I have a UILabel called 'labelA'. In this label is the letter 'A'.
When I am using NSUserDefault and start my app, the label is empty, but I don't know why?
Here is my ViewController.m file:
- (void)viewDidLoad {
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
self->labelA.text = [defaults objectForKey:#"labelAtext"]; }
- (void)defaults {
NSString *textLabelA = labelA.text;
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:textLabelA forKey:#"labelAtext"];
[defaults synchronize];
}
Here is my NSString in the ViewController.h file
NSString *textLabelA =#"A";
When i load my app without NSUserDefault the labelA.text = A.
does anybody know what's my problem. Thanks a lot :-)
Your method defaults is not being called anywhere, so the text value is never stored in NSUserDefaults.
[self defaults]; // This needs to be called somewhere before you try and access NSUserDefaults.
You should also be accessing self using dot notation, not ->
self.labelA.text = [defaults objectForKey:#"labelAText"];
-> is for dereferencing a struct in C, for more information - What is "->" in Objective C?
When you use UserDefaults. You should first test if you get a value as if the value doesnt exist you need to set it or not.
NSString * myPreference = #"labelAtext";
- (void)viewDidLoad {
NSUserDefaults* userDefault = [NSUserDefaults standardUserDefaults];
id labelValue = [userDefault objectForKey:myPreference];
if (labelValue) // if preference exist
self.labelA.text = labelValue; // set ur label
else
[self storeDefaultValue]; // you store a default value
}
- (void)storeDefaultValue
{
NSString *myDefaultValue = nil;
if ([self.labelA.text isNotEqualToString:#""]) // if ur label not empty
myDefaultValue = self.labelA.text;
else
myDefaultValue = #"Not Available"; // or whatever defaults value you want
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:myDefaultValue forKey:myPreference];
[defaults synchronize];
}
What do you really want to achieve as I don't really understand whats the point of storing a value in preference as soon as you load your app. Give more details on what is your goal.
Related
I have the following code below which uses a stepper to set the value of the myLabel.
I have it set to store the value to NSUserDefaults.
1) I also need to set the stepper value to the same figure as that which I have put into the label. Can someone advise how to do this please? (I have added a comment to the code where I feel this should be.)
2) I would also like to check before loading the saveString that it is actually set, and if not, set a default value. Could you also advise how to achieve this?
Thanks.
- (void)viewWillAppear:(BOOL)animated
{
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSString *loadString = [defaults objectForKey:#"saveString"];
self.myLabel.text = loadString;
// Need to set the stepper value to that in loadString
}
- (IBAction)stepChanged:(id)sender {
NSString *saveString = [NSString stringWithFormat:#"%d",
[[NSNumber numberWithDouble:[(UIStepper *)sender value]] intValue]];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:saveString forKey:#"saveString"];
[defaults synchronize];
self.myLabel.text = saveString;
}
I have updated the code as follows:-
- (void)viewWillAppear:(BOOL)animated
{
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSNumber *loadNumber = [defaults objectForKey:#"saveNumber"];
self.myLabel.text = [NSString stringWithFormat:#"%#",loadNumber];
UIStepper *stepper = [[UIStepper alloc] init];
stepper.value = [NSNumber numberWithDouble:loadNumber];
}
- (IBAction)stepChanged:(id)sender {
NSNumber *saveNumber = [NSNumber numberWithDouble:[(UIStepper *)sender value]];
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:saveNumber forKey:#"saveNumber"];
[defaults synchronize];
self.myLabel.text = [NSString stringWithFormat:#"%#",saveNumber];
}
However, the line 'stepper.value = [NSNumber numberWithDouble:loadNumber];' errors with the error 'Sending 'NSNumber *__strong" to a parameter of incompatible type 'double''. I think the stepper will only accept a double, but am unsure what I am doing wrong to set it.
What I need to achieve is the following:-
1) Have a default value set in NSUserDefaults for saveNumber, which will be used until a variation is made by the user.
2) on load or view appearing, use saveNumber to set the value of both stepper.value and myLabel.
3) ensure that when changed with the stepper, the value is updated in myLabel, and NSUserDefaults saveNumber is also updated.
Can anyone advise where I am going wrong, and help correct my code please?
Further, something I just realised as I am typing this is that in the final app, I will have this setting on a different viewController to the one that will use the NSUserDefaults savedNumber value. With this in mind, can you also let me know how to ensure that savedNumber is available not only to this viewController, but any other one I require the values on?
Many thanks.
