Attaching a custom alert view above the iOS keyboard - ios

I'm trying to design (a "properly designed," not "hack") custom alert view. The view should attach itself to the top of the keyboard; sliding up with the keyboard (if there is an alert) or being hidden (if there is no alert).
The view should always "stick" to the keyboard... including, for instance, when the keyboard hides. In that case, the view should slide right down, out of sight, along with the keyboard.
Here's an example of what I'm trying to achieve (with an active alert):
I have originally thought about subclassing UIAlertView, but it looks like that is not recommended. And, after experimenting a bit, this is clearly a tricky task. I've got an alert that shows up but, it turns into problems staying in sync with the keyboard, and I haven't found a way to make it "track" with the motion of the keyboard... not smoothly.
Any ideas?

You can achieve this with inputAccessoryView of UITextField and UITextView. See Custom Views for Data Input chapter in Apple's "Text Programming Guide for iOS" for more information.
For example, a very simple red bar above the keyboard can be added with the following code:
let keyboardAlertView = UIView(frame:CGRectMake(0,0,320,44))
keyboardAlertView.backgroundColor = UIColor.redColor()
textField.inputAccessoryView = keyboardAlertView

Related

Custom Keyboard Accessory view input

I have created a custom accessory view to supplement the standard Apple alpha iOS keyboard.
The purpose is to add a line of numeric keys to prevent flipping back and forth between keyboard views. At first, I created a toolbar and loaded it with a set of 0 - 9 titled buttonItems and it functioned quite well. However, it looked terrible, not at all like the alpha keys despite adding a rounded rect background image to each key because the system apparently prevents customizing font size and button spacing inside the stack view of the toolbar. Therefore, I created a UIView xib and loaded it with a stackView full of customized numerical buttons. When I add the UIView as the accessory view it looks pretty darn close to the rest of the Apple Alpha keyboard. The issue now is that the touch-up events go to the UIView class of the accessory view. Is there a clever, efficient way to have the button presses in the accessory emulate the std keyboard feeding into TextField: shouldChangeCharactersIn? I could package the button presses into a local notification event to get it into the class holding the textField but that seems terribly inelegant! Any suggestions would be greatly appreciated. Stay Safe!
Not the best answer, but I did implement notification on key button press with an observer in the main view class. The observer does a TextField.insertText which is suboptimal since I will need to refactor the several hundred lines of code that performs real-time language translation in the shouldChangeCharacters methods. Ah well.

Accessibility voiceover single swipe gestures in Swift IOS

I am working on the IOS application, related to voice over, my Question is : When accessibility voice over was enabled how can i get the swipe gestures left, right, top and down, what re the function for detecting these in swift?
First of all, you need to let VoiceOver know that about your view (or another element). So if you are in a view controller, this should work: self.view.isAccessibilityElement = true
Second, you need to let VoiceOver know that your view will handle user interactions on its own: self.view.accessibilityTraits = UIAccessibilityTraitAllowsDirectInteraction. After that your view should start getting gestures notifications.
Here's another relevant answer: https://stackoverflow.com/a/20712889/2219578
It isn't possible to catch the left, right, top and bottom VoiceOver gestures : I've seen neither a protocol nor a kind of notification for this.
However, you can detect a scrolling action and be aware of the element focus provided by VoiceOver.

Swap out a custom inputView for the standard keyboard in iOS

I have a custom inputView for a particular textfield, and it works well. However, I cannot discern how to dismiss the view and get the regular keyboard back. (I have a SWAP button right next to the TextField.) I tried setting the textfield's inputView to nil, but that did nothing.
I do not need a full custom keyboard, but I need more than an Accessory view above the keyboard, which is why I am trying this route. I need about 20 custom buttons in addition to the regular keyboard, and I do not like the idea of a huge Accessory view taking up so much space.
I also would rather not require the user to initially install a full custom keyboard before being able to use the app.
Thank you very much for any suggestions.
I think you will probably have to do this:
Call resignFirstResponder on the UITextField
After the animation finishes, set your inputView to nil
Call becomeFirstResponder on the text field
The keyboard animation duration is sent in the userInfo dictionary on the keyboard presentation notifications.
In addition to the accepted answer, you can use reloadInputViews() (and this is less likely to suffer any animation glitches resulting from the resignFirstResponder, becomeFirstResponder calls):
yourTextField.inputView = nil;
yourTextField.reloadInputViews();
Here's more info in the Apple's Docs.

iOS 7 Messages: Fixed UITableView while still being able to bring up textfield?

