This question has been approached here in Objective-C. But I am working in Swift and have a similar question.
Once successfully created, how do I select the UITableView's row when I tap on its UISwitch?
I have a boolean in my model and would like to toggle that boolean based on the switches on/off state.
I have some programmatically created cells that contain switches...
View Controller:
var settings : [SettingItem] = [
SettingItem(settingName: "Setting 1", switchState: true),
SettingItem(settingName: "Setting 2", switchState: true)
]
override public func tableView(_tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("CustomSettingCell") as! SettingCell
let settingItem = settings[indexPath.row]
cell.settingsLabel.text = settingItem.settingName
cell.settingsSwitch.enabled = settingItem.switchState!
return cell
}
based off a model in SettingItem.swift:
class SettingItem: NSObject {
var settingName : String?
var switchState : Bool?
init (settingName: String?, switchState : Bool?) {
super.init()
self.settingName = settingName
self.switchState = switchState
}
}
and I have some outlets in SettingCell.swift:
class SettingCell: UITableViewCell {
#IBOutlet weak var settingsLabel: UILabel!
#IBOutlet weak var settingsSwitch: UISwitch!
#IBAction func handledSwitchChange(sender: UISwitch) {
println("switched")
}
Which produces this (please ignore the formatting):
When I want events to propagate from a cell to the containing controller, I usually define a custom delegate, like this:
protocol SettingCellDelegate : class {
func didChangeSwitchState(# sender: SettingCell, isOn: Bool)
}
use it in the cell:
class SettingCell: UITableViewCell {
#IBOutlet weak var settingsLabel: UILabel!
#IBOutlet weak var settingsSwitch: UISwitch!
weak var cellDelegate: SettingCellDelegate?
#IBAction func handledSwitchChange(sender: UISwitch) {
self.cellDelegate?.didChangeSwitchState(sender: self, isOn:settingsSwitch.on)
^^^^
}
}
implement the protocol in the view controller and set the delegate in the cell:
class ViewController : UITableViewController, SettingCellDelegate {
^^^^
override func tableView(_tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("CustomSettingCell") as! SettingCell
let settingItem = settings[indexPath.row]
cell.settingsLabel.text = settingItem.settingName
cell.settingsSwitch.enabled = settingItem.switchState!
cell.cellDelegate = self
^^^^
return cell
}
#pragma mark - SettingCellDelegate
func didChangeSwitchState(#sender: SettingCell, isOn: Bool) {
let indexPath = self.tableView.indexPathForCell(sender)
...
}
}
When the switch is tapped, the event is propagated to the view controller, with the new status and the cell itself passed as arguments. From the cell you can obtain the index path, and then do whatever you need to, such as selecting the row etc.
Related
In my main page, I created a xib file for UITableViewCell. I'm loading the cell from that xib file and its working fine.
Inside of the cell I have some labels and buttons. I'm aiming to change the label by clicking to the button on the cell.
My Code likes below
import UIKit
class SepetCell: UITableViewCell{
#IBOutlet var barcode: UILabel!
#IBOutlet var name: UILabel!
#IBOutlet var fav: UIButton!
#IBOutlet var strep: UIStepper!
#IBOutlet var times: UILabel!
#IBAction func favoriteClicked(sender: UIButton) {
println(sender.tag)
println(times.text)
SepetViewController().favorite(sender.tag)
}
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
This is my xib files behind codes as .swift.
The codes in the main page likes below:
import UIKit
import CoreData
class SepetViewController: UIViewController, UITextFieldDelegate, UITableViewDataSource, UITableViewDelegate {
#
IBOutlet
var sepetTable: UITableView!
var barcodes: [CART] = []
let managedObjectContext = (UIApplication.sharedApplication().delegate as!AppDelegate).managedObjectContext
override func viewWillAppear(animated: Bool) {
if let moc = self.managedObjectContext {
var nib = UINib(nibName: "SepetTableCell", bundle: nil)
self.sepetTable.registerNib(nib, forCellReuseIdentifier: "productCell")
}
fetchLog()
sepetTable.reloadData()
}
func fetchLog() {
if let moc = self.managedObjectContext {
barcodes = CART.getElements(moc);
}
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) - > Int {
return self.barcodes.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) - > UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("productCell") as ? SepetCell
if cell == nil {
println("cell nil")
}
let product: CART
product = barcodes[indexPath.row]
cell!.barcode ? .text = product.barcode
cell!.name ? .text = product.name
cell!.fav.tag = indexPath.row
return cell!
