I have a table view & a custom cell. the cell contains 3 buttons (check box type) . on button click the respective buttons text i need to change (check / uncheck).
I achieved this, but when i click 1st button on top cell and scroll down the new cell at the bottom also has this check mark, and when i scroll back to top the check mark is moved to next cell.. how to fix this??
code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *strCellIdentifier = #"RemoteCell";
RemoteCustomCell *cell = (RemoteCustomCell*)[tableView ![dequeueReusableCell][2]WithIdentifier:strCellIdentifier];
if (cell == nil) {
cell = [[RemoteCustomCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:strCellIdentifier];
}
else {
cell = [cell initWithStyle:UITableViewCellStyleDefault reuseIdentifier:strCellIdentifier];
}
[cell.btnCheck1 addTarget:self action:#selector(CheckButton1_Click:) forControlEvents:UIControlEventTouchUpInside];
}
return cell;
}
- (void)CheckButton1_Click:(UIButton*)sender
{
RemoteControllCustomCell *clickedCell = (RemoteControllCustomCell *)[[sender superview] superview];
if(clickedCell.btnCheck1.selected)
{
[clickedCell.btnCheck1 setTitle:#"O" forState:UIControlStateNormal];
clickedCell.btnCheck1.selected = NO;
}
else
{
[clickedCell.btnCheck1 setTitle:#"X" forState:UIControlStateSelected];
clickedCell.btnCheck1.selected = YES;
}
}
screenshot:
In your RemoteCustomCell.m file you should implement
- (void)prepareForReuse
{
[super prepareForReuse];
cell.btnCheck1.selected = NO;
}
This way every cell that is reused will have it's btnCheck1.selected value set to NO, and when you load your cell in cellForRowAtIndexPath it will only set it to YES when the cell comes visible and you set it to that.
But it is key to store all your values in an NSMutableArray. There is no such thing as storing your values in the cells only, they get reused on a basis that can not be foreseen. Add your values to the array and use [myArray objectAtIndex:indexPath.row]; to open those values in a cell.
An example:
Somewhere in viewDidLoad
NSMutableArray *myArray = [[NSMutableArray alloc] initWithObjects:#"1", #"0", #"1", #"1", nil];
In your cellForRowAtIndexPath
BOOL yesOrNo = [[myArray objectAtIndex:indexPath.row] boolValue];
And then set your button.selected to the boolean.
This is a typical issue, where you are relying on the UI to the job of your model. The model, the thing that you should pass to your UITableViewCell, so it can be built, would tell it, if it should be displaying an "X" or an "O". Since you are not doing this, the easiest solution, would be to simply reset the state of the cell everytime it gets dequeued.
I think you need to store the state in a array and check the state in
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
CheckButton1_Click do change the state, but when dequeueReusableCell , it loads from cellForRowAtIndexPath again.
It seems like you have dequeue of cell issue. You may implement cellForRowAtIndexPath method as below.
-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
static NSString *CellIdentifier = #"RemoteCell";
RemoteCustomCell *cell = (RemoteCustomCell *) [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
if (cell==nil) {
NSArray *arrNib=[[NSBundle mainBundle] loadNibNamed:CellIdentifier owner:self options:nil];
cell= (RemoteCustomCell *)[arrNib objectAtIndex:0];
}
[cell.btnCheck1 addTarget:self action:#selector(CheckButton1_Click:) forControlEvents:UIControlEventTouchUpInside];
return cell;
}
Related
I have an NSArray and a tableView with some buttons whose title is the string in the array at the current indexpath row
- (CustomCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexpath {
_selectedRow = indexpath.row;
static NSString *simpleTableIdentifier = #"customCell";
cell = [myTableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[CustomCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
[cell.playButton setTitle:array[indexpath.row] forState: UIControlStateNormal];
return cell;
}
Button titles are well shown.
Now I have some mp3 files whose names are the same as the strings in the array, and I want to play the file corresponding to the selected cell.
fileToPlay = [[NSBundle mainBundle] pathForResource:[NSString stringWithFormat:#"%#", array[_selectedRow]]; ofType:#"mp3"];
What's happening here is that the file played is always the one corresponding to the last visible cell in the table.
I also have
-(void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexpath {
_selectedRow = indexpath.row;
}
but If I try to print _selectedRow here, nothing appears in the log.
When I click on a cell in the table, it doesn't seem selected (it's not gray colored).
dataSource and delegate are also well connected to the tableview.
UPDATE
I found out that if I click on the button, it's like I'm not clicking on the selected row. if I click on the cell (outside the button), the indexPath.row is correct.
Remove the following line from the cellForRowAtIndexPath method.
