Facebook "view on ..." text on custom story is not showing - ios

I'm implementing deep linking in an app.
Followed every tutorial I found.
Tested every possible setting.
And the result is: If I post a story with "user_generated": "true", Facebook posts the big photo as it should, but there is no link like "view on Instagram", "view on Foursqare" and so on. So people can't reach the actual object.
Facebook settings:
Display Name, Namespace, App Domains, Site URL, Bundle ID, iPhone Store ID, Deep Linking (ON), Native or desktop app?(ON), Is your App Secret embedded?(OFF)
App Restrictions - No restrictions
I'v set up the open graph action and object and they are working without "user_generated": "true".
I'm sending my code (projectnamespace is replaced for this example):
-(void) shareOnFacebook: (NSString *) image {
NSMutableDictionary<FBOpenGraphObject> *object = [FBGraphObject openGraphObjectForPost];
object.provisionedForPost = YES;
object[#"type"] = #"projectnamespace:photo";
object[#"title"] = _postText.text;
object[#"url"] = responseJson[#"share"];
object[#"og:url"] = responseJson[#"share"];
object[#"al:web"] = responseJson[#"share"];
object[#"web"] = responseJson[#"share"];
if (image) {
NSLog(#"Photo Link: %#", image);
object[#"image"] = #[#{#"url": image, #"user_generated" : #"true" }];
}
// Post custom object
[FBRequestConnection startForPostOpenGraphObject:object completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
if(!error) {
NSString *objectId = [result objectForKey:#"id"];
id<FBOpenGraphAction> action = (id<FBOpenGraphAction>)[FBGraphObject graphObject];
[action setObject:objectId forKey:#"photo"];
[action setObject: #"true" forKey: #"fb:explicitly_shared"];
if (image)
[action setImage:#[#{#"url": image, #"user_generated" : #"true" }]];
// create action referencing user owned object
[FBRequestConnection startForPostWithGraphPath:#"me/projectnamespace:add" graphObject:action completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
if(!error) {
NSString *actionId = [result objectForKey:#"id"];
NSLog(#"Posted story to facebook: %#", actionId);
[self shareAndDismiss: nil];
} else {
// An error occurred
NSLog(#"Encountered an error posting action to Open Graph: %#", error);
[self shareAndDismiss: nil];
}
}];
} else {
// An error occurred
NSLog(#"Error posting the Open Graph object to the Object API: %#", error);
[self shareAndDismiss: nil];
}
}];
}

As far as I have seen, there is no such "View on Foursquare" link on Foursquare posts being shared on Facebook.
The only "View on..." links that I am aware of are for Instagram. However Instagram is a Facebook company. The Facebook and Instagram teams work together for their own photo-sharing experience, which means they are not limited by the API as we are.
I'm afraid that "View on Instagram" is a special feature given to the Instagram app only and that the Facebook API doesn't give that ability to others apps.

Related

parse 'pfloginviewcontroller' certain facebook permissions not working in ios

My facebook login with parse is working perfectly with no issues but the access token that is generated is not showing permission for friendlist although I gave that permission at the time of login. I came to know when I used facebook Graph API 'Friendlists'(fbID/friendlists) and the response array is empty. So, also run Graph API explorer with the same access token generated. It does not show me any error and data array is same empty and a debug message with
"The field 'friendlists' is only accessible on the User object after the user grants the 'read_custom_friendlists' permission"
This is the method I am using
WLLoginViewController *login = [[WLLoginViewController alloc]init];
login.fields = PFLogInFieldsFacebook;
NSArray *permission = [[NSArray alloc]initWithObjects:#"email",#"read_custom_friendlists",#"publish_actions",#"user_location",#"user_hometown",#"user_website",#"user_about_me",#"user_photos",#"user_friends",#"read_custom_friendlists", nil];
login.facebookPermissions = permission;
WLLoginViewController has inherited PFUserLoginManager and I am calling it from some other class.
