How to Properly Declare Array of Custom Objects in Swift? - ios

Here is my custom class...not sure if I'm missing anything in it...
import UIKit
class baseMakeUp {
var Image = UIImage()
var Brand: String
var Color: String
var Rating: Int = 0
init (Brand: String, Color: String) {
self.Brand = Brand
self.Color = Color
}
}
I'm trying to instantiate here...
import UIKit
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
required init(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
let cellIdentifier = "cellIdentifier"
var foundation: [[baseMakeUp]]
var blush: [[baseMakeUp]]
var eyes: [[baseMakeUp]]
var lips: [[baseMakeUp]]
var nails: [[baseMakeUp]]
// put some test data in makeup arrays here...
foundation[0].Brand = "Revlon" -------------> "Expected declaration" error.
foundation[0].Color = "Red"
foundation[0].Rating = 3
foundation[1].Brand = "MAC"
foundation[1].Color = "Blue"
foundation[1].Rating = 4
I didn't include the rest of the ViewController class, because I didn't think it was necessary.
The error occurs when I attempt to assign a value to foundation[0].Brand
Appreciate your help in advance!

First, I'm going to assume you didn't want 2d arrays. If you did, I'll answer your question from that perspective below.
var foundation = [baseMakeUp]()
Creates an empty array of baseMakeUp called foundation. You can't use subscripting to add elements to an array, you can only use it to change existing elements. Since your array is empty you add elements with append.
foundation.append(baseMakeUp(Brand: "Brand", Color: "Color"))
Since you don't have a baseMakeUp initializer that allows you to pass a rating that element's rating is 0. However since you appended it to your array you can now use subscripting to change it's Rating variable like this:
foundation[0].Rating = 3
If you did intend for 2d arrays.
var foundation = [[baseMakeUp]]()
To create the array
foundation.append([])
foundation[0].append(baseMakeUp(Brand: "Brand", Color: "Color"))
foundation[0][0].Rating = 3
The first line appends an empty array to your top level array. The second line appends a baseMakeUp to the array added in the first line. The third line uses subscripting to change the Rating of the first element in the first array of your 2d array.
Hopefully that helps with your problem.
Additionally
I was going to add points 1 and 2 from jday001s answer here, but you should check out their answer as well.
Edit
I just realized that you're trying to add elements to your arrays in the wrong scope.
You'll have to move your
foundation.append(baseMakeUp(Brand: "Brand", Color: "Color")
inside a function and call it yourself or place them inside something like viewDidLoad
eg:
class ViewController: UIViewController, UITableViewDataSource, UITableViewDelegate {
var foundation = [baseMakeUp]()
override func viewDidLoad() {
super.viewDidLoad()
foundation.append(baseMakeUp(Brand: "Brand", Color: "Color")
foundation[0].Rating = 3
}
}
Hopefully that's helpful.

You have a few things going on here:
You are missing some naming conventions. Class names should be capitalized (baseMakeUp should be BaseMakeUp).
Class vars should be lower case (image, brand, color, rating). Also brand & color in the init method.
Do you intend for your foundation array to be multidimensional? If you just want a regular array, I'd go with something like:
var foundation = [BaseMakeup]?
As the other answer says, you also need to instantiate BaseMakeup objects using your init method:
let aBaseMakeup = BaseMakeup(brand: "Revlon", color: "Red")
After that, you can add BaseMakeup objects to your array like this:
foundation?.append(aBaseMakeup)
Hopefully I'm understanding what you are trying to accomplish.

First Create a custom class...
import Foundation
class ClassName{
var id: Int?
var name: String?
var category_name: String?
var price: Double?
init(json: JSON) {
self.id = json["id"].int
self.name = json["name"].string
self.category_name = json["category_name"].string
self.price = json["price"].double
}
}
Use can use this Class in viewcontroller by following lines
var arrayName:Array<yourclassname> = Array()
print("/(yourclaseename[0].name)")

You need to instantiate your class object
example:
var foundation = baseMakeUp(Brand: "Some Brand", Color: "Red")

Related

Swift 3, accessing user input Text Field values from ViewControler and used them in a model .swift file

