JBChartView how to add a label to each bar? (Swift) - ios

I'm using the JBChartView library to draw a bar chart in my iOS application. Each Bar should have an identifier, that is shown at the bottom of the bar.
I tried defining a custom barView with an additional label, but do not know how to place the label relative to the bar.
Here's the code:
func barChartView(barChartView: JBBarChartView!, barViewAtIndex index: UInt) -> UIView! {
let barView = UIView()
// setting up the bar
let bar: Float = chartData[Int(index)]
var barColor = UIColorFromRGB(0xE8E8E8)
if bar >= 1 { barColor = UIColorFromRGB(0xFF6259) }
if bar > 33 { barColor = UIColorFromRGB(0xFFC02F) }
if bar > 66 { barColor = UIColorFromRGB(0x28CA41) }
barView.backgroundColor = barColor
// setting up the label
var label = UILabel()
label.textAlignment = NSTextAlignment.Center
label.textColor = barColor
label.text = NSString(format: "%.0f", bar)
barview.addSubview(label)
return barView
}
Your help would be much appreciated!

ok, this is embarassing: label and bar had the same color, so the label was there all the time .
The final code (improved and with an additional Data Label):
func barChartView(barChartView: JBBarChartView!, barViewAtIndex index: UInt) -> UIView! {
let barView = BarChartBarView()
let bar: Float = chartData[Int(index)]
var barColor = UIColorFromRGB(0xE8E8E8)
if bar >= 1 { barColor = UIColorFromRGB(0xFF6259) }
if bar > 33 { barColor = UIColorFromRGB(0xFFC02F) }
if bar > 66 { barColor = UIColorFromRGB(0x28CA41) }
barView.backgroundColor = barColor
barView.dataLabel.text = NSString(format: "%.0f", bar)
barView.legendLabel.text = chartLegend[Int(index)]
return barView
}
class BarChartBarView: UIView {
let labelFont = UIFont(name:"Raleway-Thin", size:8.0)
var padding = CGFloat(0)
var barWidth = CGFloat(27)
var dataLabel = UILabel()
var legendLabel = UILabel()
var legendLabelWidth = CGFloat(50)
var labelHeight = CGFloat(27)
override convenience init() {
self.init(frame: CGRect(x: 0, y: 0, width: 100, height: 100))
}
override init(frame: CGRect) {
super.init(frame: frame)
self.backgroundColor = UIColorFromRGB(0xE8E8E8)
// setting up data Label
dataLabel.frame = CGRectMake(0, 0, barWidth, labelHeight)
dataLabel.textAlignment = NSTextAlignment.Center
dataLabel.textColor = UIColor.whiteColor()
dataLabel.font = labelFont
self.addSubview(dataLabel)
// setting up legend Label
legendLabel.frame = CGRectMake(0, self.bounds.height, legendLabelWidth, labelHeight)
legendLabel.textAlignment = NSTextAlignment.Center
legendLabel.textColor = UIColor.blackColor()
legendLabel.font = labelFont
self.addSubview(legendLabel)
}
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
override func layoutSubviews() {
let xOffset = (self.barWidth - self.legendLabelWidth) / 2
let yOffset:CGFloat = self.bounds.height
let width = self.legendLabelWidth
let height = self.labelHeight
self.legendLabel.frame = CGRectMake(xOffset, yOffset, width, height)
}
}

#Armin
I got the clue to implement the following method:
- (UIView *)barChartView:(JBBarChartView *)barChartView barViewAtIndex:(NSUInteger)index
From Armin. Because even though JawBone's JBBarChart library is impressive their Demo is totally done using code, and also it's bit confusing at a glance. However my way of adding the Label view is same old way of creating a UIView and adding the UILabel as a subview and returning it. And it looks like follows:
- (UIView *)barChartView:(JBBarChartView *)barChartView barViewAtIndex:(NSUInteger)index {
UIView *barView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 55, (CGFloat)chartData[(int)index])];
if (index == 0) {
[barView setBackgroundColor:[UIColor grayColor]];
} else if (index == 1) {
[barView setBackgroundColor:[UIColor redColor]];
} else if (index == 2) {
[barView setBackgroundColor:[UIColor orangeColor]];
} else {
[barView setBackgroundColor:[UIColor blueColor]];
}
int roomCount = (int)chartData[(int)index];
UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(2, 5.0f, 50.0f, 21.0f)];
[label setTextAlignment:NSTextAlignmentCenter];
[label setTextColor:[UIColor blackColor]];
[label setFont:[UIFont fontWithName:#"Raleway-Thin" size:6.0]];
[label setText:[NSString stringWithFormat:#"%d/56", roomCount]];
[barView addSubview:label];
return barView;
}
Please consider that chartData is contains my data, as integers. So I need the height of each Bar View according to that integer in each position.
Hope this answer would be helpful to someone out there, specially who is juggling to do this implementation in Objective-C.
Cheers!

