Wowza Publish the live Stream on Apple HLS demand - ios

The problem is simple. In Wowza when I use a stream file in live mode (so the streaming are published only when requested through RTMP), I'm not able to publish the streaming and get the video streaming when I use the JWPlayer on IOS (so through Apple HLS) so i'm looking for a method for streaming the cams-live on iOS on demand!
I've just started in Wowza so I cannot write Java code to expand the functionality for the moment so be patient.
I've seen this post on stackoverflow, but i can't see the solution, Wowza: Need to stream rtp-live to iphone !

Related

How to broadcast wowza video from one iPad to multiple iPad devices - swift

I want to broadcast existing videos to multiple users through wowza...
Suppose I want to broadcast any 1 uploaded video (in wowza server) to my multiple users? so how can I do that.. can wowza call any API to start streaming in other users devices? Means when I started streaming video from my application then it should start in other devices also through wowza API.
Are you talking about broadcasting (streaming) an MP4 file as a simulated Live stream (playout) or as Video On Demand (VOD)?
Obviously you cannot force devices to start playing a stream. That'd only work if you develop an App that can listen for commands and trigger playback accordingly. Wowza doesn't have such an App, nor any built-in features that can do this.
If you want devices to access a stream on-demand you can simply upload the file to Wowza's content folder. If you want to have a programmed playout, like a TV channel, then you can check out this article: https://www.wowza.com/docs/how-to-schedule-streaming-with-wowza-streaming-engine-streampublisher
(the source code of the plug-in that is used in that article is available from https://github.com/WowzaMediaSystems/wse-plugin-streampublisher)
As from your Question, You can broadcast stream successfully and you might have used Wowza Go Coder SDK for doing it.
On Broadcasting live stream, broadcasted videos stored in CONTENT directory which is inside of Stream Engine installation directory structure.
You can find all the streamed videos in it.
Now, You want to broadcast particular stored video then you can do it by loading specific URL for that video. Broadcasting for that Video is not possible but, you can play that particular video as below which will be accessible to all your application users :
In IOS, Link or URL for Videos stored in CONTENT directory is as below :
http://[Host Address]:[PORT]/vod/mp4:sample.mp4/playlist.m3u8
rtsp://[Host Address]:[PORT]/vod/sample.mp4 (In Android)
Here, sample is the name of your Stream. You have to broadcast live stream video with different stream names so that all videos are accessible.
In this way, you can play stored live stream videos.

What is the role of Streaming server like Wowza?

I have been exploring on how to live stream from iPhone. I will have to publish a stream at URL to Wowza server that I came to know. Other thing is that I will require a library for iOS to encode and compress the camera output and will have to send that stream over RTMP protocol to the Wowza server. At the receiving and, there should be a player which can decode, decompress that stream comes from the Wowza to the device like iPhone (a user who wants to see live stream).
My question is, if encoding is done through particular iOS SDK, RTMP has a role as a Protocol, a player at receiving end has a role of decoding, then what is the role of Wowza ? What is its function that makes it very important in the live streaming process ?
I have been searching on the function of a Media Streaming server since 3 days, but I could not understand the exact function of Media Streaming server like a Wowza.
I am desperate to the answer..
Any explanation will be appriciated, thanks in Advance !!!
I actually did a year-long project involving media streaming on iOS and I used Wowza. The role of Wowza is to function as a media server that can receive the video that is broadcast from an iOS device over the RTMP protocol. With Wowza, you have options to send http parameters that instruct the server to begin or stop recording the live video that is being streamed. You also have the option of embedding video players in websites for live view.

RTSP to HTTP Live Streaming (iOS)

I have RTSP feed coming from my IP Camera as my source input and need to publish it to HTTP Live Streaming (HLS) for playback on iOS devices. I have already tried RTSP-to-RTSP on iOS and it worked; this time I want to try RTSP-to-HLS. I already have Wowza and ffmpeg installed but I just don't know what commands I should run to produce HLS. I've googled for the right commands but I just couldn't find them. What should I run?
Safari supports HLS. Does it also mean that UIWebView supports HLS as well?

Streaming HLS to iOS devices using Windows Azure Media Services

I have been doing some exploring of Azure Media Services, specifically with media converted to HLS. I walked through the process of creating HLS content using a process similar to the one outlined in this HLS Walkthrough
Now that I have my HLS content in Azure, I am hoping to stream it just as you would any m3u8 stream. I have tried the following:
WebView in iPad – works OK, it's jumping and not very smooth
Safari on OS X – does not work at all
VLC Player – does not work at all.
Granted this i not exhaustive nor thorough (yet) but before I continue I wanted to get feedback if anyone has any. I stumbled along WAMS Media Player for iOS regarding the Smooth Player for iOS. Is the expectation here that the Smooth Player developed for iOS is the best way to consume HLS generated media from WAMS?
As I understand it, Safari's support (or lack thereof) for HLS depends on QuickTime -- there are versions of QuickTime that do support HLS (QuickTime Pro), but by default, the support is not there.
I suggest you transcode to both Smooth Streaming and HLS. Serve Smooth Streaming via Flash or Silverlight to Windows/Mac clients and HLS via HTML5 to iOS clients.

How to stream live audio from iOS device to Wowza media server?

I'm trying to find out how i can use wowza media server(which i just installed) to receive a live audio stream from an iOS device(Xcode simulator) and play it on a web browser(safari) using http live streaming. i just need direction, guidance or a tutorial to start with this, or just the basic concept of how it works.
sorry for the newbie question, but i really really did try digging up the documentation, their is nothing about iOS http live streaming specifically, they concentrate more on Flash streaming(flv).
Thanks.
Use Wowza's MPEG-TS capabilities
There are a couple of Google hits and topics on the Wowza forums. This one looks fine for getting you started: Using an MPEG Transport Stream (MPEG-TS) encoder with Wowza Pro (MPEG-TS).
You can then just click a simple link in Safari on iOS devices and it should work fine. The like will look something like:
http://myserver.com/appName/myStream/playlist.m3u8
Wowza recently released an addon called "Gocoder". By using it you can encode your live streaming from wowza supported ios devices and broadcast it to any screen.
You can download the encoder from here
https://itunes.apple.com/us/app/wowza-gocoder/id640338185?ls=1&mt=8
Here is the step to configure the Gocoder addon with live application
http://www.wowza.com/forums/content.php?500

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