- (void)logInViewController:(PFLogInViewController *)logInController didLogInUser:(PFUser *)user {
[FBRequestConnection startForMeWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
NSLog(#"permissions%#",logInController.facebookPermissions);
if(result) {
if ([result valueForKey:#"hometown"]) {
NSString *nn = [[result valueForKey:#"hometown"] valueForKey:#"name"];
[user setValue:[[result valueForKey:#"hometown"] valueForKey:#"name"] forKey:#"hometown"];
}
if ([result valueForKey:#"location"]) {
[user setValue:[[result valueForKey:#"location"] valueForKey:#"name"] forKey:#"location"];
}
[user setObject:[result valueForKey:#"id"] forKey:kWLUser_FacebookId];
[user setObject:[result valueForKey:#"name"] forKey:kWLUser_Name];
[user saveInBackgroundWithBlock:^(BOOL succeeded, NSError *error) {
if([PFInstallation currentInstallation]) {
// save in background current installation.
[[PFInstallation currentInstallation] setObject:user forKey:#"user"];
[[PFInstallation currentInstallation]saveInBackground];
}
}];
[[ParseManager sharedInstance]saveDeviceToken:[[NSUserDefaults standardUserDefaults]objectForKey:#"DeviceToken"]];
[self dismissViewControllerAnimated:YES completion:nil];
}else {
UIAlertView *alert = [[UIAlertView alloc]initWithTitle:#"Could not login" message:#"Could not login to facebook, please try again" delegate:nil cancelButtonTitle:#"Ok" otherButtonTitles: nil];
[alert show];
}
}];
}
This is the method which is which is running when the user return to the app from facebook.The nslog in the code is showing the permission perfectly which I gave.
And finally this is the method for handling facebook request
-(void)handleFacebookFriendsRequest {
NSString *queryParams = #"id,name,picture.width(350).height(250),location,hometown,likes.limit(100000),statuses.limit(1),languages";
[queryParams stringByAddingPercentEscapesUsingEncoding:NSUTF8StringEncoding];
NSLog(#"%#",[FBSession activeSession].permissions);
NSLog(#"%#",[[FBSession activeSession].permissions description]);
NSLog(#"%#",[FBSession activeSession].accessTokenData.accessToken);
[FBRequestConnection startWithGraphPath:[NSString stringWithFormat:#"me/friends?fields=%#",queryParams] completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
if (!error) {
//change For getting everything out
NSLog(#"%#",[result objectForKey:#"data"]);
[[ApplicationDataModel sharedInstance]setFacebookFriendsList:[result objectForKey:#"data"]];
[self facebookRequestDidLoad:result];
} else {
[self facebookRequestDidFailWithError:error];
}
}];
}
I am stuck badly need help. Thanks in advance
The read_custom_friendlists is not a default permission, as a result you have to go through the approval process for this feature (https://developers.facebook.com/docs/facebook-login/permissions/v2.2)
To submit items for approval go to:
developers.facebook.com -> My Apps -> Status & Review
Caveat: "People listed in the Roles section of your App Dashboard - including Admins, Developers and Testers - can grant any permission without review. If only people in these Roles will use your app, you don't need to submit it for Login Review."(https://developers.facebook.com/docs/apps/faq)

How do I inject deep linking query parameters into appLinkData when using Facebook app links on iOS?

My question is predicated on Jason Clark’s statement at f8 2014 that app links is designed to sit side by side well with deep linking technologies. I have a word game app published in 2013 to Canada and Australia using Facebook’s authentication but without deep linking. For the US market launch my intent was to add Facebook deep linking. Managed with the request and feed dialogs to send the Match Identifier UUID for both initiating a match and then bragging about the match (FriendSmash example) at that time to open the game on that match. My day job got in the way and I did not have time to finish QA and support a launch to the US. Last summer I upgraded SDKs (Facebook 3.14) and the url query no longer contained the string ‘notif’ to allow me to parse for the match Id. Therefore, I switched from using [FBSession.activeSession handleOpenURL:url] to the current [FBAppCall handleOpenURL:url …] and some other code from the new FriendSmash example. However, the url passed from the Facebook app no longer contains the ‘ref’ and therefore not the ‘notif’ which was the method documented to utilize my deep linking content. I have since updated my project to Facebook iOS SDK 3.21 (predicated in part by other SDKs, e.g. AWS not supporting arm64).
