Xcode 6 doesnt build to device but says its running - ios

I installed xcode 6 and was working on my app on simulator.
Now i have added push support it was time to start working on the device.
The problem is i cant get it to work. The device sits there and does nothing. Xcode says the app is running on the device but nothing happens.
When i click on "Running app on device" i can see its in the status of
"Validating Application "
The whole time...
I tried the solutions on SO but they are all for xcode 4 and some points about architechture and info.plist.
Checked both nothing wrong with it (testing on 5s, 7.1).
Tested other apps (got from github and so on), same problem cant run on device.
I think it has to do with xcode because all projects (big and small,old and new) don't work. I also tried on my ipad same problem.
So its not related to project or device.
Anyone has a solution ?

Removed xcode and installed it again. Works.
But to be honest since Xcode 4 this is the worst Xcode, allot of hangs and crashes. Need to force quit at least 6 times a day.

Related

Invalid Device State - Xcode/iOS Simulator error

Problem: I cannot simulate an Apple watch interface. Whenever I try and test my Apple watch app on the iPhone 6 simulator, Xcode successfully finishes and builds the app, attempts at opening simulator and fails with an error message which reads 'Invalid Device State'.
I believe simulator has a watch simulator that opens along with the compatible iPhone simulator models that can communicate with Apple watch (example: iPhone 6) Although I have yet to see it work. I have built a universal interface for iPad and iPhone and another for the watch, so it's not a matter of the app being for the wrong device. Whenever I test on my actual iPhone I can test the universal interface successfully.
I'm using Xcode 6.2 on iMac OS X 10.10.3
I have tried restarting Xcode/Computer. I can't seem to find any other mention of 'Invalid Device State' anywhere, hopefully due to it being an obvious thing to avoid/fix that I've overlooked. Any help would be appreciated.
Force Quit xCode and restart will resolve problem.
I had come across this issue after updating Xcode 6.4 to 7.1.
Below are fixes for this :
Clean project (cmd+shift+k) as well as clean build folder
(cmd+shift+k+option)
Quit simulator and run again
Quit Xcode and Simulator and run again
Restart your Mac.
Solution 3 worked for me!
I had the same issue. Generally it is because you just update Xcode or change its name in the Applications folder.
If you just restart your computer it will work correctly.
Hope it helps !
I observed this happening when more than one Xcode app installed.
To fix this,
Launch Xcode and click preference..,
Go to "Location" Tab, Select correct options from "Command Line Tools" dropdown
Quit Xcode and relaunch it.
Run your app.
First of all, just clean the project.
Quit your project.
Quit your Xcode.
Restart Xcode.
This happens to me when I have two different Xcode versions running at the same time. Hopefully this helps you.
No need to quit, restart or even re-install. Switch to another iOS Simulator device (6s if you were using 6s plus) and voila!
Nothing worked for me on XCode 7.3.1.
Had to reinstall it to make the simulator work.
Go to applications folder. Drag drop XCode to Dustbin.
Empty dustbin contents.
Go to App Store and install XCode.
Run XCode. The simulator should work now.
I have Xcode 7.3 and Xcode 8.0 Installed.
If a am working with Xcode7.3 and opens Xcode8.0 to get some code from Xcode8.0 project.
When i run my application on Xcode7.3 So it will give me same error.
Solution is simple ForceQuit or Quit all Xcode's and open the required one.
In my case, the simulator would show an indefinite black screen whether attempting to run a project, or running the simulator directly (which should bring you to the simulated home screen). This would happen even on a newly created simulated device.
After the existing suggestions failed, the following worked for me:
Delete the Simulator
Delete XCode
Delete the Developer folder
Reinstall XCode from the app store. This requires attempting to run XCode again so that Mac OS will realize it's no longer installed.
Jus clean the project and restart Xcode. This happens to me when I have two diffent xcode versions running at the same time.
Robust fix is Just Quit your xcode and run again, hope so it will help you. This heck work for me.
On M1 Mac I've found more than 3 open simulators can cause this error. Quit the simulator app to fix this error.
I am pretty sure that in my case the simulator was corrupt after a failed language change.
Following this answer to reset the simulator worked.

