how to upgrade A3m 1.01 to current version in codeigniter? - codeigniter-a3m

i need email verification of the user in a3m library which is not availble in v1.01 i found in github it is available in v2.0. can anybody please tell me how to upgrade this version to newer or is there any link where i can directly download A3m V2.0
thanks

it has the only version 1 ,
add email verification manually.
get help from authentication library like ion_auth etc.

Related

Firebase UI login with Google is failing due to 12500(SIGN_IN_FAILED) error code

I am using Firebase UI to provide login for my app. When i try to login with Google it is giving error message com.firebase.ui.auth.FirebaseUiException: Code: 12500, message: 12500. But i when try to integrate google login directly it is working fine. I Couldn't find the way to resolve this issue. Error code description in google document
The sign in attempt didn't succeed with the current account.
Unlike SIGN_IN_REQUIRED. when seeing this error code, there is nothing user can do to recover from the sign in failure. Switching to another account may or may not help. Check adb log to see details if any.
Check to see if you have added a "Support email" in your firebase project settings. This was able to solve the problem for me after a lot of trying different things that didn't work.
You may need to set a SHA-1 certificate fingerprint in your app's Firebase settings. See this answer to a similar question here (reproduced below):
https://stackoverflow.com/a/52082447/4982525
Check if SHA-1 fingerprints are added to the firebase project
settings. If not,find SHA-1 fingerprint using
https://developers.google.com/android/guides/client-auth
Also, find the SHA-1 fingerprint of release key using
keytool -list -v -keystore <keystore path>
Remove with the path of the key store.
Then add both SHA-1 fingerprints to firebase projects settings.
NB: Don't forget to replace google-services.json with updated
google-services.json with new fingerprints. I lost two days on that.
Please add sha-1 code from your android studio to the fire console.
For me, I found that just deleting the app("remove app") from the firebase project solved the problem.
I faced this issue recently, the fix was to goto: https://console.developers.google.com/apis/credentials and complete OAuth credentials.
Add app logo, email, authorized domain, privacy link, and terms link. In my case, I used example.com for most stuffs, just for a practice app.

GoogleService-Info.plist not created

I'm upgrading from an earlier version of Google Analytics for my iOS app and when I follow the instructions here, I click the button to create a configuration file and nothing happens. Anyone else experience this? Is there a default GoogleService-Info.plist that I can use and customize?
Thanks!
Seems to be a bug on their site. It worked for me 2 weeks ago. However you have already found Googles Guide - the config file does not contain any complicated settings, however you can download the Sample Apps and get your initial GoogleService-Info.plist file from there:
pod try Google
from
https://developers.google.com/maps/documentation/ios-sdk/code-samples#try-the-sdk-demos-using-cocoapods
Steps for getting configuration if your first time login to google developer account.
1. open google developer console.
2. login to developer console.
3. create project with valid name.
4. then goto the API section & enable GCM API.
5. Then get the configuration file.
Thanks for the suggestions, looks like they would work for others. Unfortunately, I just couldn't get Cocoa Pods to upgrade the analytics, so I switched tactics and used the sdk directly. This worked fine, hopefully others have better luck!

Twitter fabric IOS signup

I'm using Twitter fabric to build twitter login. I have signed up for it and installed the sdk into my app. I'm able to use it fine on my machine.
But when I pushed the code into git and my coworker pulled it, he was not able to build since he was directed to a webpage to signup for Fabric...
Why he need to signup since I have integrated the SDK into my source? If everyone use it need to sign up, how am I suppose to build my app with it?
What did I miss and how to resolve this?
Edit: I found the twitter Fabric app is started automatically when I build my project... How to disable that? I also found Fabric.framework/run is started everytime... How do I build without start it...
Thanks!
Lee
Figured out what's going on...
Just go to build phase in project and delete run script...

iOS - Facebook - You must upgrade this app to Graph API v2.x

upon Facebook login, I am getting this message on the Facebook side: "You must upgrade this app to Graph API v2.x. v1.0 will be deprecated on April 30, 2015.
I have visited the Facebook page but it is unclear to me what I need to do. It had seemed I need to just update the Framework in Xcode to version 3.20 which I have done, but I still am getting this message.
I have cleaned the App before running but I am still encountering this message. Any help would be greatly appreciated!
I was having the same problem. I updated the framework through Xcode and nothing. What I found was that the FacebookSDK.framework in my application folder was not being updated. I deleted and updated with the new framework that I download from Facebook website. It worked. No more warning. I hope that helps
It's all in the docs. Have a look at
https://developers.facebook.com/docs/apps/changelog
https://developers.facebook.com/docs/apps/upgrading#v1tov2
https://developers.facebook.com/docs/ios/upgrading#313to314
https://developers.facebook.com/docs/reference/ios/current/class/FBRequest/#overrideVersionPartWith:
sorry for the delayed response but what camus wrote above was my solution as well. I found i was not linking in plist to the same framework that i had downloaded.

Building Facebook With Latest iOS SDK for ARC and Multiple Developers

I'm attempting to upgrade from Facebook SDK 2.0 to 3.0 and I'm having basically the same issue as is mentioned in this thread: XCode & Facebook IOS SDK - Instructions incorrect but with a slightly different goal I think.
I'm using the instructions here: http://developers.facebook.com/docs/mobile/ios/build/
When I try to build the static library, I get a "no such file or directory" message. I checked, and sure enough, there is no build_facebook_ios_sdk_static_lib.sh file in the "scripts" directory when I try to execute it.
Here's my dilemma. We have multiple developers on the project (and some other members who basically know how to pull down and build within Xcode but that's about it), and I don't want to require all of them to install the Facebook SDK. Same for a build machine (though in that instance I suppose we could install the SDK directly on the build machine).
It sounds like building a static library has been effectively deprecated, or maybe I'm missing something, but what I really need to just get all the pertinent code into our repository, and in a form in which anyone can just pull it down and build. Is this possible with the 3.0 SDK, and if so, what would be the steps to do that?
Thanks!
For the Facebook SDK 3.1 (latest from 3.0) you should not follow the old instructions, instead check these instructions out:
https://developers.facebook.com/docs/getting-started/facebook-sdk-for-ios/3.1/

Resources