ASP.NET Compilation Tool not compiling .cshtml files - asp.net-mvc

#echo off
C:
Cd \
Cd Windows
CD Microsoft.NET
CD Framework
CD v4.0.30319
set /p phyPath= Enter Physical path in double quotes:-
set /p virPath= Enter Virtual path in double quotes:-
aspnet_compiler.exe -p %phyPath% -v / %virPath% -u
echo process completed
pause
I'm using the above script in a batch file to compile as ASP.NET MVC 3 website.When executed successfully, from one machine, all my .cshtml files are copied to the Virtual path bin directory. Also a new App_Web_********.dll file is created.
From another machine, no .cshtml are copied to the Virtual path bin folder & as a result, latest changes made in views are not reflected when the compiled code is deployed. Also a new App_Web_********.dll file is NOT CREATED
Does any one know why i could be getting this mismatch on two machines on the same source code?

After reviewing this link ASP.NET Compilation Tool, i removed the last -u in my script and that solved the problem.
When you use this option, code blocks in .aspx files (that is, code located in script elements or between <% and %> tags) are not compiled. Therefore, if there are compile errors in those code blocks, you will see the error only at run time, because the .aspx file is fully compiled only then. It is generally unsafe to use this option for a site that relies on code blocks in .aspx files.

Related

How to make gcov and gcovr pick up source and header files

I am trying to generate coverage report for project using .bat file as detailed below.
I see very few .gcov files. Also, when I click on link on generated html output, I am not able to see file details (file not found error). How do I fix it?
After I execute .bat file, I see output like ‘parsing coverage data for QString.h’ (QT library files). Is it expected?
I have seen many related questions but I am not able to figure out
(in report_coverage.bat)
set GCovrpath= C:\python37\script\lib\
set GCovpath= C:\abc\ghj\bin\
set datafiles= C:\source\mywork\root\testing\unittests\rose\build\debug\
set gcovr_src= C:\source\mywork\root\
%GCovpath%gcov.exe %datafiles% >> output.log
gcovr %datafiles% -s -p --html --html-details --gcov-executable %GCovpath%gcov.exe -o Test.html –verbose
Here are details….
Compile and execute code using
QMAKE_CXXFLAGS += -fprofile-arcs -ftest-coverage
QMAKE_LFLAGS += --coverage
.GCNO and .GCDA files are generated as expected
It seems simple directory structure
Root
Header
Rose
Marigold
Jasmin
Source
Rose
Marigold
Jasmin
Testing
UnitTests
Rose
build
debug
Marigold
build
debug
Jasmin
build
debug
Thank you.
Update:
See answer below
I can not emphasis enough "\" for windows.
run this command from debug folder(because test.exe is here)
gcov -b -l -s C:\source\mywork\root\ debug\*.gcno
run this command from Unit tests folder (this will exclude .h files and files containing test)
gcovr -g -k -v --root C:\source\mywork\root\ -e ".*\.h" -e ".*test[_-|A-Z|a-z|0-9]*\.cpp" --html --html-details -o report.html
If you invoke gcov yourself, you need to run it from the same directory where the compiler was executed, and you need to give it either the path to the gcno, gcda, or source file. Gcov can only handle one input file at a time.
When gcov runs in the correct place, it can look at compilation metadata to find the correct source file. If there are errors about missing source files, that indicates that you didn't use the correct directory.
Gcovr runs gcov automatically, and has heuristics to figure out the correct directory. However, you should still run it from the directory where you started the compilation (typically, a build directory).
And gcovr will exclude coverage data if it doesn't belong to your project. If you have a separate build directory, you will need to set the --root argument to the directory containing your source code. Gcov processes coverage data for all files that were compiled, which makes this post-processing by gcovr necessary.
In verbose mode, gcovr will output “Parsing coverage data for <file>” when opening a gcov report. It will then use data within the file to decide whether it belongs to your project, and output “Filtering coverage data” if the source code is part of your project, “Excluding coverage data” otherwise.
There are multiple reasons why the coverage report might not be complete:
There is a problem with filtering.
Gcovr's heuristics can get confused when multiple files have the same name, e.g. two files called util.h in different directories.
Gcovr's --html-details report consists of multiple .html files, so make sure that they are all available.
In your BAT file, this invocation might work better:
gcovr --root ../src --print-summary --sort-percentage --html-details --gcov-executable %GCovpath%gcov.exe --output Test.html --verbose
assuming the following directory structure, and that you run gcovr from within build/:
your-project/
src/
Header/
...
Source/
...
Testing/
...
build/
...
If there are problems with a root path like ../src, consider using an absolute path like C:/path/to/the/src.

yeoman creates project in Desktop even though I CD into directory

I am having a issue creating a yeoman project. I cd in the directory type yo and it says:
Here is it suppose to asked me project name etc and it wants to throw everything on my desktop not the file I cd into. It defaults to mvn and I want gradle. I even npm uninstall -g generator-jhipster
and reinstalled it and got the same issue.
If you have a .yo-rc.json file in a parent directory, Yeoman will load that configuration and generate from that file instead of prompting. This allows developers to run a yo command from any folder in the project and have it apply to the correct files.
To solve this, remove the .yo-rc.json from the parent directory, in your case /Users/drew/Desktop.
For example, if you are in the directory /Users/drew/Desktop/new-project but /Users/drew/Desktop has a .yo-rc.json inside, Yeoman will change to the parent directory (Desktop), load the configuration, and generate the files from that folder instead of the child folder.
Based on your log it's looks like you are running yo in a folder where a .yo-rc.json is already existing. Careful under windows the .yo-rc.json can be that is of type hidden and you can't see it in explorer. Because of an existing .yo-rc.json you are not asked anymore for info e.g. project name, build tool etc. My recommendation will be to create a new folder run inside yo command