}
func favorite(tag: Int) {
}
}
When i clicked fav button inside of the Cell. I wanted to change times label text to anything for example.
When I clicked to the fav button, the event will gone to the SepetCell.swift favoriteClicked(sender: UIButton) function.
So if i try to call:
SepetViewController().favorite(sender.tag)
It will go inside of the
func favorite(tag: Int) {
sepetTable.reloadData()
}
but sepetTable is nil when it is gone there. I think it is because of when I call this SepetViewController().favorite(sender.tag) function. It firstly creates SepetViewController class. So because of object is not setted it is getting null.
How can I reach that sepetTable or what is the best way to solve this issue.
Thanks.
Popular patterns for solving this problem are closures and delegates.
If you want to use closures, you would do something like this:
final class MyCell: UITableViewCell {
var actionBlock: (() -> Void)? = nil
then
#IBAction func didTapButton(sender: UIButton) {
actionBlock?()
}
then in your tableview delegate:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) - > UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("MyCellIdentifier") as? MyCell
cell?.actionBlock = {
//Do whatever you want to do when the button is tapped here
}
A popular alternative is to use the delegate pattern:
protocol MyCellDelegate: class {
func didTapButtonInCell(_ cell: MyCell)
}
final class MyCell: UITableViewCell {
weak var delegate: MyCellDelegate?
then
#IBAction func didTapButton(sender: UIButton) {
delegate?.didTapButtonInCell(self)
}
..
Now in your view controller:
then in your tableview delegate:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) - > UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("MyCellIdentifier") as? MyCell
cell?.delegate = self
And add conformance to the protocol like this:
extension MyViewController: MyCellDelegate {
didTapButtonInCell(_ cell: MyCell) {
//Do whatever you want to do when the button is tapped here
}
}
Hope this helps!
All patterns above are fine.
my two cents, in case You add by code (for example multiple different cells and so on..)
there is a FAR simple solution.
As buttons allow to specify a "target" You can pass directly the controller AND action to cell/button when setting it.
In controller:
let selector = #selector(self.myBtnAction)
setupCellWith(target: self, selector: selector)
...
in custom cell with button:
final func setupCellWith(target: Any? selector: Selector){
btn.addTarget(target,
action: selector,
for: .touchUpInside)
}
Add target for that button.
button.addTarget(self, action: #selector(connected(sender:)), for: .touchUpInside)
Set tag of that button since you are using it.
button.tag = indexPath.row
Achieve this by subclassing UITableViewCell. button on that cell, connect it via outlet.
To get the tag in the connected function:
#objc func connected(sender: UIButton){
let buttonTag = sender.tag
}
2 am answer: You're over thinking this. Create a custom TableViewCell class; set the prototype cell class to your new custom class; and then create an IBAction.
i am quite new to iOS and Swift and want to solve a Problem with UITableViewCell
I have a ControllerClass with a UITableView that has a Custom UITableViewCell called ArtistCell as following
public class ArtistCell: UITableViewCell {
var value : Bool = false
#IBOutlet weak var artistSwitch: UISwitch!
#IBOutlet weak var artistTextField: UITextField!
#IBAction func changedBoolValue(sender: UISwitch) {
self.value = sender.on
}
public func configure(text: String, enabledArtist: Bool) -> Bool{
self.artistSwitch.on = enabledArtist
self.value = enabledArtist
self.artistTextField.text = text
return self.value
}
In this class as you can see, there is a textfield and a switch. If this switch is clicked the value of this list item in my ViewController should be changed
import UIKit
class ProfileViewController: UIViewController, WCSessionDelegate, UITableViewDataSource, UITableViewDelegate {
...
