Horizontal Scroll on iOS — Off Canvas Navigation Menu - ios

After pushing my site to the development server, I'm seeing horizontal scrolling on iOS (which I wasn't seeing when developing locally). I'm using an off canvas navigation menu which is giving the page the extra width. Here is the site.
Any help is greatly appreciated. Thanks for your time!

I inspected your site in Desktop Safari and I see the same issue.
The issue seems to be that the site layout still thinks it's wider. At first I was certain that a simple application of overflow-x:hidden and width:100% would do the trick.
However—
You seem to have done that.
It didn't.
I found it difficult to sift through the CSS because you have a lot going on, and I think it's possible that the CSS3 transforms are contributing to the issue, but I was able to lock it down while viewing in Desktop Safari and while inspecting Mobile Safari directly with the following:
Apply position:fixed to your primary navigation, rather than position:absolute. Desktop Safari was happy with this.
Remove your .site-content::before pseudo-element. This was still causing the issue on Mobile Safari. Removing the CSS transform to translate3d(100%,0,0) also helped.
Side note: You might also consider ways to simplify your HTML and/or CSS. You have 1.1MB loading without any real images; for mobile users, bandwidth is a real cost. I know that can be a PITA but worth mentioning. Good luck!

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I am having a problem with iOS scrolling on an iPad. Every other platform tested works just fine. I love iOS, but hate it too. I was able to get the entire iframe contents scrolling within the parent, but there are two DIVs that are fixed that shouldn’t scroll within the iframe.
Before I spend a lot of time trying to work this out, I am just looking to leverage everyone’s experience for whether it, in fact, CAN be done. If it IS possible, then I will proceed to trying to work out a simple model and report it back for others. If experience shows that it can NOT be done, then you will all have saved me a lot of headache, not to mention time.
Here’s a drawing of what works on all other platforms but NOT iOS:
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Here is my site so far.
What I know so far:
Currently inertial/momentum scrolling doesn't work because essentially the whole page is held within a container with overflow-y:auto. So when you are scrolling on the page you are scrolling within a container.
On iOS you have to apply -webkit-overflow-scrolling: touch to allow anything that scrolls that isn't the viewport to have inertial/momentum scrolling.
If you add -webkit-overflow-scrolling: touch to .parallax then the entire parallax effect breaks.
example of that here
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Another problem that this causes which isn't as big a deal but would be nice to address here since it's related is that on iOS the page will never go into minimal-ui since that only happens when the viewport scrolls.
I've seen people ask about this on the blog post so I figured I could bring the same problems over to stackoverflow and see if anyone has any good ideas.
Thanks!
Not what you want to hear (assuming you put in some good hours reading through Keith Clark's guide) but iOS handles scrolling events differently than desktop. It's possible you could adjust what you have already, but if you really want this you're probably better off switching to a js tool with documented support for iOS parallax + momentum. Stellar can do this, for example - http://markdalgleish.com/projects/stellar.js/docs/

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To rephrase, I want to make my site fixed on the screen at all times. The issue is, a user will try to hit a button and it will drag the screen.
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http://jakeboyles.com/2011/01/16/how-to-build-an-iphone-and-ipad-web-app/
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The thing is that if I change the orientation of the iPad, during the rotation animation a transparent ("checkered") background is shown in the places that were not rendered in previous orientation. One guy on forums.macrumors.com posted an excellent screenshot illustrating this behavior. The thing is, since my application has a rather dark look and & feel, this checkered background showing during the rotation seems to be awkwardly out of place.
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