Using LibGit2Sharp in the Mono ASP.NET MVC project on Ubuntu

I've created ASP.NET MVC project in MonoDevelop on Ubuntu.
Using Nuget, I added LibGit2Sharp package, but it doesn't have libgit2 library compiled for linux environment.
Then I downloaded libgit2 sources and compiled them.
Now I have libgit2-06d772d.so, but when I put it into the bin folder of my asp.net mvc project, I get System.DllNotFoundException git2-06d772d
NOTE
When I create Console project and put libgit2-06d772d.so into the bin folder of this project, application works fine.
Shared objects are not loaded when they are next to a particular file, but when their directory is in the library load path. The operating system sets a few paths that are valid for all programs, but if you have your library elsewhere, you need to specify the directory yourself.
Exporting LD_LIBRARY_PATH with the dir of the library will let the library loader know what other paths you expect to load a library from. E.g. if you built libgit2 with the libgit2sharp script you might run
export LD_LIBRARY_PATH=$HOME/libgit2sharp/libgit2/build
in the console to let the OS know that any program you start from that shell where to find libgit2.
It's common for mono-based apps to provide a script for the user to run which sets up the environment before calling mono to start the actual .exe with the program.

Relative paths on Xcode scripts

I'm experimenting running scripts with Xcode and have got a couple of questions:
1) Xcode says to drag n drop the script into the run script section but that creates an absolute path: /Users/Me/Desktop/Project/etc. which is obviously no use if somebody else or a CI machine checks out the code. How to specify a relative path?
2) There's a permission denied error during the build when the script gets executed.
(I'm using scripts off here to experiment with https://gist.github.com/sekati/3172554)
"$SRCROOT" gives the project folder:
i.e: Users/yourUserName/MyProject
but if you have a workspace folder with multiple projects inside:
i.e: Users/yourUserName/MyWorkspace/MyProject
And you need just the workspace folder, use 2 dots:
"../SomeFodler"
While someFolder will be created in the workspace folder.
Simple as that.
1) Edit your script with the following:
Root of the project: ${SRCROOT}
Root of the build: ${CONFIGURATION_BUILD_DIR}
2) Press ⌘+8, click Build and read the error.
1) In an Xcode project of mine, I have the following script that generates the source code documentation. As you can see each line of the script uses a relative path. I don't even need to use ${SRCROOT}.
# change directory because Doxyfile is configured with a relative input path ".."
cd doxygen
# clean the directory
rm -rf html
# generate docs
/opt/local/bin/doxygen Doxyfile
# open the html documentation
open html/index.html
2) The reason for the "permission denied" error may be that you have not set the executable bit on the script. On the console, type this command to set the executable bit, then try again to run the script.
chmod +x /path/to/xcode-build-bump.sh

Compiling an .SWF using Action Script Files

This may be somewhat trivial, but I am attempting to work on an Action Script / Flash project and need to make some changes to it and attempt to rebuild the .SWF file associated with it.
The project itself is fairly straightforward and is available on github here It is jwagener's recorder.js, which consists of several Action Script files and a single compiled .SWF file.
I am not terribly familiar with the build process for Action Scripts and I am sure that I have all of the necessary tools (Flash Builder, Adobe Flash Professional etc.) but I am not sure about how to go about it.
I've attempted to simply create a new ActionScript project and add all of the necessary ActionScript files from his repository, but upon building the .SWF it didn't function at all and lacked all of the External Interface elements that I need to use.
Any ideas, walk-throughs, or tutorials that would point me in the right direction would be extraordinarily helpful.
The project you want to compile actually includes a Make file.
MXMLC = "/Applications/Adobe Flash Builder 4.5/sdks/4.5.0/bin/mxmlc"
build:
$(MXMLC) -debug=false -static-link-runtime-shared-libraries=true -optimize=true -o recorder.swf -file-specs flash/FlashRecorder.as
clean:
rm recorder.swf
It looks setup for osx, but you get the idea.
If you only need to do minor changes and could do without an IDE that shows error/warnings/etc. you can do this:
Download the FlexSDK
Setup an environment variable so you can access the mxmlc compiler from anywhere on your system
Navigate to your project and compile from the command line
Step 1 is trivial.
Step 2 depends on your os a bit. On Windows should be something like My Computer > Properties > Advanced > Environment variables (I remember this is on XP, should still be somewhere on the Computer Properties properties on Windows 7) and add to the PATH variable the location of the FlexSDK's bin folder. On unix you should add something like this to either ~/.profile or ~/.bash_profile : export PATH=/your/path/to/FlexSDK/bin:$PATH
At this you should be able to run mxmlc -version from the command line
Step 3 means navigating to the project and running:
mxmlc -warnings=false -debug=false -static-link-runtime-shared-libraries=true -optimize=true -o recorder.swf -file-specs flash/FlashRecorder.as
So that's the command line option in a nutshell.
If you have a bit more editing to do you can use an IDE.
If you're on Windows I warmly recommend FlashDevelop: it's fast/lightweight/free/opensource. It downloads the sdk and setups everything for you.
If you're on OSX you can use FDT 5 Free or a trial version of Flash Builder(60 days by default) or setup TextMate with the actionscript 3 bundle.

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