I currently use the following code to send the brag
- (void) sendBrag
{
// This function will invoke the Feed Dialog to post to a user's Timeline and News Feed
// It will attemnt to use the Facebook Native Share dialog
// If that's not supported we'll fall back to the web based dialog.
NSArray *friend = [[NSArray alloc] initWithObjects: bragMatch.opponentFacebookId, nil];
NSString *linkURL = [NSString stringWithFormat:#"http://www.ruleofwords.com/?deeplink_matchno=%#", bragMatch.initiatorMatchNo];
//NSString *linkURL = [NSString stringWithFormat:#"http://www.ruleofwords.com"];
NSString *pictureURL = #"https://pacific-castle-1361.herokuapp.com/rowappicon.png";
NSMutableString *msg = [[NSMutableString alloc]
initWithString:#"Just scored 0 points in Rule of Words. Good luck trying to beat that."];
[msg replaceOccurrencesOfString:#"0" withString:bragMatch.initiatorMatchPoints
options:NSBackwardsSearch range: NSMakeRange(0, [msg length])];
// Prepare the native share dialog parameters
FBLinkShareParams *shareParams = [[FBLinkShareParams alloc] init];
shareParams.friends = friend;
shareParams.link = [NSURL URLWithString:linkURL];
shareParams.name = #"Rule of Words Bragging Rights";
shareParams.caption= msg;
shareParams.picture= [NSURL URLWithString:pictureURL];
shareParams.linkDescription = #"Rule of Words, the contagious photography word social game on iPhone.";
if ([FBDialogs canPresentShareDialogWithParams:shareParams]){
[FBDialogs presentShareDialogWithParams:shareParams
clientState:nil
handler:^(FBAppCall *call, NSDictionary *results, NSError *error) {
if(error) {
NSLog(#"Error publishing story.");
} else if (results[#"completionGesture"] && [results[#"completionGesture"] isEqualToString:#"cancel"]) {
NSLog(#"User canceled story publishing.");
} else {
NSLog(#"Story published.");
}
}];
} else {
// Prepare the web dialog parameters
NSDictionary *params = #{
#"to": bragMatch.opponentFacebookId,
#"name" : shareParams.name,
#"caption" : shareParams.caption,
#"description" : shareParams.linkDescription,
#"picture" : pictureURL,
#"link" : linkURL
};
// Invoke the dialog
[FBWebDialogs presentFeedDialogModallyWithSession:nil
parameters:params
handler:
^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
NSLog(#"Error publishing story %#.", error);
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
NSLog(#"User canceled story publishing.");
} else {
NSLog(#"Story published.");
}
}}];
}
}
(Aside - In my stepping through the sendBrag code the FBDialogs canPresentShareDialogWithParams always fails so that every time it defaults to a feed dialog. Anyone know what is the state is where the share dialog works? )
Then in my AppDelegate I have…
- (BOOL)application:(UIApplication *)application
openURL:(NSURL *)url
sourceApplication:(NSString *)sourceApplication
annotation:(id)annotation {
NSLog(#"app is %# and url is %# and sourceApp is %#", application, url, sourceApplication);
// attempt to extract a token from the url
return [FBAppCall handleOpenURL:url
sourceApplication:sourceApplication
fallbackHandler:^(FBAppCall *call) {
// If there is an active session
if (FBSession.activeSession.isOpen) {
// Check the incoming link
[self handleAppLinkData:call.appLinkData];
} else {
NSLog(#"Access Token is %#", call.accessTokenData);
if (call.accessTokenData) {
// If token data is passed in and there's
// no active session.
