Adding tag after switching view controllers - ios

I have a randomly generated int that I assign to a tag for a UIImageView on my storyboard in ViewWillAppear.
When I segue to the main menu and try to enter the view again, however, the app crashes. I know it's because of the tag because when I remove it everything works fine.
Any thoughts on why it works the first time but not on times after that? Code below.
ViewController.h:
#interface ViewController : UIViewController{
int tagnumber;
IBOutlet UIImageView *box;
...
}
ViewController.m:
-(void)viewWillAppear:(BOOL)animated{
tagnumber = arc4random()%1000;
box.tag = tagnumber;
...
}
- (IBAction)unwindToThisViewController:(UIStoryboardSegue *)unwindSegue
{
[_animator removeAllBehaviors];
[box removeFromSuperview];
}
MainMenu.m:
-(IBAction)prepareForUnwind:(UIStoryboardSegue *)segue {
}

Basically, when the view disappears and the system is running out of memory, it will call on UIViewController's implementation of didReceiveMemoryWarning. There is a fantastic description of this here: ViewWillDisappear versus dealloc
When you are creating an IBOutput you should really have a weak pointer to it by saying #property (weak, nonatomic) IBOutlet UIImageView *box. Views retain their subviews, and therefore, if a view gets deallocated, its subviews retain count decreases by one. When the view disappears, the system will decide when to deallocate self.view, and when it does, it will automatically release box, and box will get deallocated as well. You don't really need to worry about it.

Related

Xcode - Update label text when button is pressed in other view

Newbie question for Xcode gurus...
I have two views. They both use the same custom class. In view_1 I have a button and when this is pressed view_2 will show. In view_2 I have a label which will have it´s text changed when I press the button in view_1. As of now the Label_1 is nil when I set a breakpoint at it and therefor useless. How can I get to update this label when I press the button? Her are some snippets from my code...
This is my .h file:
#interface ViewController : UIViewController
{
IBOutlet UIButton *buttonSelectTimeInterval;
IBOutlet UILabel *labelTimer;
}
#end
This is the button action in my .m file:
- (IBAction)startPouring_ButtonClick:(id)sender
{
labelTimer.text = #"foo";
}
…but my .m file doesn't seem to know the labelTimer since it is a ´nil´. Why is this so? It is instantiated in the .h file.
Anyone?
You can use NSNotificationCenter. Put this in you IBAction.
[[NSNotificationCenter defaultCenter] postNotificationName:#"buttonPressed" object:nil];
And this to your viewDidLoad.
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(selectorhere) name:#"buttonPressed" object:nil];
somewhere in your .m
(void)selectorhere {
labelTimer.text = #"foo";
}
You can use NSNotificationCenter for this.
Here are the apple documentation link.
First, nothing is "instantiated" in the .h file - that's just the public listing of what properties and methods are available to other classes. Think of the header file as a table of contents, but only for the things the class wants others to see.
Those properties don't exist in memory until the instance of the class itself is created, and then only if you set them to some initial value once they're needed.
How & where are you creating the 2nd view? Is it a storyboard segue or something? The 1st view doesn't seem to have any way of knowing the 2nd one exists, so it won't be able to see or access the label.
View1Class.m
#import View2Class.h
#implementation View1Class
- (IBAction)startPouring_ButtonClick:(id)sender {
//Instantiate the 2ndView when you need it.
// This gives View1 a reference to View2 and its public UILabel.
View2Class * my2ndView = [[View2Class alloc] init];
my2ndView.labelTimer.text = #"foo";
}
#end
As I said, it's still not clear how/where you're actually displaying the 2nd view though, so the snippet above is incomplete. You could use a modal w/a delegate, or this is where NSNotificationCenter is a helpful option - the 2nd view can sign up to get notifications & change accordingly. There are numerous tutorials about creating a 2nd/modal view and displaying it on a button click - you should probably look at those to clarify how the structure of such an app ought to work.
This answer should get you on the right track.
Other specific issues:
Why is the label nil? Because there isn't one...
In this IBAction, which seems to be in View 1:
- (IBAction)startPouring_ButtonClick:(id)sender
{
labelTimer.text = #"foo"; //this is looking for labelTimer in the clicked view.
}
... it is looking for its own labelTimer IBOutlet (in which case it should probably be self.labelTimer.text), and not that of the 2nd view. If the 1st view doesn't even have a UILabel IBOutlet, this is another problem.
If the views have different functions & different properties, they probably shouldn't be instances of the same custom class. If the 1st view doesn't have or need a UILabel, it shouldn't have one in its .h. If the 2nd view doesn't have or need a button it shouldn't have one in its .h. If the views serve different purposes, then make them different classes.
BTW,
Since you're using instance variables for your IBOutlets, you'd need to write your own getter & setter methods if you want to change their values. Did you? To make those values accessible to other classes, you'd need to make those methods public & put them in the .h. It's not good practice for an instance to set its instance variables directly w/o a getter/setter, and other objects definitely should not.
The preferred method is to use #properties for your IBOutlets instead of declaring them as instance variables. This will automatically create the getter & setter methods, backing store in memory, and as of XCode 4.4 it automatically adds #synthesize so you no longer need to do so. Declaring your IBOutlets as "weak" references prevents retain cycles & memory leak, where the view holds on to the outlets & the outlets hold on to the view & nothing ever goes away...
View1Class.h
#interface ViewController : UIViewController
#property (nonatomic, weak) IBOutlet UIButton *buttonSelectTimeInterval;
#end
View2Class.h
#interface ViewController : UIViewController
#property (nonatomic, weak) IBOutlet UILabel *labelTimer;
#end