Related

Add UILabel below the thumb of UISlider [duplicate]

How can i put an UILabel over the thumb of UISlider...so that when i move the thumb....UILabel will also move....as it is on the thumb...
Any idea??
Try this
yourLabel = [[UILabel alloc]initWithFrame:....];
//Call this method on Slider value change event
-(void)sliderValueChanged{
CGRect trackRect = [self.slider trackRectForBounds:self.slider.bounds];
CGRect thumbRect = [self.slider thumbRectForBounds:self.slider.bounds
trackRect:trackRect
value:self.slider.value];
yourLabel.center = CGPointMake(thumbRect.origin.x + self.slider.frame.origin.x, self.slider.frame.origin.y - 20);
}
I could get most accurate value by using this snippet.
The "knob" isn't available per public API, so bad chances for hooking it up - if it is a subview at all and not just drawn directly.
So you should add you label to the same view as the slider (make sure you add it later so that appears over it). You can then listen for the value change events and place your label accordingly. It is linear scaling between the endpoints that you need to figure out at first, but it shouldn't be too difficult.
Edit with code:
yourLabel = [[UILabel alloc]initWithFrame:....];
// .. configure label
[[yourSlider superview] addSubview:yourLabel];
[yourSlider addTarget:self action:#selector(adjustLabelForSlider:) forControlEvents:UIControlEventValueChanged];
-(void)adjustLabelForSlider:(id)slider
{
float value = slider.value;
float min = slider.minimumValue;
float max = slider.maximumValue;
CGFloat newX = ...; // Calculate based on yourSlider.frame and value, min, and max
CGFloat newY = ...;
[yourLabel setCenter:CGPointMake(newX,newY)];
}
Note: untested code ;-)
Same answer with swift3:
let trackRect: CGRect = slider.trackRect(forBounds: slider.bounds)
let thumbRect: CGRect = slider.thumbRect(forBounds: slider.bounds , trackRect: trackRect, value: slider.value)
let x = thumbRect.origin.x + slider.frame.origin.x
let y = slider.frame.origin.y - 20
sliderLabel.center = CGPoint(x: x, y: y)
extension UIImage {
class func imageWithLabel(_ label: UILabel) -> UIImage {
UIGraphicsBeginImageContextWithOptions(label.bounds.size, false, 0)
defer { UIGraphicsEndImageContext() }
label.layer.render(in: UIGraphicsGetCurrentContext()!)
return UIGraphicsGetImageFromCurrentImageContext() ?? UIImage()
}
}
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate, UITextFieldDelegate, UITextViewDelegate, UIPickerViewDelegate, UIPickerViewDataSource, UIScrollViewDelegate
{
func maskRoundedImage(image: UIImage, radius: CGFloat) -> UIImage {
let imageView: UIImageView = UIImageView(image: image)
let layer = imageView.layer
layer.masksToBounds = true
layer.cornerRadius = radius
UIGraphicsBeginImageContext(imageView.bounds.size)
layer.render(in: UIGraphicsGetCurrentContext()!)
let roundedImage = UIGraphicsGetImageFromCurrentImageContext()
UIGraphicsEndImageContext()
return roundedImage!
}
override func viewWillLayoutSubviews() {
super.viewWillLayoutSubviews()
let label = UILabel(frame: CGRect(x: 0, y: 0, width: 28, height: 28))
label.backgroundColor = .black
label.textAlignment = .center
label.font = label.font.withSize(12)
label.text = String(Int(round( backlightSlider.value * 100 )))
label.textColor = .white
var image = UIImage.imageWithLabel(label)
image = maskRoundedImage(image: image, radius: 14.0)
backlightSlider.setThumbImage(image, for: .normal)
}
Just add an imageview on the thumb of slider add a label on imageview
- (IBAction)valueChangedSlider:(id)sender {
handleView = [_slider.subviews lastObject];
label = [[UILabel alloc] initWithFrame:handleView.bounds];
label = (UILabel*)[handleView viewWithTag:1000];
if (label==nil) {
label = [[UILabel alloc] initWithFrame:handleView.bounds];
label.tag = 1000;
[label setFont:[UIFont systemFontOfSize:12]];
label.textColor = [UIColor redColor];
label.backgroundColor = [UIColor clearColor];
label.textAlignment = NSTextAlignmentCenter;
[handleView addSubview:label];
}
label.text = [NSString stringWithFormat:#"%0.2f", self.slider.value];
}
If anybody is looking for answer in Swift, please take a look of my answer here:- Put Label over UISlider Thumb
It'll work like a charm :)
This could be very helpful...
How to get the center of the thumb image of UISlider

