CLLocation manager not working iOS 8 - ios

I'm trying to follow this Google Maps tutorial: http://www.raywenderlich.com/81103/introduction-google-maps-ios-sdk-swift
Like many others I have hit a roadblock where CLLocationManager does not seem to fire startUpdatingLocation().
I have updated the pList with NSLocationAlwaysUsageDescription and NSLocationWhenInUseUsageDescription in accordance with Location Services not working in iOS 8, but still no location being fired.
Code below - any help is appreciated!
import UIKit
class MapViewController: UIViewController, TypesTableViewControllerDelegate, CLLocationManagerDelegate {
#IBOutlet weak var mapView: GMSMapView!
#IBOutlet weak var mapCenterPinImage: UIImageView!
#IBOutlet weak var pinImageVerticalConstraint: NSLayoutConstraint!
var searchedTypes = ["bakery", "bar", "cafe", "grocery_or_supermarket", "restaurant"]
let locationManager = CLLocationManager()
override func viewDidLoad() {
super.viewDidLoad()
locationManager.delegate = self
locationManager.requestWhenInUseAuthorization()
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if segue.identifier == "Types Segue" {
let navigationController = segue.destinationViewController as UINavigationController
let controller = segue.destinationViewController.topViewController as TypesTableViewController
controller.selectedTypes = searchedTypes
controller.delegate = self
}
}
// MARK: - Types Controller Delegate
func typesController(controller: TypesTableViewController, didSelectTypes types: [String]) {
searchedTypes = sorted(controller.selectedTypes)
dismissViewControllerAnimated(true, completion: nil)
}
func locationManager(manager: CLLocationManager!, didChangeAuthorizationStatus status: CLAuthorizationStatus) {
if status == .AuthorizedWhenInUse {
println("success") // Works
locationManager.startUpdatingLocation() // Does not seem to fire
mapView.myLocationEnabled = true
mapView.settings.myLocationButton = true
}
}
func locationManager(manager: CLLocationManager!, didUpdateLocations locations: [AnyObject]!) {
println("test") // Does not work
println(locations.count) // Does not work
if let location = locations.first as? CLLocation {
mapView.camera = GMSCameraPosition(target: location.coordinate, zoom: 15, bearing: 0, viewingAngle: 0)
locationManager.stopUpdatingLocation()
}
}
}

Unbelievable. After a day of testing I found the solution.. Code is fine. Simulation requires that you change the location
Steps:
In Xcode Simulator --> Debug --> Location --> Apple (or whatever..)
Re-run simulation
Google Map will now be centered on where you chose
in your simulation settings (Xcode --> Edit Scheme --> Allow
Simulation + Default Location = New York)
Hope this helps someone else!

The code seems okay also you have mentioned that you have updated info.plist. Can you check with "requestAlwaysAuthorization" instead of "requestWhenInUseAuthorization". Hope it may solve your problem.
You can also refer this link - http://nevan.net/2014/09/core-location-manager-changes-in-ios-8/

