Invalid Update When adding Rows to UITableView - ios

Invalid update: invalid number of rows in section 0. The number of
rows contained in an existing section after the update (5) must be
equal to the number of rows contained in that section before the
update (1), plus or minus the number of rows inserted or deleted from
that section (1 inserted, 0 deleted) and plus or minus the number of
rows moved into or out of that section (0 moved in, 0 moved out).
I'm trying to add rows to a table view when a user taps a row, to create an expandable section, however the extra rows aren't being counted before Xcode tries to add them in and as such causes this error (I think). Can anybody point me in the right direction?
// sectionExpanded is set to false in viewDidLoad. It is set to true when
// the user taps on the expandable section (section 0 in this case)
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
if section == 0 && sectionExpanded {
return 5
} else {
return 1
}
}
// This should recount the rows, add the new ones to a temporary array and then add
// them to the table causing the section to 'expand'.
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let selectedItem = menu[indexPath.row]
let cell = tableView.cellForRowAtIndexPath(indexPath) as MenuCell
if indexPath.section == 0 {
var rows: Int
var tmpArray: NSMutableArray = NSMutableArray()
sectionExpanded = !sectionExpanded
rows = tableView.numberOfRowsInSection(0)
for i in 1...rows {
var tmpIndexPath: NSIndexPath
tmpIndexPath = NSIndexPath(forRow: i, inSection: 0)
tmpArray.addObject(tmpIndexPath)
}
if !sectionExpanded {
tableView.deleteRowsAtIndexPaths(tmpArray, withRowAnimation: UITableViewRowAnimation.Top)
} else {
tableView.insertRowsAtIndexPaths(tmpArray, withRowAnimation: UITableViewRowAnimation.Top)
}
} else {
delegate?.rightItemSelected(selectedItem)
}
}

It is telling you that you are trying to insert 1 new row, but numberofrows should be 5, before was 1 and you are trying to insert 1 new row, thats 2. Theres your problem.
rows = tableView.numberOfRowsInSection(0) //this returns 1
for i in 1...rows { //
var tmpIndexPath: NSIndexPath
tmpIndexPath = NSIndexPath(forRow: i, inSection: 0)
tmpArray.addObject(tmpIndexPath)//this will contain only 1 object, because the loop will run only for 1 cycle
}
EDIT
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let selectedItem = menu[indexPath.row]
let cell = tableView.cellForRowAtIndexPath(indexPath) as MenuCell
if indexPath.section == 0 {
var rows: Int
var tmpArray: NSMutableArray = NSMutableArray()
sectionExpanded = !sectionExpanded
rows = 1
if sectionExpanded {
rows = 5
}
for i in 1...rows {
var tmpIndexPath: NSIndexPath
tmpIndexPath = NSIndexPath(forRow: i, inSection: 0)
tmpArray.addObject(tmpIndexPath)
}
if !sectionExpanded {
tableView.deleteRowsAtIndexPaths(tmpArray, withRowAnimation: UITableViewRowAnimation.Top)
} else {
tableView.insertRowsAtIndexPaths(tmpArray, withRowAnimation: UITableViewRowAnimation.Top)
}
} else {
delegate?.rightItemSelected(selectedItem)
}
}
Since you know number of rows will be always 5 or 1, you can try something like this. However, this is not a standard approach, I would suggest to alter your datasource array.
Here is some example how to do it: http://www.nsprogrammer.com/2013/07/updating-uitableview-with-dynamic-data.html its for Objective-C but you will get the gist of it.

You can try modifying the data source and then reload the table.

