No NIBs, UIWindow Not Filling Screen, iOS 7 - ios

I'm avoiding using NIBs completely. I'm getting problems on iOS 7.1, but not on iOS 8.x.
iOS 7 vs. iOS 8
The code looks like this in the UIResponder <UIApplicationDelegate>
- (void) setupViewController {
CGRect frame = UIScreen.mainScreen.bounds;
self.window = [[UIWindow alloc] initWithFrame:frame];
self.window.backgroundColor = UIColor.whiteColor; // viewController's view is green
ViewController *viewController = [[ViewController alloc] init];
UIView *view = [[UIView alloc] initWithFrame:self.window.bounds];
viewController.view = view;
self.window.rootViewController = viewController;
[self.window makeKeyAndVisible];
}
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
[self setupViewController];
return YES;
}
I've also tried some methods dealing with iOS 8, but even settings the UIWindow frame to 5000, 5000 produces the same results.
[I've seen a number of related questions and tried out the suggestions, but to no avail, including flipping the bounds if it's iOS 8, etc. etc.]

The problem is that you don't have a launch image for the 4-inch screen, so the iPhone 5s is treating this app as a 3.5-inch app (iPhone 4) and letterboxing it.

Related

Xcode App won't load view sometimes

my project runs without storyboards, so im loading my view inside AppDelegate:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
UIWindow *window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.window = window;
self.window.rootViewController = [[SYLoginController alloc] init];
[self.window makeKeyAndVisible];
return YES;
}
It used to work on iPhone 6 sim 9.3 but now, on all simulators it only shows a black screen. But on my iPhone 6 Device it works. Whereas on another iPhone 6 it also shows a black screen. Those two iPhones are literally the same 16gb iPhone 6 bought at nearly the same time.
In SYLoginControllers viewDiDLoad I'm logging the text of one of the buttons. Only on my device it prints the text, on all simulators and the other iPhone it prints (null), so i assume that the xib is not properly loaded.
SYLoginController is a UIViewController, and the related xib holds a UIView with its FilesOwner set to SYLoginController. I really can't see why it only works on this particular device. Also i tried [[SYTabBarController alloc] initWithNibName:#"SYLoginController" bundle:nil], this also does not work...
Did you tried to wrap it arround a Navigation Controller?
SYLoginController *syVC = [[SYLoginController alloc]initWithNibName:#"SYLoginController" bundle:nil];
UINavigationController *nav = [[UINavigationController alloc] syVC];
self.window.rootViewController = nav;
Also check again if Custom Class is set to SYLoginController in the XIB-File. And the View is connected to the Files Owner.

XCode 6 UIViewController not resizing to fill screen

I'm creating an app without Storyboard on XCode 6.4 and when I run the app, no matter which simulator I use, I always get a (320,480) screen.
- (BOOL)application:(UIApplication *)application
didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIViewController *vc = [[UIViewController alloc] init];
vc.view.backgroundColor = [UIColor whiteColor];
self.window.rootViewController = vc;
[self.window makeKeyAndVisible];
return YES;
}
Ref img: http://i.stack.imgur.com/hGHmt.png
Already tryed:
vc.view.autoresizingMask =
UIViewAutoresizingFlexibleHeight | UIViewAutoresizingFlexibleWidth;
What should I do to make it fill the whole screen?
I had the same problem, You should set launch image of your app about default-568#2x.png with 640 x 1136 pixel size.
More info --> link
Also setting #2x #3x image assest will be good for you.
Add launch screen. It will be solved.
https://developer.apple.com/library/ios/recipes/xcode_help-image_catalog-1.0/chapters/AddingLaunchImagestoanAssetCatalog.html

iOS 7 statusbar overlapping content [duplicate]

