Swift println() not showing autocomplete options while writing code - ios

When I am trying to print using println() function it is not showing autocomplete parameter list in swift. Is there any problem in my Xcode?

Delete user/Library/Developer/Xcode/DerivedData and delete the data of folder(Derive data) and restart Xcode. Should work. If doesn't, restart mac after doing this.
Note: for Xcode 11.7 and maybe later, use the ~/Library/Developer/Xcode/DerivedData/ path.

Hi I found the reason for this....
As Dhruv mentioned, it only accepts string argument. So we need to convert object to string inline println() function.
For example:
we have integer defined as
var age:Int = 24
then we can print this as
println("\(age)")
In this case we will get autocomplete option.
On other hand println(age) will print same result as above.

Press cmd + K in your Xcode;
Do context-click on Xcode -> Quit, and the same for Simulator.
Open the project again;
If still doesn't work, you don't need to restart your mac. Write "Int." or some other system type, but not yours that you have issue with and voila!

Related

Use of unresolved identifier false warning Swift 3 xcode

So I edited my post to be more clear. I am new in xcode and Swift 3 and I am facing to a strange problem. My project contains several swift files. I put all my simple common methods to Utils.swift, for instance simple string functions, etc. For many days I had no problems but after a point xcode is all the time complaining with red exclamation marks in all the files where I use my method if I am calling my methods from Utils.swift file: "Use of unresolved identifier 'xxx'".
// debug is a bool variable declared before
Utils.swift:
func log(_ message: String) {
if debug {
print(message)
}
}
ViewController.swift:
log("Error happened")
This gives an error "Use of unresolved identifier 'Log' ". Obviously the function is there so I don't understand why I get this red warning with exclamation mark during coding however when I click on Build, it is successful, and it runs perfectly and the warning is gone. As soon as I start typing again in the code area, the red error comes back. If I build it once more it is successful again. It doesn't make any sense to me.
I thought it is maybe a cache problem, xcode live issues function doesn't recognise my Utils.swift or something like this... so I cleaned the build folder (cmd + shift + option + K), I cleaned the project (Product > Clean), restarted xcode, restarted Mac, removed Utils.swift, re-added Utils.swift to the project but can not get rid of these false warnings during coding but if build the project it is OK. I don't have this problem in my other projects. Any idea?
Okay I found the answer myself. Clicking on the swift file (now Utils.swift) I had to select "Location Relative to Group" in file inspector and set the appropriate target memberships as well.
It is weird that despite the previous 'wrong' settings the build completes with success however it gives an error in the code area.

Xcode 7 found a place where it prints a line with a log error

I have a log in XCode output console:
Use -removeDeferredKeyObserver: instead of -removeKeyObserver:
I've searched trough the project using keyword removeKeyObserver but have not found any matches.
My question is how to found a place (line) after Xcode prints this line in console.
As it can comes from a library or inside core frameworks, you should :
Open terminal
use grep "removeKeyObserver:" * -r to find where the method is called
It used this method today for about the same purpose.

Swift App Extension: instance method count is unavailable

I just create my first app extension using XCode 7.1. One code file containing the code below is shared with both targets:
var str = "";
var l = str.count; //Compile error for extension target App: count is unavailable: There is no ...
The reason for this compile error seams to be that App extension compiles with swift 1.2 while the container target compiles with swift 2.0.
One solution would be importing the content App into the extension App doesn't appear to be a good solution from what i read about it. Sharing the code between targets can be difficult if both are not compiled using the same compiler.
I just run through all target settings and didn't find nothing that could be changed.
Can't find any post about this problem, witch is not so uncommon, so it is must likely i am interpreting something in a wrong way.
The only solution i can think of is using NSString instead of String but that is just an workaround for one class type. More problems of this kind will emerge in the future.
In Swift 2 it's
str.characters.count
Use str.characters.count to get String length in Swift 2

EXC_BAD_ACCESS when updating Swift dictionary after using it for evaluate NSExpression