You should use insertRowsAtIndexPaths... and the like between a beginUpdates() and endUpdates(). The tableView will collect all the changes after beginUpdates() and then will apply them coherently after endUpdates(). So try something like:
tableView.beginUpdates()
if !sectionExpanded {
tableView.deleteRowsAtIndexPaths(tmpArray, withRowAnimation: UITableViewRowAnimation.Top)
} else {
tableView.insertRowsAtIndexPaths(tmpArray, withRowAnimation: UITableViewRowAnimation.Top)
}
tableView.endUpdates()
Remember that after the call to endUpdates() the number of sections and rows must be consistent with your model.
Since I don't know about your model, here's a simple example:
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
#IBOutlet weak var tableView: UITableView!
var sectionExpanded: Bool = false {
didSet {
if oldValue != sectionExpanded {
let expIndexes = map(0..<model.count) { r in
NSIndexPath(forRow: r, inSection: 0)
}
// Here we start the updates
tableView.beginUpdates()
switch sectionExpanded {
case false:
// Collapsing
tableView.deleteRowsAtIndexPaths(expIndexes, withRowAnimation: .Top)
tableView.insertRowsAtIndexPaths([NSIndexPath(forRow: 0, inSection: 0)], withRowAnimation: .Top)
default:
// Expanding
tableView.deleteRowsAtIndexPaths([NSIndexPath(forRow: 0, inSection: 0)], withRowAnimation: .Top)
tableView.insertRowsAtIndexPaths(expIndexes, withRowAnimation: .Bottom)
}
// Updates ended
tableView.endUpdates()
}
}
}
let model = ["foo", "bar", "zoo"]
//MARK: UITableView DataSource
struct TableConstants {
static let sectionCellIdentifier = "SectionCell"
static let expandedCellIdentifier = "ExpandedCell"
}
func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return sectionExpanded ? model.count : 1
}
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
switch sectionExpanded {
case false:
let cell = tableView.dequeueReusableCellWithIdentifier(
TableConstants.sectionCellIdentifier,
forIndexPath: indexPath) as UITableViewCell
cell.textLabel?.text = "The Section Collapsed Cell"
return cell
default:
let cell = tableView.dequeueReusableCellWithIdentifier(
TableConstants.expandedCellIdentifier,
forIndexPath: indexPath) as UITableViewCell
cell.textLabel?.text = "\(model[indexPath.row])"
cell.detailTextLabel?.text = "Index: \(indexPath.row)"
return cell
}
}
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
sectionExpanded = !sectionExpanded
}
}
Note that I moved the table updates to the sectionExpanded observer.

You already have 1 row in section = 0, and trying to insert 5 new rows. You can only add 4 rows more to map with numberOfRowsInsection.
Try following code:
sectionExpanded = !sectionExpanded
rows = self.numberOfRowsInSection(0)-1
for i in 1...rows {
var tmpIndexPath: NSIndexPath
tmpIndexPath = NSIndexPath(forRow: i, inSection: 0)
tmpArray.addObject(tmpIndexPath)
}