This question already has answers here:
iOS 7 - Status bar overlaps the view
(14 answers)
Closed 8 years ago.
I am having a rather trivial example, where I compose a pretty simple layout:
- (void)applicationDidFinishLaunching:(UIApplication *)application
{
self.window.rootViewController = self.someController;
...
Now the problem is, that the content of my viewcontroller is below the statusbar (20px).
Is the recommended way to manually resize my viewcontroller and move it 20px to the bottom, or is there any smarter way of handling this?
Note: I do not want to use e.g. UINavigationController.
[edit]
To clarify, some more code:
- (void)applicationDidFinishLaunching:(UIApplication *)application
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
self.menuController = [[MenuController alloc] init];
CalendarViewController* center = [[[CalendarViewController alloc] init] autorelease];
IIViewDeckController* rootController = [[IIViewDeckController alloc] initWithCenterViewController:center leftViewController:self.menuController];
rootController.leftLedge = [[UIScreen mainScreen] bounds].size.width - 320.0;
rootController.delegate= self.menuController;
self.window.rootViewController = rootController;
[self.window makeKeyAndVisible];
}
As you can see, I'm using the IIViewDeckController (Link) as root controller. Currently it looks like this:
Use this code in viewDidLoad
- (void)viewDidLoad
{
[super viewDidLoad];
// Do any additional setup after loading the view from its nib.
if([self respondsToSelector:#selector(edgesForExtendedLayout)])
self.edgesForExtendedLayout=UIRectEdgeNone;
}
Please let me know if you are still facing the same problem.
The correct way to do this is to align all your views to the topLayoutGuide of the view controller. The layout guide will handle pushing your views down for the status bar, the in-call bar and if you move to a navigation controller later.

UIWindow with wrong size when using landscape orientation

I have an empty application and there is no storyboard or xib involved. I want to have a hidden status bar and support only landscape orientation. Again, I wan't to make those changes only within code and don't touch the Info.plist.
Problem
I create a UIWindow with a controller that says the only supported orientation is landscape. In that case my UIWindow is created in the dimension of portrait mode and doesn't rotate. The expected result would be a screen that is completely cyan.
This is my delegate:
#import "AppDelegate.h"
#import "AppViewController.h"
#implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
self.window.backgroundColor = [UIColor cyanColor];
self.window.rootViewController = [[AppViewController alloc] init];
[self.window makeKeyAndVisible];
return YES;
}
#end
This is my controller:
#import "AppViewController.h"
#implementation AppViewController
- (BOOL)shouldAutorotate {
return YES;
}
- (UIInterfaceOrientation)preferredInterfaceOrientationForPresentation {
return UIInterfaceOrientationLandscapeLeft;
}
- (BOOL)prefersStatusBarHidden {
return YES;
}
- (NSUInteger)supportedInterfaceOrientations {
return UIInterfaceOrientationMaskLandscape;
}
#end
What I've tried so far
If I set the rootViewController after calling makeKeyAndVisible everything seems to work at first.
self.window.backgroundColor = [UIColor cyanColor];
[self.window makeKeyAndVisible];
self.window.rootViewController = [[AppViewController alloc] init];
There are still some issues. First of all I don't like this since it seems to be very fragile. Second problem is that in a more complex application that sets a GLKViewController as the rootViewController I get the following result (expected would be no black area on the left):
It looks like the status bar is not hidden early enough. Several gesture recognizers are active and in the GLKViewController and clicking on the black area yields the following log message:
2014-09-25 13:20:42.170 StackOverflowExample[6971:107907] unexpected nil window in
_UIApplicationHandleEventFromQueueEvent, _windowServerHitTestWindow: UIClassicWindow: 0x7fa20b805e00; frame = (0 0; 375 667);
userInteractionEnabled = NO; gestureRecognizers = NSArray:
0x7fa20b80a620; layer = UIWindowLayer: 0x7fa20b806890
I also performed various other changes, like attaching an empty UIViewController and adding my view as a sub-view. In that case my view looks correct but the window is still using the wrong dimensions.
Everything rotates correct if I do not override the supportedInterfaceOrientations methods in my view controller. But that is of course not what I want.
When you run landscape app from portrait mode UIScreen has portrait bounds in iOS 8 (only if you haven't this app in app switch panel, as iOS 8 makes some cache). Even displaying window with makeKeyAndVisible doesn't change it's frame. But it changes [UIScreen mainScreen].bounds according to AppViewController avaliable orientation.
#import "AppDelegate.h"
#import "AppViewController.h"
#implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
// Portrait bounds at this point
self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds];
self.window.backgroundColor = [UIColor cyanColor];
self.window.rootViewController = [[AppViewController alloc] init];
[self.window makeKeyAndVisible];
return YES;
}
#end
So let's change window's frame after [self.window makeKeyAndVisible]
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions {
self.window = [UIWindow new];
self.window.backgroundColor = [UIColor cyanColor];
self.window.rootViewController = [[AppViewController alloc] init];
[self.window makeKeyAndVisible];
// Here it is
self.window.frame = [UIScreen mainScreen].bounds;
return YES;
}
I think that it is iOS 8 bug.
I had a similar problem, for a portrait-only app.
I fixed the problem by setting status bar orientation BEFORE instantiate the UIWindow
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
// Init my stuff
// ...
// Prepare window
[application setStatusBarOrientation:UIInterfaceOrientationPortrait animated:NO]; // prevent start orientation bug
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
[self.window makeKeyAndVisible];
return YES;
}
In your case, you should use UIInterfaceOrienationLandscapeLeft (or Right) in the setStatusBarOrientation:animated: method.
Hope it helps you.
Personally, none of the solution presented above worked. I finally set "hidden" to YES for the window in my main xib, as first suggested here: unexpected nil window in _UIApplicationHandleEventFromQueueEvent, _windowServerHitTestWindow
You can rotate UIWindow by adding single line only.
You can set the rootController for your UIWindow. e.g:
fileprivate(set) var bottonOverlayWindow = UIWindow()
self.bottonOverlayWindow.rootViewController = self;
// 'self' will the ViewController on which you had added UIWindow view. So whenever you ViewController change the orientation, your window view also change it's orientation.
Let me know if you face any issue.
The problem is solved when adding a Launch Screen, which you can only do by adding an extra property to the info.plist
had this problem myself, i'm not sure if you can add it through code though, i only managed to make it work with info.plist + Launch Screen xib file
<key>UILaunchStoryboardName</key>
<string>Launch Screen</string>
Actually i don't think you have to add a xib file, if just the key (with any value) is available in the plist it should work.
None of the solutions posted here or elsewhere worked for me.
However, I found that this issue apparently does not occur with Storyboards, so an alternative solution is to move away from xibs. (This fact sadly also makes it unlikely that Apple will take the problem seriously.)

