How to fix the UIImage overlapping in UIAlertController? - ios

I'm using this code:
// Declare a UIImageView, set its frame and add an image to it
var myImageView = UIImageView(frame: CGRectMake(0, 0, 100, 100))
myImageView.image = UIImageView(image:UIImage(named:"myImage"))
// Let's add the UIImageView to the alertController
alertController.view.addSubview(myImageView)
However, the view is overlapping the UIAlertController:
How can I fix it?

You've no business adding subview to an alert view. It is easy to make a view-controlled presented view that behaves like an alert view, and that's what you should do. That way, you are in charge of the view and you won't have any problems laying it out in a nib / storyboard with autolayout or whatever.

Related

Tap event for a UIView with alpha set going to underlying button

When loading data from server, we mask our UI using a UIView like the following sample code:
let loadingView = UIView()
loadingView.tag = 9999
loadingView.frame = CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: UIScreen.main.bounds.size.height)
loadingView.backgroundColor = UIColor.white.withAlphaComponent(0.4);
controller.view.addSubview(loadingView)
As you can see this loadingView takes the entire width and height of the controller and practically masks the screen. Having alpha means underlying content is translucently visible. We remove this view from controller after data has loaded like this:
for view in controller.view.subviews
{
if view.tag == 9999
{
view.removeFromSuperview()
}
}
However we are seeing strange issue where-in if a user keeps tapping a UIButton on the controller while the loadingView is shown, tap on the button is invoked as many times after the loadingView has been removed from the controller. In other words, our action for UIButton tap gets invoked as many times as you tapped it while the loadingView was shown.
Are we doing something wrong? How can we prevent the tap on UIButton from being invoked while the loadingView is shown?
You should doable user interaction on the loading view.
loadingViee.userInteractionEnabled = false
As you said the loading view is on all over the screen.
You can Ignore touch of your screen during the loading view Once finished loading view you can continue Interaction as like below.
UIApplication.shared.beginIgnoringInteractionEvents()
UIApplication.shared.endIgnoringInteractionEvents()

How to properly create an overlay view in storyboard?

My aim is to create a popup view right below a button once is clicked, this is the concept:
The way I prepared the storyboard is by using two different UIViewController. The main one contains the two buttons and, once clicked, I modally push the second UIViewController over the current context.
My question is: what's the best or properly way to create constrain in order to move the "Tapped" image right below the button?
The way I do this is to add a childcontroller to your first storyboard vc. Then adjust the frame of the container view in the storyboard, which I hope will be easier than programmatically adjusting frames.
Then be sure to change the class on top of the VC that Xcode created for you.
When the button is clicked get the the bottom position of it (it's y in frame + height) and send it to the popup , then set them as the top constraint of the imageView in popup in viewDidLayoutSubview
You can calculate the position of the overlay using the button's and the view's positions and dimensions. For example, the overlay's y can be the button's frame.maxY + constant.
let x = ...
let y = ...
let width = ...
let height = ...
let overlay = UIView(frame: CGRect(x: x, y: y, width: width, height: height))
view.addSubView(overlay)
The translucent black view can be added as a UIView with the same frame as the view of the VC and constrained to always be the same as the frame of the VC's view. Add this view first, before you add overlay.

Add UIView in navigation bar

I want to create UINavigationBar with rounded corner. It will look like this
What I am thinking is I add UIView with rounded corner and insert it in navigation bar. So this is my code
let roundView = UIView(frame: CGRect(x: 0, y: 0, width: UIScreen.main.bounds.size.width, height: 44))
roundView.backgroundColor = UIColor.whiteBackground
roundView.roundCorners(corners: [.topLeft, .topRight], radius: 20)
navigationController?.navigationBar.insertSubview(roundView, at: 0)
setTitleTextColor(color: UIColor.black)
By the UI, this works well. But then my UIBarButtonItem is missing, it covered up by my custom view and couldn't be clicked. So my question is, how to add subview in navigation bar?
Thank you!
Just not use UINavigation bar and create all by scratch. Is the easiest way. Otherwise you can try with pattern image:
navigationController?.navigationBar.backgroundColor = UIColor(patternImage: UIImage(named: "background.png"))
From Storyboard,
You have ViewController with navigationController
Select navigationController and deselect the below selected option i.e. Show Navigation Bar visibility.
Take a UIView (purpleView) with constraints
top, leading trailing = 0 w.r.t. superview
height = 64
Take another UIView (whiteView) in purpleView with constraints
top= 20 (for status bar)
leading trailing bottom= 0 w.r.t. purpleView
Now add cancel and label to your whiteview
Now your UI Hierarchy is like below
Take outlet of whiteView and make corner radius
Thats it.
If you'r not using storyboard then you can do same with code also. In this case you have to set frame of purpleView and whiteView instead of constraints.
Hope now its clear to you.
How about to make it as a normal UIView and hide the navBar and show it in the next VC, who will know which trick you have used.
read this short article here

