iOS: Practices for storing a view - ios

My app allows users to customize (add UILabels and UIImages to a UIView. I want the user to be able to retrieve the same view (everything remains at the same location where it was defined). I'm thinking CoreData. I guess I can store everything necessary in a Dictionary<String, AnyObject> including a subview's frame and whatever the user puts inside that view (can be an image or text depending on whether it is a UILabel or UIImage). The storage structure I have in my head is the following:
Dictionary<String, AnyObject>
"frame" : CGRect
"image" : UIImage OR "label" : UILabel
Once I have this ready I can just convert the dictionary into NSData and stuff it into core data.
But is this the correct way of storing views? Any alternative/suggestion on this? Thanks!
=================================UPDATE=================================
The structure I ended up using looks something like this:
NSDictionary
"frame" : CGRect
"content" : UIImage's path on disk / text (for labels)
"type" : "Img" / "Txt"
Since I'm using CoreData, I only needed to make my "view" object extend NSManagedObject and have a dictionary property. This way, the encoding process was no longer needed.

Your approach to creating a dictionary is fair. In a number of ways it would be better to create a custom class (or set of) as these are more specific and provide more compiler checks.
In either case, archiving the store to data is the correct approach (using NSCoding).
Once you have the data you should save it directly to disk rather than using Core Data. Core Data doesn't provide any advantages when storing a single large binary data blob.
Using Core Data properly will only help you if you have many views that you want to store and you don't need to reload them all at the same time. If doing this you wouldn't use a dictionary or data, you would define entities with appropriate attributes.

Related

Base64 Or UIImage.

Based on other question, a based64 image Data is about +37% extra size of the actual String.
Therefore consider this case.
An API Client responses with an Array of Object,
The object contains a lot of properties ..etc, but the one matters is a property i found with a Key of ImageString64 that returns an image of maxWidth & maxHeight by 300x300.
Desired solution:
I want the fastest, yet memory friendly way to decode those images
Notes to consider:
I do know how to encode them, the question is where and why, does it
even matter ?
Options i have: //You can add yours if you have better one
1- inside the Request response callback
2- pass those Objects with their ImageString64 as they are plain String, and then Decode them inside the UIViewController.
More general information about the response:
1- maximum array of object as response is limited between 6 - 9 .
2- each response object, has 17 Keys.
If you need to work with the base64 decoded image, I will transform it neither in the request call back or the view controller.
You should have a type of internal repository, from where your view controllers get the Object instances. The repository contains the raw data, with the base64 string.
If you access one of the object instances from the repository, you should transform the base64 string to an UIImage instance. The view controller should only see the UIImage.
To get good performance for transform and showing the data, you should do this transform before trying to display it, but as mentioned, only if its needed.
If you want to display the data in an UITableView or UICollectionView you should use the prefetching protocols UICollectionViewDataSourcePrefetching (https://developer.apple.com/documentation/uikit/uicollectionviewdatasourceprefetching/prefetching_collection_view_data) or UITableViewDataSourcePrefetching (https://developer.apple.com/documentation/uikit/uitableviewdatasourceprefetching).
What's your use case for displaying the images?

What are ways to store complex dynamic objects locally (iOS, swift)?