Related

Swift 4 CoreLocation not working

why this code does not working? I guess it's something with didUpdateLocations overrated method? How I can correctly connect them with my labels and make them a live :)
import UIKit
import CoreLocation
class MainVC: UIViewController, CLLocationManagerDelegate {
var walking = false
var pause = false
var locationManager: CLLocationManager = CLLocationManager()
var startLocation: CLLocation!
var speed: CLLocationSpeed = CLLocationSpeed()
#IBOutlet weak var latitudeLabel: UILabel!
#IBOutlet weak var longitudeLabel: UILabel!
#IBOutlet weak var horizontalAccuracyLabel: UILabel!
#IBOutlet weak var verticalAccuracyLabel: UILabel!
#IBOutlet weak var distanceLabel: UILabel!
#IBOutlet weak var altitudeLabel: UILabel!
#IBOutlet weak var speedLabel: UILabel!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
locationManager.desiredAccuracy = kCLLocationAccuracyBest
locationManager.delegate = self
locationManager.requestWhenInUseAuthorization()
locationManager.startUpdatingLocation()
locationManager.startUpdatingHeading()
startLocation = nil
// Ask for Authorisation from the User.
self.locationManager.requestAlwaysAuthorization()
// For use in foreground
self.locationManager.requestWhenInUseAuthorization()
if CLLocationManager.locationServicesEnabled() {
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyNearestTenMeters
locationManager.startUpdatingLocation()
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func startDistance(_ sender: UIButton) {
startLocation = nil
walking = true
}
#IBAction func stopDistance(_ sender: UIButton) {
walking = false
}
#IBAction func resetDistance(_ sender: UIButton) {
startLocation = nil
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
let latestLocation: AnyObject = locations[locations.count - 1]
latitudeLabel.text = String(format: "%.4f",latestLocation.coordinate.latitude)
longitudeLabel.text = String(format: "%.4f",latestLocation.coordinate.longitude)
horizontalAccuracyLabel.text = String(format: "%.4f",latestLocation.horizontalAccuracy)
verticalAccuracyLabel.text = String(format: "%.4f",latestLocation.verticalAccuracy)
altitudeLabel.text = String(format: "%.4f",latestLocation.altitude)
if walking == true {
if startLocation == nil {
startLocation = latestLocation as! CLLocation
speed = locationManager.location!.speed
speedLabel.text = String(format: "%.0f km/h", speed * 3.6)
}
let distanceBetween: CLLocationDistance =
latestLocation.distance(from: startLocation)
distanceLabel.text = String(format: "%.2f", distanceBetween)
}
}
func locationManager(_ manager: CLLocationManager, didUpdateHeading newHeading: CLHeading)
{
// capLabel.text = String(format: "%.4f",newHeading.magneticHeading)
}
func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) {
}
}
I also added: Location Always Usage Description in my info.plist
And i allowed Location in the Settings on my simulator too.
Thank you.
To configure always authorization in Swift 4 for location services which I can see you have written in your code self.locationManager.requestAlwaysAuthorization(), do the following:
There is a new key NSLocationAlwaysAndWhenInUsageDescription which is also required in your info.plist
<key>NSLocationAlwaysUsageDescription</key>
<string> location permission text.</string>
<key>NSLocationWhenInUseUsageDescription</key>
<string> location permission text.</string>
<key>NSLocationAlwaysAndWhenInUseUsageDescription</key>
<string> location permission text.</string>
Take a look in the documentation here
You are required to include the NSLocationWhenInUseUsageDescription
and NSLocationAlwaysAndWhenInUsageDescription keys in your app's
Info.plist file. (If your app supports iOS 10 and earlier, the
NSLocationAlwaysUsageDescription key is also required.) If those keys
are not present, authorization requests fail immediately.
So we will have a single prompt now.

Swift 3 - store the User Location and call it from different View Controllers

I'm pretty new in programming and this is my first app, so sorry if the approach is very shabby.
I created a helper method to get the user location, because I need to call it from different view controllers so I thought this was a cleaner way to do it. But I don't know why is not working now (no errors, it just show the general view of Europe). But when it was inside the view controller it worked perfectly fine.
I got this new approach from the course I'm doing and I've been researching in many sources. I've also checked this question but I didn't find any solution yet.
Here is the method I created in the GMSClient file. It will get the user location, but if the user disables this option, it will show the default position (centred in Berlin):
extension GMSClient: CLLocationManagerDelegate {
//MARK: Initial Location: Berlin
func setDefaultInitialLocation(_ map: GMSMapView) {
let camera = GMSCameraPosition.camera(withLatitude: 52.520736, longitude: 13.409423, zoom: 8)
map.camera = camera
let initialLocation = CLLocationCoordinate2DMake(52.520736, 13.409423)
let marker = GMSMarker(position: initialLocation)
marker.title = "Berlin"
marker.map = map
}
//MARK: Get user location
func getUserLocation(_ map: GMSMapView,_ locationManager: CLLocationManager) {
var userLocation: String?
locationManager.requestWhenInUseAuthorization()
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
if status == .authorizedWhenInUse {
locationManager.startUpdatingLocation()
map.isMyLocationEnabled = true
map.settings.myLocationButton = true
} else {
setDefaultInitialLocation(map)
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
if let location = locations.first {
map.camera = GMSCameraPosition(target: location.coordinate, zoom: 15, bearing: 0, viewingAngle: 0)
locationManager.stopUpdatingLocation()
//Store User Location
userLocation = "\(location.coordinate.latitude), \(location.coordinate.longitude)"
print("userLocation is: \((userLocation) ?? "No user Location")")
}
}
}
}
This file has also this singelton:
// MARK: Shared Instance
class func sharedInstance() -> GMSClient {
struct Singleton {
static var sharedInstance = GMSClient()
}
return Singleton.sharedInstance
}
And then I call it in my view controller like this:
class MapViewController: UIViewController, CLLocationManagerDelegate {
// MARK: Outlets
#IBOutlet weak var mapView: GMSMapView!
// MARK: Properties
let locationManager = CLLocationManager()
var userLocation: String?
let locationManagerDelegate = GMSClient()
// MARK: Life Cycle
override func viewDidLoad() {
super.viewDidLoad()
self.locationManager.delegate = locationManagerDelegate
GMSClient.sharedInstance().getUserLocation(mapView, locationManager)
}
Anyone has an idea of what can be wrong?
Thanks!
Following what Paulw11 said, I found the faster solution using Notifications.
Send notification from the LocationManager delegate method inside the first view Controller:
class MapViewController: CLLocationManagerDelegate {
func locationManager(_ manager: CLLocationManager, didChangeAuthorization status: CLAuthorizationStatus) {
if status == .authorizedWhenInUse {
locationManager.startUpdatingLocation()
mapView.isMyLocationEnabled = true
mapView.settings.myLocationButton = true
} else {
initialLocation()
}
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
if let location = locations.first {
mapView.camera = GMSCameraPosition(target: location.coordinate, zoom: 15, bearing: 0, viewingAngle: 0)
locationManager.stopUpdatingLocation()
let userInfo : NSDictionary = ["location" : location]
NotificationCenter.default.post(name: NSNotification.Name("UserLocationNotification"), object: self, userInfo: userInfo as [NSObject : AnyObject])
}
}
}
Set the second view controller as observer. This way I can store the userLocation and use it later for the search request:
class NeighbourhoodPickerViewController: UIViewController, UITextFieldDelegate {
var userLocation: String?
var currentLocation: CLLocation!
override func viewDidLoad() {
super.viewDidLoad()
NotificationCenter.default.addObserver(self, selector: #selector(locationUpdateNotification), name: Notification.Name("UserLocationNotification"), object: nil)
}
func locationUpdateNotification(notification: NSNotification) {
if let userInfo = notification.userInfo?["location"] as? CLLocation {
self.currentLocation = userInfo
self.userLocation = "\(userInfo.coordinate.latitude), \(userInfo.coordinate.longitude)"
}
}
I guess the problem is here,
self.locationManager.delegate = locationManagerDelegate
You have created a new instance of GMSClient, and saved it in the stored property and that instance is set as the delegate property of CLLocationManager.
You need to do this instead,
self.locationManager.delegate = GMSClient.sharedInstance()
You need to do this because you would want singleton instance of GMSClient to be the delegate for CLLocationManager and not a new instance. That way your singleton class would recieve the callbacks from
CLLocationManager class.
To understand more about why your code was not working, I would suggest you read more about Objects, Instances, Instance variables, Singletons, Delegate design pattern.