if ([self handleAppLinkToken:call.accessTokenData]) {
// Attempt to open the session using the
// cached token and if successful then
// check the incoming link
[self handleAppLinkData:call.appLinkData];
}
}
}
}];
- (void) handleAppLinkData:(FBAppLinkData *)appLinkData {
NSURL *targetURL = appLinkData.targetURL;
if (targetURL) {
//NSURL *targetURL = [NSURL URLWithString:targetURLString];
NSDictionary *targetParams = [self parseURLParams:[targetURL query]];
NSString *ref = [targetParams valueForKey:#"ref"];
// Check if ref parm is among incoming news feed link, otw attribution link
if ([ref isEqualToString:#"notif"]) {
// Get the request id
NSString *requestIDParam = targetParams[#"request_ids"];
NSArray *requestIDs = [requestIDParam
componentsSeparatedByString:#","];
// Get data (of last request) from Graph API call to request id endpoint
//
[self notificationGet:requestIDs[[requestIDs count]-1]];
}
}
}
- (void) notificationGet:(NSString *)requestid {
__block NSString *title;
__block NSString *message;
[FBRequestConnection startWithGraphPath:requestid
completionHandler:^(FBRequestConnection *connection,
id result,
NSError *error) {
if (! error) {
if (result[#"data"])
{
title = [NSString stringWithFormat:
#"%# requests a match!", result[#"from"][#"name"]];
NSString *jsonString = result[#"data"];
NSData *jsonData = [jsonString dataUsingEncoding:NSUTF8StringEncoding];
if (!jsonData) {
NSLog(#"JSON decode error: %#", error);
return;
}
NSError *jsonError = nil;
NSDictionary *requestData =[NSJSONSerialization JSONObjectWithData:jsonData options:0
error:&jsonError];
if (jsonError) {
NSLog(#"JSON decode error: %#", error);
return;
}
message = [NSString stringWithFormat:#"Match #: %#, Flashes: %#",
requestData[#"deeplink_matchno"],
requestData[#"flashes_gifted"]];
// set global opponentFacebookId for bragging
[[rowGlobals sharedGlobalVars] setRowGlobal:requestData[#"deeplink_matchno"]
forKey:#"deeplink_matchno"] ;
// Set up FB Deep Link Notification
// homeViewController is registered for notification
[[NSNotificationCenter defaultCenter]
postNotificationName:FBDeepLinkNotification
object:requestData[#"deeplink_matchno"]];
NSLog(#"successfully posted DeepLink notification") ;
} else {
title = [NSString stringWithFormat:#"%# sent you a request", result[#"from"][#"name"]];
message = result[#"message"];
}
// Delete the request notification
[self notificationClear:result[#"id"]];
} else {
title = #"General Deep Link Error" ;
message = #"Error occured with Facebook FBRequest Connection. This Facebook notification likely has been previously processed." ;
}
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title
message:message
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil,
nil];
[alert show];
}];
}
Now I recognize I have some clean up to align the dialog setup with how I parse appLinkData to get the matchId UUID for my NSNotification to open on the game, but I am not getting that far to bother cleaning it up.
I have tried many meta tags on my site but at the moment I am just using
<meta property=”al:ios:url” content=”ruleofwords”>
where ruleofwords is a custom URL I added to my app’s plist.
but I cannot seem to put together any URL other than
NSString *linkURL = [NSString stringWithFormat:#"http://www.ruleofwords.com"];
which will launch my game by clicking on the Facebook link…
When I use anything like
NSString *urlLink = [NSString stringWithFormat:#"https://www.ruleofwords.com/?deeplink_matchNo=%#", bragMatch.initiatorMatchNo];
Then Facebook will only launch my web page without the custom URL link to my game.
Moreover, Facebook no longer launches it directly; it brings up my web page with an added link displayed as the offset brackets app Links logo.(Although not explicit it does technically follow the Facebook flow diagram). Touching this app Link logo does launch my game. This seems to be the case whether I have the meta tag on my website or not (now I may have other problems since we are only using Godaddy website builder).