Adjusting uitableview height

I'm creating a simple application with uitableview. I want to create everything in code. I used following code:
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
FBVCalendarViewController *calendarViewController = [[FBVCalendarViewController alloc] init];
self.window.rootViewController = calendarViewController;
[self.window makeKeyAndVisible];
return YES;
}
...
- (void)loadView
{
UITableView *calendarItems = [[UITableView alloc] init];
self.view = calendarItems;
}
it works, but application fills the entire phone screen intersecting with standard phone title bar.
What is the right way to adjust view height?
Since UITableView inherits from UIScrollView, you should take care of the changes appeared with IOS 7.
A solution to your problem is:
if ([self respondsToSelector:#selector(setNeedsStatusBarAppearanceUpdate)]) {
[self setNeedsStatusBarAppearanceUpdate];
self.automaticallyAdjustsScrollViewInsets = NO;
}
(this will keep the table view below the status bar).
Hope that helps. But you should probably have a look at changes introduced with IOS 7.
So I solved my problem with the following code in loadView:
- (void)loadView
{
UITableView *calendarItems = [[UITableView alloc] initWithFrame:[UIScreen mainScreen].applicationFrame];
UIView *rootView = [[UIView alloc] init];
[rootView addSubview:calendarItems];
self.view = rootView;
}
I used empty UIView as a parent for tableView and changed constructor to explicitly specify UITableView frame. I think that better approach would be to use autolayout (currently it just does not work as expected when I rotate device) and position table view to the full screen or implement device rotation callback and update frame there.

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