Making an app using swift that gets user's location

I ran my code for getting the user's location and this is the error I get. Can someone please help me figure it out?
My code is as follows:
import UIKit
import CoreLocation
class ViewController: UIViewController, CLLocationManagerDelegate {
#IBOutlet weak var citybtn: UIButton!
#IBOutlet weak var citylbl: UILabel!
let locationManager = CLLocationManager()
var currentLocation : CLLocation!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
// Used to start getting the users location
//let locationManager = CLLocationManager()
// For use when the app is open
//locationManager.requestAlwaysAuthorization()
// If location services is enabled get the users location
//if CLLocationManager.locationServicesEnabled() {
locationManager.delegate = self
locationManager.desiredAccuracy = kCLLocationAccuracyBest // You can change the locaiton accuary here.
locationManager.requestWhenInUseAuthorization()
}
override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(true)
locationAuthStatus()
}
func locationAuthStatus() {
if CLLocationManager.authorizationStatus() == .authorizedWhenInUse {
currentLocation = locationManager.location
print(currentLocation.coordinate.latitude)
print(currentLocation.coordinate.longitude)
} else {
locationManager.requestWhenInUseAuthorization()
locationAuthStatus()
}
}
#IBAction func buttonpresses(_ sender: Any) {
}
}
sounds like you did not enable the location update capability of your target:
choose target
select capabilities
in Background Modes, tick Location updates