I'm using a dictionary to evaluate an expression, when the expression has variables and the dictionary is actually used by NSExpression, something happens and I get EXC_BAD_ACCESS when trying to update the dictionary, this only happens when debugging in an iPhone6, not in the simulator and not in an iPhone 4S.
let strExpression = "a+b+20"
let exp = NSExpression(format:strExpression)
self.dictionary = ["a":10.0, "b":15.0, "c":25.0]
let value:AnyObject = exp.expressionValueWithObject(self.dictionary, context: nil)
let doubleValue = value as Double
self.dictionary.updateValue(doubleValue, forKey: "c")
Something really weird is that if i add this line just after creating the dictionary, then it woks fine:
let newDic = self.dictionary
I,m using iOS 8.1. Thanks in advance!
With #bensarz comment, I thought it might be helpful for others searching for answers if I put the response into an actual answer instead of a comment.
Per #LeeWhitney's response on a similar post:
Looks like a compiler bug.
Have you tried switching between Release and Debug then rebuilding? If debug works but not release it can be an indication of a compiler/optimizer bug.
Does it happen in the simulator also?
Your code works for me on iOS 8.1 with XCode 6.1.
Solution:
The issue seems to be solved by changing the 'Optimization Level' under the 'Swift Compiler - Code Generation' to 'None'. The issue seems to be with the 'Fastest' Compiler optimization level.
Also, a work around that I've found original before the compiler change:
If you use a let statement prior to assigning values in the dictionary, it seems to alleviate the issue. More information found at link below:
EXC_BAD_ACCESS on iOS 8.1 with Dictionary

Xcode 6.0.1 Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc failed with exit code 1