This is my first question. I'm new to swift and programming in general so please don't laugh if I'm asking stupid question :)
So I hava a SettingsViewControler where users sets their values, lets say they set the temperature value. What i'm trying to do, is to take that temperature value that they input and pass it to my model.swift file, to introduce that value in the formula, to calculate the new value with the input temperature. I hope this make sense.
Is there a way to do that directly by calling the class form VC to the newData class that I created in model.swift file, or I should use some methods like UserDefaults to pass data.
Here is the code example:
First I created a Settings.swift file
// Settings.swift file
import Foundation
class Settings {
var inputTemperature: Float = 0
init(inputTemperature: Float) {
self.inputTemperature = inputTemperature
}
}
Here is the Settings View Controller
//Settings ViewCOntroller. swift file
import UIKit
class SettingsViewController: UIViewController {
#IBOutlet weak var inputTemperatureTextField: UITextField!
var getTemp = Settings(inputTemperature: 72)
override func viewDidLoad() {
super.viewDidLoad()
}
func getValues() {
getTemp.inputTemperature = (inputTemperatureTextField.text! as NSString).floatValue
}
}else if textField == inputTemperatureTextField {
textField.resignFirstResponder()
getValues()
}
So now I have another Calculations.swift file where I want to get the inputTemperature value to use it in the formula
//Calculation. swift file
import Foundation
class Calculations {
var inputA: Float = 0
var inputB: Float = 0
var resultC: Float = 0
init(inputA: Float, inputB: Float) {
self.inputA = inputA
self.inputB = inputB
}
// Here i want to add the temperature value
func calc() {
resutC = inputA * inputC // * inputTemperature
}
I want the get (inputTemperatureTextField.text! as NSString).floatValue value from SettingsView COntroller to introduce it in the formula located Calculation.swift file
Thanks
You should really post some of your code to give us some insight in what exactly it is you want.
Lets say in your model you have a temperature value like
var temp: Int?
Then you can initialize it in your VC, and access the temp value
var model = Model()
let model.temp = inputTextField.text
If you are using model.swift for calculation. You will create an object of the model-class in the View controller, after creating an object you can pass the test field value to the model.
var modelObject: model? = model();
modelObject.temprature = txtTemprature.text;

Save array of images with Realm in swift

okay, i have an app with 3 view controllers and in 2 of them i have 5 arrays of images. what i want to do is save each array of images using realm. the arrays are mutable and the user adds the images to the array of their choosing in vc1 and can send them to the arrays in vc2, but im not sure if i can just replace (in vc1)
this:
var array: [UIImage] = [] {
didSet{
cView1.reloadData()
}
}
with This:
dynamic var array: [UIImage] = [] {
didSet{
cView1.reloadData()
}
}
i am also getting this error when i try to inherit RLMObject.
"multiple inheritance from classes uiviewcontroller and RLMObject"
here is my code
class CViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate, UICollectionViewDelegate, UICollectionViewDataSource, CDelegate , RLMObject
im fairly new to ios developing so any little bit helps thanks in advance
The best approach is to save file path in DB, not image itself. So you need to create array of image paths instead array of images. Like this: let images = List<String>()
Also according to Realm Docs 'List' can't be dynamic:
When added as a property on Object models, the property must be declared as let and cannot be dynamic.
And final, you must to inherit from 'Object', not 'RLMObject' and Realm class must be separate, like in this official example:
class Dog: Object {
dynamic var name: String = ""
dynamic var adopted: Bool = false
let siblings = List<Dog>()
}

What if I want to assign a property to itself?