adding loader at login button

I have a login button which when clicked should show a loader. Here's what I have tried.
- (void)viewDidLoad {
loadingView.backgroundColor = [UIColor darkGrayColor];
loadingView.layer.cornerRadius = 5;
loader=[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
loader.frame = CGRectMake(13, 3, 80, 60);
[loader startAnimating];
loader.tag = 100;
[loadingView addSubview:loader];
UILabel* lblLoading = [[UILabel alloc]initWithFrame:CGRectMake(62, 15, 150, 30)];
lblLoading.text = #"Signing in...";
lblLoading.textColor = [UIColor whiteColor];
lblLoading.font = [UIFont fontWithName:lblLoading.font.fontName size:15];
lblLoading.textAlignment = NSTextAlignmentCenter;
[loadingView addSubview:lblLoading];
[self.view addSubview:loadingView];
loadingView.hidden = YES;
}
-(void)signinBtnPressed {
loadingView.hidden = NO;
//api code
}
But there is no loader loaded when utton is clicked.It shows after some time when the API is called
Can anyone tell me how to show the loader as soon as button is clicked or any other alternative.
I have an example of NVActivityIndicatorView. Please have a look.
NSObject class:
import UIKit
import NVActivityIndicatorView
class Helper: NSObject
{
class func createLoaderView(_ view : UIView) -> NVActivityIndicatorView
{
var ViewFrame : CGRect!
ViewFrame = CGRect(x: 0, y: 0, width: 60 , height: 60)
let center = CGPoint(x: (view.frame).midX, y: (view.frame).midY)
let activityIndicatorView = NVActivityIndicatorView(frame: ViewFrame, type: .ballSpinFadeLoader , color: UIColor(red: 200/255, green: 58/255, blue: 60/255, alpha:1.0), padding: CGFloat(0))
activityIndicatorView.center = center
activityIndicatorView.startAnimating()
return activityIndicatorView
}
class func removeLoaderView(_ activityIndicatorView : NVActivityIndicatorView)
{
activityIndicatorView.stopAnimating()
}
class func addBlurView(_ inView : UIView) -> UIVisualEffectView
{
let blurEffect = UIBlurEffect(style: UIBlurEffectStyle.dark)
let blurEffectView = UIVisualEffectView(effect: blurEffect)
//always fill the view
blurEffectView.frame = inView.bounds
blurEffectView.autoresizingMask = [.flexibleWidth, .flexibleHeight]
blurEffectView.alpha = 0.5
return blurEffectView
}
}
In view controller where you want to show the loader call method of Helper class. Like:
import UIKit
import NVActivityIndicatorView
class ViewController: UIViewController,NVActivityIndicatorViewable
{
var activityIndicatorView : NVActivityIndicatorView!
var blurEffectView : UIVisualEffectView!
override func viewDidLoad()
{
super.viewDidLoad()
func showProgressView()
{
activityIndicatorView = Helper.createLoaderView(self.navigationController!.view)
blurEffectView = Helper.addBlurView((self.navigationController?.view)!)
self.navigationController!.view.addSubview(blurEffectView)
self.navigationController!.view.addSubview(activityIndicatorView)
}
func hideProgressView()
{
Helper.removeLoaderView(activityIndicatorView)
blurEffectView.removeFromSuperview()
}
}
}
Note: In order to show loader you have to call "showProgressView". Similarly to hide loader call hide method. To import ** NVActivityIndicatorView** you have to install pod 'NVActivityIndicatorView'.
As per your code you have not allocate loadingView
just allocate it and set frame or center like this way
loadingView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 100, 100)];
loadingView.center = self.view.center;
apurv, there is so many readymade external lib.s are available. But if you want your own customization, then can try this:
In AppDelegate
-(void)showActivityIndicatorWithTitle:(NSString *)title andUserInteraction:(BOOL)interaction
{
_hudView = [[UIView alloc] initWithFrame:CGRectMake((self.window.frame.size.width/2)-60, (self.window.frame.size.height/2)-60, 120, 120)];
_hudView.backgroundColor = [UIColor blackColor];
_hudView.alpha = 0.85f;
_hudView.clipsToBounds = YES;
_hudView.layer.cornerRadius = 10.0;
self.acivityIndicator = [[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleWhiteLarge];
self.acivityIndicator.frame = CGRectMake(40, 40, self.acivityIndicator.bounds.size.width, self.acivityIndicator.bounds.size.height);
[_hudView addSubview:self.acivityIndicator];
[self.acivityIndicator startAnimating];
_captionLabel = [[UILabel alloc] initWithFrame:CGRectMake(5, 80, 110, 40)];
_captionLabel.backgroundColor = [UIColor clearColor];
_captionLabel.textColor = [UIColor whiteColor];
_captionLabel.adjustsFontSizeToFitWidth = YES;
_captionLabel.numberOfLines = 0;
_captionLabel.lineBreakMode = NSLineBreakByWordWrapping;
_captionLabel.textAlignment = NSTextAlignmentCenter;
_captionLabel.font = [UIFont systemFontOfSize:12.0];
_captionLabel.text = title;
[_hudView addSubview:_captionLabel];
self.window.userInteractionEnabled = interaction;
[self.window addSubview:_hudView];
}
-(void)removeIndicator
{
self.window.userInteractionEnabled = YES;
[self.acivityIndicator removeFromSuperview];
[_captionLabel removeFromSuperview];
[_hudView removeFromSuperview];
}
set the property of _hudView, self.acivityIndicator and _captionLabel in AppDelegate.h file and add these two methods in .h file also.
use these two methods to add and remove the loader throughout the project when you need. Don't forget to instantiate the app delegate.
Thanks
Everything looks fine, you should post all code related to this view. I've created playground and looks like it's OK:
At the same time, I see no loadingView creation and [super viewDidLoad] call.