_selectedRow = indexpath.row;
You are setting the _selectedRow value each time the cellForRowAtIndexPath is called,which is when each cell is drawn and explains why the value of the last cell is being taken.
Set Code:
- (CustomCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexpath {
cell.playButton.tag = indexpath.row;
[cell.playButton addTarget:self action:#selector(btnPlay:) forControlEvents:UIControlEventTouchUpInside];
}
- (IBAction)btnPlay:(id)sender{
UIButton *btn = (UIButton *)sender;
_selectedRow = btn.tag;
}
You are select selection color for touch color set.
Try these:
1) set myGestureRecognizer.cancelsTouchInView to false... maybe your touches are getting in way. (It's a common issue when you may have gesture recognizers)
2) In your tableView's attribute's inspector, set Selection to singleton. That solved my issue
3) set this : [tableView setAllowsSelection:YES];
I have a UITextField in a custom cell. Once I entered the value in first and second cells and when I scroll the UITableView textfield index are changing (first cell value changing to last cell). Can any one help me to resolve my issue?
Here is my code:
static NSString *cellIdentifier = #"TableCellID";
CustomTableViewCell *cell = (CustomTableViewCell *) [tableView dequeueReusableCellWithIdentifier:cellIdentifier];
if (cell == nil) {
cell = [[CustomTableViewCell alloc] init]; // or your custom initialization
}
cell.accessoryType = UITableViewCellAccessoryNone;
cell.selectionStyle = UITableViewCellSelectionStyleNone;
cell.txt_TCelltext.tag=indexPath.row;
cell.txt_TCelltext.placeholder=#"0.00";
[cell.txt_TCelltext setDelegate:self];
It is because of cell reuse. Try to populate the UITextField data from a dictionary (or) array. Try this:
- (UITableViewCell *)tableView:(UITableView *)tableViewLocal
cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
// Your Code
UITextField *textField = [[UITextField alloc]init];
textField.delegate = self;
textField.tag = indexPath.row;
if ([myTextFieldDictionary objectForKey:[NSString stringWithFormat:#"%ld", (long)textField.tag]])
{
textField.text = [[myTextFieldDictionary objectForKey:[NSString stringWithFormat:#"%ld", (long)textField.tag]];
}
}
-(void)textFieldDidEndEditing:(UITextField *)textField
{
[myTextFieldDictionary setValue:textField.text
forKey:[NSString stringWithFormat:#"%ld", (long)textField.tag]];
}
You can write below code in Viewdidload and cell for row at index path.
arrCells = [NSMutableArray new];
for (int i = 0; i < [[dic_demo objectForKey:#"Demo"] count]; i++) {
NSArray *objects = [[NSBundle mainBundle] loadNibNamed:#"CustomTableViewCell" owner:self options:nil];
CustomTableViewCell *cell = [objects objectAtIndex:0];
[arrCells addObject:cell];
}-(UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{
CustomTableViewCell *cell = [arrCells objectAtIndex:indexPath.row];
}
Hope this will help you
static NSString *cellIdentifier = #"TableCellID";
in place of this line
use NSString *cellIdentifier = [NSString stringWithFormat:#"Cell_%d_%d", indexPath.section, indexPath.row];
If the cell is newly created, you assign a placeholder/ text to text filed. But if the same cell is reused and incase for the reused cell you didn't assign the placeholder/ text to the textfield from the data source of the current index path than the text filed will show the data for previous index path at which the cell was newly created. So to resolve your issue you need to assign the text to the text field based on the text for the current index path irrespective of the cell is newly created or reused.
To resolve this issue you have two options-
1) update the content of reusable cells text field with the data of the text field for current index path
2) in case of reusable cell release previous text field and create a new one, initialize with the data for the present row.
The 2nd approach involves some overhead, so I would suggest you to resolve your issue with 1st approach.
Sample code using 1st approach-
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"cell" forIndexPath:indexPath];
cell.backgroundColor=[UIColor clearColor];
UITextField *textField = nil;
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:#"cell"];
}
// assign placeholder text to text field
[cell.textFiled setPlaceholder:[textFiledTextsArray objectAtIndex:indexPath.row]];
return cell;
}
Sample code using 2nd approach-
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"cell" forIndexPath:indexPath];
cell.backgroundColor=[UIColor clearColor];
UITextField *textField = nil;
if (cell == nil)
{
cell = [[UITableViewCell alloc] initWithFrame:CGRectZero reuseIdentifier:#"cell"];
}
textField = [[cell contentView] viewWithTag:indexPath.row];
if(textField ! = nil)
[textField removeFRomSuperView];
textField = [[UITextField alloc] initWithFrame:CGRectZero];
// customize text filed
// assign placeholder text to text field
[textFiled setPlaceholder:[textFiledTextsArray objectAtIndex:indexPath.row]];
[textField setTag:indexPath.row]; // set tag on text field
[[cell contentView] addSubview:textField];
[textField release];
return cell;
}
Note: The above sample code is just a rough idea, please use the above source/ customize it as per your requirements.