If I attempt to run the following code:
photographer = photographer
I get the error:
Assigning a property to itself.
I want to assign the property to itself to force the photographer didSet block to run.
Here's a real-life example: In the "16. Segues and Text Fields" lecture of the Winter 2013 Stanford iOS course (13:20), the professor recommends writing code similar to the following:
#IBOutlet weak var photographerLabel: UILabel!
var photographer: Photographer? {
didSet {
self.title = photographer.name
if isViewLoaded() { reload() }
}
}
override func viewDidLoad() {
super.viewDidLoad()
reload()
}
func reload() {
photographerLabel.text = photographer.name
}
Note: I made the following changes: (1) the code was switched from Objective-C to Swift; (2) because it's in Swift, I use the didSet block of the property instead of the setPhotographer: method; (3) instead of self.view.window I am using isViewLoaded because the former erroneously forces the view to load upon access of the view property; (4) the reload() method (only) updates a label for simplicity purposes, and because it resembles my code more closely; (5) the photographer IBOutlet label was added to support this simpler code; (6) since I'm using Swift, the isViewLoaded() check no longer exists simply for performance reasons, it is now required to prevent a crash, since the IBOutlet is defined as UILabel! and not UILabel? so attempting to access it before the view is loaded will crash the application; this wasn't mandatory in Objective-C since it uses the null object pattern.
The reason we call reload twice is because we don't know if the property will be set before or after the view is created. For example, the user might first set the property, then present the view controller, or they might present the view controller, and then update the property.
I like how this property is agnostic as to when the view is loaded (it's best not to make any assumptions about view loading time), so I want to use this same pattern (only slightly modified) in my own code:
#IBOutlet weak var photographerLabel: UILabel?
var photographer: Photographer? {
didSet {
photographerLabel?.text = photographer.name
}
}
override func viewDidLoad() {
super.viewDidLoad()
photographer = photographer
}
Here instead of creating a new method to be called from two places, I just want the code in the didSet block. I want viewDidLoad to force the didSet to be called, so I assign the property to itself. Swift doesn't allow me to do that, though. How can I force the didSet to be called?
Prior to Swift 3.1 you could assign the property name to itself with:
name = (name)
but this now gives the same error: "assigning a property to itself".
There are many other ways to work around this including introducing a temporary variable:
let temp = name
name = temp
This is just too fun not to be shared. I'm sure the community can come up with many more ways to do this, the crazier the better
class Test: NSObject {
var name: String? {
didSet {
print("It was set")
}
}
func testit() {
// name = (name) // No longer works with Swift 3.1 (bug SR-4464)
// (name) = name // No longer works with Swift 3.1
// (name) = (name) // No longer works with Swift 3.1
(name = name)
name = [name][0]
name = [name].last!
name = [name].first!
name = [1:name][1]!
name = name ?? nil
name = nil ?? name
name = name ?? name
name = {name}()
name = Optional(name)!
name = ImplicitlyUnwrappedOptional(name)
name = true ? name : name
name = false ? name : name
let temp = name; name = temp
name = name as Any as? String
name = (name,0).0
name = (0,name).1
setValue(name, forKey: "name") // requires class derive from NSObject
name = Unmanaged.passUnretained(self).takeUnretainedValue().name
name = unsafeBitCast(name, to: type(of: name))
name = unsafeDowncast(self, to: type(of: self)).name
perform(#selector(setter:name), with: name) // requires class derive from NSObject
name = (self as Test).name
unsafeBitCast(dlsym(dlopen("/usr/lib/libobjc.A.dylib",RTLD_NOW),"objc_msgSend"),to:(#convention(c)(Any?,Selector!,Any?)->Void).self)(self,#selector(setter:name),name) // requires class derive from NSObject
unsafeBitCast(class_getMethodImplementation(type(of: self), #selector(setter:name)), to:(#convention(c)(Any?,Selector!,Any?)->Void).self)(self,#selector(setter:name),name) // requires class derive from NSObject
unsafeBitCast(method(for: #selector(setter:name)),to:(#convention(c)(Any?,Selector,Any?)->Void).self)(self,#selector(setter:name),name) // requires class derive from NSObject
_ = UnsafeMutablePointer(&name)
_ = UnsafeMutableRawPointer(&name)
_ = UnsafeMutableBufferPointer(start: &name, count: 1)
withUnsafePointer(to: &name) { name = $0.pointee }
//Using NSInvocation, requires class derive from NSObject
let invocation : NSObject = unsafeBitCast(method_getImplementation(class_getClassMethod(NSClassFromString("NSInvocation"), NSSelectorFromString("invocationWithMethodSignature:"))),to:(#convention(c)(AnyClass?,Selector,Any?)->Any).self)(NSClassFromString("NSInvocation"),NSSelectorFromString("invocationWithMethodSignature:"),unsafeBitCast(method(for: NSSelectorFromString("methodSignatureForSelector:"))!,to:(#convention(c)(Any?,Selector,Selector)->Any).self)(self,NSSelectorFromString("methodSignatureForSelector:"),#selector(setter:name))) as! NSObject
unsafeBitCast(class_getMethodImplementation(NSClassFromString("NSInvocation"), NSSelectorFromString("setSelector:")),to:(#convention(c)(Any,Selector,Selector)->Void).self)(invocation,NSSelectorFromString("setSelector:"),#selector(setter:name))
var localVarName = name
withUnsafePointer(to: &localVarName) { unsafeBitCast(class_getMethodImplementation(NSClassFromString("NSInvocation"), NSSelectorFromString("setArgument:atIndex:")),to:(#convention(c)(Any,Selector,OpaquePointer,NSInteger)->Void).self)(invocation,NSSelectorFromString("setArgument:atIndex:"), OpaquePointer($0),2) }
invocation.perform(NSSelectorFromString("invokeWithTarget:"), with: self)
}
}
let test = Test()
test.testit()
There are some good workarounds but there is little point in doing that.
If a programmer (future maintainer of the code) sees code like this:
a = a
They will remove it.
Such a statement (or a workaround) should never appear in your code.
If your property looks like this:
var a: Int {
didSet {
// code
}
}
then it's a not a good idea to invoke the didSet handler by assignment a = a.
What if a future maintainer adds a performance improvement to the didSet like this?
var a: Int {
didSet {
guard a != oldValue else {
return
}
// code
}
}
The real solution is to refactor:
var a: Int {
didSet {
self.updateA()
}
}
fileprivate func updateA() {
// the original code
}
And instead of a = a directly call updateA().
If we are speaking about outlets, a suitable solution is to force the loading of views before assigning for the first time:
#IBOutlet weak var photographerLabel: UILabel?
var photographer: Photographer? {
didSet {
_ = self.view // or self.loadViewIfNeeded() on iOS >= 9
photographerLabel?.text = photographer.name // we can use ! here, it makes no difference
}
}
That will make the code in viewDidLoad unnecessary.
Now you might be asking "why should I load the view if I don't need it yet? I want only to store my variables here for future use". If that's what you are asking, it means you are using a view controller as your model class, just to store data. That's an architecture problem by itself. If you don't want to use a controller, don't even instantiate it. Use a model class to store your data.
I hope one day #Swift developers will fix this miscuzzi :)
Simple crutch:
func itself<T>(_ value: T) -> T {
return value
}
Use:
// refresh
style = itself(style)
image = itself(image)
text = itself(text)
(optionals including)
Make a function that the didSet calls then call that function when you want to update something? Seems like this would guard against developers going WTF? in future
#vacawama did a great job with all those options. However in iOS 10.3, Apple banned some of these ways and most likely will be doing it in the future again.
Note: To avoid the risk and future errors, I will use a temporary variable.
We can create a simple function for that:
func callSet<T>(_ object: inout T) {
let temporaryObject = object
object = temporaryObject
}
Would be used like: callSet(&foo)
Or even a unary operator, if there is a fitting one ...
prefix operator +=
prefix func +=<T>(_ object: inout T) {
let temporaryObject = object
object = temporaryObject
}
Would be used like: +=foo