#IBOutlet weak var tableView: UITableView!
var profile : UserProfile = UserProfile()
override func viewDidLoad() {
super.viewDidLoad()
self.tableView.rowHeight = UITableViewAutomaticDimension
self.tableView.estimatedRowHeight = 10
...
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.profile.artists.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
//get my own cell
let cell = tableView.dequeueReusableCellWithIdentifier("cell") as! ArtistCell
//initialize cell and get back the actual Value of the switch and set it to my object???
let boolValue : Bool = cell.configure( self.profile.artists[indexPath.row].name, enabledArtist: self.profile.artists[indexPath.row].display.boolValue )
//this following value should be set in my object
profile.artists[indexPath.row].display = boolValue
return cell
}
}
now i want to know how i should set the bool value of my switch to my object?
Define protocol before ArtistCell:
protocol ArtistTableViewCellDelegate {
func didChangeSwitchValue(value: Bool, artistName: String)
}
public class ArtistCell: UITableViewCell {
var delegate: ArtistTableViewCellDelegate?
var value: Bool = false
#IBOutlet weak var artistSwitch: UISwitch!
#IBOutlet weak var artistTextField: UITextField!
#IBAction func changedBoolValue(sender: UISwitch) {
self.value = sender.on
delegate?.didChangeSwitchValue(value, artistName: artistTextField.text!)
}
}
And in your ViewController:
class ProfileViewController: UIViewController, WCSessionDelegate, UITableViewDataSource, UITableViewDelegate, ArtistTableViewCellDelegate {
//...
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
//get my own cell
let cell = tableView.dequeueReusableCellWithIdentifier("cell") as! ArtistCell
//initialize cell and get back the actual Value of the switch and set it to my object???
let boolValue : Bool = cell.configure( self.profile.artists[indexPath.row].name, enabledArtist: self.profile.artists[indexPath.row].display.boolValue )
//this following value should be set in my object
profile.artists[indexPath.row].display = boolValue
cell.delegate = self
return cell
}
//...
func didChangeSwitchValue(value: Bool, artistName: String) {
//do sth with your value
}
}
You can also do some refactor in ArtistCell to achieve:
func didChangeSwitchValue(value: Bool, artistID: Int)
or:
func didChangeSwitchValue(value: Bool, artist: YOUR_ARTIST_TYPE)
Now you have default value from switch when your cell is created. To set new value for dataModel in ViewController when your switch state changed you can use delegate mechanism.
Create protocol for your action:
protocol SwitchChangedDelegate {
func changeStateTo(isOn: Bool, row: Int)
}
Make your ProfileViewController class confirm this protocol:
class ProfileViewController: UIViewController, WCSessionDelegate, UITableViewDataSource, UITableViewDelegate, SwitchChangedDelegate {
...
func changeStateTo(isOn: Bool, row: Int) {
// here update your dataModel
profile.artists[row].display = isOn
}
...
}
Add to your ArtistCell delegate object with type on protocol and row variable:
var delegate: SwitchChangedDelegate?
var row: Int?
Set delegate and row at your func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath):
cell.delegate = self
cell.row = indexPath.row
Call protocol method in your changedBoolValue func:
#IBAction func changedBoolValue(sender: UISwitch) {
...
self.delegate?.changeStateTo(sender.on, row: row)
}
I have a table layout inside a view which as a custom cell,The problem I'm facing is that the cells inside has a button i want to hide the button in cell on clicking it(only the one that is clicked should be hidden) how can i do thing in correct method?
ScrollCell.swift
class ScrollCell: UITableViewCell {
#IBOutlet weak var ProfilePic: SpringImageView!
#IBOutlet weak var UserName: SpringButton!
#IBOutlet weak var Closet: UILabel!
#IBOutlet weak var Style: UILabel!
//------//
#IBOutlet weak var MianImg: UIImageView!
//-------//
#IBOutlet weak var ProductName: UILabel!
#IBOutlet weak var LoveCount: UIButton!
#IBOutlet weak var Discount: UILabel!
#IBOutlet weak var OrginalPrice: UILabel!
#IBOutlet weak var Unliked: UIButton!