UITableView UITableViewCellStyle.Value1 TextLabel is overlapping the DetailTextLabel

I'm using Xamarin iOS and on iOS 9.2 devices the UITableView cells with cell style of UITableViewCellStyle.Value1 have the TextLabel overlapping the DetailTextLabel.
This doesn't happen on iOS 8. Anybody know what I can do to fix it without rolling my own cell? I just would like the TextLabel to ellipsis instead of overlapping the DetailTextLabel.
I couldn't find a fix. A blank project reproduced it with just a simple TableView so I rolled my own custom cell.
public class CustomTableViewCell : UITableViewCell
{
UILabel headingLabel, subheadingLabel;
public MTableViewCell (NSString cellId) : base (UITableViewCellStyle.Default, cellId)
{
SelectionStyle = UITableViewCellSelectionStyle.Default;
headingLabel = new UILabel ();
subheadingLabel = new UILabel () {
TextColor = UIColor.Gray,
TextAlignment = UITextAlignment.Center
};
ContentView.AddSubviews (new UIView[] { headingLabel, subheadingLabel });
}
public override void LayoutSubviews ()
{
base.LayoutSubviews ();
headingLabel.Frame = new CGRect (15, 0, ContentView.Bounds.Width - 130, ContentView.Bounds.Height);
subheadingLabel.Frame = new CGRect (ContentView.Bounds.Width - 110, 0, 95, ContentView.Bounds.Height);
}
public override UILabel TextLabel {
get {
return headingLabel;
}
}
public override UILabel DetailTextLabel {
get {
return subheadingLabel;
}
}
}
Pasudocode to decide if you want to dequeue value1 or sub type of cell
public static func isVerticalLayout(primary: String, secondary: NSAttributedString,
liveHostView: UIView) -> Bool
{
let csWidth = liveHostView.bounds.width
let headingLabel = UILabel()
let subheadingLabel = UILabel()
headingLabel.text = primary
headingLabel.numberOfLines = 0
headingLabel.lineBreakMode = .byWordWrapping
subheadingLabel.attributedText = secondary
subheadingLabel.textAlignment = .right
subheadingLabel.numberOfLines = 1
subheadingLabel.lineBreakMode = .byWordWrapping
let clipw = csWidth - P97GEL.Constants.leftTextMargin - P97GEL.Constants.rightTextMargin
let bounds = CGRect(x: 0, y: 0, width: clipw, height: CGFloat.greatestFiniteMagnitude)
let psRect = headingLabel.textRect(forBounds: bounds, limitedToNumberOfLines: 1)
let ps = psRect.size
let ssRect = subheadingLabel.textRect(forBounds: bounds, limitedToNumberOfLines: 1)
let ss = ssRect.size
headingLabel.frame.origin = CGPoint(x: P97GEL.Constants.leftTextMargin, y: P97GEL.Constants.verticalMargin)
headingLabel.frame.size = ps
subheadingLabel.frame.size = ss
if csWidth >= ps.width + ss.width + (3 * P97GEL.Constants.horizontalMargin) {
return false
} else {
return true
}
}