Related

UITableView reloadData() causing reload to UISearchBar inside every sections

I have a tableview which has 2 sections. Both of the sections have UISearchBar in the indexPath.row 0 and the rest of the rows in each section populate the list of array.
Whenever I type some text in search bar every time the searchBar(_ searchBar: UISearchBar, textDidChange searchText: String) delegate method gets called and inside the delegate method I call tableView.reloadData() to reload the search results in tableview.
Now the problem is each time the tableView reloads the UISearchBar reloads too (as UISearchbar is in row number 1) and every time the SearchBar keypad Resigns.
Instead of doing tableView.reloadData() I even tried to reload every row except the first one using bellow code
let allButFirst = (self.tableView.indexPathsForVisibleRows ?? []).filter { $0.section != selectedSection || $0.row != 0 }
self.tableView.reloadRows(at: allButFirst, with: .automatic)
But no luck. App gets crashed saying
Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'attempt to insert row 2 into section 0, but there are only 2 rows in section 0 after the update'
You are probably changing the data source and then you are reloading rows at index paths what doesn't exist yet.
It is not so easy, but let's have an example: Before you start typing, the search result will contain something like this:
["aa", "ab", "ba", "bb"]
Then you will type "a" to the search bar and data source changes into:
["aa", "ab"]
tableView.deleteRows(at: [IndexPath(row:3, section: 0), IndexPath(row:4, section: 0)], with: .automatic)
then you delete everything in this searchbar and your data source will change to the default: ["aa", "ab", "ba", "bb"]
so in this case you need to call:
tableView.insertRows(at: [IndexPath(row:3, section: 0), IndexPath(row:4, section: 0)], with: .automatic)
I created some working example - without storyboard source, I believe it is pretty simple to recreated it according this class.
class SearchCell: UITableViewCell {
#IBOutlet weak var textField:UITextField?
}
class TextCell: UITableViewCell {
#IBOutlet weak var label:UILabel?
}
class ViewController: UIViewController, UITableViewDataSource, UITextFieldDelegate {
#IBOutlet weak var tableView: UITableView?
weak var firstSectionTextField: UITextField?
var originalDataSource:[[String]] = [["aa","ab","ba","bb"], ["aa","ab","ba","bb"]]
var dataSource:[[String]] = []
let skipRowWithSearchInput = 1
override func viewDidLoad() {
super.viewDidLoad()
dataSource = originalDataSource
tableView?.tableFooterView = UIView()
tableView?.tableHeaderView = UIView()
}
func numberOfSections(in tableView: UITableView) -> Int {
return dataSource.count
}
func tableView(_ tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return dataSource[section].count + skipRowWithSearchInput
}
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
if indexPath.row == 0, let cell = tableView.dequeueReusableCell(withIdentifier: "search", for: indexPath) as? SearchCell {
cell.textField?.removeTarget(self, action: #selector(textFieldDidChangeText(sender:)), for: .editingChanged)
cell.textField?.addTarget(self, action: #selector(textFieldDidChangeText(sender:)), for: .editingChanged)
if indexPath.section == 0 {
firstSectionTextField = cell.textField
}
return cell
} else if let cell = tableView.dequeueReusableCell(withIdentifier: "text", for: indexPath) as? TextCell {
cell.label?.text = dataSource[indexPath.section][indexPath.row - skipRowWithSearchInput]
return cell
} else {
return UITableViewCell()
}
}
#objc func textFieldDidChangeText(sender: UITextField) {
let section = sender == firstSectionTextField ? 0 : 1
let text = sender.text ?? ""
let oldDataSource:[String] = dataSource[section]
//if the search bar is empty then use the original data source to display all results, or initial one
let newDataSource:[String] = text.count == 0 ? originalDataSource[section] : originalDataSource[section].filter({$0.contains(text)})
var insertedRows:[IndexPath] = []
var deletedRows:[IndexPath] = []
var movedRows:[(from:IndexPath,to:IndexPath)] = []
//resolve inserted rows
newDataSource.enumerated().forEach { (tuple) in let (toIndex, element) = tuple
if oldDataSource.contains(element) == false {
insertedRows.append(IndexPath(row: toIndex + skipRowWithSearchInput, section: section))
}
}
//resolve deleted rows
oldDataSource.enumerated().forEach { (tuple) in let (fromIndex, element) = tuple
if newDataSource.contains(element) == false {
deletedRows.append(IndexPath(row: fromIndex + skipRowWithSearchInput, section: section))
}
}
//resolve moved rows
oldDataSource.enumerated().forEach { (tuple) in let (index, element) = tuple
if newDataSource.count > index, let offset = newDataSource.firstIndex(where: {element == $0}), index != offset {
movedRows.append((from: IndexPath(row: index + skipRowWithSearchInput, section: section), to: IndexPath(row: offset + skipRowWithSearchInput, section: section)))
}
}
//now set dataSource for uitableview, right before you are doing the changes
dataSource[section] = newDataSource
tableView?.beginUpdates()
if insertedRows.count > 0 {
tableView?.insertRows(at: insertedRows, with: .automatic)
}
if deletedRows.count > 0 {
tableView?.deleteRows(at: deletedRows, with: .automatic)
}
movedRows.forEach({
tableView?.moveRow(at: $0.from, to: $0.to)
})
tableView?.endUpdates()
}
}
the result:
If do you need to clarify something, feel free to ask in comment.
Try this-
tableView.beginUpdates()
//Do the update thing
tableView.endUpdates()
It worked.
I took two sections one for search field and another for reloading data (rows populating data).
I took separate custom cell for search and took outlet in that class itself.
and in viewForHeaderInSection I used tableView.dequeueReusableCell(withIdentifier:) and returned customCell.contentView
Then I called tableview.ReloadData() in searchBar(_ searchBar: UISearchBar, textDidChange searchText: String)
It worked without problem.