Place a breakPoint in the function below and you can see it gets called each time a cell becomes visible and hence your code inside that function resets the text in the textField. If something has struck you, don't wait! you can solve it with your own code.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
I have a custom UITableViewCell, and when it's selected, it expands and adds a UILabel to the selected cells UIView that I added in the storyBoard.
When I run the app and select a cell, the label gets added to myView as expected. The problem is, when I scroll down, the label is also shown at another cell.
Apparently the reason its behaving like so, is because I'm reusing the cell and I don't clean them as Emilie stated. I'm trying to call the method of prepareForReuse and 'cleaning' the cell, but I'm having trouble doing that. Here is my code:
- (void)prepareForReuse {
NSArray *viewsToRemove = [self.view subviews];
for (UILablel *v in viewsToRemove) {
[v removeFromSuperview];
}
Doing that, cleans even the selected cells label.
- (void)viewDidLoad {
self.sortedDictionary = [[NSArray alloc] initWithObjects:#"Californa", #"Alabama", #"Chicago", #"Texas", #"Colorado", #"New York", #"Philly", #"Utah", #"Nevadah", #"Oregon", #"Pensilvainia", #"South Dekoda", #"North Dekoda", #"Iowa", #"Misouri", #"New Mexico", #"Arizona", #"etc", nil];
self.rowSelection = -1;
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
CategorieCell *customCell = [tableView dequeueReusableCellWithIdentifier:#"cellID" forIndexPath:indexPath];
customCell.title.text = [self.sortedDictionary objectAtIndex:indexPath.row];
return customCell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[tableView deselectRowAtIndexPath:indexPath animated:YES];
CategorieCell *customCell = (CategorieCell *)[tableView cellForRowAtIndexPath:indexPath];
if (self.info) {
[self.info removeFromSuperview];
}
self.info = [[UILabel alloc] init];
[self.info setText:#"Hello"];
[self.info setBackgroundColor:[UIColor brownColor]];
CGRect labelFrame = CGRectMake(0, 0, 50, 100);
[self.info setFrame:labelFrame];
[customCell.infoView addSubview:self.info];
NSLog(#"%ld", (long)indexPath.row);
self.rowSelection = [indexPath row];
[tableView beginUpdates];
[tableView endUpdates];
}
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath
{
if ([indexPath row] == self.rowSelection) {
return 159;
}
return 59;
}
The answer is quite simple : you reuse your cell like you should, but never clean them
Reusing your UITableViewCell means that the cell you clicked on previously will be reused when it will go off-screen.
When clicked, you add a view to your UITableViewCell. When reused, the view is still there because you never remove it.
You have two choices : One, you could set a tag of the self.info view (or check with the indexpath you're keeping in memory), then check when you dequeue the cell if the info view is there, and remove it. The cleaner solution would be to implement the view removal by overriding the prepareForReuse method of your custom UITableViewCell
Precision
The first thing you need to do is set a tag for your self.info view after initializing it:
[self.info setTag:2222];
If you want to keep it as simple as possible, you could check and remove the self.info view directly in your cellForRowAtIndexPath method :
CategorieCell *customCell = [tableView dequeueReusableCellWithIdentifier:#"cellID" forIndexPath:indexPath];
customCell.title.text = [self.sortedDictionary objectAtIndex:indexPath.row];
if [customCell.infoView viewWithTag: 2222] != nil {
[self.info removeFromSuperview]
}
return customCell;
I am not a percent sure this code compiles, I cannot test it on my side for now. Hope it works !
I have a grouped tableView with 5 sections. The tableView uses a custom UITableViewCell with 2 label and 4 buttons in it. When i select 1 or more buttons at the beginning of the table and then scroll to the end of it, i find those buttons selected in the last cell, sometimes in the second-last. It seems to me that there is some issues with the dequeueReusableCellWithIdentifier but i cannot figure it out.
For clarity i have this code in my viewDidLoad:
// table cell
UINib *nib = [UINib nibWithNibName:#"SMRateMeetingTableViewCell" bundle:nil];
[self.tableView registerNib:nib forCellReuseIdentifier:#"SMRateMeetingTableViewCell"];
and this in my cellForRowAtIndexPath:
SMRateMeetingTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"SMRateMeetingTableViewCell" forIndexPath:indexPath];
// Configure the cell...
if (cell == nil) {
cell = [[SMRateMeetingTableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"SMRateMeetingTableViewCell"];
}
Pretty basic stuff.