Custom inputView with dynamic height in iOS 8

I have some trouble with my custom inputView for UITextFields. Depending on the text the user needs to input in a UITextField, the inputView displays only the needed letters. That means for short texts, an inputView with only one line of letters is sufficient, longer texts may require 2 or even 3 lines so the height of the inputView is variabel.
Since I was expecting better performance, there exists only one inputView instance that is used by every textField. That way the creation must only happen once and it made the sometimes needed direct access to the inputView easier. The inputView is set up in - (BOOL)textFieldShouldBeginEditing:(UITextField *)textField, sets its required height and will be shown.
That works perfectly, but not on iOS8. There some system view containing the inputView will not update its frame to match the inputView's bounds when they are changed (first time works).
I know that can be fixed by using one instance of my inputView per textField. But I'm asking if there is a recommended/better way to adjust the frame or to report its change to the containing view. Maybe it is an iOS8 bug that could be fixed until release?
Here's some example code to reproduce the issue:
CustomInputView
#implementation CustomInputView
+ (CustomInputView*)sharedInputView{
static CustomInputView *sharedInstance;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[CustomInputView alloc] init];
});
return sharedInstance;
}
- (id)init
{
self = [super init];
if (self) {
self.backgroundColor = [UIColor greenColor];
}
return self;
}
- (void)setupForTextField:(UITextField*)textField{
CGFloat height;
if(textField.tag == 1){
height = 100;
}else height = 50;
self.frame = CGRectMake(0, 0, 320, height);
}
#end
TestViewController code
- (void)viewDidLoad
{
[super viewDidLoad];
UITextField *tf = [[UITextField alloc] initWithFrame:CGRectMake(15, 50, 290, 30)];
tf.text = #"bigKeyboard";
tf.inputView = [CustomInputView sharedInputView];
tf.layer.borderWidth = 1;
tf.layer.borderColor = [UIColor lightGrayColor].CGColor;
tf.delegate = self;
tf.tag = 1;
[self.view addSubview:tf];
tf = [[UITextField alloc] initWithFrame:CGRectMake(15, 100, 290, 30)];
tf.text = #"smallKeyboard";
tf.inputView = [CustomInputView sharedInputView];
tf.layer.borderWidth = 1;
tf.layer.borderColor = [UIColor lightGrayColor].CGColor;
tf.delegate = self;
tf.tag = 2;
[self.view addSubview:tf];
UIButton *button = [UIButton buttonWithType:UIButtonTypeSystem];
[button setTitle:#"dismissKeyboard" forState:UIControlStateNormal];
[button addTarget:self action:#selector(endEditing) forControlEvents:UIControlEventTouchUpInside];
button.frame = CGRectMake(15, 150, 290, 30);
[self.view addSubview:button];
}
- (void)endEditing{
[self.view endEditing:YES];
}
- (BOOL)textFieldShouldBeginEditing:(UITextField *)textField{
[[CustomInputView sharedInputView] setupForTextField:textField];
return YES;
}
I had similar issues with sizing a custom keyboard from iOS 8 to iOS 10. I believe the proper solution is to have the input view provide a proper intrinsicContentSize and change (and invalidate!) that value when you want to change the view's height. Sample code:
class CustomInputView: UIInputView {
var intrinsicHeight: CGFloat = 200 {
didSet {
self.invalidateIntrinsicContentSize()
}
}
init() {
super.init(frame: CGRect(), inputViewStyle: .keyboard)
self.translatesAutoresizingMaskIntoConstraints = false
}
required init?(coder: NSCoder) {
super.init(coder: coder)
self.translatesAutoresizingMaskIntoConstraints = false
}
override var intrinsicContentSize: CGSize {
return CGSize(width: UIViewNoIntrinsicMetric, height: self.intrinsicHeight)
}
}
class ViewController: UIViewController {
#IBOutlet weak var textView: UITextView!
override func viewDidLoad() {
super.viewDidLoad()
textView.becomeFirstResponder()
let inputView = CustomInputView()
// To make the view's size more clear.
inputView.backgroundColor = UIColor(red: 0.5, green: 1, blue: 0.5, alpha: 1)
textView.inputView = inputView
// To demonstrate a change to the view's intrinsic height.
DispatchQueue.main.asyncAfter(deadline: DispatchTime.now() + .seconds(2)) {
inputView.intrinsicHeight = 400
}
}
}
See also https://stackoverflow.com/a/40359382/153354.
Another thing which I found critical for resizing an inputView on iOS 9 and up is setting allowsSelfSizing to true:
if #available(iOS 9.0, *) {
self.inputView?.allowsSelfSizing = true
}