Invalid update on TableView

Hi friends of StackOverflow.
I have a chat screen on my app and I it perform a insertion and deletion based on the actual size of the an Array. Look this:
func addObject(object: Object?) {
if comments == nil || object == nil || object?.something == nil || object?.anything == nil {
return
}
self.objectsTableView.beginUpdates()
if self.objects!.count == 10 {
self.objects?.removeAtIndex(9)
self.objectsTableView.deleteRowsAtIndexPaths([NSIndexPath(forRow : 9, inSection: 0)], withRowAnimation: .Right)
}
self.objects?.insert(object!, atIndex: 0)
self.objectsTableView.insertRowsAtIndexPaths([NSIndexPath(forRow : 0, inSection: 0)], withRowAnimation: .Right)
self.objectsTableView.endUpdates()
}
But after some stress test, the log notify:
Invalid update: invalid number of rows in section 0. The number of
rows contained in an existing section after the update (1) must be
equal to the number of rows contained in that section before the
update (10), plus or minus the number of rows inserted or deleted from
that section (1 inserted, 0 deleted) and plus or minus the number of
rows moved into or out of that section (0 moved in, 0 moved out).
I don't know whats happening, this happens only when the insert of objects is very extreme, like one per 0.2 seconds.
Someone know that I can do?
Model mismatch
The number of rows contained in an existing section after the update (1) must be equal to the number of rows contained in that section before the update (10), plus or minus the number of rows inserted or deleted from that section (1 inserted, 0 deleted)
In plain English for the reasonable man, the UITableView thinks you should have 11 rows:
10 before the update + 1 inserted.
number of rows contained in an existing section after the update (1)
...refers to numberOfRowsInSection is returning 1 for section 0, which indicates that the objects array is out of sync, assuming you use something like below:
override func tableView(tableView: UITableView,
numberOfRowsInSection section: Int) -> Int {
return objects.count
}
Use NSFetchedResultsController
A clean solution is to use NSFetchedResultsController to be the interface between your model and the UI. It has well studied boilerplate code and is a great platform to ensure thread safety. Documentation here.
Note:
Neat effect! The cell seems to rotate around to the top.
I could not break it using the Gist you produced, nor scheduling multiple concurrent tests. There must be a rogue access to your Object array.
Demo
This simplified version works. Just hook doPlusAction to a button action and watch it loop:
class TableViewController: UITableViewController {
var objects:[Int] = [0,1,2,3,4]
var insertions = 5
#IBAction func doPlusAction(sender: AnyObject) {
tableView.beginUpdates()
objects.removeAtIndex(4)
tableView.deleteRowsAtIndexPaths([NSIndexPath(forRow: 4, inSection: 0)], withRowAnimation: .Right)
objects.insert(insertions++, atIndex: 0)
tableView.insertRowsAtIndexPaths([NSIndexPath(forRow: 0, inSection: 0)], withRowAnimation: .Right)
tableView.endUpdates()
let delay = 0.1 * Double(NSEC_PER_SEC) //happens the same with this too, when reach 100-150 items
let time = dispatch_time(DISPATCH_TIME_NOW, Int64(delay))
dispatch_after(time, dispatch_get_main_queue()) { () -> Void in
self.doPlusAction(self)
}
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return objects.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)
cell.textLabel!.text = "Cell \(objects[indexPath.row])"
return cell
}
}
Name of the guy that solved the problem: Semaphore
The error still happens, but only with a high size of items on list. I don't know what can be.
The DataSource protocol:
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
let count = self.objects?.count ?? 0
if self.semaphore != nil && semaphoreCode == BLOCKED_STATE {
dispatch_semaphore_signal(self.semaphore!)
}
return count
}
The method that add object:
func addObject(object: Object?) {
if object == nil {
return
}
if self.semaphore != nil {
let tempSemaCode = dispatch_semaphore_wait(semaphore!, 100000)
if tempSemaCode == BLOCKED_STATE {
self.semaphoreCode = RELEASED_STATE
}
}
if self.objects != nil && semaphoreCode != BLOCKED_STATE {
var needsRemoveLastItem = false
if self.objects!.count == 10 {
self.objects?.removeAtIndex(9)
needsRemoveLastItem = true
}
self.objects?.insert(object!, atIndex: 0)
if self.objects!.count > 0 {
self.objectsTableView.beginUpdates()
if needsRemoveLastItem {
self.objectsTableView.deleteRowsAtIndexPaths([NSIndexPath(forRow : 9, inSection: 0)], withRowAnimation: .Right)
}
self.objectsTableView.insertRowsAtIndexPaths([NSIndexPath(forRow : 0, inSection: 0)], withRowAnimation: .Right)
self.objectsTableView.endUpdates()
self.semaphore = dispatch_semaphore_create(BLOCKED_STATE)
}
}
}