send programmatic UIView to back against UIView added in Storyboard

I'm creating UIView programmatically and called this UIView captureImage. This UIView captureImage display the image that I capture from camera and the parentView I called it self.frameForCapture. But the problem is, It always overlap the UIView that I add to the storyboard.
Update Post:
Here is the image that I'm trying to make in my app.
Black View is my parentView and I called it self.frameForCapture.
Blue View is childView, and I add it using the storyboard.
Red View is childView, and I programmatically added to the parentView.
But the time I add it the redView. It always overlap the blueView, i use this addSubView:.
But if I used these
[self.frameForCapture bringSubviewToFront:captureImage];
[self.frameForCapture sendSubviewToBack:captureImage];
nothing happen.
I used this code:
self.newalbumImageView.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height);
[self.newalbumImageView setContentMode:UIViewContentModeScaleAspectFill];
self.newalbumImageView.image = self.albumImage;
UIView * captureImage = [[UIView alloc] initWithFrame:self.frameForCapture.frame];
[captureImage addSubview:self.newalbumImageView];
[self.frameForCapture addSubview:captureImage];
there are a few things that can help you look at this question How to make a UIView always appear at the front?
just link the headerview to .h file and use myAlwaysOnTopView.layer.zPosition = MAXFLOAT;
another thing is that when you use [self.frameForCapture sendSubviewToBack:captureImage];
the redview will still be on top of self.frameForCapture if don't want it like that you can hide it or even remove
if you still have this problem just tag me

Fitting a UIScrollView to a UIView

I am trying to use a UIScrollView to show a series of UIViews. In my storyboard I have a View Controller containing a UIView that is constrained using AutoLayout.
View Controller (UIView in grey)
In order to call the UIScrollView I am using the following method:
func initScrollview() {
self.mainScrollView = UIScrollView(frame: self.mainView.bounds)
self.mainScrollView!.contentSize = CGSizeMake((self.mainView.bounds.width)*CGFloat(3), self.mainView.frame.height)
self.mainScrollView!.backgroundColor = UIColor.greenColor() // For visualization of the UIScrollView
self.mainScrollView!.pagingEnabled = true
self.mainScrollView!.maximumZoomScale = 1.0
self.mainScrollView!.minimumZoomScale = 1.0
self.mainScrollView!.bounces = false
self.mainScrollView!.showsHorizontalScrollIndicator = true;
self.mainScrollView!.showsVerticalScrollIndicator = false;
self.mainScrollView!.delegate = self
for i in 0...3 {
var tempView = SubView(frame: self.mainView.bounds)
pages.insert(tempView, atIndex: i)
self.mainScrollView!.addSubview(pages[i]);
}
self.mainScrollView!.scrollRectToVisible(CGRectMake(mainScrollView!.frame.size.width, 0, mainScrollView!.frame.size.width, mainScrollView!.frame.size.height), animated: false)
}
When I run my code, the UIScrollView does not fit the UIView. Instead it is too short and too wide. The result looks like this:
UIView in grey, UIScrollView in green
What am I doing wrong that is causing the UIScrollView to be incorrectly sized?
You should put the codes that you init the UI element sizes base on the screen size(UIView of UIViewController) in viewDidLayoutSubviews. Because in viewDidLoad, the screen didn't adjust its size yet,
In the above code, there no mention of adding the mainScrollView to the mainVew.
To whose view are you adding the mainScrollView? My opinion would be you are trying to add it to self.view whereas it should be to self.mainView
After the initScrollView() function is called try adding it the below code
self.mainView.addSubview(mainScrollView!)
This would probably be easier if you had placed all these views directly in your storyboard instead of programatically. I don't see anything in your code that can't be done visually in IB. Also, if you have autoLayout active in your storyboard, setting frames and sizes in code won't work. (auto-layout will change your values on the next pass)

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