Regarding question 1:
Just make one instance variable int stepper; (in your .h)
then in viewWillAppear set this variable as you do at the moment; and set
stepper = [defaults integerForKey:#"stepper"];
In your IBAction just call
stepper++;
self.myLabel.text = [NSString stringWithFormat:#"%i",stepper];
and save it in your NSUserDefaults.
Regarding question 2: NSUserDefaults offers the possibility to register defaults for certain keys, have a look at this:
NSDictionary *defaults = [NSDictionary dictionaryWithObjectsAndKeys:
#"test", #"key",
nil];
[[NSUserDefaults standardUserDefaults] registerDefaults:defaults];
If there is nothing set in the NSUserDefaults, the objectForKey method will return nil, so your loadString will be nil.
Now, you could convert the value you saved from a string into a number, something like [loadString floatValue];, but a probably better way would be to store an NSNumber into the userDefaults with the correct value, and recreate your label text with stringWithFormat method.
I am making a game in Xcode which in includes a scoring system in each level. Here I have some code that gets an NSString (passedValue1) by using a delegate.
Then i add the code to receive the value in my viewDidLoad and display my value in a UILabel
-(void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib
// Do any additional setup after loading the view, typically from a nib
NSString *key=#"labelKey";
if(passedValue1){
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
NSObject * object = [prefs valueForKey:key];
if(object != nil){
NSUserDefaults *defults = [NSUserDefaults standardUserDefaults];
[defults setValue:passedValue1 forKey:key];
[defults synchronize];
}
else{
NSUserDefaults *defults = [NSUserDefaults standardUserDefaults];
NSInteger readScore=[[[NSUserDefaults standardUserDefaults] valueForKey:key] integerValue];
NSInteger newValue=readScore+[passedValue1 integerValue];
[defults setValue:[NSString stringWithFormat:#"%d",newValue] forKey:key];
[defults synchronize];
}
}
label.text = [[NSUserDefaults standardUserDefaults]objectForKey:key];
}
Once I have displayed the value I then save it into a label using a NSUserDefault. However, once I have replayed my game and have another score value I would like to add the new passedValue1 value to the currently saved value...
For example:
say I play my level and I get the score value of 10. The value is then saved and I replay my level. I would then like to take the saved value and add it to the value i just scored. So thats say the second value I have scored is 20. I would then like my code to add them together and give me a value of 30.
can anyone help because the code I'm using does not correctly do the function that I want to do which is add the previous and the currently passed value.
What is wrong with my code??
Thanks in advance.
You shouldn't use valueForKey: for this (it's not what you might think it is, see Key-Value Coding). Instead, you should use objectForKey: or in your case integerForKey:.
NSUserDefaults *defaults = [NSUserDefaults standardUserDefaults];
NSInteger value = [defaults integerForKey:key];
value += [passedValue1 integerValue];
[defaults setInteger:value forKey:key];
BOOL success = [defaults synchronize];
It seems that you got your if condition wrong, it should be
if (object == nil) { // <-- you have object != nil here !
// save new value
} else {
// read old value, add something, save new value
}
Hi I am using uislider and get the values in label. now i try to save the slider values. I don't know how to do this. If anybody knows please share the code. This is my code for slider changed.
-(IBAction)sliderChanged:(id)sender
{
UISlider *slider = (UISlider *)sender;
if((int)slider.value % 10 == 0)
{
sliderLabel.text = [[NSString alloc] initWithFormat:#"Value of:%d", (int)slider.value];
}
}
You can use NSUserDefault for storing the slider value.
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:sliderLabel.text forKey:#"Slider"];
[defaults synchronize];
You can retrieve the data like:
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
NSString *strValue = [defaults objectForKey:#"Slider"];
myLabel.text = strValue != nil ? strValue : #"No Value";
The above code is saving the sliderLabel to the NSUserDefault. If you want to store the slider value in the form of float then use:
[defaults setObject:[NSNumber numberWithFloat:slider.value] forKey:#"Slider"];
Retreive it like:
NSNumber *strValue = [defaults objectForKey:#"Slider"];
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
[defaults setObject:[NSNumber numberWithFloat:slider.value] forKey:#"sliderValue"];
I believe you should store the value as a float (the original type for a UISlider value), it's just cleaner, and you'll probably want to reuse the float value to set back your slider when reopening the screen with something like:
NSUserDefaults* defaults = [NSUserDefaults standardUserDefaults];
[self.slider setValue:[[defaults objectForKey#"sliderValue"] floatValue]];
How to know whether NSUserDefaults contains any value?How to check whether its empty?
