iOS play file from iTunes library and modify samples on the run - ios

So i am currently starting to develop a iOS app that will need to play audio files from iTunes library and modify audio stream with custom DSP effect that needs to modify RAW data.... I am still trying to decide if i am going to go with swift or objective-c...
I know how to access iTunes library using MediaPlayer framework, but i need a simple way to modify RAW audio data while playing and then play the modified stream back.... So the question is how can i modify the stream and then play it back, and if i use other framework than MediaPlayer framework to play songs with my DSP will my app pass the apple review?

This is exactly what AudioUnits are for. You can start here: https://developer.apple.com/documentation/audiounit

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I'm barely new to iOS.
I'm able to reproduce streams(no local video) via AVPlayer using Airplay.
Also, MPNowPlayingInfo and RemoteCommandManager are supported, using external medatada, not included into the streams.
But, I would like to fill the info panel with title, artwork, etc. on AppleTv/tvOS.
The image is part of WWDC17 talk titled "Now Playing and Remote 
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My question is not about tvOS apps, which the referenced talk is about, but about a iOS app that plays video via Airplay.
My guess is that the played AVAsset needs to have medatada, which currently would be empty.
I've been checking AVMutableMetaDataItem, but still don't understand if that's what I would need to use, nor how to do it.
Does anyone has any hint?
The WWDC 2019 Talk :( https://developer.apple.com/videos/play/wwdc2019/503/ ) which is about Delivering Intuitive Media Playback with AVKit speaks about using the external metadata during Airplay and how they have provided the API for iOS now which is similar to what was present on tvOS. (Refer from duration of 7 minutes in the Video mentioned above where they explain the same.) Hope this helps:)

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Let say I want to create an iOS app that download music files from the internet.
Is it possible then to put this music files on the Music Library so that I can play it?
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As Simon said, you won't get music into the native music library. You could however store the audio files and use the AVFoundation Framework (AVAudioPlayer class) to replay them. You could also possibbly use the AudioToolbox framework. Problem is you would have to implement your own music library and your own playback functionality.
Did I mention you have roughly a 0% chance of this app making it into the app store?
It is clearly possible though...even trivial...
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Here is the another similar post:
Programmatically add content to music library

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