UITextfield leftView/rightView padding on iOS7

The leftView and rightView views of an UITextField on iOS7 are really close to the textfield border.
How may I add some (horizontal) padding to those items?
I tried modifying the frame, but did not work
uint padding = 10;//padding for iOS7
UIImageView * iconImageView = [[UIImageView alloc] initWithImage:iconImage];
iconImageView.frame = CGRectMake(0 + padding, 0, 16, 16);
textField.leftView = iconImageView;
Please, note that I'm not interested in adding padding to the textfield's text, like this Set padding for UITextField with UITextBorderStyleNone
A much simpler solution, which takes advantage of contentMode:
arrow = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"down_arrow"]];
arrow.frame = CGRectMake(0.0, 0.0, arrow.image.size.width+10.0, arrow.image.size.height);
arrow.contentMode = UIViewContentModeCenter;
textField.rightView = arrow;
textField.rightViewMode = UITextFieldViewModeAlways;
In Swift 3,
let arrow = UIImageView(image: UIImage(named: "arrowDrop"))
if let size = arrow.image?.size {
arrow.frame = CGRect(x: 0.0, y: 0.0, width: size.width + 10.0, height: size.height)
}
arrow.contentMode = UIViewContentMode.center
self.textField.rightView = arrow
self.textField.rightViewMode = UITextFieldViewMode.always
Was just working on this myself and used this solution:
- (CGRect) rightViewRectForBounds:(CGRect)bounds {
CGRect textRect = [super rightViewRectForBounds:bounds];
textRect.origin.x -= 10;
return textRect;
}
This will move the image over from the right by 10 instead of having the image squeezed up against the edge in iOS 7.
Additionally, this was in a subclass of UITextField, which can be created by:
Create a new file that's a subclass of UITextField instead of the default NSObject
Add a new method named - (id)initWithCoder:(NSCoder*)coder to set the image
- (id)initWithCoder:(NSCoder*)coder {
self = [super initWithCoder:coder];
if (self) {
self.clipsToBounds = YES;
[self setRightViewMode:UITextFieldViewModeUnlessEditing];
self.leftView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:#"textfield_edit_icon.png"]];
}
return self;
}
You may have to import #import <QuartzCore/QuartzCore.h>
Add the rightViewRectForBounds method above
In Interface Builder, click on the TextField you would like to subclass and change the class attribute to the name of this new subclass
Easiest way is add a UIView to leftView/righView and add an ImageView to UIView , adjust the origin of ImageView inside UIView anywhere you like , this worked for me like a charm. It needs only few lines of code
UIImageView *imgView = [[UIImageView alloc] initWithFrame:CGRectMake(10, 5, 26, 26)];
imgView.image = [UIImage imageNamed:#"img.png"];
UIView *paddingView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 32, 32)];
[paddingView addSubview:imgView];
[txtField setLeftViewMode:UITextFieldViewModeAlways];
[txtField setLeftView:paddingView];
This works great for Swift:
let imageView = UIImageView(image: UIImage(named: "image.png"))
imageView.contentMode = UIViewContentMode.Center
imageView.frame = CGRectMake(0.0, 0.0, imageView.image!.size.width + 20.0, imageView.image!.size.height)
textField.rightViewMode = UITextFieldViewMode.Always
textField.rightView = imageView
This works for me
UIView *paddingView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 10, 20)];
self.passwordTF.leftView = paddingView;
self.passwordTF.leftViewMode = UITextFieldViewModeAlways;
May it helps you.
I like this solution because it solves the problem with a single line of code
myTextField.layer.sublayerTransform = CATransform3DMakeTranslation(10.0f, 0.0f, 0.0f);
Note: .. or 2 if you consider including QuartzCore a line :)
Swift 5
class CustomTextField: UITextField {
func invalidate() {
let errorImage = UIImageView(image: UIImage(named: "errorImage"))
errorImage.frame = CGRect(x: 8, y: 8, width: 16, height: 16)
rightView = UIView(frame: CGRect(x: 0, y: 0, width: 32, height: 32))
rightView?.addSubview(errorImage)
rightViewMode = .always
}
}
You'll want to:
Subclass UITextField
Write an invalidate method inside the
subclassed text field
In the invalidate method, create a UIView
larger than your image
Place your image inside the view
Assign the
view to UITextField.rightView
Instead of manipluating imageView or image we can override a method provided by apple for rightView.
class CustomTextField : UITextField {
override func rightViewRect(forBounds bounds: CGRect) -> CGRect {
let offset = 5
let width = 20
let height = width
let x = Int(bounds.width) - width - offset
let y = offset
let rightViewBounds = CGRect(x: x, y: y, width: width, height: height)
return rightViewBounds
}}
and same way we can override below func for left view.
override func leftViewRect(forBounds bounds: CGRect) -> CGRect {
/*return as per requirement*/
}
The best way to do this is simply make a class using subclass of UITextField and in .m file
#import "CustomTextField.h"
#import <QuartzCore/QuartzCore.h>
#implementation CustomTextField
- (id)initWithCoder:(NSCoder*)coder
{
self = [super initWithCoder:coder];
if (self) {
//self.clipsToBounds = YES;
//[self setRightViewMode:UITextFieldViewModeUnlessEditing];
self.leftView = [[UIView alloc] initWithFrame:CGRectMake(0, 0,15,46)];
self.leftViewMode=UITextFieldViewModeAlways;
}
return self;
}
by doing this go to your storyboard or xib and click on identity inspector and replace UITextfield with your own "CustomTextField" in class option.
Note: If you simply give padding with auto layout for textfield then your application will not run and show only blank screen.
I found this somewhere...
UIView *paddingView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 5, 20)];