Number of rows in section error Swift

I have a tableview with two custom-cell xibs.
The first xib only contains uilabel and the second one only uibutton.
Once the uibutton is clicked the someTagsArray (array which i use for count in numberOfRows function) is appended and new rows should be inserted, but instead i'm getting this nasty error
Invalid update: invalid number of rows in section 0. The number of
rows contained in an existing section after the update (8) must be
equal to the number of rows contained in that section before the
update (4), plus or minus the number of rows inserted or deleted from
that section (0 inserted, 0 deleted) and plus or minus the number of
rows moved into or out of that section (0 moved in, 0 moved out).
Here is my code (numberOfRowsInSection)
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) ->
Int {
return someTagsArray.count + 1
}
cellForRowAtIndexPath
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if(indexPath.row < someTagsArray.count){
var cell:TblCell = self.tableView.dequeueReusableCellWithIdentifier("cell") as! TblCell
cell.lblCarName.text = linesmain["start"]![indexPath.row]
return cell
} else {
var celle:vwAnswers = self.tableView.dequeueReusableCellWithIdentifier("cell2") as! vwAnswers
celle.Answer1.setTitle(answersmain["start"]![0], forState:UIControlState.Normal)
// answertitle is a global string variable
answertitle1 = "\(celle.Answer1.currentTitle!)"
return celle
}}
and finally the function code which crashes the app
func insertData(){
// appending the array to increase count
someTagsArray += linesmain[answertitle1]!
tableView.beginUpdates()
let insertedIndexPathRange = 0..<self.linesmain[answertitle2]!.count-4
var insertedIndexPaths = insertedIndexPathRange.map { NSIndexPath(forRow: $0, inSection: 0) }
tableView.insertRowsAtIndexPaths(insertedIndexPaths, withRowAnimation: .Fade)
tableView.endUpdates()
}
Thank you guys.
Try this code for inserting rows:
func insertData(){
let initialCount = someTagsArray.count as Int
let newObjects = linesmain[answertitle1] as! NSArray
// appending the array to increase count
//someTagsArray += newObjects
someTagsArray.addObjectsFromArray(newObjects)
self.tableView!.beginUpdates()
var insertedIndexPaths: NSMutableArray = []
for var i = 0; i < newObjects.count; ++i {
insertedIndexPaths.addObject(NSIndexPath(forRow: initialCount+i, inSection: 0))
}
self.tableView?.insertRowsAtIndexPaths(insertedIndexPaths as [AnyObject], withRowAnimation: .Fade)
self.tableView!.endUpdates()
}

