType} ($foo)');
foo = 123;
print('foo is ${foo.runtimeType} ($foo)');
will return the following result when run in DartPad:
foo is String (foo)
foo is int (123)
But the following code won't even compile:
var bar = 'bar';
print('bar is ${bar.runtimeType} ($bar)');
bar = 123; // <-- Won't compile, because bar is a String
print('bar is ${bar.runtimeType} ($bar)');
Long story short - use dynamic if you want a non-typed variable, use var when you want a typed variable with whatever type you assign to it.
Looking at the previous answers I hope this can clarify/summarize everything:
There are the keywords var, final, and const. These are to declare a variable (to indicate its existence) (Side note: Declaration vs Initialization)
Then there are types like String, int, List, dynamic, etc. (The type indicates what kind of value the variable should hold, this is for type safety)
Usually, we declare a variable by explicitly stating its type:
String a; // a is now a String type
int b; // b is now an int type
But we can also use the var keyword. By default, this sets the type of the variable to whatever it is initialized with. (This is called type inference)
var a = "hello"; // a is now a String type
var b = 5; // b is now an int type
Now what happens when you try to declare a variable with the var keyword, but don't initialize a value? How is it supposed to infer a type? Well, there is also a type called dynamic. This is different than the usual String or int in the sense that it allows for the variable to be assigned a value of any type (Usually there will be an error).
String a = "hello"; // a is now a String type
// var a = "hello"; // Alternative way; same as the line above because its type is inferred to be String
a = 5 // error: A value of type 'int' can't be assigned to a variable of type 'String'
dynamic b; // b is now a dynamic type
b = "hello"; // still a dynamic type, but now its value is of type String (You can use b.runtimeType to check)
b = 5; // dynamic type, but now its value is of type int
So to address the original confusion regarding the quote from the article,
As you might know, dynamic (as it is now called) is the stand-in type when a static type annotation is not provided.
It just means that if you don't explicitly state its type (you use var to declare a variable) and do so without initialization, it simply infers its type as dynamic:
var b; // b is now a dynamic type, the following will not have any errors.
b = "hello";
b = 5;
b = true;
Other notes:
Not sure why people started talking about final and const, but I think the accepted answer here explains it well if you want to know more.
dynamic a; and var a; is effectively the same: They both declare a variable of dynamic type.
Two ways of checking the type of a variable is using the is operator and using .runtimeType which works differently. See the following example:
dynamic b; // b is now a dynamic type, no value
print(b is dynamic); // true
print(b is Null); // true
print(b is String); // false
print(b is int); // false
print(b.runtimeType); // Null
b = "hello"; // dynamic type, String value
print(b is dynamic); // true
print(b is Null); // false
print(b is String); // true
print(b is int); // false
print(b.runtimeType); // String
b = 5; // dynamic type, int value
print(b is dynamic); // true
print(b is Null); // false
print(b is String); // false
print(b is int); // true
print(b.runtimeType); // int
One of aspect than can consider in comparison dynamic vs var is taking into account behavior when using var declaration with initialization at the same time there is not possibility to change type which in case of dynamic is.
But dynamic vs var is not the question what I would ask.
I would ask more what is difference between dynamic vs Object.
Here is a DO annotate with Object instead of dynamic to indicate any object is allowed.
It is hard to feel it at the beginning, but dynamic I would relate to generic type argument.
Both in dynamic and var,the variable can hold data of any data type, i.e., int , float,string,etc
If a variable is declared as a dynamic and if even initialised, its type can change over time.Try this code in https://dartpad.dev/
void main() {
dynamic x = 'abc';
x = 12345;
print(x);
}
If you declare variable as a var, once assigned type can not change.
void main() {
var x = 'abc';
x = 12345;
print(x);
}
The above code will result in the error stating that A value of type 'int' can't be assigned to a variable of type 'String' - line 3
BUT, if you state a var without initializing, it becomes a dynamic:
void main() {
var x ;
x = 'abc';
x=12345;
print(x);
}
A dynamic variable can change his type and a var type can't be changed.
For example :
var myVar = 'hello';
dynamic myDynamicVar = 'hello';
myVar = 123; // not possible
myDynamicVar = 123; // possible
dynamic is a data type that indicates all data types in dart
var is a variable declaration way like "final" that takes the data type of its value
If you use var you can't change the data type of the variable. But if you use dynamic you can change it freely.
for ex.
dynamic x = 12; // type: integer
x= "Hello world"; // type: string
This will work with no issues if you do the same using var instead of dynamic you will get an error since you can't change the data type because it is automatically assigned to the variable when initialized.
dynamic: can change the TYPE of the variable, & can change the VALUE of the variable later in the code.
var: can't change the TYPE of the variable, but can change the VALUE of the variable later in code

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