How to Distribute .Ipa Using Dropbox in iOS - ios

I want to distribute my app to testers using dropbox.The links I followed were
http://dr-palaniraja.blogspot.in/2011/06/distribute-your-iphoneipad-adhoc-builds.html
Error when distributing an IPA over the air with dropbox - iOS 7.1
Finally I created Html and when I click on that it shows an alert “dropbox.com would to to install app”. But when I click on that nothing happening instead of installing…
What might be the chances of failure(My device IPAD2, OS-8.1.3 )
Console log Info:http://pastebin.com/3WbgjT6Q
Thank you.

You can use app loader to distribute beta version to your testers. It is very simple and fast. I am using it after closed testflight .

Related

How to live tvOS app in app store

I am working with a tvOS application and I want to live that application to apple tv-Store(tried both XCode upload and application loader ). But I get the following error
"Unable to validate application archive of type 0x64"
Please have a look at the attached screenshot that I get in response.
"I am not having apple tv so that I can't select that apple tv option like when we connect iPhone to mac that shows device there. I select generic tvOS device and make an archive to upload the build to the app store." –
Please help me with this. I'll be really very grateful to you.
Thanks in Advance.
Here's my attached screenshot
Use "Application Loader" v3.1 or v3.4 instead of Xcode this will help you to upload a TvOS app.
Source:- https://forums.developer.apple.com/thread/20045
Application Loader will upload your application binary files to the App
Store. Application Loader offers fast uploading, stable connections, and early validation warnings.
You will get Application Loader by the following step:-
Go to Xcode > Open Developer Tools > Application Loader
If you didn't find it then this link will help to download Application Loader -Where to find Application Loader app in Mac?
I check my whole project architecture and build setting and everything's ok. After all, I check project Asset folder I use top shelf image of different size by mistaken.Once I change that application successfully uploaded to AppStore.
This error is due to archiving a Simulator build instead of an iOS device build. Make sure to select the correct device build in the popup menu near the upper left of Xcode before doing an Archive build that you plan on submitting to the App Store.

Xcode 7.1 (7B91b) You are not authorised to upload to the App Store

I downloaded Xcode 7.1 from the App Store today after working from 7.1 beta downloads from developer.apple.com and have a new iOS app build to upload. So I did:
Product > Archive
Upload to App Store (or Validate)
But the response was:
You are not authorised to use this service
Intriguingly, when I 'Export' the build to the Desktop and then use Application Loader 3, it uploads without error.
Is this an iTunes Connect bug? Or is there a new Xcode checkbox I've missed?
Note: I've also tried removing and re-adding my AppleID as suggested here, and restarted my Mac for good measure (which actually allowed the validation to work once), but still no luck uploading directly from Xcode > Organiser.
I met the same issue today and I think it is a bug of Xcode 7.1
Finally I managed to submit my app via Application Loader. There were warnings but it did work.
Here are the basic steps:
Archive
Export
Xcode menu --> Xcode --> Open Developer Tool -->
Application Loader
Double click "Deliver Your App" and choose the
file exported in step #2
click next and follow the instructions until
the end
Here's the quick solution:
Don't use Xcode beta versions to submit apps for release — it's beta for a reason and shouldn't be used with production code.
Submitting Apps
Apps that are created using beta versions of Xcode or that are built
for beta versions of operating systems will not be accepted on the App
Store and Mac App Store. Apps that you submit should be developed
using the latest version of Xcode from the Mac App Store and should be
built for publicly available versions of iOS, OS X, and watchOS —
except when GM seeds are available. When a GM Seed of Xcode becomes
available, use it to develop your app for submission. When GM seeds of
iOS, OS X, or watchOS become available, build your app for these
versions.
↳ https://developer.apple.com/support/pre-release-software/
Having the same problems as all of you, just thought I'd share that I found a way to Validate successfully, you have to disable the "Include bitcode" checkbox before moving forward. As for the actual upload to App Store, no work around for that one other than use the Application Loader...
Also I've been seeing this too since XCode 6.4, but it seems once the current version has a couple of months after it's originally released it starts working again... fingers crossed that it starts working again soon, because uploading straight from Organizer is so much better. (I saw the Beta Version post, when I say after a couple of months for current version I'm not talking about Beta versions, just in case ;) )
Same problem here.
Downloaded Xcode 7.1 from the App Store and it refuses to upload a new version.
Happily Application Loader worked ;)
Hopefully this gets fixed quickly.
One possible reason for the issue could be multiple development accounts under one name (personal and company). I've read elsewhere (apple radar) that that caused earlier problems of this kind.
Happens here if the dev account is only admin. I had to use the central account for uploading our apps. I think this problem startet sometime with XCode 6. Didnt investigate further though since Application Loader works in cases when I dont have access to the central account.
I also have the same problem today.
Finally, I used the application loader to upload successfully,too.
Theres a few solutions I have come across to solve this issue.
Most common being to remove and re-add your developer account.
This won't work on its own though, you need to also 'view details' on your account and have Xcode download your provisioning profiles again.
The other alternative is to upload your build using application loader. The disadvantage to using this solution is that should you be trying to upload using a beta build of Xcode or OSX you won't be able to change your apps .plist in the archive folder to trick iTunes connect into accepting it. In this instance all you have access to is your ipa.
Disable the "Include bitcode" checkbox worked for me.

Enterprise App not able to download on iPad

I have hosted my IOS App on company's server using Apple's enterprise development profile.
I was successfully able to download the App on my iPhone but not on my iPad.
It asks for Install nothing happens.
What am I missing?
Thanks.
The problem is with the iOS 8 loader for Enterprise installs. Unfortunately, the only way to circumvent this issue is to dynamically rename the bundle identifier in the plist for each request.
This will effectively install two instances of the application on your device but the legacy version will be deleted once installation has complete.
See the following link for further details:
iOS 8 Enterprise Apps issue
The following link will also provide more details on how to implement such solutions:
Enterprise catalog
Check for iOS version of Deployment Target in Xcode, maybe it's newer than the version on the iPad.

Can't install my own iOS app through vShare or iTunes on my jailbroken iPhone 4

I just recently started to code a simple app for my phone and since I don't have $99 to fork out for a Developers License, I followed some steps online to make my own code-sign. I managed to do everything and export my .app into iTunes, so I plugged in my iPhone and tried to install it. No luck. Got the .ipa and uploaded it to media fire and tried to install it via vShare. I get the error "Delta-V Calculator Installation Failed". I'm not really sure what to do at this point, I guess I could starting saving up money if theres nothing left for me to do.
P.S. My app was made in Xcode 5 with the iOS 7.1 SDK, but my phone is running 7.0.6
Download JailCoder. After installing you'll be able to install your app just by clicking the Xcode run button!

Unable to remove testflight sdk from my App

I had included the testflight sdk in my app but then decided to remove it. I have removed the library, and al references to it in my Xcode project. Now, when I run the app on my iPad from xcode, the app that gets installed on my iPad is testflight free. However, when I create an ipa and transfer it to my iPad, it contains the testflight sdk and the console log says testflight session started on every launch.
I have delete all kinds of caches and have done this a few dozen times over, but can't remove Testflight from my SDK. Anyone know which caches might be responsible for this?
Try to 'move to trash' the whole library files.

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