#IBOutlet weak var Liked: UIButton!
#IBOutlet weak var Comment: UIButton!
#IBOutlet weak var Share: SpringButton!
override func awakeFromNib() {
super.awakeFromNib()
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
}
override func layoutSubviews() {
ProfilePic.layer.cornerRadius = ProfilePic.bounds.height / 2
ProfilePic.clipsToBounds = true
}
}
ScrollController.swift
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1 // however many sections you need
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
print(try! Realm().objects(Feed))
var FeedModel = Feed()
let realm = try! Realm()
let tan = try! Realm().objects(Feed).sorted("ID", ascending: false)
return tan.count // however many rows you need
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
// get an instance of your cell
cell = tableView.dequeueReusableCellWithIdentifier("ScrollCellDqueue", forIndexPath: indexPath) as! ScrollCell
IndexPath = indexPath.row
var FeedModel = Feed()
let realm = try! Realm()
let tan = try! Realm().objects(Feed).sorted("ID", ascending: false)
cell.ProfilePic.kf_setImageWithURL(NSURL(string:tan[indexPath.row].ProfilePic)!)
cell.UserName.setTitle(tan[indexPath.row].FullName, forState: .Normal)
cell.Style.text = tan[indexPath.row].StyleType
if tan[indexPath.row].UserType == "store_front"{
cell.Closet.text = "Store Front"
}else if tan[indexPath.row].UserType == "normal"{
cell.Closet.text = "Pri Loved"
}
//-----//
var SingleImage:String = ""
var ImageArray = tan[indexPath.row].ImageArraySet.componentsSeparatedByString(",")
SingleImage = ImageArray[0]
cell.MianImg.kf_setImageWithURL(NSURL(string:SingleImage)!)
//-----//
cell.ProductName.text = tan[indexPath.row].ItemName
cell.OrginalPrice?.text = "\(tan[indexPath.row].OrginalPrice)"
cell.LoveCount.setTitle("\(tan[indexPath.row].LikeCount)"+" Loves", forState: .Normal)
cell.Discount.text = "\(tan[indexPath.row].Discount)"+" % off"
if(tan[indexPath.row].LikeStatus){
cell.Unliked.hidden = true
cell.Liked.hidden = false
}
else if (!tan[indexPath.row].LikeStatus){
cell.Unliked.hidden = false
cell.Liked.hidden = true
}
cell.Unliked.tag = tan[indexPath.row].ID
cell.Liked.tag = tan[indexPath.row].ID
return cell
}
#IBAction func LikeBtn(sender: AnyObject) {
print(sender.tag)
print(IndexPath)
//here i want to know who i can hide the button i have clicked ?
}
Here i want to access the cell in which button is clicked and make changes to UI item inside that cell how can i do that ?
There are many ways to do it. One possible solution is use block.
Add this to ScrollCell
var didLikedTapped: (() -> Void)?
and receive the event of the LikedButton in the cell
#IBAction func LikeBtn(sender: AnyObject) {
didLikedTapped?()
}
Then in cellForRowAtIndexPath of viewController add this
cell.didLikedTapped = {[weak self] in
print(IndexPath)
}
Liked is uibutton in ScrollCell, i don't known, why can you add IBAction for it in ScrollController? . You must implement it in ScrollCell And code:
#IBAction func LikeBtn(sender: UIButton) {
print(sender.tag)
sender.hiden = true
}
And i think, if you have only one UIbutton, it will better. In there, like and unlike is 2 state of uibutton(seleted and none). When you click the button, change it's state
Update:
class sampleCell: UITableViewCell{
#IBOutlet var btnLike : UIButton!
#IBOutlet var btnUnLike : UIButton! // frame of 2 button is equal
override func awakeFromNib() {
super.awakeFromNib()
self.btnUnLike.hidden = true
// ...
