How to make iAd/AdMob mediation work in multiple methods - ios

for iOS, iAd/AdMob mediation only works in viewDidLoad method. It completely ignores every other method. Since iAd is added through storyboards and AdMob is added programmatically, AdMob doesn't respond to .hidden statements. Since the mediation only works in ViewDidLoad, how do I make mediation work in -(void)GameOver method for example?
For example...
-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error{}
How Would I place the above method inside of the -(void)GameOver method so the code inside the didFailToReceiveAdWithError would work in -(void)GameOver?
-(void)bannerViewDidLoadAd:(ADBannerView *)banner{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0];
[iAdBanner setAlpha:1];
iAdBanner.hidden=NO;
[UIView commitAnimations];
[self.iAdBanner setDelegate:self];
bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeSmartBannerPortrait];
}
-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0];
[iAdBanner setAlpha:0];
iAdBanner.hidden=YES;
[UIView commitAnimations];
bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeSmartBannerPortrait];
bannerView=[[GADBannerView alloc]initWithFrame:CGRectMake(0, 0, 320, 50)];
self.bannerView.adUnitID=#"Unit-ID";
self.bannerView.rootViewController=self;
[self.view addSubview:self.bannerView];
GADRequest *request =[GADRequest request];
request.testDevices= #[ GAD_SIMULATOR_ID ];
[self.bannerView loadRequest:request];
}

Related

How to implement AdMob after iAd fails mediation

I implemented for iAds to works in bannerViewDidLoadAd method and then I implemented for AdMob to work in didFailToReceiveAdWithError method. However, on the same view controller I have a GameOver method where I want ad to appear. Only iAds load on GameOver method, AdMob doesn't. Also, when iAds fail to load AdMob doesn't load. It seems to me since I added the GADBannerView programmatically onto Storyboards the game never responds to _bannerView.hidden=YES or NO. Since i Added the ADBannerView from Object Library in Xcode, the game only responds to iAdBanner.hidden=YES or NO. Why doesn't AdMob respond to a programmatically added Ad banner?
-(void)bannerViewDidLoadAd:(ADBannerView *)banner{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0];
[iAdBanner setAlpha:1];
iAdBanner.hidden=NO;
[UIView commitAnimations];
[self.iAdBanner setDelegate:self];
_bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeSmartBannerPortrait];
}
-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error{
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:0];
[iAdBanner setAlpha:0];
iAdBanner.hidden=YES;
[UIView commitAnimations];
_bannerView = [[GADBannerView alloc] initWithAdSize:kGADAdSizeSmartBannerPortrait];
_bannerView=[[GADBannerView alloc]initWithFrame:CGRectMake(0, 0, 320, 50)];
self.bannerView.adUnitID=#"UNIT-ID";
self.bannerView.rootViewController=self;
[self.view addSubview:self.bannerView];
self.bannerView.delegate = self;
GADRequest *request =[GADRequest request];
request.testDevices= #[ GAD_SIMULATOR_ID ];
[self.bannerView loadRequest:request];
}

Hide iAd view on pressing a button

I can't find the right solution to hide my iAd view when I press a button.
I am loding iAd view like this:
-(void)bannerViewDidLoadAd:(ADBannerView *)banner
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[banner setAlpha:1];
[UIView commitAnimations];
}
-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:1];
[banner setAlpha:0];
[UIView commitAnimations];
}
It works perfect. But how would i hide my iAd view if I don't want to show one?
I was searching for answer here, but there was no direct answer.
If the user doesn't have internet connection the banner will be blank. It is required by apple for the banner to be hidden when internet connection is not availble.
Consider you are creating this way,
- (void)createAdBannerView {
Class classAdBannerView = NSClassFromString(#"ADBannerView");
if (classAdBannerView != nil) {
self.adBannerView = [[[classAdBannerView alloc]
initWithFrame:CGRectZero] autorelease];
[_adBannerView setRequiredContentSizeIdentifiers:[NSSet setWithObjects:
ADBannerContentSizeIdentifier320x50,
ADBannerContentSizeIdentifier480x32, nil]];
if (UIInterfaceOrientationIsLandscape([UIDevice currentDevice].orientation)) {
[_adBannerView setCurrentContentSizeIdentifier:
ADBannerContentSizeIdentifier480x32];
} else {
[_adBannerView setCurrentContentSizeIdentifier:
ADBannerContentSizeIdentifier320x50];
}
[_adBannerView setFrame:CGRectOffset([_adBannerView frame], 0,
-[self getBannerHeight])];
[_adBannerView setDelegate:self];
[self.view addSubview:_adBannerView];
}
}
call [self.adBannerView removeFromSuperview]; when and were you need to hide.
#Matiass21, write the below code here _bannerIsVisible is bool value and _adBanner is ADBannerView object.
- (void)bannerViewDidLoadAd:(ADBannerView *)banner
{
if (!_bannerIsVisible)
{
// If banner isn't part of view hierarchy, add it
if (_adBanner.superview == nil)
{
[self.view addSubview:_adBanner];
}
[UIView beginAnimations:#"animateAdBannerOn" context:NULL];
// Assumes the banner view is just off the bottom of the screen.
banner.frame = CGRectOffset(banner.frame, 0, -banner.frame.size.height);
[UIView commitAnimations];
_bannerIsVisible = YES;
}
}
- (void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
{
NSLog(#"Failed to retrieve ad");
if (_bannerIsVisible)
{
[UIView beginAnimations:#"animateAdBannerOff" context:NULL];
// Assumes the banner view is placed at the bottom of the screen.
banner.frame = CGRectOffset(banner.frame, 0, banner.frame.size.height);
[UIView commitAnimations];
_bannerIsVisible = NO;
}
}