I have iOS app that takes data from the server as json and then serializes them into objects of different types. Types can be complicated, can contain subtypes, can inherit, so there is no any limitations. Another thing that makes everything even more complicated is some of types are stored as AnyObject? and only in run time they are being serialized into real types accordingly to the specific rules. Something like that:
class A {
var typeName: String?
var b: AnyObject?
}
Then when it's serialized it can be done something like that:
if let someClass = NSClassFromString(typeName) as? SomeGenericType.Type{
b = someClass.init()
}
Also querying should be done on all the data. Currently I'm trying to store all of them locally, then load into memory and query there from the code. I'm using User defaults, but they have some limitations, also I needed to provide custom coding to make it work, and each time when I add a new field it turned out that I missed something in coding and nothing works. So it's pain.
Ideally I would just do some magic command and all the objects are sent to local storage no matter how complicated they are. The same to extract them from this storage. Also, user change data so I can't just store primary Json. And I don't want to covert objects back to Jason as for it's pain too.
Any suggestions?
If you want to use sqlite then You can store whole object in one row! I means you can create table with 2 columns one is id and second is your dataobject(it's data type should be blob). Then convert your whole object into data. Then store in sqlite table and retrieve it as data then convert it to object when want to use. By this way your object will remains in same format as you asked
Firebase while meant for online synching and storage can also cache everything locally in case you are offline and perform query's against the local cache. It uses JSON.
CouchDB also has a mobile version for iOS.
Both of those are over kill if your dataset is small; you can just store it as a text file and read the JSON back in. See performance characteristics here. The graph is for a 7MB file so if you are significantly less than that your load time may be minimal.
NSKeyedArchiver.archivedData(withRootObject:) is great for storing custom objects as Data objects. The only thing you need to do to be able to use this is to make your custom objects conform to NSCoding. A great example can be found here:
Save custom objects into NSUserDefaults
Once you have the Data version of the object, it can easily be stored in UserDefaults, as a property in CoreData, or even in the app's keychain entries. Depending on your use case, sensitivity of data, and how much data you intend to store, you might want to use any number of storage methods. NSKeyedArchiver.archivedData(withRootObject:) allows you to pretty much use any of them.

List of images with their properties

My problem:
In my app there are a lot of images. I have a list of categories which user can choose for filtering all images by chosen category. User can't delete/edit these images, and can't add smth in it, so I guess I don't need the Core Data.
So my question is:
How and where in my project should I store and manage images' names with their properties, so I could use this list with files' names and their properties from any ViewController?
Finally, if you didn't get it: It should look like this:
1.Name: "imagename.jpg", Category: "Somecategory")
2.Name: "imagename2.jpg", Category: "Anothercategory")
Thank you.
If you want to store your images under NSDocuments with a susbfolder , I think you can do it without using database and Core Data .
Let's think a scenerio for you based on Model View Controller(MVC) structure:
You want to store images with an special properties like NSString *categories and NSString *filePath under NSFileManager with a subfolder . Encode your object and convert it to NSData. You need an Model class(it's subclass of NSObject)
that keeps your properties. You need to learn how to save a file to your Documents path. This blog is very good but it's Objective C. This is your Model and your image object.
Create a View that shows your images UICollectionView (just an example) and collect them with your image object. Modify it how you want!
Create your Controller class and do all actions here. Like saving image to path, getting image from path, all UIButton actions etc... Add your View to this class,decode your NSData to your image object show it.
This is the logic of an example, you can do it according to your necessities.
The way you should following is saving your image data to NSDocuments , search it. I advice you to learn MVC Stucture
Hope this give you an idea to start.

How do I persist graphic data in iPhone/iPad?