Xcode cannot run using the selected device error in iOS 8

I tried to run my iOS app on iPhone 5 using Xcode, but when I connected it, the iPhone didn't show up in the top-left selection pane. And also when I ran the app from within Xcode, the error: Xcode cannot run using the selected device error occurred.
After that, I found that my iPhone was not even found in the organizer; it was there previously. However, after upgrading my OS X to Yosemite beta and iPhone to iOS8 (officially released version of iOS 8), everything doesn't work any more...
The last time I was able to run my apps on iPhone is 5 months ago, so I'm not sure when there's something wrong occurred during the period...
I cleaned and rebuilt the app, and restarted Xcode, but nothing worked.
I also confirmed that I use Default compiler in Build Options's compiler settings.
So what am I missing?
I had same problem. Problem is that your xcode is running on v.5 and there is no option to choose iOS 8 as device system. Try to update your xcode over appstore to v.6

unable to boot the ios simulator XCode 6 iOS 8 [duplicate]

I cannot launch the simulator successfully. Once I launch the IOS Simulator this error appears:
"Unable to boot the IOS Simulator."
Following the IOS Simulator error, I then get an error from Xcode reading:
Unable to run app in Simulator
An error was encountered while running (Domain = DTiPhoneSimulatorErrorDomain, Code = 2)
UPDATE:
This might sound silly but I went to Xcode/preference/Downloads with intentions of seeing a IOS 8.0 Simulator but there was none. Could this be the problem? Am I suppose to have a IOS 8.0 Simulator? If so can someone direct me how to get it? Also, under the "Downloads" tab in Xcode preference I do see IOS 7.0 and 7.1 Simulators and both work fine with Xcode 5.
the trick is, to select the right command line tools!
just select it here
reboot(!) and everything is fine again :-)
Ok It's known problem. Do you see simulators list? If not
Goto Xcode Menu -> Open Developer Tool -> It will open a simulator in your Dock -> click on simulator then go to Simulator Menu: Hardware -> Device -> Manage Devices. Add needed simulators. Always try to run your app with different simulators.someone will work.
Restart your Mac. I just had that exact error after installing Xcode 6 beta 7, literally the only thing I did in response was reboot my Mac and now the iOS 8 simulator is working.
This error is common if you update Xcode without restarting afterwards.
In my case, i reset ios simulator settings fix it.
iOS Simulator -> Reset Content and Settings ...
Open Xcode 6 beta
Goto Window > Devices
Click on the little + sign at the bottom
Add (if missing) all the devices that you want, or delete and recreate if not working.
If anyone of the simulator is not working then you can delete it and then re-create it again in this menu.
I saw the same issue when I installed Xcode 6 beta 6, and deleted beta 4 and beta 5. Apparently, deleting the old betas also deleted the iOS Simulator 8 versions! Putting it back from my Trash solved the issue.
Solution: Don't delete old beta software!
Edit: #Flori's solution worked. Was able to delete the old beta software, and after a complete system reboot, it worked again.
From the xCode 6 pull down menus, Xcode > Open Developer Tool >
iOS Simulator (if you get a pop up error just dismiss it)
Once in the Simulator go to Hardware > Device > Manage Devices.
Delete everything listed under simulator.
Reboot your machine.
After that, navigate back to Manage Devices in the simulator and click the plus to add back your simulators. Then the iOS 8 simulators will show up.
Just unset DYLD_INSERT_LIBRARIES environment variable in the /etc/launchd.conf or ~/.launchd.conf file. Which you can edit by sudo vi /etc/launchd.conf command. remove the above flag save it by "ZZ" (captial Z) and reboot the system. It works like a charm.
Make sure that path in menu XCode>Preference>Locations point to XCode 6.0 (Restart Xcode after changing them). Then go to menu Window>Devices and add simulator devices you want to use.
Edit: Turns out I was getting my version of the error because I had a file (the "Empty File" type) named "Frameworks" in several of my projects, and this was causing big issues with the iOS 8 simulators. Renaming the file to be anything else, and then doing a Clean Build Folder fixed it right away.
------Deprecated Original Message Below--------
In case this helps anyone -- I was having a similar error on Xcode 6 GM, and tried everything mentioned in these Answers, but the iOS 8 simulators would never run any of my apps (no problems with iOS 7 running from Xcode 6 though).
What did sort of work was creating a new project (new project apps would run in the iOS 8 simulators, but never any luck with existing apps). Copying over files and project settings is no fun, but at least it let me do testing and see if my apps needed fixing for the iOS 8 public release.
Extended description of problem at https://devforums.apple.com/thread/246751
