Difference between delete and dirty delete in mnesia - erlang

I have searched on net but could not find the satisfied answer to difference between mnesia:delete and mnesia:dirty_delete.Is this related to lock? Any pointers

This piece of docs will be helpful. It explains transactions in distributed mnesia and explains, that dirty functions run without them.

This is indeed related to transactions. Dirty give you the ability to bypass the transactional behaviour, but there is a risk for data integrity. Thus, you have to know what you are doing when using dirty operation.

Related

Is it safe to marshal database objects?

I work with Ruby on Rails and want to cache some objects that I receive from the database. However, security is my priority and I am not sure if marshalling is the best choice over, for example, JSON.
Are there any security risks related to unmarshalling database objects? Is it possible to construct such an object that unmarshalling will result in remote code execution? If yes, how?
ok, I thought about it more, and attained enlightenment. Of course, I can store those objects and highly likely nothing will happen, but I know that this is a possible attack vector. So, I can avoid possible issues completely and not summon Murphy's laws upon me. Thanks to #SergioTulentsev for his patience!

iOS Preserve custom methods in classes after recreating from core data

I am looking for someway how to preserve methods which I add to my classes which are generated from Core Data. It should be mainly init methods but It could be other methods too. When I was looking best approach for this I found this question but It's a little old and I hope there is better solution now. So exists better solution?
I think creating Categories like suggested in the accepted answer on the question you're referring to is a valid approach. The other option is to stop generating the files when you've reached a stable point for your entities. Normally they shouldn't keep changing too much (since that will introduce challenges with migrations etc). And if the changes are small enough (like adding a new property etc) its easy to do this manually.
You could also have a look at Moogenerator which I know a lot of ppl who are happy with.

Simple Concurrent Core Data

I've done a fair amount of research over the past few days, but I'm not sure what the current best practice is for concurrent Core Data. The most relevant post seems to be this blog post, but in light of this analysis about the performance of different concurrency methods, it seems that the modern way with parent contexts might not be the best. Also, this example from Apple doesn't implement the best practice mentioned in Apple's own concurrency guide that recommends NOT using the default NSConfinementConcurrencyType.
In light of all of this, what is the simplest and best way to implement concurrency with Core Data? All I need is a background thread the do some long writes to Core Data without hanging up the UI. Code examples are appreciated.
As always, it really depend on what you are trying to accomplish.
"long writes" will hang your UI no matter the architecture you implement.
A write operation lock the DB file in the OS level and the sqlite engine level (if you use this kind of store), all pending read operations will have to wait for the write to end before they complete.
One of the most used optimisation methods is segmenting the database "load" process with multiple save operations (you shouldn't mind as this happen in the background).
So, to answer the question:
The simplest way for you, would probably be to use the architecture described in the blog post you mentioned (parent-child hierarchy). if you notice that this cause to much "stutter" for your UI, try to optimise your data load process or try a different architecture.
use instruments to find "bottle necks" in your application execution.
CodeData has "quirks"/bugs in every architecture that I know, and you will find them gradually, depending on your use of it.
My recommendation is to go with the parent/child context pattern. In the light of the sparse details you give (e.g. number of records, total volume of data, latency of delivery, etc). this seems to be the most flexible and proven solution that can also accommodate very large datasets.
Contrary to other claims, you can have a smoothly operating UI regardless of how long the "writes" are to your database. Obviously, that is what background threads are for. The mechanism to keep the UI fluid is through so-called notifications about data change. You can react to these gracefully without disturbing the user experience.
Your remark about NSConfinementConcurrencyType is correct. As stated in your source, it is there for backward compatibility, so you can just forget about it. Obviously, for concurrency you want to use NSPrivateQueueConcurrencyType when creating your context.

neo4j data integrity?

I have some questions about Neo4j and data integrity!
As under Neo4j data integrity is ensured? And since all ACID properties are supported, as are implemented. So atomicity, consistency, isolation, durability?
Maybe one or information sources on this?
Thank you in advance for
best regards
start here:
http://docs.neo4j.org/chunked/milestone/introduction-highlights.html
since i don't understand exactly your question, could you please post your goal - what are you about to do with neo4j, and if any what is your current technology you are using for your goal now? than maybe i could answer whether it's possible or not.

Detecting Overanalysis

How do I know if I am overanalysing?
I've been chasing a problem the last 3 days. I've been through many designs and reached a complex solution using about 3 classes. Having discussed with a colleague, I realized that all I need is one method and a struct. How can I avoid being an architecture astronaut?
I find that if I can't come up with a good clean solution in 30 minutes, it's almost always best to discuss it with someone else.
Even if they have no idea how to resolve it, it often triggers a better design or solution.
So talk to someone about it.
Personally, I can't really complain about anyone who actually PLANS their software first! I do this, but I know LOTS of programmers who only know how to just jump right into the code... and I often have to fix such code...
That said, what your really asking is how to know when there is a better solution to the problem.
The advice I have for you is to ask yourself repeatedly: Am I thinking about the details of my solution, or about the real problem?
The best way to avoid become an architecture astronaut is to get into the habit of jumping right in. The best way to jump right in is to write a few tests that will pass when your implementation is complete and correct. That forces to you confront what "done" means from the outset, and it provides a sanity check on the code that will follow.
Then head for a solution.
You might now get there the first time, but the exercise of starting with an idea of what "done" means firmly in mind will help you to ask better questions as you go, and having some acceptance tests done ahead of time will help cull the design space down to something reasonable.
I used to suffer from this problem. Designing a solution which could handle a lot of growth in the future and what not. Ensured it had good abstraction resulting in the type of concern you had above.
I then dumped this approach and whacked it all into one big dirty class maybe two. After that I re factored it until it resembled something I'd want someone else to work on.
I like doing something quick & dirty first, and when it works, I refactor the code step by step until I'm satisfied with the design.
This is also the TDD approach.
I find myself following these three steps to find an 'ideal' solution:
If I had all the time and resources in the world, what would be the best solution in any way. (Technologically, Logically, Performance-wise, optionally solving a few related issues, re-writing modules you find could do better...) Do your (over-)analysis here, just to get to know about as mush as possible. Run tests, statistics and create proof-of-concept's.
How is it different from the current situation. What is the difference between the results of the two solutions. Is there a faster way to get to the same or similar result. Why would this or that change solve the problem at hand. Do some more tests, statistics, update your proofs-of-concept.
Find a way to implement the required changes, and only the required changes, drop anything not essential to this change. Check you're not modifying anything that was not having the problem. Test this, review changes to code, logic, structure; and minimize them if at all possible.
This sounds very restrictive (and a lot of work), but in fact I find myself I end up adding an entire table to the database in some cases. Part of the work (because it's a lot of work to get 100% sure of something) is checking all existing code keeps working exactly the same with this extra table to join in.
To top that, in most cases here at work we need to cater for 'transitional data' that remains in the system from before the update, that will have to get produced and shipped all the same after the update.

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