Load the resource after downloading(ios) - ios

I am downloading the resources from server and writing it to the documents directory successfully by using this code below
NSString *fileName = [[[NSURL URLWithString:url] path] lastPathComponent];
NSArray *pathArr = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *folder = [pathArr objectAtIndex:0];
NSString *filePath = [folder stringByAppendingPathComponent:fileName];
NSURL *fileURL = [NSURL fileURLWithPath:filePath];
NSLog(#"File written");
NSError *writeError = nil;
[webData writeToURL: fileURL options:0 error:&writeError];
if( writeError) {
NSLog(#" Error in writing file %#' : \n %# ", filePath , writeError );
return;
}
NSLog(#"%#",fileURL);
Now I want to access those files to use it.I have tried this code
-(UIImage *) loadImage:(NSString *)fileName ofType:(NSString *)extension inDirectory:(NSString *)directoryPath
{
UIImage * result = [UIImage imageWithContentsOfFile:[NSString stringWithFormat:#"%#/%#.%#", directoryPath, fileName, extension]];
return result;
}
Now method used is like this:
UIImage *imageFromWeb = [self loadImage:#"metaioman" ofType:#"png" inDirectory:folder];
_imgview.image=imageFromWeb;
But no luck...please help
Thank you

Firstly check file exists using NSFileManager.
NSFileManager *fileManager = [NSFileManager defaultManager];
NSString *pathForFile = [NSString stringWithFormat:#"%#/%#.%#", directoryPath, fileName, extension]
UIImage * result = nil;
if ([fileManager fileExistsAtPath:pathForFile]){
//file exists
result = [UIImage imageWithContentsOfFile:pathForFile];
}
else
{
//file doesnot exists or wrong filename.
}
return result;
Reference : http://beageek.biz/save-and-load-uiimage-in-documents-directory-on-iphone-xcode-ios/

Related

I'm unable to save or download video in document directory and play from document directory

I want to download or save youtube video in document directory and then play that video using MPMoviePlayerViewController. But I don't know why my code is not working.
I'm using this below code :
prgrma mark- download Or save
-(IBAction)onclick_download:(id)sender
{
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSLog(#"Downloading Started");
NSString *urlToDownload = #"youtubeurl";
NSURL *url = [NSURL URLWithString:urlToDownload];
NSData *urlData = [NSData dataWithContentsOfURL:url];
if ( urlData )
{
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
filePath = [NSString stringWithFormat:#"%#/%#", documentsDirectory,#"thefile.mp4"];
//saving is done on main thread
dispatch_async(dispatch_get_main_queue(), ^{
[urlData writeToFile:filePath atomically:YES];
NSLog(#"File Saved !");
});
}
});
}
pragma mark- Play video from document directory
-(IBAction)onclick_playvideolocally:(id)sender
{
[self playvideolocally];
}
-(void)playvideolocally
{
NSURL *videoUrl;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSArray *filePathsArray = [[NSFileManager defaultManager] subpathsOfDirectoryAtPath:documentsDirectory error:nil];
NSLog(#"files array %#", filePathsArray);
NSString *fullpath;
for ( NSString *apath in filePathsArray )
{
fullpath = [documentsDirectory stringByAppendingPathComponent:apath];
videoUrl =[NSURL fileURLWithPath:fullpath];
}
MPMoviePlayerViewController *videoPlayerView = [[MPMoviePlayerViewController alloc] initWithContentURL:videoUrl];
[self presentMoviePlayerViewControllerAnimated:videoPlayerView];
[videoPlayerView.moviePlayer play];
}
As your link you provided in url is for youtube so it is not downloaded or saved in local
Use this for youtube
Ive used classes from this project: https://github.com/larcus94/LBYouTubeView It works fine for me. I can download youtube videos.
LBYouTubeExtractor *extractor = [[[LBYouTubeExtractor alloc] initWithURL:[NSURL URLWithString:[NSString stringWithFormat:(#"http://www.youtube.com/watch?v=%#"), self.videoID ]] quality:LBYouTubeVideoQualityLarge] autorelease];
[extractor extractVideoURLWithCompletionBlock:^(NSURL *videoURL, NSError *error) {
if(!error) {
NSLog(#"Did extract video URL using completion block: %#", videoURL);
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
NSData *data = [NSData dataWithContentsOfURL: videoURL];
NSString *pathToDocs = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *filename = [NSString stringWithFormat:(#"video_%#.mp4"), self.videoID ];
[data writeToFile:[pathTODocs stringByAppendingPathComponent:filename] atomically:YES];
NSLog(#"File %# successfully saved", filename);
});
} else {
NSLog(#"Failed extracting video URL using block due to error:%#", error);
}
}];