Inserting rows in UITableView upon click

I'm having trouble adding rows to the UITableView upon UIButton click.
I have two custom-cell xibs - one that contains an UILabel, another one that contains an UIButton.
Data for the table cell is loaded from two dictionaries (answersmain and linesmain).
Here is the code for the UITableView main functions:
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return self.linesmain["Audi"]!.count + 1
}
// 3
func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
if(indexPath.row < 3){
var cell:TblCell = self.tableView.dequeueReusableCellWithIdentifier("cell") as! TblCell
cell.lblCarName.text = linesmain["Audi"]![indexPath.row]
return cell
} else {
var celle:vwAnswers = self.tableView.dequeueReusableCellWithIdentifier("cell2") as! vwAnswers
celle.Answer.setTitle(answersmain["Good car"]![0], forState:UIControlState.Normal)
return celle
}}
What do I put here?
#IBAction func option1(sender: UIButton) {
// I need to add rows to the uitableview from two dictionaries into two different xibs
}
You can do the next:
var showingAll = false
func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return showingAll ? self.linesmain["Audi"]!.count + 1 : 0
}
#IBAction func option1(sender: UIButton) {
showingAll = true
tableView.beginUpdates()
let insertedIndexPathRange = 0..<self.linesmain["Audi"]!.count + 1
var insertedIndexPaths = insertedIndexPathRange.map { NSIndexPath(forRow: $0, inSection: 0) }
tableView.insertRowsAtIndexPaths(insertedIndexPaths, withRowAnimation: .Fade)
tableView.endUpdates()
}
You should take a look over the documentation here
There is this UITableView method called insertRowsAtIndexPaths:withRowAnimation: that inserts row at a specified indexPath.
You need to modify linesmain and answersmain by adding data to these and then call [self.tableView reloadData].
It would be better if you extract linesmain["Audi"] and answersmain["Good car"] and save them into different mutable arrays and modify those.
You need to do this in the func option1.