}
func updateData(data:AnyObject){ // data's type is Feed
// set data for cell
// i think you should implement in here. and in ScollController call : cell.updateData() , it's better
/* e.x
self.ProductName.text = tan[indexPath.row].ItemName
self.OrginalPrice?.text = "\(tan[indexPath.row].OrginalPrice)"
self.LoveCount.setTitle("\(tan[indexPath.row].LikeCount)"+" Loves", forState: .Normal)
self.Discount.text = "\(tan[indexPath.row].Discount)"+" % off"
*/
}
#IBAction func likeTap(sender:UIButton){ // rememeber set outlet event for btnLike and btnUnLike is this function
if sender == self.btnLike{
self.btnLike.hidden = true
self.btnUnLike.hidden = false
// do s.t
}else if sender == self.btnUnLike{
self.btnLike.hidden = false
self.btnUnLike.hidden = true
// do s.t
}
}
}
Check if the following code help
#IBAction func LikeBtn(sender: AnyObject) {
var position: CGPoint = sender.convertPoint(CGPointZero, toView: self.tableView)
let indexPath = self.tableView.indexPathForRowAtPoint(position)
let cell: UITableViewCell = tableView.cellForRowAtIndexPath(indexPath!)! as
UITableViewCell
print(indexPath?.row)
}
give the LikeBtn the property indexpath, in cellForRowAtIndexPath method, pass the indexPath to the LikeBtn, then you will know which cell's LikeBtn clicked.
class LikeBtn: UIButton {
var indexPath: NSIndexPath?
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)
// here pass the indexpath to your button
cell.likeBtn.indexPath = indexPath
return cell
}
#IBAction func likeTap(sender: LikeBtn){
if let indexPath = sender.indexPath {
if let cell = tableView.cellForRowAtIndexPath(indexPath) {
//here you will know the exact cell, now you can hide or show your buttons
}
}
}
In my main page, I created a xib file for UITableViewCell. I'm loading the cell from that xib file and its working fine.
Inside of the cell I have some labels and buttons. I'm aiming to change the label by clicking to the button on the cell.
My Code likes below
import UIKit
class SepetCell: UITableViewCell{
#IBOutlet var barcode: UILabel!
#IBOutlet var name: UILabel!
#IBOutlet var fav: UIButton!
#IBOutlet var strep: UIStepper!
#IBOutlet var times: UILabel!
#IBAction func favoriteClicked(sender: UIButton) {
println(sender.tag)
println(times.text)
SepetViewController().favorite(sender.tag)
}
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}
}
This is my xib files behind codes as .swift.
The codes in the main page likes below:
import UIKit
import CoreData
class SepetViewController: UIViewController, UITextFieldDelegate, UITableViewDataSource, UITableViewDelegate {
#
IBOutlet
var sepetTable: UITableView!
var barcodes: [CART] = []
let managedObjectContext = (UIApplication.sharedApplication().delegate as!AppDelegate).managedObjectContext
override func viewWillAppear(animated: Bool) {
if let moc = self.managedObjectContext {
var nib = UINib(nibName: "SepetTableCell", bundle: nil)
self.sepetTable.registerNib(nib, forCellReuseIdentifier: "productCell")
}
fetchLog()
sepetTable.reloadData()
}
func fetchLog() {
if let moc = self.managedObjectContext {
barcodes = CART.getElements(moc);
}
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) - > Int {
return self.barcodes.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) - > UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("productCell") as ? SepetCell
if cell == nil {
println("cell nil")
}
let product: CART
product = barcodes[indexPath.row]
cell!.barcode ? .text = product.barcode
cell!.name ? .text = product.name
cell!.fav.tag = indexPath.row
return cell!
}
func favorite(tag: Int) {
}
}
When i clicked fav button inside of the Cell. I wanted to change times label text to anything for example.
When I clicked to the fav button, the event will gone to the SepetCell.swift favoriteClicked(sender: UIButton) function.
So if i try to call:
SepetViewController().favorite(sender.tag)
It will go inside of the
func favorite(tag: Int) {
sepetTable.reloadData()
}
but sepetTable is nil when it is gone there. I think it is because of when I call this SepetViewController().favorite(sender.tag) function. It firstly creates SepetViewController class. So because of object is not setted it is getting null.
How can I reach that sepetTable or what is the best way to solve this issue.
Thanks.
Popular patterns for solving this problem are closures and delegates.