access property from another class

I have a custom swift class like this
class NichedHelper: NSObject {
private var _theController:UIViewController? = nil
var theController:UIViewController? {
get {
return self._theController
}
set {
self._theController = newValue
}
}...
it has an implementation function like this and _theController passing a Lobb class that inherit UIViewController
func DoPump(from: String, theBoard: CGRect, overide: Bool) {
let abil:AnyObject = _theController!
abil.bottomConst.constant = -80
}
it throw error 'AnyObject' does not have a member named 'bottomConst'.
since i don't know what the english word for this kind of technique, so that will be my first question.
my second question, is it possible if i am sure Lobb class (or other class) have a variable called bottomConst, how can i access it from class NichedHelper?
you have declared the _theController as private , remove that just declare as
var _theController:UIViewController!
// this is how we roll in swift ;) bye bye Objective-C
I don't know exactly what you are trying to do and why you have two UIViewController instances. So I'm not able to answer your first question but regarding your second one, you have to cast the object to a UIViewController object:
func DoPump(from: String, theBoard: CGRect, overide: Bool) {
let abil:AnyObject = _theController as! UIViewController
abil.bottomConst.constant = -80
}
This at least should make the compiling error away, if you have the bottomConst attribute declared as a variable of UIViewControllers in an extension (since they do not have this variable normally.
Well, i change from passing the UIViewController to NSLayoutConstraint

swift first simple project - cannot call object method

I read a few tutorial about swift, and have made simple counter app, but I want modify it to leave controller clean and logic move to external class:
In ViewController.swift i have
class ViewController: UIViewController {
var counter: Counter?
override func viewDidLoad() {
super.viewDidLoad()
counter = Counter(label: labelCounter)
counter.renderInit()
}
}
and I have Counter class:
class Counter: NSObject {
var label: UILabel?
init(label: UILabel) {
self.label = label
}
func renderInit() {
...
}
}
Unfortunatelly in controller on line counter.renderInit() I see error message:
'Counter?' does not have a member named 'renderInit'
Change counter.renderInit() to one of these:
counter?.renderInit()
counter!.renderInit()
Counter? is an optional type. You need to unwrap it. Doing ? will ignore the method if counter is nil, and ! will force it to unwrap and throw an error if it does not exist.
Check out this page in Swift's documentation for more on optionals.
ok, I move step forward and have another problem with call method object.
class Counter: NSObject {
var label: UILabel?
init(label: UILabel) {
self.label = label
}
func renderInit() {
label?.text = String(counter)
}
}
I got "Cannot assign to the result of this expression." (for line where I want assign number converted to string, to label text.
I read documentation and couple of tutorials, but with learning new thing it is good to look on example and to it in similar way. Unfortunatelly Swift is young language and there are not many examples. (I am Ruby language programmer).

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