Previously with the request dialog I had the ability to populate values such as #”data” with things like my match Id and gifts
NSData *jsonData = [NSJSONSerialization
dataWithJSONObject:#{
#"deeplink_matchno": bragMatch.initiatorMatchNo,
#"flashes_gifted": #"0"}
options:0
error:&error];
if (!jsonData) {
NSLog(#"JSON error: %#", error);
return;
}
NSString *challengeStr = [[NSString alloc]
initWithData:jsonData
encoding:NSUTF8StringEncoding];
NSMutableDictionary *params =
[NSMutableDictionary dictionaryWithObjectsAndKeys:
bragMatch.opponentFacebookId, #"to",
#"Rule of Words Bragging", #"name",
msg, #"caption",
#"Rule of Words, the contagious photography word social game on iPhone.",
#"description",
urlLink, #"link",
#"https://pacific-castle-6969.herokuapp.com/rowappicon.png", #"picture",
challengeStr, #"data",
nil];
// Invoke the dialog
//[self.facebook dialog:#"feed" andParams:params andDelegate:self];
//[FBWebDialogs presentFeedDialogModallyWithSession:nil
[FBWebDialogs presentRequestsDialogModallyWithSession:nil
message:msg
title:nil
parameters:params
handler:
^(FBWebDialogResult result, NSURL *resultURL, NSError *error) {
if (error) {
// Case A: Error launching the dialog or publishing story.
NSString *errormsg = [NSString stringWithFormat:#"Error encountered posting Facebook brag with error %#", error.localizedDescription];
NSLog(#"%#", errormsg);
UIAlertView *alert = [[UIAlertView alloc]
initWithTitle:#"Facebook Brag Error"
message:errormsg
delegate:nil
cancelButtonTitle:#"Ok"
otherButtonTitles: nil];
[alert show];
} else {
if (result == FBWebDialogResultDialogNotCompleted) {
// Case B: User clicked the "x" icon
NSLog(#"Player canceled Facebook brag post via x icon.");
} else {
// Case C: Dialog shown and the user clicks Cancel or Share
NSDictionary *urlParams = [self parseURLParams:[resultURL query]];
//if (![urlParams valueForKey:#"post_id"]) {
if ([urlParams valueForKey:#"error_code"]) {
// User clicked the Cancel button
NSLog(#"error message is %#", [urlParams valueForKey:#"error_message"]);
NSLog(#"Player canceled Facebook brag post via Cancel button.");
} else {
// User clicked the Share button
//NSString *postID = [urlParams valueForKey:#"post_id"];
NSString *postID = [urlParams valueForKey:#"request"];
NSLog(#"Player Successfuly Posted RoW Match via Facebook brag, id: %#", postID);
}
}
}
}];
However, I no longer have al_applink_data in the passed URL for this request dialog, it just has an access_token with the original custom URL.
url is fb407545862655947://authorize/#access_token=CAAFyqSpfj8sBAGxahmdTCl1D9fs5hZBt3OfKP2MHCtM8STHadqEjlyFnXDTNHScjsxZCI6q0H8ZAppNSqJIJt83uN4LemkfklLjOdPTv3JZBtg3xTVZBKOhzdOMaZCGob5x2FPddZBzmaZBhIaE8dIgNqPfi9IlEuwQ2oHq6tEgA1w1pNESnHuDyK9gD7vswAC93nO7cCmCT4KBgxI22UDB3nINYZA058g8AZD&expires_in=3600 and sourceApp is com.facebook.Facebook
When I add the #”data” param with
[FBWebDialogs presentFeedDialogModallyWithSession:…]
although this argument is accepted by the feed dialog I the url does not get my match UUID or anything extra from my #”data” param…
url is ruleofwords:///?al_applink_data=%7B%22target_url%22%3A%22http%3A%5C%2F%5C%2Fwww.ruleofwords.com%5C%2F%22%2C%22extras%22%3A%7B%22fb_ref%22%3A%22Default%22%7D%2C%22referer_app_link%22%3A%7B%22url%22%3A%22fb%3A%5C%2F%5C%2F%5C%2F%3Fbacktrack_id%3Ddlr5p6iu_6a-OeUn%22%2C%22app_name%22%3A%22Facebook%22%7D%7D and sourceApp is com.facebook.Facebook
So I am at a loss how I am supposed to inject content specific information so that I can open my game with the match, which the opponent has requested or bragged about. I probably would have given up a long time ago but I did once have deep linking working (SDK 3.5?). I am wondering if I should be at another release level of the SDK for deep linking. It seems like the Facebook platform has significantly changed how it packages appLinkData. And although Facebook’s documentation has improved over the past two years, many of the examples which are required to put this all together do not seem to be referring to the same level of SDK. So Facebook how do I inject content into appLinkData so I can support deep linking with SDK 3.21? I thought about adding the Bolts framework but Jason implied it was designed for outlinking apps, which is not my case.