There isn't a way to check whether an object within NSUserDefaults is empty or not.
However, you can check whether a value for particular key is nil or not.
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
NSObject * object = [prefs objectForKey:#"your_particular_key"];
if(object != nil){
//object is there
}
NSUserDefaults *data = [NSUserDefaults standardUserDefaults];
NSString *string = [data objectForKey:#"yourKey"];
if(string==nil)
NSlog(#"nil")
Take a look at NSUserDefault documentation
// For saving the values
NSUserDefaults *userDefaults = [NSUserDefaults standardUserDefaults];
// saving an NSString
[userDefaults setObject:#"Ttest" forKey:#"key"];
// --- For Retrieving
NSUserDefaults * userDefaults = [NSUserDefaults standardUserDefaults];
// getting an NSString
NSString *myString = [userDefaults stringForKey:#"key"];
To check whether a specific value is set or not, no matter of its location (global or application's), check the returned value of -[NSUserDefaults objectForKey:]
id obj = [[NSUserDefaults standardUserDefaults] objectForKey:#"My-Key-Name"];
if (obj != nil) {...}
To check if the application (bundle) has any settings stored in user defaults:
NSUserDefaults* sdu = [NSUserDefaults standardUserDefaults];
NSString* bundleId = [[NSBundle mainBundle] bundleIdentifier];
NSDictionary* mainBundleSettings = [sdu persistentDomainForName:bundleId];
NSLog(#"%#", mainBundleSettings);
If you are interested in all possible values for which -[NSUserDefaults objectForKey:] will return something, including system global settings, simply call
NSDictionary* allPossibleSettings = [sdu dictionaryRepresentation];
NSUserDefaults is never empty. It combines global settings, bundle's settings, temporary data and maybe something else. For example, if you call:
[[NSUserDefaults standardUserDefaults] objectForKey:#"NSBoldSystemFont"]
you will get the #"LucidaGrande-Bold" string value which will be taken from global settings, even when your application has never set this value.
I am trying to access an NSUserDefault called prefs from multiple views. I am allocating prefs in one view but I don't know how to access it without just reallocating a new NSUserDefault in the second view.
Also, my operating system is ios.
Here is my FlipSideViewController Function:
The function in my FlipSideViewController: 'NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
- (IBAction) changeRate:(id)sender {
if (rate.selectedSegmentIndex == 1){
[prefs setInteger:1 forKey:#"myRate"];//save
}
else if (rate.selectedSegmentIndex == 2){
[prefs setInteger:2 forKey:#"myRate"];//save
}
[[NSUserDefaults standardUserDefaults] synchronize];
};
And this is the MainViewController function:
NSUserDefaults *prefs = [NSUserDefaults standardUserDefaults];
// [prefs setValue: #"0" forKey: #"myRate"];
if (!([prefs valueForKey: #"myRate"])){
[prefs setInteger:0 forKey: #"myRate"];
}
[prefs setInteger:2 forKey: #"myRate"];
int rateOption = [[prefs valueForKey: #"myRate"] intValue];
if (rateOption == 1)
{
dayOrHourly.text = #"% of Day:";
percentOrHours.hidden = YES;
hours.hidden = YES;
dayPercentage.hidden = NO;
}
else if (rateOption == 2)
{
dayOrHourly.text = #"# of Hours:";
percentOrHours.hidden = NO;
dayPercentage.hidden = YES;
}
Having more than one prefs for different views shouldn't be a problem. Just call
[prefObject synchronize];
when you modify one of the instances of NSUserDefaults in one view or try to access them from another view and you'll be fine.
But if you really want to keep a single object shared across all your view controllers, put it in your App Delegate. [I must say, I don't see the point...]
NSUserDefaults is a singleton class. You're not allocating instances of it, you're accessing it.
That said, have you tried using objectForKey instead of valueForKey? Values can't return values, (... valueForKey] intValue];) whereas objects do indeed return values.
Additionally, here's how I'd do it.
First, I'd define a constant in a global header, like so:
#define kSettings [NSUserDefaults standardUSerDefaults];
Then, you should be just fine accessing NSUserDefaults across views:
[kSettings setObject:#"This is a test." forKey:#"TestString"];
to read out the string, you would do this:
[kSettings objectForKey:#"TestString"];
I suggest defining some "global constants" for accessing objects stored in NSUserDefaults. For example:
#define kTestString [kSettings objectForKey:#"TestString"];