All UITableCells disappear when tapping on UITableView in iOS 7

I am having a problem with my UITableView in iOS7. Initially, the data loads in just fine, and I get output in my console that proves that the cells are speaking to the data source correctly, but as soon as I tap anywhere on the table, the cells disappear and the table goes blank. The height of the cells in the empty UITableView seem to be honoring the height my custom prototype cell (410px), but all the data in the cells vanish, and the empty table view acts like it only has one cell in it (like its default state before it gets hooked up to the delegate).
I am using Storyboards for this app.
To get a little context, this app is similar to the iphone Instagram app, and I am using this application as way to learn iOS 7 development. I have been banging my head up against a wall trying to solve this issue, and I can't find any online resources that can help me solve this, so I wanted to ask all the smart peeps on Stack Overflow.
I have prepared a graphic that helps you see the problem
higher resolution version here
Here is my TableViewController code:
#interface PA_PhotoTableViewController ()
#property (nonatomic, copy) NSArray *photos;
#end
#implementation PA_PhotoTableViewController
- (void)viewDidLoad {
[super viewDidLoad];
self.photos = [[PA_PhotoStore sharedPhotoStore] allPhotos];
}
- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section {
return [[[PA_PhotoStore sharedPhotoStore] allPhotos] count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath
{
PA_PhotoCell *cell = [tableView dequeueReusableCellWithIdentifier:#"PhotoCell" forIndexPath:indexPath];
PA_Photo *photo = (self.photos)[indexPath.row];
cell.photoTitle.text = photo.title;
cell.photoOwnerName.text = [NSString stringWithFormat:#"%#", photo.owner];
cell.photoLikes.text = #"99";
// Photo Image URL
NSURL *photoImageURL = [NSURL URLWithString:photo.image_full_url];
[cell.photoImage sd_setImageWithURL:photoImageURL placeholderImage:[UIImage imageNamed:#"lightGraySpinningLoader.gif"]];
// Photo Owner Image
[cell.photoOwnerImage sd_setImageWithURL:photoImageURL placeholderImage:[UIImage imageNamed:#"lightGraySpinningLoader.gif"]];
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {
// This code never gets called when I try to tap on a cell
NSLog(#"A row was selected");
}
- (void)dealloc {
NSLog(#"dealloc called in PA_PhotoTableViewController");
}
and here is the custom cell code PA_PhotoCell (consolidated .h & .m files):
#interface PA_PhotoCell : UITableViewCell
#property (nonatomic, weak) IBOutlet UIImageView *photoImage;
#property (nonatomic, weak) IBOutlet UILabel *photoTitle;
#property (nonatomic, weak) IBOutlet UILabel *photoOwnerName;
#property (nonatomic, weak) IBOutlet UIImageView *photoOwnerImage;
#property (nonatomic, weak) IBOutlet UILabel *photoLikes;
#property (nonatomic, weak) IBOutlet UILabel *photoTimestamp;
#property (nonatomic, weak) IBOutlet UILabel *photoComments;
#end
#implementation PA_PhotoCell
- (void)setSelected:(BOOL)selected animated:(BOOL)animated {
[super setSelected:selected animated:animated];
NSLog(#"in set selected");
}
-(void)setHighlighted:(BOOL)highlighted {
NSLog(#"in set highlighted");
}
You can see a few NSLog() calls to help me see if anything is getting called.
Where am I going wrong? The end goal is to click on one of the TableViewCell instances and launch a UINavigationController, I know how to do that, but I can't move on to that step until I figure out why my UITableView won't scroll, and why it disappears when I click on it!
EDIT: After much testing, debugging and experimentation, I have been able to conclude that the problem is actually not with the UITableView at all, and it is, in fact, a problem with how the UITableView is being loaded into its parent view. I still haven't found a solution to my problem, but I am getting closer to finding the cause. Here is what I have discovered:
First, when any of the UIButtons at the bottom of the screen are tapped (see photo reference), it loads the relevant instance of UIViewController into a UIView called placeholderView. When I run my problematic UITableView OUTSIDE of this UIView (where the UITableViewController is acting on its own, not embedded within another UIView) then the table works perfectly, it scrolls, it revives click events, and so on. So as soon as I load the UITableView into the UIView, the UITableView becomes unresponsive (it doesn't scroll or receive tap events) and any attempt to interact with it, the UITableView goes completely blank. My debugging session concludes that the NSArray *photos never gets reset to nil, or manipulated in anyway, the table just goes blank.