I've done a lot of research before asking this question and haven't found a thorough answer. Forgive me if it's been asked somewhere else. I have been working on a messaging app for a few weeks now. Taking into account a typical messaging app (text field at bottom for user input with a table to store messages, pictures etc.) I understand that when the keyboard is shown the whole view must be pushed up to get the UITextField above the keyboard to show user input. I examined the native messages app on iOS 7 however, and I noticed that when the keyboard is shown ONLY the UITextField is moved up from the bottom of the view and the table view stays fixed (at least that's how I believe they are doing it). I know the table stays at a fixed point because when you scroll down to older messages at the top of the table, the most recent messages can be seen blurred behind the keyboard and can go all the way down the view itself while still having the keyboard visible. My question here is: is it possible to have a fixed table view while still being able to bring the text field up above the keyboard to show user input? In other words, is it possible to move just the text field up without having to move the whole view itself up?
Why not set the inputAccessoryView of the original textfield to be another textfield?
self.textFieldAtBottomOfView.inputAccessoryView = [[UITextField alloc] initWithFrame:CGRectMake(0, 0, 250, 30)];
that way you'll get a textfield that floats above the keyboard. You might need to style it to look like your first textfield and the user would think that it moved up above the keyboard on focus.

clearButton not working in UITextEditField

This is one of those "it was working a while ago" troubleshooting efforts.
I'm working on the document preview view controller, in which is a scroll view, which itself contains subclasses of UIView that represent each document. I'm modeling this pretty closely to how Keynote handles its document preview, except I build my scroll view horizontally and with paging. But the standard user experience is present: Long press on a document icon causes all document icons to start jiggling, nab bar has + button and Edit button, etc.
The issue at hand is that when you tap on the name of a document, I hide all the others, move the one being edited front and center, build a new text edit field, add it as a subview atop the real name label, and set it as first responder; but the
[editNameTextField setClearButtonMode:UITextFieldViewModeWhileEditing];
while correctly showing in the edit field is not taking any action when the user taps on the clear button.
I can't figure out what I may have done to cause this to not work -- it had been!
My first thought was that somehow my instance of this subclass is no longer the delegate for this text edit field. To try and confirm/deny that, I usurped a tap on the image view of the document preview to compare the delegate property to self, and it passes.
if (editNameTextField) {
NSLog(#"editNameTextField is still active");
if ([editNameTextField.delegate isEqual:self]) {
NSLog(#"we're still the delegate for the editNameTextField");
}
}
Editing the text within the edit field works fine. Pressing the Return/Done key correctly sends the delegate message textFieldShouldReturn:
While investigating this I implemented the delegate method textFieldShouldClear: just to write a log message if the method gets called (and return YES of course). It never gets called.
My next thought was that perhaps a subview had covered up the area where the clear button sits. So I implemented textFieldShouldBeginEditing: and used the opportunity to bring my the text field to the front. That didn't change anything either. I set a debugger breakpoint there to play a sound when it was called, and it got called, so I know my text edit field is frontmost.
I have only one troubleshooting strategy remaining: Go backwards through snap shots until it starts working again. Before doing that I thought I'd see if any of the more experienced folks out here have any suggestions of what to try next.
Where are you adding the textfield? As a subview of the scrollView? If you added the textfield and it is out of bounds of its parent view it won't receive any touches.
You can try and not call becomeFirstResponder and see if clicking it will show keyboard. Another possible error might be that the parent view of the UITextField has userInteractionEnabled = NO.
Without seeing more code I'm afraid I can not offer more solutions.

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