App crashes when dismissing view controller

I've a simple ViewController that displays my current location coordinates.
Everything is working properly, but when I dismiss the ViewController, the app crashes without any specific error log.
The class code goes like this:
import UIKit
class LocationViewController: UIViewController, CLLocationManagerDelegate, MKMapViewDelegate, UIPopoverPresentationControllerDelegate {
// General objects
#IBOutlet var closeButton: UIButton!
#IBOutlet var latitudeLabel: UILabel!
#IBOutlet var longitudeLabel: UILabel!
#IBOutlet var infoButton: UIButton!
// Global variables
var location: CLLocationManager? = CLLocationManager()
var geocoder = CLGeocoder();
var placemark = CLPlacemark();
var hasPin: Bool = false;
override func viewDidLoad() {
super.viewDidLoad()
// Ask for Authorisation from the User.
location?.requestAlwaysAuthorization();
// For use in foreground
location?.requestWhenInUseAuthorization();
getCurrentLocation();
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
#IBAction func closeButton(_ sender: AnyObject) {
self.dismiss(animated: true, completion: {
print("dismissing locationViewController");
self.location = nil;
});
}
#IBAction func infoButton(_ sender: AnyObject) {
// TODO
}
// MARK: - General functions
func getCurrentLocation() -> Void {
if (CLLocationManager.locationServicesEnabled()) {
location?.delegate = self;
location?.desiredAccuracy = kCLLocationAccuracyBest;
location?.startUpdatingLocation();
}
}
// MARK: - CLLocationManagerDelegate
func locationManager(_ manager: CLLocationManager, didFailWithError error: Error) {
print("ERROR = \(error)");
}
func locationManager(_ manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
// Gets the user coordinates
let locValue:CLLocationCoordinate2D = manager.location!.coordinate;
USER_LATITUDE = locValue.latitude;
USER_LONGITUDE = locValue.longitude;
longitudeLabel.text = "\(USER_LONGITUDE)";
latitudeLabel.text = "\(USER_LATITUDE)";
location?.stopUpdatingLocation()
}
Does anyone have any clue why this happens?
No error log is prompted that's what makes me even more confused.
First I thought I had to set the location variable to be optional and then set it to nil when I dismiss the VC but the crash is still happening.
Crashlytics says that the App crashes inside the LocationViewController line 0 , which is in fact weird.
I call this ViewController, from a button click inside another VC like this:
#IBAction func locationButton(_ sender: AnyObject) {
let storyboard = UIStoryboard(name: "Main", bundle: nil);
let viewController = storyboard.instantiateViewController(withIdentifier: "locationVC");
self.present(viewController, animated: true, completion: nil);
}
I'm using Swift3 with the latest Xcode Beta Version on iOS 10.
Thanks
Replace this:
var location: CLLocationManager? = CLLocationManager()
With this:
let location = CLLocationManager()
Change all code as necessary (this is no longer an Optional so there is nothing to unwrap) and delete the line that tries to set it to nil.
If you are worried that the location manager might be trying to get your location when you dismiss, then implement viewWillDisappear and tell it to stop updating.
You need to add the privacy entry in Info.plist and also request authorization to use location services. A good overview can be found here: http://nevan.net/2014/09/core-location-manager-changes-in-ios-8/

My simple map project doesn't get & show my location in simulator

I am using XCode v7.2.1, Simulator v9.2 .
I have a UIViewController which shows a map & is supposed to get my location & show it on map:
import UIKit
import MapKit
class LocationVC: UIViewController, MKMapViewDelegate {
#IBOutlet weak var map: MKMapView!
let locationManager = CLLocationManager()
override func viewDidLoad() {
super.viewDidLoad()
map.delegate = self
}
override func viewDidAppear(animated: Bool) {
if CLLocationManager.authorizationStatus() == .AuthorizedWhenInUse {
map.showsUserLocation = true
} else {
locationManager.requestWhenInUseAuthorization()
}
}
}
I have added the NSLocationWhenInUseUsageDescription in info.plist as shown below:
I have also selected the Debug -> Location -> Custom Location ... and set the longitude & latitude of Helsinki, Finland as shown below:
When I run my app, the map is shown, however it doesn't get my location. Why? (I mean I don't see the blue point in anywhere of the map).
===== UPDATE ====
I also tried this when my app is running, however it doesn't help either.
you are requesting the user's location, but not actually doing anything with the response. become the delegate of the location manager and respond to the authorization change.
this code works for me on 7.2.1 (after selecting "Apple" in Debug -> Location):
import UIKit
import MapKit
class ViewController: UIViewController, CLLocationManagerDelegate {
#IBOutlet weak var map: MKMapView!
let locationManager = CLLocationManager()
override func viewDidLoad() {
super.viewDidLoad()
locationManager.delegate = self
}
override func viewDidAppear(animated: Bool) {
super.viewDidAppear(animated)
if CLLocationManager.authorizationStatus() == .AuthorizedWhenInUse {
map.showsUserLocation = true
} else {
locationManager.requestWhenInUseAuthorization()
}
}
func locationManager(manager: CLLocationManager, didChangeAuthorizationStatus status: CLAuthorizationStatus) {
guard status == .AuthorizedWhenInUse else { print("not enabled"); return }
map.showsUserLocation = true
}
}
I agree with #Casey 's answer,but sometimes you need to do a little more with CLLocationManagerDelegate method.
func locationManager(manager: CLLocationManager, didUpdateLocations locations: [CLLocation]) {
if let location = locations.first {
//reset mapView's center in case your custom location was wrong.
map.centerCoordinate = location.coordinate
//mannual call show annotations to avoid some bugs
map.showAnnotations(map.annotations, animated: true)
}
}
you just have to add
locationManager.delegate = self
mapView.showsUserLocation = true

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