I have developed a hybrid app that is running really well on cocoon.js
The next step is to deploy the app for my client and therein lies my problem.
They want to privately upload the app to the Apples App Store - where only they can access it. Is this possible? Private app? and will it still be scrutinized by apple before they allow it on the app store?
Any advice is appreciated.
I think what they want to do is that they don't want to share their iTunesConnect with you, is that right?
This will not work, you have to upload the binary with Xcode or Apple's ApplicationLoader. Of course, even if they upload the build Apple will still check whether the binary is valid, fulfills all the requirements and does not conflict with their guidelines. What you can do is to set the release to Developer Release so they can finally decide when to publish the app.
Hope that helps you :)
Related
I am trying to upload an app to the App Store and every time I upload a binary Apple insists that my app is using ads when I have never implemented such a thing. I reviewed the docs and removed all code involving ASIdentifier and adIdentifier I'm not quite sure what I'm missing.
What can I do to resolve this issue?
Expo docs for Deploying to App Stores: https://docs.expo.io/distribution/app-stores/
Apple will ask you whether your app uses the IDFA: the answer is "yes." This is because Expo contains the Facebook and Branch SDKs, which contain code for collecting the IDFA, and you'll need to check a couple boxes on the Apple submission form. See Branch's Guide for which specific boxes to fill in.
I have recently developed an iOS app. I don't have an Apple dev account(the one which needs $99). I have been testing my app on my iPhone. Now one sponsor wants to test the app. He lives in a far away place. How can I install the app on his device?
I have heard about TestFlight and Diwai.
Please give me insight if I can distribute my app for testing to a device beyond my reach. And How?
I know this question is off topic but please help me. Once I understand the process, I will also delete the question if commenters ask for it.
-- A newbie in need of help :)
I don't believe something like this is currently possible. In order to distribute an app, you need to generate an archive (.ipa file) for it, and doing so requires a paid developer account. The closest you can currently get is send your sponsor your source code and instruct them on how to get a free developer account and use Xcode to run it on their own device
I am now preparing to submit a new app to the Apple iTunes store, and I have a question with regard to the guidelines, which rose when I read through the guidelines.
What are the things I need to submit for an app review?
If my app is rejected, on what grounds can I exactly appeal?
Is it possible to resubmit an app for review, after taking into consideration the possible points for rejection have been corrected, and if so, what is the exact procedure?
What is the minimum time period that will be taken for a review, the first time and for an update? (I read that review can be expedited under certain grounds, but I am referring here to the normal update process)
Thanks in advance.
I will try to give you as much information as I can, but you should search more on the Internet or SO, because I'm sure there are plenty of answers.
Anyway, this is a possible duplicate, but here are some informations :
First of all, your questions are too broad. What do you mean? You want to know the process?
In order to submit an App to the AppleStore, you need Production Certificate.
You can check if everything is setup properly by checking your signing options :
Open xCode, click on your target, general tab, Signing part.
Here is the Apple Documentation.
You can also check everything on the Apple Developer Website.
You have to Archive your App, xCode - Product - Archive.
Then you can export it with the Organizer.
When you have your .ipa file, you can upload it for submission with Application Loader Xcode - Open Developer Tool - Application Loader.
The process might be painful the first time, but after two or three Release, you will handle it easily.
Your App might be rejected for plenty of reasons, anyway Apple will send you an email containing the reason if your App is rejected.
The delay may vary, sometimes it took 2 or 3 days, sometimes 10+.
When your App is finally accepted, log in on iTunes Connect, and you will find the "+ Version" option on the left.
It will enables you to deploy the build you want on the AppStore.
Hope it will help, don't hesitate to search on the Internet, or look documentations, tutorial.
Good luck for your release.
I've been trying to find some guidelines on the overall process for releasing an iOS app. The documentation on Apple's iOS Dev Center doesn't seem clear. I've found some sites that try to explain aspects of the process, but I haven't been able to find a clear, conscise guide that explains some of my questions, such as:
What do I have to do within my project (ie info.plist file changes, target/build settings, etc.)
I am using In-App Purchases. It is working in my sandbox, but what do I need to do (if anything else) to make sure this works when my app is released? As far as I can tell from what I've read, there is no way to test this in live environment until after the app appears on the app store.
Is there any other provisioning/certificates needed beyond what I have used when developing my app?
Anything else that I am overlooking?
If you know of a site (or sites) that explains this in more detail, it would be much appreciated. After searching for hours I can't seem to find answers to these questions.
Thank you.
Have you seen this document from Apple on "preparing for app store submission"? It's pretty clear on the steps you have to take to get onto the app store.
In short:
No specific changes, but you have to archive for a device rather than building for testing.
In App Purchasing will work on the app store without any more configuration
You need a distribution certificate for when you build an archive for the app store, make it in your iOS Provisioning Portal, under Provisioning page and Distribution tab.
I'm developing an app which uses APNS and I would like to distribute it for betatesting to some close friends. This is the first app I build and will be the first time distributing an app.
Well. To test it in my iPhone I had to make a provisioning profile and install a certificate in my iPhone. How can I send my app by email (or smth) and then install it easily without have to put manually the certificate in their iPhones? Which steps should I follow?
Thanks!
This kind of question gets asked often here (and here is another question with answers you might find useful).
I've heard good things about TestFlight. Here is an article describing the service. I hope my answer helps you out!