So does anyone have any ideas on what would cause a UITableView to do this when being loaded into a generic UIView? All the other views that get loaded into this generic UIView are responsive, and behave as expected. Its just this UITableView that is giving me problems.
If you review the graphic I attached to this post (above), you will see that I am using what appears to be a UITabBarView, but it is, in fact, just a generic view with UIButtons inside. The reason I decided to craft my own "UITabBarView look-alike" instead of using the ready-made UITAbBarView class was because I wanted to give custom functionality to the "menu" button on the bottom left (I want a nice UIView to slide in from the left, and stop about 60 pixels from the right of the screen when the "menu" button is tapped, and I can't figure out how to customize the behavior of the UITabBarView, so I opted for this approach.
Here is the code that is actually loading the UITableViewController into the subview (via a CustomStoryboardSegway):
// PA_HomeViewCustomStoryboardSegue.m
#import "PA_HomeViewCustomStoryboardSegue.h"
#import "PA_HomeViewController.h"
#implementation PA_HomeViewCustomStoryboardSegue
// to create a custom segue, you have to override the perform method
-(void)perform {
// get the source and destination view controllers
PA_HomeViewController *segueSourceController = (PA_HomeViewController *)[self sourceViewController];
UIViewController *destinationController = (UIViewController *)[self destinationViewController];
for (UIView *view in segueSourceController.placeholderView.subviews){
[view removeFromSuperview];
}
segueSourceController.currentViewController = destinationController;
[segueSourceController.placeholderView addSubview:destinationController.view];
}
#end
and here is the header file for my PA_HomeViewController (the view the contains the "placeholderView" which is the target view that loads the various UIViewControllers after the user has tapped the UIButtons at the bottom of the view (similar to a TabBarView) :
#interface PA_HomeViewController : UIViewController
#property (weak, nonatomic) IBOutlet UIView *placeholderView;
#property (weak, nonatomic) UIViewController *currentViewController;
#end
I am hoping that I am just missing something obvious in the way that I am loading the UITableView into the placeholderView, and something in there is causing the UITableView to go completely blank.
When you display the UITableView in a different view, you must always make sure that the view controller which "hosts" the UITableView has a strong reference to its controller. In your case, the data source for the UITableView seems to be deallocated after adding the UITableView as subview.
Changing the currentViewController property from weak to strong should fix your problem.
In swift you need to declare viewcontroller object globally that would result in Strong, in case if you declare locally it results in keep disappearing the cells.
e.g.
var refineViewController : RefineViewController?
then you can access that controller using below code that would not result in disappearing cells.
func showRefineView(isFindHomeTab isFindHomeTab : Bool){
refineViewController = RefineViewController(nibName: String(BaseGroupedTableVC),bundle : nil)
refineViewController!.refineSearchDelegate = self
refineViewController!.view.frame = CGRectMake(0, -490, self.view.frame.size.width, self.view.frame.size.height)
UIView.animateWithDuration(0.3, delay: 0.0, options: .CurveEaseOut, animations:
{
self.refineViewController!.view.frame = CGRectMake(0, 0, self.view.frame.size.width, self.view.frame.size.height)
self.refineViewController!.isFindHomeTab = isFindHomeTab
}, completion: nil)
self.view.addSubview(refineViewController!.view)
}
I experienced the exact same problem. The issue was that I was using a custom datasource class (called tableVCDataSource), and was setting the tableView's dataSource incorrectly in the ViewController class. I was doing:
override func viewDidLoad() {
mainTableView.dataSource = TableVCDataSource()
}
when I should have been doing:
fileprivate var tableVCDataSource: TableVCDataSource?
override func viewDidLoad() {
tableVCDataSource = TableVCDataSource()
mainTableView.dataSource = tableVCDataSource
}
This solved my issue.