Get indexPath of "next" UITableViewCell

I have some code when tapping on a cell of a table view. Under certain circumstances I want to call the function tableView(_, didSelectRowAtIndexPath) recursively for the next cell. That means that when I selected row 5, I want to select row 6, etc.
How can I get the indexPath of the next cell based on another row?
Here's an answer in Swift:
private func nextIndexPath(for currentIndexPath: IndexPath, in tableView: UITableView) -> IndexPath? {
var nextRow = 0
var nextSection = 0
var iteration = 0
var startRow = currentIndexPath.row
for section in currentIndexPath.section ..< tableView.numberOfSections {
nextSection = section
for row in startRow ..< tableView.numberOfRows(inSection: section) {
nextRow = row
iteration += 1
if iteration == 2 {
let nextIndexPath = IndexPath(row: nextRow, section: nextSection)
return nextIndexPath
}
}
startRow = 0
}
return nil
}
I use this code because I have a tableview with custom cells that contain a UITextField. It's configured with a Next button, and when that button is tapped, the focus is moved to the next UITextField.
To go to the previous indexPath, see this answer: https://stackoverflow.com/a/56867271/
For an example project that includes a previous/next button as a toolbar above a keyboard, check out the example project:
https://github.com/bvankuik/TableViewWithTextFieldNextButton
For previous indexPath I have made the following extension on UITableView
( Swift 5.0 )
extension UITableView {
func previousIndexPath(currentIndexPath: IndexPath) -> IndexPath? {
let startRow = currentIndexPath.row
let startSection = currentIndexPath.section
var previousRow = startRow
var previousSection = startSection
if startRow == 0 && startSection == 0 {
return nil
} else if startRow == 0 {
previousSection -= 1
previousRow = numberOfRows(inSection: previousSection) - 1
} else {
previousRow -= 1
}
return IndexPath(row: previousRow, section: previousSection)
}
}
override func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
let nextIndexPath=NSIndexPath(forRow: indexPath.row + 1, inSection: indexPath.section);
// You should be sure than this NSIndexPath exist, and ...make what you want
}
this will work in swift 4
for previous and next
let nextIndexPath = IndexPath(row: indexPath.row + 1, section: indexPath.section)
let previousIndexPath = IndexPath(row: indexPath.row - 1, section: indexPath.section)
I wrote an IndexPath extension method, I found its logic is a bit easier to understand than #Bart van Kuik's solution.
Written in Swift 5, Xcode 11, works for multi-section UITableView.
import UIKit
extension IndexPath {
// Helper Methods
func incrementRow(plus: Int=1) -> IndexPath {
return IndexPath(row: row + plus, section: section)
}
func incrementSection(plus: Int=1) -> IndexPath {
return IndexPath(row: 0, section: section + plus)
}
func next(in table: UITableView) -> IndexPath? {
// if can find cell for next row, return next row's IndexPath
if let _ = table.cellForRow(at: incrementRow()) {
return incrementRow()
}
// cannot find next row, try to find row 0 in next section
else if let _ = table.cellForRow(at: incrementSection()) {
return incrementSection()
}
// can find neither next row nor next section, the current indexPath is already the very last IndexPath in the given table
return nil
}
}
As for the previous IndexPath, #Bishal Ghimire's answer is valid, but here's the IndexPath version extension.
func previous(in table: UITableView) -> IndexPath? {
// if the current indexPath is the very first IndexPath, then there's no previous
if row == 0 && section == 0 { return nil }
// if the current indexPath is the first row in a section, return table's previous section's last row's IndexPath
if row == 0 {
let lastRowInPrevSection = table.numberOfRows(inSection: section - 1) - 1
return IndexPath(row: lastRowInPrevSection, section: section - 1)
}
// else just return previous row's IndexPath in the same section
else {
return IndexPath(row: row - 1, section: section)
}
}
You can drag & drop these method into any of your project and use them directly, in my case, I'm trying to highlight next cell's textField when the user hit return key, so the usage is like this:
...
if let nextIndexPath = currentIndexPath.next(in: myTableView),
let nextCell = myTableView.cellForRow(at: nextIndexPath) as? MyCell {
nextCell.textField.becomeFirstResponder()
} else {
// there's no next IndexPath in the given table, simply resign first responder for the current cell's textField
currentCell.textField.resignFirstResponder()
}
...
Currently, it seems to me that only(?) Bart van Kuiks answer currently considers the possibility, that a section could consists of none rows.
The other posters might correct their answers. Meanwhile I post my code for next and previous cells as UITableView-Extensions. Feel free to edit the code, if you find any mistakes.
extension UITableView {
func indexPathOfCell(after indexPath: IndexPath) -> IndexPath? {
var row = indexPath.row + 1
for section in indexPath.section..<numberOfSections {
if row < numberOfRows(inSection: section) {
return IndexPath(row: row, section: section)
}
row = 0
}
return nil
}
func indexPathOfCell(before indexPath: IndexPath) -> IndexPath? {
var row = indexPath.row - 1
for section in (0...indexPath.section).reversed() {
if row >= 0 {
return IndexPath(row: row, section: section)
}
if section > 0 {
row = numberOfRows(inSection: section - 1) - 1
}
}
return nil
}
}
For those who liked #Bishal Ghimire's previousIndexPath() method, here is what the nextIndexPath() method would be.
import UIKit
extension UITableView {
func nextIndexPath(currentIndexPath: IndexPath) -> IndexPath? {
let startRow = currentIndexPath.row
let startSection = currentIndexPath.section
var nextRow = startRow
var nextSection = startSection
if startSection == numberOfSections-1 && startRow == numberOfRows(inSection: startSection)-1 {
return nil
} else if startRow == numberOfRows(inSection: startSection)-1 {
nextSection += 1
nextRow = 0
} else {
nextRow += 1
}
return IndexPath(row: nextRow, section: nextSection)
}
}
You can get the IndexOFObeject
NSUInteger indexOfTheObject = [Array indexOfObject:indexPath];
and for Cell tap:
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
NSString *temp = [Array objectAtIndex:indexPath.row+1];
temp...
}

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