I can directly type in my iPhone Safari something like ‘ruleofwords://matchId=UUID’ and get the app delegate to parse out the [url query] so I could probably implement deep linking with push notifications, but I still like the ability to have a Facebook user tap on a link and launch the specific match directly.

How to get Friends list from Facebook iOS sdk

I am using iOS sdk v3.18.1, I want to get all my Facebook friends.I can get the friends count but, data is nil.
Here is my code
[FBRequestConnection startWithGraphPath:#"me/friends" parameters:nil HTTPMethod:#"GET" completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
NSLog(#"result %#",result);
}];
Out put
{
data = (
);
summary = {
"total_count" = 840;
};
}
https://developers.facebook.com/docs/apps/changelog
Since v2.0 you cannot get the full friend list anymore, you only get the friends who authorized your App too.
See my answer in this thread too: how to get a list of all user friends (not only who use the app)?
// declare an array in header file which will hold the list of all friends -
NSMutableArray * m_allFriends;
// alloc and initialize the array only once
m_allFriends = [[NSMutableArray alloc] init];
With FB SDK 3.0 and API Version above 2.0 you need to call below function (graph api with me/friends)to get list of FB Friends which uses the same app.
// get friends which use the app
-(void) getMineFriends
{
[FBRequestConnection startWithGraphPath:#"me/friends"
parameters:nil
HTTPMethod:#"GET"
completionHandler:^(
FBRequestConnection *connection,
id result,
NSError *error
) {
NSLog(#"me/friends result=%#",result);
NSLog(#"me/friends error = %#", error.description);
NSArray *friendList = [result objectForKey:#"data"];
[m_allFriends addObjectsFromArray: friendList];
}];
}
Note : 1) The default limit for the number of friends returned by above query is 25. 2)If the next link comes in result, that means there are some more friends which you will be fetching in next query and so on. 3)Alternatively you can change the limit (reduce the limit, exceed the limit from 25) and pass that in param.
////////////////////////////////////////////////////////////////////////
For non app friends -
// m_invitableFriends - global array which will hold the list of invitable friends
Also to get non app friends you need to use (/me/invitable_friends) as below -
- (void) getAllInvitableFriends
{
NSMutableArray *tempFriendsList = [[NSMutableArray alloc] init];
NSDictionary *limitParam = [NSDictionary dictionaryWithObjectsAndKeys:#"100", #"limit", nil];
[self getAllInvitableFriendsFromFB:limitParam addInList:tempFriendsList];
}
- (void) getAllInvitableFriendsFromFB:(NSDictionary*)parameters
addInList:(NSMutableArray *)tempFriendsList
{
[FBRequestConnection startWithGraphPath:#"/me/invitable_friends"
parameters:parameters
HTTPMethod:#"GET"
completionHandler:^(
FBRequestConnection *connection,
id result,
NSError *error
) {
NSLog(#"error=%#",error);
NSLog(#"result=%#",result);
NSArray *friendArray = [result objectForKey:#"data"];
[tempFriendsList addObjectsFromArray:friendArray];
NSDictionary *paging = [result objectForKey:#"paging"];
NSString *next = nil;
next = [paging objectForKey:#"next"];
if(next != nil)
{
NSDictionary *cursor = [paging objectForKey:#"cursors"];
NSString *after = [cursor objectForKey:#"after"];
//NSString *before = [cursor objectForKey:#"before"];
NSDictionary *limitParam = [NSDictionary dictionaryWithObjectsAndKeys:
#"100", #"limit", after, #"after"
, nil
];
[self getAllInvitableFriendsFromFB:limitParam addInList:tempFriendsList];
}
else
{
[self replaceGlobalListWithRecentData:tempFriendsList];
}
}];
}
- (void) replaceGlobalListWithRecentData:(NSMutableArray *)tempFriendsList
{
// replace global from received list
[m_invitableFriends removeAllObjects];
[m_invitableFriends addObjectsFromArray:tempFriendsList];
//NSLog(#"friendsList = %d", [m_invitableFriends count]);
[tempFriendsList release];
}
For Inviting non app friend -
you will get invite tokens with the list of friends returned by me/invitable_friends graph api. You can use these invite tokens with FBWebDialogs to send invite to friends as below
- (void) openFacebookFeedDialogForFriend:(NSString *)userInviteTokens {
NSMutableDictionary *params = [NSMutableDictionary dictionaryWithObjectsAndKeys:
userInviteTokens, #"to",
nil, #"object_id",
#"send", #"action_type",
actionLinksStr, #"actions",
nil];
[FBWebDialogs
presentRequestsDialogModallyWithSession:nil
message:#"Hi friend, I am playing game. Come and play this awesome game with me."