How come writeToFile does not write over original file?

I am saving a file like this in my iOS App in my UIImagePickerDelegate's method didFinishPIckingMediaWithInfo:
// write
NSString* filePath = [NSHomeDirectory() stringByAppendingPathComponent:[NSString stringWithFormat:#"Documents/invoice.jpeg"]];
NSData *imageData = UIImageJPEGRepresentation(info[UIImagePickerControllerOriginalImage], 0.0);
if (imageData != nil) {
[imageData writeToFile:filePath atomically:YES];
}
Then I am retrieving the file like this:
// load
NSString *searchFilename = #"invoice.jpeg";
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
NSDirectoryEnumerator *direnum = [[NSFileManager defaultManager] enumeratorAtPath:documentsDirectory];
NSString *documentsSubpath;
while (documentsSubpath = [direnum nextObject])
{
if (![documentsSubpath.lastPathComponent isEqual:searchFilename]) {
continue;
}
NSURL *fileURL = [[NSURL alloc]initFileURLWithPath:[NSString stringWithFormat:#"%#/%#",documentsDirectory,documentsSubpath]];
[self.imageContentView setupImageViewerWithImageURL:fileURL onOpen:^{
NSLog(#"open %#",fileURL);
} onClose:^{
NSLog(#"close %#",fileURL);
}];
}
The files do get loaded properly. However, when I update the photo (imageData) in my UIImagePickerDelegate and try to reload the image, I still get the original image written into my app documents.

ios - transfer In App Purchase downloaded file to Document folder

I successfully test my in app purchase function and downloaded the content. However I am not sure of an right way to transfer it to Document folder. I tested with the code:
-(void)paymentQueue:(SKPaymentQueue *)queue updatedDownloads:(NSArray *)downloads
{
for (SKDownload *download in downloads)
{
switch (download.downloadState) {
case SKDownloadStateActive:
NSLog(#"Download progress = %f",
download.progress);
NSLog(#"Download time = %f",
download.timeRemaining);
break;
case SKDownloadStateFinished:
[self downloadFromURL:download.contentURL];///<--This is the function.
break;
}
}
}
-(void)downloadFromURL: (NSURL *) temporaryURL {
NSString *folderName = [[temporaryURL path] lastPathComponent];
NSArray *pathArr = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *folder = [pathArr objectAtIndex:0];
NSString *filePath = [folder stringByAppendingPathComponent:folderName];
NSURL *fileURL = [NSURL fileURLWithPath:filePath];
NSError *writeError = nil;
NSData *downloadData = [[NSData alloc] initWithContentsOfURL:temporaryURL];
[downloadData writeToURL: fileURL options:0 error:&writeError];
if( writeError) {
NSLog(#"Error in writing file %#' : \n %# ", filePath , writeError);
return;
}
NSLog(#"File successfully downloaded. Url is %#",fileURL.absoluteString);
//myFileURL = fileURL;
NSFileManager *filemgr;
NSArray *filelist;
int count;
int i;
filemgr =[NSFileManager defaultManager];
filelist = [filemgr contentsOfDirectoryAtPath:folder error:NULL];
count = [filelist count];
NSLog(#"file count %i",count);
for (i = 0; i < count; i++)
NSLog(#"%#", filelist[i]);
}
I get a #"File successfully downloaded. Url is %#" from the code above but NSLog(#"%#", filelist[i]); give me no content. What else is missing here? I found out about this link
but not sure how to incorporate into my code. Any pointer will be good.
Let's check:
-(void)downloadFromURL: (NSURL *) temporaryURL {
// at this time, file is downloaded successfully???
// I think you should check here
NSURL * temporaryURL;
NSFileManager *fm = [NSFileManager defaultManager];
BOOL existed = [fm fileExistsAtPath:temporaryURL.path];
if(existed) // file is existed
else // file is not existed == maybe download fails
}