I am getting this error on archive:
Command /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/swiftc failed with exit code 1
How to solve it?
Please see the screenshot.
This problem occurs when the Swift optimization level is not set to None for Release. Set the value to None and the issue goes away.
Open up your project and click on the projects root directory.
Click the build settings tab.
Search for Swift Compiler - Code Generation and under Optimization Level make sure Release is set to None.
EDIT
After upgrading to Xcode 6.1 these instructions caused other issues when archiving (building for debug/device worked fine). Setting the optimization to Fastest allowed me to archive again. There are apparent issues with Swift compiling still (archiving specifically).
Can't archive working 6.0.1 Swift project in Xcode 6.1 / Segmentation fault: 11
EDIT
I was not able to fund the Build Settings tab, until I read this answer.
how to find the build settings tab
This occurred for me when I had two of the exact same files, and also when I was missing I file I didn't know I had deleted. I clicked on the error message, and just above the error, it shows you what file you have more than 1 of or are missing.
You can click the Product in the navigation and choose the "Clean" button; it will clean all compile error in your project. Then, you can debug for the latest error.
Deleted files reference keep in Build Phase and that's why it gives this error. Remove reference from there as well.
Project> Target > Build Phase
Under this section you will find your deleted files in red colour. Remove these files error will resolve.
I am not sure if it has one solution.
I recommend you to check the differences between your last git commit, and comment on/off the changes.
In my case, my code was
let anArray = ResultDict["ResultSet"] as [[NSDictionary : AnyObject]]
for aDict : NSDictionary in anArray {
let anObject = ObjectType(ObjectDict: aDict)
objectList.addObject(aDict)
}
no warning on the line, i got the same exit 1 compile error
then i changed it to the below it has compiled.
let anArray = ResultDict["ResultSet"] as [[NSDictionary : AnyObject]]
for aDict in anArray {
let anObject = ObjectType(ObjectDict: aDict)
objectList.addObject(aDict)
}
I don't know if this is really an answer, but...
I had the same issue. App worked when building/running, but archiving failed with "...swiftc failed with exit code 1", with no other helpful message at all. Luckily, when I tried to build my app with Nomad's ipa build, I got:
The following build commands failed:
CompileSwift normal arm64 /path/to/erroneous/TableViewController.swift
So I started commenting out sections of that file and tracked the problem down to a tuple assignment.
// MARK: - Table Data
private var tableData: [(sectionName: String, item:ListItem)] = []
private func refreshTableData() {
// let labor = ("Labor", laborListItem) // DOESN'T ARCHIVE
let labor = (sectionName: "Labor", item: laborListItem) // ARCHIVES
tableData = [labor]
tableView.reloadData()
}
So apparently the compiler wanted the elements in thast tuple named (as defined by the type of tableData).. but only for archiving? The Dumb thing is, I use this same pattern in other view controllers, and the compiler seems to be fine with those.
For the record my Code Generation -> Optimization Level was set to None for debug and release.
Hope this helps someone! It took hours to figure this out.
It happened to me when I didn't put the parenthesis at the end of a call of a function:
let var = self.getNextPrimeNumber
solved it by:
let var = self.getNextPrimeNumber()
In my case, it was caused by duplicate files, using the same name, in my project directory. As soon as I removed them, the error was gone.
This happened to me when I used static inline function from swift file
The function looks like this
static inline void openURLInSafari(NSString * _Nonnull urlString) {
[[UIApplication sharedApplication]openURL:[NSURL URLWithString:urlString]];}
I just had the same thing occur. I hunted down the cause to one file that caused the error even when empty. Examining the file, I discovered it had the wrong character set. When I set it to UTF-8, the error vanished. I think that it was decoding it with the wrong character set.
From this I surmise that the error simply indicates that something has happened that the compiler was unprepared for. Sorry that isn't very helpful to most people, but it may help to check your characters sets.
one more case that can lead to this error which just took me hours to track down: a failable initializer that always returns nil.
i had an initializer that looked like this:
init?(object: MyObject) {
if object.importantProperty {
// initialize
}
return nil
}
when what i meant was:
init?(object: MyObject) {
if object.importantProperty {
// initialize
}
else {
return nil
}
}
fixing the initializer made the error go away.
If using Core Data:
I had a Core Data entity for which I created the NSManagedObject subclasses (with Xcode's help). In addition, the entity was configured to generate code automatically (see screenshot), so basically 2 classes existed during runtime. Just switch the option to Manual/None and it won't generate it.
This error occurred for me after I noticed that a few of my .swift files were inexplicably in the wrong directory -- one level above my Xcode project directory. When I noticed this, I moved them into the main project directory and cleaned the project, thinking everything would be fine. However, upon building the project I got the above-mentioned "failed with exit code 1" error. Just above the error message it listed the files I had just moved, indicating that it couldn't find them in the directory where they used to be. In addition to the error message, the files I moved were now showing up as red in the file navigation pane.
For each of the files in question what I did to resolve this was:
- Select the file from the list of files in the Xcode file navigation pane,
- Click on the little page icon in the rightmost pane of Xcode, which opens a file attributes pane,
- Click on the little folder icon underneath where it says "Location" in the file attributes pane,
- Choose the new location for the file,
- RESTART Xcode for the above changes to really do anything.
this error comes from missing files so the compiler couldn't find the files and keep alerting.
Follow these steps to rebuild your app:
Look up for the red and invisible files within workspace
Remove their reference
Re-add files
Re-compile
I experienced this error after performing a git merge. I solved new Xcode warnings and the project can be compiled.
Xcode 7.2.1 is used in my case.
In my way the error was due to UIDevice.currentDevice() in ((UIDevice.currentDevice().systemVersion as NSString).floatValue >= 8.0)
After commenting this all starts work fine.
XCode 7.2
in my case , at your project target Build Setttings, in Other Swift Flags,jsut delete the String "-serialize-debuggin-options"
enter image description here
I had a resolution very similar to RyanM, where with an excess of hubris I tried to assign a variable to the default value of an inner function:
Fails to compile (though does not crash SourceKit):
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
func itemCell(_ indexPath: IndexPath = indexPath) -> UITableViewCell {//...}
Succeeds:
func tableView(_ tableView: UITableView, cellForRowAt indexPath: IndexPath) -> UITableViewCell {
func itemCell(_ indexPath: IndexPath) -> UITableViewCell {//...}
One possible reason that this can happen is perhaps because you have deleted a file but not removed references to it. This will mess up the pbxproj file. I would check to see if that is the case.
check "Development Pods" Folder all listed Frameworks path.
In my case swift development snapshot was selected instead of xcode 9.2. here are the steps and image.
keep xcode on screen and click on xcode top menu bar.
Than go to toolchains option and check on xcode 9.2. thats it.
Happy Coding!!!
So, I had the above and narrowed it down to a TFS issue with locking the file but only when I pasted or did any other edits besides small copies or manual typing. I noticed the original file would compile, but my edits wouldn't, even though they were syntactic OK. Also related is unable to save document: xcode The document "..." could not be saved
The fix for both was:
Duplicate working version.
Paste fully-merged new code into duplicate.
Copy and paste old file over new one. (I personally just renamed the old one to something else, then pasted duplicate and renamed it, too. Guessing both work since I pasted directly earlier for reverts during tests to see).
Voila. Lazy way to bypass merge-locking issue. Apparently full file-pastes are just fine, while edits aren't. Shared since the other answers don't seem to be as lazy as this. ;)
Note: I am suspecting a non-UTF-8 character made its way somewhere, but pastes worked in older versions so I don't know where, or if relevant.
In my case, the error was the result of missing files that were generated by Xcode. I tried the regular clean Opt+Shift+K and it didn't clean up all the errors. I found a post on the Apple Developer site that recomended going to the Product Menu in Xcode, holding down the opt key, and selecting Clean Build Folder. This appears to be a more comprehensive build as it pops up a modal dialog for you to confirm.
Just go to the "project setting" and click on the "build phaces" after that you will find targets in that u have to delete the test file like my project name "WER" so its showing like this WER&TEST so just delete that and clean ur project and run .........

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