title:nil
parameters:params
handler:^(
FBWebDialogResult result,
NSURL *url,
NSError *error)
{
if (error) {
// Error launching the dialog or sending the request.
NSLog(#"Error sending request : %#", error.description);
}
else
{
if (result == FBWebDialogResultDialogNotCompleted)
{
// User clicked the "x" icon
NSLog(#"User canceled request.");
NSLog(#"Friend post dialog not complete, error: %#", error.description);
}
else
{
NSDictionary *resultParams = [g_mainApp->m_appDelegate parseURLParams:[url query]];
if (![resultParams valueForKey:#"request"])
{
// User clicked the Cancel button
NSLog(#"User canceled request.");
}
else
{
NSString *requestID = [resultParams valueForKey:#"request"];
// here you will get the fb id of the friend you invited,
// you can use this id to reward the sender when receiver accepts the request
NSLog(#"Feed post ID: %#", requestID);
NSLog(#"Friend post dialog complete: %#", url);
}
}
}
}];
}
Since, V2.0 of the Graph API, You will only be able to get the list of the friends who are connected with your app. In v2.0 of the Graph API, calling /me/friends returns the person's friends who use the app. Yes it is possible to get the count but accessing the friend list is not possible.
All the release of Facebook SDK after the month of April denies this functionality of getting the whole list of friends.
REFER : SO QUESTION:Facebook graph API returns empty .... FACEBOOK USER GUIDE
This has been confirmed by FACEBOOK.

Set the coordinate parameter for facebook graph checkins

I am implementing the Checkins Facebook Graph API using Facebook SDK. This is the code for Checkins
NSDictionary *dict=[NSDictionary dictionaryWithObjectsAndKeys:accsstoken,#"access_token",#"253651184683030",#"place",#"I m here in this place",#"message",#"30.893075018178,75.821777459326",#"coordinates", nil];
[FBRequestConnection startWithGraphPath:#"/me/checkins"
parameters:dict
HTTPMethod:#"POST"
completionHandler:^(
FBRequestConnection *connection,
id result,
NSError *error
) {
NSLog(#"Error...%#",error);
}];
When I tried this above code. It gives me following error:
error = {
code = 160;
message = "(#160) Invalid coordinates. Coordinates must contain at least latitude and longitude.";
type = OAuthException;
};
It gives the coordinates issue. Is there a different way to pass the coordinates parameters? Please help me out of this issue.
As far as I know checkins are deprecated and you should use post with place parameter.
And here is the link. Facebook SDK reference
Edit: For people who too lazy to check the link, there is the sample code from Facebook.
// Create an object
NSMutableDictionary<FBOpenGraphObject> *restaurant = [FBGraphObject openGraphObjectForPost];
// specify that this Open Graph object will be posted to Facebook
restaurant.provisionedForPost = YES;
// Add the standard object properties
restaurant[#"og"] = #{ #"title":#"Restaurant Name", #"type":#"restaurant.restaurant", #"description":#"a description", #"image":image };
// Add the properties restaurant inherits from place
restaurant[#"place"] = #{ #"location" : #{ #"longitude": #"-58.381667", #"latitude":#"-34.603333"} };
// Add the properties particular to the type restaurant.restaurant
restaurant[#"restaurant"] = #{#"category": #[#"Mexican"],
#"contact_info": #{#"street_address": #"123 Some st",
#"locality": #"Menlo Park",
#"region": #"CA",
#"phone_number": #"555-555-555",
#"website": #"http://www.example.com"}};
// Make the Graph API request to post the object
FBRequest *request = [FBRequest requestForPostWithGraphPath:#"me/objects/restaurant.restaurant"
graphObject:#{#"object":restaurant}];
[request startWithCompletionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
if (!error) {
// Sucess! Include your code to handle the results here
NSLog(#"result: %#", result);
_objectID = [result objectForKey:#"id"];
alertTitle = #"Object successfully created";
alertText = [NSString stringWithFormat:#"An object with id %# has been created", _objectID];
[[[UIAlertView alloc] initWithTitle:alertTitle
message:alertText
delegate:self
cancelButtonTitle:#"OK!"