iAd appears before it is loaded in iOS using subviews

Hello I have an issue where my ads appear before they are even loaded.
I got this
#pragma mark iAd Delegate Methods
- (AppDelegate *) appdelegate {
return (AppDelegate *)[[UIApplication sharedApplication] delegate];
}
-(void) viewWillAppear:(BOOL)animated{
//this part set alpha 0 does nothing
[_UIiAD setAlpha:0];
_UIiAD = [[self appdelegate] UIiAD];
_UIiAD.delegate = self;
[_UIiAD setFrame:CGRectMake(0,470,320,50)];
[self.view addSubview:_UIiAD];
}
-(void)bannerViewDidLoadAd:(ADBannerView *)banner{
NSLog(#"ads loaded");
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[_UIiAD setAlpha:1];
[UIView commitAnimations];
}
-(void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error{
NSLog(#"ads not loaded");
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[_UIiAD setAlpha:0];
[UIView commitAnimations];
}
I have tried to stick
[_UIiAD setAlpha:0];
In various parts of my code, but still same issue.
If your AdBannerView has been initialized outside of this snippet (presumably in AppDelegate from what you show in your viewWillAppear: code), it can still load ads even before it has a delegate.
Instead of programmatically adding the iAd banner as a subview after creating it somewhere else, have you tried adding it using Interface Builder and just using the code to hide/unhide based on whether or not it's received content.

Is this the right way to supplement AdMob when iAd is unavailable?

I want to fill the iAd space with AdMob advertisements when iAd is unavailable and was wondering if this was the right way to code it to do so. Every time I've run my simulator it has displayed iAd, and when it doesn't it shows a white strip, so I'm wondering if I've coded it wrong. Could someone help me out, and fix the code if necessary, or add suggestions. Thanks.
//iAd Advertising
#pragma mark iAd Delegate Methods
- (void) bannerViewDidLoadAd:(ADBannerView *)banner {
advertisement.hidden = NO;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[banner setAlpha:1];
[UIView commitAnimations];
//bannerView_.hidden = YES;
} // if there is an internet connection, load the iAd with a 1 second fade in effect
- (void) bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[banner setAlpha:1];
[UIView commitAnimations];
advertisement.hidden = YES;
bannerView_.hidden = NO;
bannerView_ = [[GADBannerView alloc]initWithFrame:CGRectMake(0, 20, 320, 50)];
bannerView_.adUnitID = #"//pubname";
bannerView_.rootViewController = self;
[self.view addSubview:bannerView_];
[bannerView_ loadRequest:[GADRequest request]];
}
#end
Your code is right. I'm guessing the error is in the storyboard. On the storyboard click the iAd and make sure the Alpha is set to 0. That should solve it.
Sorry for the late answer.

iAd displays a white line when content is unavailable?

My advertisement banner is replaced with a white banner when there is no content to display. Is there any reason for this based on the code provided? Also, is there anyway to properly supplement the banner with AdMob when iAd is unavailable?
//iAd Advertising
#pragma mark iAd Delegate Methods
- (void) bannerViewDidLoadAd:(ADBannerView *)banner {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[banner setAlpha:1];
[UIView commitAnimations];
}
- (void) bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error {
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[banner setAlpha:1];
[UIView commitAnimations];
advertisement.hidden = YES;
}
I had tried this as far as supplementing it with Google AdMob:
#pragma mark iAd Delegate Methods
- (void) bannerViewDidLoadAd:(ADBannerView *)banner {
advertisement.hidden = NO;
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[banner setAlpha:1];
[UIView commitAnimations];
bannerView_.hidden = YES;
} // if there is an internet connection, load the iAd with a 1 second fade in effect
- (void) bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error {
//MAKE SURE THIS IS RIGHT OR FIGURE OUT HOW TO MAKE IT RIGHT
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:1];
[banner setAlpha:1];
[UIView commitAnimations];
advertisement.hidden = YES;
//2
bannerView_.hidden = NO;
bannerView_ = [[GADBannerView alloc]initWithFrame:CGRectMake(0, 20, 320, 50)];
bannerView_.adUnitID = #"//ca-app-pub-";
bannerView_.rootViewController = self;
[self.view addSubview:bannerView_];
[bannerView_ loadRequest:[GADRequest request]];
}
Was I wrong to make outlets of the bannerviews and have them hidden or shown? It doesn't work, it always only shows one of the advertisements, and as stated before, when iAd isn't there it only shows a white banner with nothing in it, which is intrusive and not cosmetic for the app's purpose.
Based on this, what have I done wrong? For both cases that is, why does the iAd show a white banner, and why does the AdMob not supplement itself.
In StoryBoard, set your banner to hidden.
In your viewController (the one define as delegate for the banner), put this code :
- (void)bannerViewDidLoadAd:(ADBannerView *)banner {
[banner setHidden:false];
}
- (void)bannerView:(ADBannerView *)banner didFailToReceiveAdWithError:(NSError *)error
{
NSLog(#"Error : %#",error.description);
[banner setHidden:true];
}
If you set the alpha to 0 in storyboards, this will allow your code you've already used to work. Had the same problem.
It looks like in didFailToReceiveAdWithError: you should be animating the banner alpha to zero but you're actually animating it to one.

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