I tried everything mentioned above and nothing worked.
Finally the only way to make it work was unsetting DYLD_INSERT_LIBRARIES=/usr/lib/libimckit.dylib
How I did this:
Open terminal and typing "sudo vi /etc/launchd.conf"
Changing
"setenv DYLD_INSERT_LIBRARIES /usr/lib/libimckit.dylib"
to
"unsetenv DYLD_INSERT_LIBRARIES /usr/lib/libimckit.dylib"
Save changes
Reboot your system
In this post [1] explain what DYLD_INSERT_LIBRARIES is for
[1] https://stackoverflow.com/a/26053165/2091181
I got this issue when moving from Beta 6 to Beta 7. Very frustrating. I could reset content and settings on any of the iOS 8 simulators. None of my iOS 8 simulators were working at all, just a black screen. I restarted my machine during the process, but I am not sure if it did anything. Initially I had only iOS 8 Simulators. I had to remove and reinstall Xcode6Beta7. I did not get the Install More Components the first time I installed it, I am not sure if that was the missing part. I installed the iOS 7 Simulators from Settings->Downloads because my iOS8 ones were not working. After I had reinstalled and relaunched the simulator, I then had a list of iOS 6,7,& 8 simulators. None of the iOS 8 Simulators were working. I was able to launch the iOS7 simulator and then using the device menu change to an iOS 8 Simulator. Some still did not work, I had to remove them and re-add them in the devices screen.
Remove XCode6Beta from Applications.
Restart Machine (Just in case, this seems to solve some peoples issue completely)
Install XCode6Beta.
Verify the Install Additional Components ran.
Launch Xcode6Beta.
Preferences->General->Change Command Line Tools to Xcode 6.0.
Restart Xcode.
Preferences->Downloads->Download iOS 7 Simulator (If not already downloaded).
Run App on iOS 7 Simulator (Or launch iOS Simulator and switch to iOS 7 device)
If the iOS 7 Simulator is working, Hardware->Devices->Select an iOS 8 simulator.
Delete and recreate any non working iOS 8 Simulators in Window->Devices from Xcode.
I wrestled with this for a bit, with the simulator app reporting that it couldn't find the iOS8 simulator, and suggesting updating in Prefs/Downloads, which didn't work. I tried re-installing Beta 6 twice (without removing all the support files, which would have been next). The initial installation described itself as build 6A280c; a fresh download yielded build 6A280e. No luck.
Eventually, I opened Window -> Devices, and used the "+" button in the lower left to add a new simulator for iPhone 5s, iOS 8, naming it "Fresh 5s". The Schemes popup now displayed three iPhone 5S/iOS 8 options (none with the name I designated, but differentiated by UUIDs); at least one of them worked.
I'm guessing that this feature (collections of arbitrary simulator instances) will be very useful when it's baked. In the meantime, I guess I'll need to manage the list of simulators manually.
Do following steps worked for me:
1. Launch the iOS Simulator and go to iOS Simulator --> Reset Content and Settings...
2. Close all the applications and restart your mac
3. Open Xcode6.0.1 or 6.0 and test the iOS Simulator
Had the same problem after moving from Xcode 6 beta 5 to beta 6, but also for the iOS 7.1 simulator. Restarting my machine seemed to do the job. I did not need to update from Xcode 5.1.1 CLT to Xcode 6.0 CLT.
I tried all of the solutions above, and was still unable to launch the iOS8 Simulator. The iOS7 Simulators all launched fine.
Looking at the Console, I found that the launch was crashing, and the crash log complained about the dynamic library, libimckit.dylib. You can read about that here:
https://discussions.apple.com/thread/5781366?start=0&tstart=0
The quick solution, remove that and its partner library, reboot, and it loads.
Is there anything interesting in ~/Library/Logs/CoreSimulator/CoreSimulator.log?
The "Unable to boot the iOS Simulator." error message is almost always because launchd_crashed because DYLD_INSERT_LIBRARIES was set to something not compatible with the iOS Simulator runtime. Do you have any crash logs (eg: launchd_sim crashes) in ~/Library/Logs/DiagnosticReports? If so, check if they show DYLD_INSERT_LIBRARIES being set. If that's the case, your options are to either update to an OS X Yosemite host (which will deal with this issue) or unset DYLD_INSERT_LIBRARIES (likely set in /etc/launchd.conf or ~/.launchd.conf)
Force Quit All the apps including xcode and simulator
Restart MAC
Checking in the "Locations" Xcode preference, I had two items of the same version, one located in the app translocation area (/var/.../AppTranslocation/...). Also I had previously done a manual command line tools install. To resolve this in the end I had to delete /Applications/Xcode.app and remove the manual command line tools install:
sudo rm -rf /Library/Developer/CommandLineTools
Then installed Xcode anew, and rebooted. Boom! Simulator working again.
Reboot your mac os. its working correctly on xcode 11.3.x and mac os 10.14.6.