Store images in application

I've created folder called "Image store" using the following code. my requirment is i want to save images to the folder "Image store" on api success and the images should be saved in application itself not in database or photo album.I want to know the mechanism by which i can store images in application
-(void) createFolder {
UIImage *image = [[UIImage alloc]init];
NSError *error;
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0]; // Get documents folder
NSString *dataPath = [documentsDirectory stringByAppendingPathComponent:#"/ImageStore"];
if (![[NSFileManager defaultManager] fileExistsAtPath:dataPath])
[[NSFileManager defaultManager] createDirectoryAtPath:dataPath withIntermediateDirectories:NO attributes:nil error:&error];
else
{
}
}
//Make a method that has url (fileName) Param
NSArray *documentsDirectory =
NSSearchPathForDirectoriesInDomains(NSDocumentDirectory,
NSUserDomainMask, YES);
NSString *textPath = [documentsDirectory stringByAppendingPathComponent:url];
NSFileManager *fileManager =[NSFileManager defaultManager];
if ([fileManager fileExistsAtPath:textPath])
{
return YES;
}
else
{
return NO;
}
UIImageView *imgView = [[UIImageView alloc] initWithImage:[UIImage
imageNamed:#""]];//Placeholder image
if ([url isKindOfClass:[NSString class]])
{
imgView.image = [UIImage imageNamed:[url absoluteString]];
imgView.contentMode = UIViewContentModeScaleAspectFit;
}
else if ([fileManager fileExistsAtPath:url])
{
NSString *textPath = [documentsDirectory stringByAppendingPathComponent:url];
NSError *error = nil;
NSData *fileData = [NSData dataWithContentsOfFile:textPath options:NSDataReadingMappedIfSafe error:&error];
if (error != nil)
{
DLog(#"There was an error: %#", [error description]);
imgView.image=nil;
}
else
{
imgView.image= [UIImage imageWithData:fileData]
}
}
else
{ UIActivityIndicatorView *spinner = [[UIActivityIndicatorView alloc]
initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray];
CGPoint center = imgView.center;
// center.x = imgView.bounds.size.width / 2;
spinner.center = center;
[spinner startAnimating];
[imgView addSubview:spinner];
dispatch_queue_t downloadQueue = dispatch_queue_create("iamge downloader", NULL);
dispatch_async(downloadQueue, ^{
NSData *imgData = [NSData dataWithContentsOfURL:url];
dispatch_async(dispatch_get_main_queue(), ^{
[spinner removeFromSuperview];
UIImage *image = [UIImage imageWithData:imgData];
NSError *error = nil;
[imgData writeToFile:url options:NSDataWritingFileProtectionNone error:&error];
if (error != nil)
{
}
else
{
}
imgView.image = image;
});
});
}
Thats UIImageView loading an image if it doesnot exist in document then it Save it , An Activity indicator is added to show image is loading to save,
u can do something like this
u can run a loop for images like this
//at this point u can get image data
for(int k = 0 ; k < imageCount; k++)
{
[self savePic:[NSString stringWithFormat:#"picName%d",k] withData:imageData];//hear data for each pic u can send
}
- (void)savePic:(NSString *)picName withData:(NSData *)imageData
{
if(imageData != nil)
{
NSString *path = [NSString stringWithFormat:#"/ImageStore/%#.png",pincName];
NSString *Dir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *pngPath = [NSString stringWithFormat:#"%#%#",Dir,path]; //path means ur destination contain's this format -> "/foldername/picname" pickname must be unique
if(![[NSFileManager defaultManager] fileExistsAtPath:[pngPath stringByDeletingLastPathComponent]])
{
NSError *error;
[[NSFileManager defaultManager] createDirectoryAtPath:[pngPath stringByDeletingLastPathComponent] withIntermediateDirectories:YES attributes:nil error:&error];
if(error)
{
NSLog(#"error in creating dir");
}
}
[imageData writeToFile:pngPath atomically:YES];
}
}
after successful download and saving u can retrieve images like below
- (UIImage *)checkForImageIn:(NSString *)InDestination
{
NSString *Dir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
NSString *pngPath = [NSString stringWithFormat:#"%#%#",Dir,InDestination];//hear "InDestination" format is like this "/yourFolderName/imagename" as i said imagename must be unique .. :)
UIImage *image = [UIImage imageWithContentsOfFile:pngPath];
if(image)
{
return image;
}
else
return nil;
}
link to find path
see this link to find the path ..
aganin do same this run loop like below
NSMutableArray *imagesArray = [[NSMutableArray alloc]init];
for(int k = 0 ; k < imageCount; k++)
{
UIImage *image = [self checkForImageIn:[NSString stringWithFormat: #"/yourFolderName/ImageName%d",k]];//get the image
[imagesArray addObject:image];//store to use it somewhere ..
}
Write this code after creating directory
NSString *path= [documentsDirectory stringByAppendingPathComponent:#"/ImageStore"];
UIImage *rainyImage =[UImage imageNamed:#"rainy.jpg"];
NSData *Data= UIImageJPEGRepresentation(rainyImage,0.0);
[data writeToFile:path atomically:YES]
The document directory is found like this:
// Let's save the file into Document folder.
NSString *docDir = [NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES) objectAtIndex:0];
// If you go to the folder below, you will find those pictures
NSLog(#"%#",docDir);
NSLog(#"saving png");
NSString *pngFilePath = [NSString stringWithFormat:#"%#/test.png",docDir];
Thats just a sample of the code provided which tells you where the correct path is to save in your ipone device.
Check the below blog post,it's step by step guide with source code .
Download an Image and Save it as PNG or JPEG in iPhone SDK