otherButtonTitles:nil] show];
} else {
// An error occurred, we need to handle the error
// See: https://developers.facebook.com/docs/ios/errors
}
}];
Checkins have been deprecated in favor of attaching place information to posts, or tagging places in Open Graph stories.
You can refer here
https://developers.facebook.com/docs/graph-api/reference/user/checkins/

API returns success for OG Post but it doesn't appear on facebook profile

I'm developing a simple app that has a feature to compose user pictures and post them as a OG Story to facebook.
I followed the Facebook docs and I'm issuing the POST requests (I know I could batch them, I'm just trying to get any version working), I do get an story ID, but I can't find the story on Facebook. (permission set to friends)
I'm posting it with the path /me/:
When I check in the Graph Explorer this path returns an empty { 'data' : [] }
I know the story won't be posted on my profile, but I need to see it somewhere.
I need to test things such as deep linking (I know url is currently set to nil), but I can't find the story! The only place I could manage to see the picture is when I go to
developer page and click on 'preview'.
Any ideas?
Thanks in advance.
Here is the source code:
- (void) publishPhoto
{
// stage an image
[FBRequestConnection startForUploadStagingResourceWithImage:self.photo.image completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
if(!error) {
NSLog(#"Successfuly staged image with staged URI: %#", [result objectForKey:#"uri"]);
// instantiate a Facebook Open Graph object
NSMutableDictionary<FBOpenGraphObject> *object = [FBGraphObject openGraphObjectForPostWithType:#"<APPNAMESPACE>:picture" title:#"" image:#[#{#"url":[result objectForKey:#"uri"], #"user_generated" : #"true"}] url:nil description:#""];
// Post custom object
[FBRequestConnection startForPostOpenGraphObject:object completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
if(!error) {
// get the object ID for the Open Graph object that is now stored in the Object API
NSString *objectId = [result objectForKey:#"id"];
NSLog([NSString stringWithFormat:#"object id: %#", objectId]);
// create an Open Graph action
id<FBOpenGraphAction> action = (id<FBOpenGraphAction>)[FBGraphObject graphObject];
[action setObject:objectId forKey:#"picture"];
// create action referencing user owned object
[FBRequestConnection startForPostWithGraphPath:#"/me/<APPNAMESPACE>:take" graphObject:action completionHandler:^(FBRequestConnection *connection, id result, NSError *error) {
if(!error) {
NSLog([NSString stringWithFormat:#"OG story posted, story id: %#", [result objectForKey:#"id"]]);
[[[UIAlertView alloc] initWithTitle:#"OG story posted"
message:#"Check your Facebook profile or activity log to see the story."
delegate:self
cancelButtonTitle:#"OK!"
otherButtonTitles:nil] show];
} else {
// An error occurred, we need to handle the error
// See: https://developers.facebook.com/docs/ios/errors
NSLog(#"Encountered an error posting to Open Graph: %#", error.description);
}
}];
} else {
// An error occurred, we need to handle the error
// See: https://developers.facebook.com/docs/ios/errors
NSLog(#"Encountered an error posting to Open Graph: %#", error.description);
}
}];
} else {
// An error occurred, we need to handle the error
// See: https://developers.facebook.com/docs/ios/errors
NSLog(#"Error staging an image: %#", error.description);
}
}];
}
Try it with iPhone device instead of simulator. It'll work

Resources