Unable to profile using Instruments on iPad 1 using XCode 5

I have an application built against iOS 7, but targeted for iOS 5.1 since I only have an iPad 1 available for testing. It's an all native library, with very minimal iOS dependencies. I am able to run the app on my iPad just fine, but when I try to Profile it, XCode 5 immediately changes the status to 'Finished running on iPad', and the Instruments window shows a warning saying 'This device does not support this instrument'. I see this behavior regardless of which instrument I choose from the Instruments panel.
I have tried other suggestions from similar issues posted on Stackoverflow such as
1. Cleaning my app and rebuilding
2. Restarting XCode
3. Deleting my app from the device
4. Changing the deployment target from 'iPhone/iPad' to just 'iPhone'
None of these have helped me get over this problem. Is there something fundamentally not supported in the configuration that I am trying to run ? Since the app runs correctly on the iPad, this seems like just a problem with Instruments compatibility, so I welcome any comments / suggestions on resolving this.
Thanks.

Xcode: App builds, but "runs" and "finishes" at the same time

I have an app created from sample code I found online. I hooked up my iPod touch 4G to my computer and everything worked fine, app ran.
Then I hooked up my iPhone 3G to the computer, established provisioning profiles, etc. In the organizer the device shows up as a green dot, so we're good. The name of the device is right there next to the run button so that's a good sign. But when I hit run it says "build succeeded" and then goes directly to "finished running on " but nothing shows up on the app!
I've tried this with several apps now and all work on iPod touch, but none on iPhone.
Devices are running newest operating systems, 4.2 for the iPhone, Xcode version is the newest.
I had a different question with more than likely the same answer
App built with Xcode 4.2 ios 5.0 crashing when installed on iphone with ios 4.3.5
I found the solution here
Is it possible to target older iOS versions when using Xcode 4.2 and iOS 5 SDK?
by mmorris
I had to do what he clearly explained and 1 more thing:
Set the compiler in the Project and Target Build Set to LLVM GCC 4.2
That got the app running on my older devices
I had problem to run on simulator not on device.
Tried above options but didn't work for me.
Finally, Just Resetting Simulator did the trick.
Make sure you are targeting the least iOS version and SDK that you can in the build profiles (targets, summary, Devices, Deployment target). Also, check the error console (All Output) at the bottom right and see if there's some kind of problem occurring.

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