NSFileManager Not Saving

I've been trying to use NSFileManager to cache images to the Cache directory of my sandboxed app. Unfortunately, my code doesn't seem to work.
- (BOOL)saveImageToCacheFolder
{
NSFileManager *filemgr = [NSFileManager defaultManager];
NSString *cachePath = [[[filemgr URLsForDirectory:NSCachesDirectory inDomains:NSUserDomainMask] lastObject] absoluteString];
NSString *fullpath = [cachePath stringByAppendingPathComponent:#"test.jpg"];
NSURL *imageURL = [FlickrFetcher urlForPhoto:self.photoData format:FlickrPhotoFormatLarge];
NSData *imageData = [NSData dataWithContentsOfURL:imageURL];
BOOL success = false;
if (imageData != nil) {
success = [imageData writeToURL:[NSURL URLWithString:fullpath] atomically:true];
if (!success) NSLog(#"Did Not Managed to save the image");
}
return success;
}
Here is what I am trying to do. First, get the default NSFileManager. Second, get the relative path to the cache directory of my app. Third, append the name of my file (here i just wrote test for now). Fourth, convert my image to NSData. Fourth, write the NSData object to the specified path.
edit: added if statement for checking if the imageData is nil
Try this:
NSArray *myPathList = NSSearchPathForDirectoriesInDomains(NSCachesDirectory, NSUserDomainMask, YES);
NSString *cachePath = [myPathList objectAtIndex:0];
NSString *fullpath = [cachePath stringByAppendingPathComponent:#"test.jpg"];
NSURL *imageURL = [FlickrFetcher urlForPhoto:self.photoData format:FlickrPhotoFormatLarge];
NSData *imageData = [NSData dataWithContentsOfURL:imageURL];
if (imageData != nil) {
success = [imageData writeToURL:[NSURL fileURLWithPath:fullpath] atomically:YES];
if (!success) NSLog(#"Did Not Managed to save the image");
}

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