How to set label text to a variable as the view loads?

So I have this little project in which the user goes from one view to another as they click buttons, and the text on the last button they've clicked should show up in a label in the top of the screen. I figured out how to have the variables accessible from anywhere in the app, and also how to change it as the user presses the buttons. Yet, I can only make the label's text change once a button is hit, and I wanted it to happen automatically (the view to appear with the label already containing the correct text).
For that I set the label in two different ways (which I found online):
#interface ViewMateria : UIViewController
{
IBOutlet UILabel *materiaLabel;
}
#end
and
#interface ViewMateria : UIViewController
#property (weak, nonatomic) IBOutput UILabel *materiaLabel;
#end
Still, for both of this I can not access the label by a simple materiaLabel.text or anything like that, and can't find a way to do it without the need for the press of a button.
I've been looking for an answer for this for a while now, and nothing that I found seemed to be of use for me (since most of the links I found taught how to change a label text with the press of a button).
This is my first project with Objective-C and Xcode, and I don't really know the answer, so maybe I am missing something quite obvious, but still, if anyone could point me in the right direction, that would be of much help.
Put this in your .h file for the view controller:
#property (weak, nonatomic) IBOutput UILabel *materiaLabel;
When you are about to present the view controller, access it like this:
your_ViewMateria_object.materiaLabel.text = #"";
Then present it..
Are you using segues?
If yes, its another story..
UPDATE:
For segues use this, with the .h property value I just mentioned:
-(void) prepareForSegue:(UIStoryboardSegue *)segue sender:(id)sender
{
ViewMateria *vm = [segue destinationViewController];
vm.materiaLabel.text = #"Whatever";
}
You should be good to go now ;D
Did it work?
UPDATE
In second view controller .h file
#property (strong, nonatomic) NSString *buttonName;
.m file
self.materiaLabel.text = self.buttonName;
In first view controller .m file
inside IBAction
secondviewcontrollerObject.buttonName = [(UIButton *)sender currentTitle];

Dynamically Add a UIView to another

I am new to IOS, Xcode and MVC. I am on a steep learning curve and am failing with what I assume is a most basic task.
I have a tabbed application with two tabs. Both tab views communicate with a web service and I want to add an image to each tab view, changing the image to indicate the connection state.
So, I created a third .xib file with a controller class (IconViewController). I am hoping to add and remove an instance of this icon view in each of the tab views.
Here is the pseudo code for my icon view:
#interface IconViewController : UIViewController
{
UIImageView *_icon;
}
#property (nonatomic) IBOutlet UIImageView *icon;
- (void)setForBusy;
- (void)setForOk;
- (void)setForFail;
And implementation:
#implementation IconViewController
#synthesize icon = _icon;
-(void)setForBusy
{
// Set Busy Icon Image
}
-(void)setForOk
{
// Set Ok Icon Image
}
-(void)setForFail
{
// Set Fail Icon Image
}
The icon IBOutlet is connected to an UIImageView on the accompanying xib file.
Here is one of the root tab controllers:
#import "IconViewController.h"
#interface TaboneViewController : UIViewController
{
IconViewController *_iconViewController;
}
#property (nonatomic) IBOutlet IconViewController *iconViewController;
and implementation:
#synthesize iconViewController = _iconViewController;
- (void)viewDidLoad
{
[super viewDidLoad];
self.iconViewController = [[IconViewController alloc]
initWithNibName:#"iconViewController"
bundle:nil];
[self.view addSubview:self.iconViewController.view];
}
In the tabView xib Interface Builder I added an Object and made it a class type IconViewController. I connected the Icon View Controller Object->Reference Outlet to the File Owner->iconViewController Outlet.
Running the project I get the error:
loaded the "iconViewController" nib but the view outlet was not set.
I have experimented with other connections but with no luck. It seems to me that my first connection should work but it doesn't.
Any idea what I am misunderstanding? Is the principle good (loading an instance of third view into two root views)? If so, what outlet needs connecting?
Many thanks, Polly
I see your issue. You want to have common stage of image for both tab. I think it is better to implement subclass of UIView (or UIImageView) and implement all methods like set (void)setForBusy and etc. The stage of image you should receive from parent ViewController, something like UINavigationView controller (if you have it). Otherwise you should save stage somewhere else. My personal opinion it is too expensive to create new controller just for your purpose.
Hope it helps.