If you want to use closures, you would do something like this:
final class MyCell: UITableViewCell {
var actionBlock: (() -> Void)? = nil
then
#IBAction func didTapButton(sender: UIButton) {
actionBlock?()
}
then in your tableview delegate:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) - > UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("MyCellIdentifier") as? MyCell
cell?.actionBlock = {
//Do whatever you want to do when the button is tapped here
}
A popular alternative is to use the delegate pattern:
protocol MyCellDelegate: class {
func didTapButtonInCell(_ cell: MyCell)
}
final class MyCell: UITableViewCell {
weak var delegate: MyCellDelegate?
then
#IBAction func didTapButton(sender: UIButton) {
delegate?.didTapButtonInCell(self)
}
..
Now in your view controller:
then in your tableview delegate:
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) - > UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("MyCellIdentifier") as? MyCell
cell?.delegate = self
And add conformance to the protocol like this:
extension MyViewController: MyCellDelegate {
didTapButtonInCell(_ cell: MyCell) {
//Do whatever you want to do when the button is tapped here
}
}
Hope this helps!
All patterns above are fine.
my two cents, in case You add by code (for example multiple different cells and so on..)
there is a FAR simple solution.
As buttons allow to specify a "target" You can pass directly the controller AND action to cell/button when setting it.
In controller:
let selector = #selector(self.myBtnAction)
setupCellWith(target: self, selector: selector)
...
in custom cell with button:
final func setupCellWith(target: Any? selector: Selector){
btn.addTarget(target,
action: selector,
for: .touchUpInside)
}
Add target for that button.
button.addTarget(self, action: #selector(connected(sender:)), for: .touchUpInside)
Set tag of that button since you are using it.
button.tag = indexPath.row
Achieve this by subclassing UITableViewCell. button on that cell, connect it via outlet.
To get the tag in the connected function:
#objc func connected(sender: UIButton){
let buttonTag = sender.tag
}
2 am answer: You're over thinking this. Create a custom TableViewCell class; set the prototype cell class to your new custom class; and then create an IBAction.
I followed a tutorial earlier to get the basics of the Storyboard down and I'm using that code as a reference to write the app I'm working on. I want to test my prototype cell layout, but even though I set a value to the array at viewDidLoad it still refuses to show anything.
import UIKit
class DetailViewController: UIViewController {
var cards = [Card]()
#IBOutlet weak var cardsTableView: UITableView!
#IBOutlet weak var detailDescriptionLabel: UILabel!
var detailItem: AnyObject? {
didSet {
// Update the view.
self.configureView()
}
}
func configureView() {
// Update the user interface for the detail item.
if let detail: AnyObject = self.detailItem {
if let label = self.detailDescriptionLabel {
label.text = detail.description
}
}
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return cards.count
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
//példányosítunk egy cellát
let cell = tableView.dequeueReusableCellWithIdentifier("CardCell", forIndexPath: indexPath) as CardCell
//kivesszük a sor adatait a listából
let card : Card = self.cards[indexPath.row]
cell.setCardNumber(card.number)
cell.layer.cornerRadius = 8
return cell
}
override func viewDidLoad() {
super.viewDidLoad()
self.cards = [Card(number: 123456789,type: 1)]
dispatch_async(dispatch_get_main_queue(), {
self.cardsTableView.reloadData()
})
self.configureView()
}
}
I started from a Master-Detail structure and I set the class of the Detail Scene to DetailViewController and the class and identifier of the Prototype to CardCell
class Card{
let number: Int
let type: Int
init(number: Int, type: Int){
self.number = number
self.type = type
}
}
import UIKit
class CardCell: UITableViewCell {
#IBOutlet weak var cardNumber: UILabel!
func setCardNumber(number: Int){
cardNumber.text = String(number)
}
}
I'm sure it's something basic, but I've been messing with this for the second day now. Any suggestions are appreciated.
you have to set the dataSource for the table view, i guess the delegate methods get never called.
Additionally add UITableViewDataSource, not necessary but more declarative than just the implementation
class DetailViewController: UIViewController, UITableViewDataSource {