I am making an iPad app where the user can create graphic content with images and text. I am storing this in memory in an array of custom UIView subclasses. Each of these view subclasses can have any number of subviews containing images or text.
Now I need to save these in the device. As I explore, there seem to be many ways to do this and would like to know what would be the best for this case.
It looks like you are asking for the architectural design of what will end up being a Drawing app. This means that best it's really dependent on you specific use-cases, and cannot be answered completely unless you provide a quite detailed list of requirement.
But in general, I could try to give you some general tips that will have anyway to be integrated with you own specific nitty-gritty implementation.
This description will make some assumptions regarding the basic use cases that an app like this may need:
The user can create an image using multiple tools to achieve the result. These can be anything, from a brush to a textfield and so on
The information regarding which tools have been used to create the picture and how this tools have influenced the picture current look, can be saved in order to allow the user to later on edit the picture
Said this, the main problem is: how to store your drawing state in order to recover it later?
There are indeed many ways to achieve it, but I believe 2 of them are what would be considered "clean and famous enough".
NSKeyedArchiver
This wouldn't be my favourite (difficult to maintain), but if you have to deal with UIView, it's probably gonna be the quickest.
The NSKeyedArchiver is
.. a concrete subclass of NSCoder, provides a way to encode objects
(and scalar values) into an architecture-independent format that can
be stored in a file.
It implements the Memento design pattern and It's the same pattern described in Pro Objective-C Design Patterns, that, incidentally, presents a case study that has many of the most important use-cases matching yours:
A drawing pad allows scribbling with the user’s finger.
[...]
It allows the user to save a scribble.
It allows the user to open a saved scribble.
[...]
It's an app for having a drawing pad, where you can draw lines with your finger.
Yours looks like a simplified version of this, with images and texts instead of the scribble.
So, what's the pro, in this specific case, of using the NSKeyedArchiver? The UIView already implements the NSCoding protocol, the one needed to archive the object. So, for most of the information you need to store (coordinates, frame size, background color ...), you don't have to do anything but... archiving the object.
For any additional attribute on top of the UIView (for instance: the local path of your image, because archiving an UIImageView is really expensive), you can take a look at this article that explains with proper detail what you have to do in order to take advantage of the NSKeyedArchiver to store your object states.
This all boils down to:
implement the NSCoding protocol for each of the tools your drawing app is gonna provide
keep track of the subviews that the user create (images, text...)
when the user hit "save", loop through them, create an archive, and store them to a sensful path. The first component of the path could be the name of the Drawing, the second one the name of the tool and the third an id for each time the tool has been used. Like
// A mountain image
/<path to you Document dir>/Mountains/Image/1
// A sun
/<path to you Document dir>/Mountains/Image/2
// The text "Mountain is awesome"
/<path to you Document dir>/Mountains/Text/1
Then of course you will have to save the list of Drawing names somewhere, either in a plist file or in a NSUserDefault, so to be able to show them to the user in case they want to restore them for editing.
Core data
This is probably the cleanest and more maintainable way to store you object states, but is gonna be a bit tough and cumbersome, in particular if it's the first time you use core data. I'm not gonna dig into Core Data, but I can give you some guidelines of the whole procedure. Basically:
You create a db schema that represents each of the tools your are gonna let the user use. Like: a table for Image, a table for Text and so on
On each table you put the attributes you need to remember (location, text color for "Text", image URL for "Image" and so on)
You create a table for the Drawing that the user create, with a 1-many relationship to the tool tables. This relations represents the object shown in the drawing.
Initialize you drawing canvas and each component according to what's stored in the db
Every time the user hit "save", create or update the proper db tables in order to reflect the current drawing configuration in the storage.
One of the advantages of this approach is that, if one day you want to change a tool component property or add new ones, you can take advantage of schema migrations in order to deliver backward compatibilities with new updates. So the users will still be able to use their old drawings.
And so on and so forth...
These are two of the zilions of possibilities. You could use also use:
NSUSerDefault to store states, that I suggest to avoid. It's gonna be really hard to maintain
Mix of the two aforementioned techniques
If you plan to deliver >= iOS6 only support, you can check this
etc
The two I described are just what I feel are the usual and most discussed way of doing this. You find them in books, tutorials and they let you quite a lot of flexibility for anything you have to do.
If you need more explanatory links, let me know.
As I mentioned in a comment, you might want to look into iOS's state preservation API's. However, if you want to build your own system to do this it'd be pretty simple using some clever categories and dictionaries. Then you can serialize/deserialize your dictionaries using NSKeyedArchiver and NSKeyedUnarchiver.
eg:
#interface UIButton (MyAppCategory)
- (NSDictionary *)viewProperties;
- (void)configureFromProperties: (NSDictionary *) properties;
#end
#implementation UIButton (MyAppCategory)
- (NSDictionary *)viewProperties {
return #{ #"class" : NSStringFromClass([self class]),
#"frame" : [NSValue valueWithRect:self.frame],
#"titleLabelText" : self.titleLabel.text,
// etc...
};
}
- (void)configureFromProperties: (NSDictionary *) properties {
NSValue * value = properties[#"frame"];
if ([value isKindOfClass:[NSValue class]]) {
self.frame = value.rectValue;
}
NSSString * titleLabelText = properties[#"titleLabelText"];
if ([titleLabelText isKindOfClass:[NSString class]]) {
self.titleLabel.text = titleLabelText;
}
}
#end
// replicate the above pattern for other view objects you need to support
#implementation MyViewFactory
- (UIView)recreateViewFromProperties: (NSDictionary *) properties {
NSString * className = properties[#"class"];
if ([className isKindOfClass:[NSString class]]) {
Class viewClass = NSClassFromString(className);
id viewObject = [[viewClass alloc] init];
if ([viewObject respondsToSelector:#selector(configureFromProperties:)]]) {
[viewObject performSelector:#selector(configureFromProperties:) withObject:properties];
return viewObject;
}
}
return nil;
}
// exercise for the reader: iterate your views and use the viewProperties: method to collect your views' configuration info...
#end
If you want to allow for future session editing and loading etc. I would suggest designing a data structure and create a core data model out of it.
Some structure holding the session metadata e.g. sessionID, creationDate, dictionary of key:imageName value:imageFrame (CGRect wrapped in NSValue, use setObjectForKey).
Loading images for the session would work by calling the keys into an array using e.g.[sessionImageDictionary allKeys], iterating through the keys and asynchronously (NSOperationQueue with maxConcurrentOperationCount) loading the image at some Macro path to e.g. the library directory, and appending the key, which is the imageName.
In the same iteration you can set its frame by calling [sessionImageDictionary valueForKey:[arrayOfKeys objectAtIndex:currentIteration]; Converting the previously stored NSValue back to CGRect.
The datastructure all depends on the amount of features you want, but the good thing is it allows for expansion and with core data as the backing store, you could do things like sync between devices, enable multiple sessions for loading and saving like a "My projects" feature. It will help if lets say the user builds up a library of images (all stored in your apps library directory) and then the user uses the same image in the same session or in multiple sessions, only one copy of the image needs to exist, with zero duplicate write outs to disk and the core data object will have the filename stored in the session.
The most important part would be building a correct Core-Data model and writing an extractor that can accept these custom subclasses, strip out the data to create, populate and save an NSManagedObject to the persistent store.
Your best option is to use UIDocument with NSFileWrapper folder. Then you can store all your files in one folder which is saved automatically when the contents change.
Refer to:http://developer.apple.com/library/ios/#documentation/DataManagement/Conceptual/DocumentBasedAppPGiOS/Introduction/Introduction.html#//apple_ref/doc/uid/TP40011149-CH1-SW1