I added some screens for better understanding.
EDIT: adding buttons code.
For an easier analysis let's assume i only have 1 button in the custom cell
This is the table view code:
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
SMRateMeetingTableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:#"SMRateMeetingTableViewCell" forIndexPath:indexPath];
// Configure the cell...
if (cell == nil) {
cell = [[SMRateMeetingTableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:#"SMRateMeetingTableViewCell"];
}
//the tag will allow me to understand in which section is the button
cell.firstYesButton.tag = indexPath.section;
[cell.firstYesButton addTarget:self action:#selector(firstYesButtonAction:) forControlEvents:UIControlEventTouchUpInside];
return cell;
}
And the relative method associated to the button:
-(IBAction)firstYesButtonAction:(id)sender
{
UIButton *senderButton = (UIButton *)sender;
[self.votesArray replaceObjectAtIndex:(senderButton.tag*2) withObject:[NSNumber numberWithInt:1]];
//NSLog(#"%#", self.votesArray );
}
An this is the code in the implementation file of the custom cell:
#implementation SMRateMeetingTableViewCell
- (void)awakeFromNib {
// Initialization code
[self.firstYesButton setImage:[UIImage imageNamed:#"yesRateDisable.png"] forState:UIControlStateNormal];
}
- (IBAction)firstYesAction:(id)sender {
[self.firstYesButton setImage:[UIImage imageNamed:#"yesRateEnable.png"] forState:UIControlStateNormal];
}
This is because the table view is recycling your cell. This is what the dequeueReusableCellWithIdentifier: method is doing. Because it is recycling views instead of a new one always being created, you will have to set certain properties, such as the selected state of your buttons, otherwise they will retain the properties that they had when they were enqueued.
As UITableViewCell's get recycled which is quite unpredictable.
So one approach is to maintain the state with key value pairs
that this NSDictionary and set images as per state changed in NSDictionary like
#{
"0":"EnableImage",
"1":"DisableImage",
"2":"DisableImage",
"3":"EnableImage",
}
so set image as per the above dictionary in cellForRowAtIndexPath.
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
.... ....
You need set image as per state maintained in above dictionary
return cell;
}
And Remove below code
(void)awakeFromNib {
// Initialization code
[self.firstYesButton setImage:[UIImage imageNamed:#"yesRateDisable.png"] forState:UIControlStateNormal];
}
- (IBAction)firstYesAction:(id)sender {
[self.firstYesButton setImage:[UIImage imageNamed:#"yesRateEnable.png"] forState:UIControlStateNormal];
}
I have a problem with data being displayed in a UITableViewCell I have created.
I have a CoreData Model which I have a custom Cell which I am loading from a Xib. The layout loads correctly and the correct number of cells are generated. The problem comes when updating the button.titleLabel.text and description.
Here is my uitableview and uitableviewcell related code:
#pragma mark - UITableViewDatasource Methods.
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [pointsHistoryItems count];
}
// Row display. Implementers should *always* try to reuse cells by setting each cell's reuseIdentifier and querying for available reusable cells with dequeueReusableCellWithIdentifier:
// Cell gets various attributes set automatically based on table (separators) and data source (accessory views, editing controls)
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *CellIdentifier = [NSString stringWithFormat:#"Cell%d",indexPath.row];
PointsHistoryItemCell* cell = (PointsHistoryItemCell*)[tableView dequeueReusableCellWithIdentifier:CellIdentifier];
return [self createCustomCell:cell cellForRowAtIndexPath:indexPath];
}
- (PointsHistoryItemCell *)createCustomCell:(PointsHistoryItemCell *)cell cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
if (cell == nil)
{
cell = (PointsHistoryItemCell *)[[[NSBundle mainBundle] loadNibNamed:#"PointsHistoryItemCell" owner:self options:nil] objectAtIndex:0];
}
AwesomePointsHistoryItem *aphi = (AwesomePointsHistoryItem *)[pointsHistoryItems objectAtIndex:indexPath.row];
cell.description.text = aphi.description;
NSString* pointsText = [NSString stringWithFormat:#"%# Points", [aphi.points stringValue]];
[cell.button.titleLabel setText:pointsText];
NSLog(#"is reaching createCustomCell");
NSLog(#"points %#", cell.button.titleLabel.text);
return cell;
}
the log prints:
is reaching createCustomCell
points 600 Points
However.. The cell.button.titleLabel.text does not update!
What am I doing wrong?
Use
[cell.button setTitle: pointsText forState: UIControlStateNormal];
instead of
[cell.button.titleLabel setText:pointsText];
Note : hope cell.button is a UIButton