paddingView.backgroundColor = [UIColor clearColor];
itemDescription.leftView = paddingView;
itemDescription.leftViewMode = UITextFieldViewModeAlways;
[self addSubview:itemDescription];
Since iOS 13 and Xcode 11 this is the only solution that works for us.
// Init of custom UITextField
override init(frame: CGRect) {
super.init(frame: frame)
if let size = myButton.imageView?.image?.size {
myButton.frame = CGRect(x:0, y: 0, width: size.width, height: size.height)
let padding: CGFloat = 5
let container = UIView(frame: CGRect(x:0, y: 0, width: size.width + padding, height: size.height))
container.addSubview(myButton)
myButton.translatesAutoresizingMaskIntoConstraints = false
NSLayoutConstraint.activate([
myButton.topAnchor.constraint(equalTo: container.topAnchor),
myButton.leftAnchor.constraint(equalTo: container.leftAnchor),
myButton.bottomAnchor.constraint(equalTo: container.bottomAnchor),
myButton.rightAnchor.constraint(equalTo: container.rightAnchor, constant: -padding),
])
textField.rightViewMode = .always
textField.rightView = container
}
}
Maybe you might set up an empty view and embed your view as a subview:
let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 50.0, height: 50.0))
imageView.contentMode = .center
imageView.image = UIImage(named: "ic_dropdown")
let emptyView = UIView(frame: CGRect(x: 0, y: 0, width: 50.0, height: 50.0))
emptyView.backgroundColor = .clear
emptyView.addSubview(imageView)
self.documentTypeTextLabel.rightView = emptyView
self.documentTypeTextLabel.rightViewMode = .always
Happy coding
Create a custom UITextField class and use that class instead of UITextField. Override - (CGRect) textRectForBounds:(CGRect)bounds to set the rect that you need
Example
- (CGRect)textRectForBounds:(CGRect)bounds{
CGRect textRect = [super textRectForBounds:bounds];
textRect.origin.x += 10;
textRect.size.width -= 10;
return textRect;
}
Here is one solution:
UIView *paddingTxtfieldView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 20, 42)]; // what ever you want
txtfield.leftView = paddingTxtfieldView;
txtfield.leftViewMode = UITextFieldViewModeAlways;
Below example is for adding horizontal padding to a left view that happens to be an icon - you can use the similar approach for adding padding to any UIView that you would like to use as the textfield's left view.
Inside UITextField subclass:
static CGFloat const kLeftViewHorizontalPadding = 10.0f;
#implementation TextFieldWithLeftIcon
{
UIImage *_image;
UIImageView *_imageView;
}
- (instancetype)initWithFrame:(CGRect)frame image:(UIImage *)image
{
self = [super initWithFrame:frame];
if (self) {
if (image) {
_image = image;
_imageView = [[UIImageView alloc] initWithImage:image];
_imageView.contentMode = UIViewContentModeCenter;
self.leftViewMode = UITextFieldViewModeAlways;
self.leftView = _imageView;
}
}
return self;
}
#pragma mark - Layout
- (CGRect)leftViewRectForBounds:(CGRect)bounds
{
CGFloat widthWithPadding = _image.size.width + kLeftViewHorizontalPadding * 2.0f;
return CGRectMake(0, 0, widthWithPadding, CGRectGetHeight(bounds));
}
Although we are a subclassing UITextField here, I believe this is the cleanest approach.
- (CGRect)rightViewRectForBounds:(CGRect)bounds
{
return CGRectMake(bounds.size.width - 40, 0, 40, bounds.size.height);
}
thank you guys for your answers, to my surprise none of them really fitted the right view image to my textfield while still providing the needed padding. then i thought of using the AspectFill mode and miracles happened. for future seekers, here's what i used:
UIImageView *emailRightView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 35, 35)];
emailRightView.contentMode = UIViewContentModeScaleAspectFill;
emailRightView.image = [UIImage imageNamed:#"icon_email.png"];
emailTextfield.rightViewMode = UITextFieldViewModeAlways;
emailTextfield.rightView = emailRightView;
the 35 in the frame of my imageview represents the height of my emailTextfield, feel free to adjust it to your needs.
If you are using a UIImageView as leftView then you have to use this code :
Caution : Don't use inside viewWillAppear or viewDidAppear
-(UIView*)paddingViewWithImage:(UIImageView*)imageView andPadding:(float)padding
{
float height = CGRectGetHeight(imageView.frame);
float width = CGRectGetWidth(imageView.frame) + padding;
UIView *paddingView = [[UIView alloc] initWithFrame:CGRectMake(0, 0, width, height)];
[paddingView addSubview:imageView];
return paddingView;
}
I created a custom method in my ViewController class, like shown bellow:
- (void) modifyTextField:(UITextField *)textField
{
// Prepare the imageView with the required image
uint padding = 10;//padding for iOS7
UIImageView * iconImageView = [[UIImageView alloc] initWithImage:iconImage];
iconImageView.frame = CGRectMake(0 + padding, 0, 16, 16);
// Set the imageView to the left of the given text field.
textField.leftView = iconImageView;
textField.leftViewMode = UITextFieldViewModeAlways;
}
Now I can call that method inside (viewDidLoad method) and send any of my TextFields to that method and add padding for both right and left, and give text and background colors by writing just one line of code, as follows:
[self modifyTextField:self.firstNameTxtFld];
This Worked perfectly on iOS 7! Hope this still works on iOS 8 and 9 too!
I know that adding too much Views might make this a bit heavier object to be loaded. But when concerned about the difficulty in other solutions, I found myself more biased to this method and more flexible with using this way. ;)
Hope this answer might be helpful or useful to figure out another solution to someone else.
Cheers!
This works for me just like I looking for:
func addImageViewInsideMyTextField() {