Why is my IBOutlet being released under ARC?

The Problem
An IBOutlet is released before I have a chance to use it.
What I Want
I want to access a navigation controller from my app delegate so I can reload a table view.
My Setup
I have:
A Main.xib that's set as my main interface in target settings
An IBOutlet to the navigation controller as an ivar on my app delegate
This IBOutlet hooked up to the correct navigation controller in Main.xib
App Delegate is instantiated in the xib but not set as File's Owner
I'm using ARC, Xcode 4.3.2 and iOS5.1
What I've Tried
Changing deployment target
Putting a break point on dealloc for the navigation controller, app delegate - they're never called
Reading everything I can find on ARC and IBOutlets - nothing seems to contradict what I'm doing
Creating a fresh project with just a the minimum classes required - I see exactly the same problem
Code
KPAppDelegate.h
#interface KPAppDelegate : UIResponder <UIApplicationDelegate> {
IBOutlet KPBrowseExpensesNavigationController *nc;
}
#property (strong) IBOutlet KPBrowseExpensesNavigationController *nc;
KPAppDelegate.m
#implementation KPAppDelegate
#synthesize nc;
-(void)setNc:(KPBrowseExpensesNavigationController *)nc_ {
nc = nc_; // This gets called on view load and nc gets set.
}
...snip...
// This is called about 5 seconds after app startup
-(void)objectLoader:(RKObjectLoader *)objectLoader didLoadObjects:(NSArray *)objects {
// By the time we get here, nc is nil.
UITableViewController *tvc = [[nc viewControllers] objectAtIndex:0];
[[tvc tableView] reloadData];
}
#end
UPDATE
I must be doing something really silly here. Even an incredibly simple project still shows this problem. See link below.
Download a simple test project that shows the problem.
In Window nib, set the FilesOwner Class as UIApplication and then point it's delegate from Outlets to the AppDelegate object. This is what is wrong in your project example.
is your outlet from the Interface Builder set as an KPBrowseExpensesNavigationController type?
If not it is not going to create the connection between your nib and ViewController.
You should set its Custom Class as KPBrowseExpensesNavigationController in the Identity Inspector
I am not sure why you declare it as a property & a non-property. I should do something like this:
#interface KPAppDelegate : UIResponder <UIApplicationDelegate>
#property (nonatomic, strong) IBOutlet KPBrowseExpensesNavigationController *nc;
And in your implementation:
#implementation KPAppDelegate
#synthesize nc = _nc; // So you don't accidentally use nc
...snip...
// This is called about 5 seconds after app startup
-(void)objectLoader:(RKObjectLoader *)objectLoader didLoadObjects:(NSArray *)objects {
// By the time we get here, nc is nil.
UITableViewController *tvc = [[**self.nc** viewControllers] objectAtIndex:0];
[[tvc tableView] reloadData];
}
#end
Hope this helps!
I didn't see where you alloc your nav controller. Just declaring the property won't assign any value to it, so it would be nil. In you -didFinishLaunchingWithOptions in the app delegate, set your alloc/init statement. Everything else looks fine.
KPBrowseExpensesNavigationController *nc = [[KPBrowseExpensesNavigationController alloc] init];
If you have a custom init, you can use that too, but just make sure to set it up before you try and use it.

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