Storing a persistent array of UIImages - CoreData or on disk?

In my app I will have an array of up to 50 images that people can maintain. They can choose to create new or delete existing images. Each image will have a few things associated with them, like a rating for example.
My question is how I should go about storing them. Should I create a CoreData entity called "Image" and store them that way? Should I set up a UIView subclass that conforms to NSCoding and just encode and decode the array and store it on the device? Is there another way I should consider? Thanks for any suggestions.
You can create an entity that represents the image with its information, and use core data's external storage property for entity's attribute. This way, you get the convenience of core data without actually storing the images on the persistent store.
I had to make a similar decision recently and I decided to store the image in CoreData. I have a managed object called photo with a Binary Data field called image:
photo.image = UIImagePNGRepresentation(imageFile); // <- imageFile is a UIImage
And I recreate the image using:
[UIImage imageWithData:self.image];
One immediate advantage is that the images are deleted automatically with the object and there's no extra overhead in retrieving the image if you've already queried for the record.
Core Data is probably overkill for what you want to do. Choose some key value pairs for descriptive information about the image. One key will be "path" and the value will be the path to the image file (or just its name). You can serialize array (or set) of dictionaries.
When your app starts up, read in the serialized array of dictionaries. Every time something changes, serialize and save the information. Write a short audit routine to insure that there is a one - to - one correspondence between dictionaries and images on file, and if one or the other is missing delete the other (will handle situations were you crash before getting to update something or the other).
Later on you can add more attributes to the dictionaries if you want, or even remove some.
[PS: I did this in a shipping app for one version, when the information needed to become relational I switched to Core Data.]

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