let someView = UIView(frame: CGRect(x: 0, y: 0, width: 40, height: 24))
let imageView = UIImageView(image: UIImage(named: "accountImage"))
imageView.frame = CGRect(x: 16, y: 0, width: 24, height: 24)
imageView.contentMode = .scaleAspectFit
someView.addSubview(imageView)
self.myTextField.leftView = someView
self.myTextField.leftViewMode = .always
}
Set Rightview of UITextField using swift 4.2
TxtPass.rightViewMode = UITextField.ViewMode.always
let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 18, height: 18))
imageView.contentMode = UIView.ContentMode.scaleAspectFit
let image = UIImage(named: "hidepass")
imageView.image = image
let rightView = UIView(frame: CGRect(x: 0, y: 0, width: 28, height: 18))
rightView.addSubview(imageView)
rightView.contentMode = UIView.ContentMode.left
TxtPass.rightView = rightView
One trick: Add a UIView containing UIImageView to UITextField as rightView. This UIView must be larger in size, now place the UIImageView to left of it. So there will be a padding of space from right.
// Add a UIImageView to UIView and now this UIView to UITextField - txtFieldDate
UIView *viewRightIntxtFieldDate = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 20, 30)];
// (Height of UITextField is 30px so height of viewRightIntxtFieldDate = 30px)
UIImageView *imgViewCalendar = [[UIImageView alloc] initWithFrame:CGRectMake(0, 10, 10, 10)];
[imgViewCalendar setImage:[UIImage imageNamed:#"calendar_icon.png"]];
[viewRightIntxtFieldDate addSubview:imgViewCalendar];
txtFieldDate.rightViewMode = UITextFieldViewModeAlways;
txtFieldDate.rightView = viewRightIntxtFieldDate;
I have had this problem myself, and by far the easiest solution is to modify your image to simply add padding to each side of the image!
I just altered my png image to add 10 pixels transparent padding, and it works well, with no coding at all!
Easiest way is just change the Textfield as RoundRect instead of Custom and see the magic. :)
for Swift2 , I use
...
self.mSearchTextField.leftViewMode = UITextFieldViewMode.Always
let searchImg = UIImageView(image: UIImage(named: "search.png"))
let size = self.mSearchTextField.frame.height
searchImg.frame = CGRectMake(0, 0, size,size)
searchImg.contentMode = UIViewContentMode.ScaleAspectFit
self.mSearchTextField.leftView = searchImg
...
...
textField.rightView = UIImageView(image: ...)
textField.rightView?.contentMode = .top
textField.rightView?.bounds.size.height += 10
textField.rightViewMode = .always
...
I realize this an old post and this answer is a bit specific to my use case, but I posted it in case others are seeking a similar solution. I want to move a UITextField's leftView or rightView but I am not putting images in them and do not want any hard coded constants.
My UI calls for hiding the text field's clear button and displaying a UIActivityIndicatorView where the clear button was located.
I add a spinner to the rightView, but out of the box (on iOS 13) it is shifted 20 pixels to the right of the clearButton. I don't like to use magic numbers since the position of the clearButton and rightView are subject to change at any time by Apple. The UI design intent is "spinner where the clear button is" so my solution was to subclass UITextField and override rightViewRect(forBounds).
override func rightViewRect(forBounds bounds: CGRect) -> CGRect {
// Use clearButton's rectangle
return self.clearButtonRect(forBounds: bounds)
}
Below is a working example (sans Storyboard):
//------------------------------------------------------------------------------
class myCustomTextField: UITextField {
override func rightViewRect(forBounds bounds: CGRect) -> CGRect {
// Use clearButton rectangle
return self.clearButtonRect(forBounds: bounds)
}
}
//------------------------------------------------------------------------------
class myViewController: UIViewController {
var activityView: UIActivityIndicatorView = {
let activity = UIActivityIndicatorView()
activity.startAnimating()
return activity
}()
#IBOutlet weak var searchTextField: myCustomTextField!
//------------------------------------------------------------------------------
// MARK: - Lifecycle
//------------------------------------------------------------------------------
override func viewDidLoad() {
super.viewDidLoad()
searchTextField.rightView = activityView
searchTextField.rightViewMode = .never // Hide spinner
searchTextField.clearButtonMode = .never // Hide clear button
setupUIForTextEntry()
}
// ...
// More code to switch between user text entry and "search progress"
// by calling setupUI... functions below
// ...
//------------------------------------------------------------------------------
// MARK: - UI
//------------------------------------------------------------------------------
func setupUIForTextEntry() {
// Hide spinner
searchTextField.rightViewMode = .never
// Show clear button
searchTextField.clearButtonMode = .whileEditing
searchTextField.becomeFirstResponder()
}
//------------------------------------------------------------------------------
func setupUIForSearching() {
// Show spinner
searchTextField.rightViewMode = .always
// Hide clear button
searchTextField.clearButtonMode = .never
searchTextField.resignFirstResponder()
}
//------------------------------------------------------------------------------
}
//------------------------------------------------------------------------------
Simple approach:
textField.rightViewMode = .always
let imageView = UIImageView(frame: CGRect(x: 0, y: 0, width: 25, height: 15))
textField.contentMode = .scaleAspectFit
imageView = UIImage(named: "imageName")
textField.rightView = imageView
Note: Height should be smaller than the width to allow horizontal padding.

Resources