Is UIPageControl customization legal? - ios

I've found out that it's very easy to customize UIPageControl page images (I've checked it for iOS7/8):
[self setValue:[UIImage imageNamed:#"my_icon_for_off_state"] forKey:#"_pageImage"];
[self setValue:[UIImage imageNamed:#"my_icon_for_on_state"] forKey:#"_currentPageImage"];
But I wonder can I publish my app with this code, because these variables are declared as private in UIPageControl?

As per Apple, you can't use private API's in your project.
However we can. Don't worry. Just be honest and while submitting the app, inform them that you have used xyz code.
Apple DON'T approve the app where insecure private API's are used.
Many times, I used private API's and Apple approved it.
Honesty is simplicity.
One of the example

As you've already stated, those properties are declared private by Apple so you will be unable to use them. You can change the tint color of the page "dots" by using pageIndicatorTintColor and currentPageIndicatorTintColor.

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Is there a way to recognize, that the app was installed thru firebase dynamic link in didFinishLaunchingWithOptions?

I am implementing firebase dynamic links in my iOS app and I can already parse the link, redirect to AppStore etc. Now I want to distinguish the first run of the app, when user installs it from the dynamic link - I want to skip the intro and show him the content that is expected to be shown.
Is there some parameter, that I could catch in application(_:didFinishLaunchingWithOptions:) so I could say that it was launched thru the dynamic link?
The method application(_:continueUserActivity:userActivity:restorationHandler:) is called later, so the intro is already launched.
This case is difficult to test, because you have to have your app published on the AppStore.
You actually don't need to have the app published in the App Store for this to work — clicking a link, closing the App Store, and then installing an app build through Xcode (or any other beta distribution platform like TestFlight or Fabric) has exactly the same effect.
According to the Firebase docs, the method that is called for the first install is openURL (no, this makes no sense to me either). The continueUserActivity method is for Universal Links, and is only used if the app is already installed when a link is opened.
I am not aware of any way to detect when the app is opening for the first time after install from a 'deferred' link, but you could simply route directly to the shared content (skipping the intro) whenever a deep link is present. If a deep link is NOT present, show the regular intro.
Alternative Option
You could check out Branch.io (full disclosure: I'm on the Branch team). Amongst other things, Branch is a great, free drop-in replacement for Firebase Dynamic Links with a ton of additional functionality. Here is an example of all the parameters Branch returns immediately in didFinishLaunchingWithOptions:
{
"branch_view_enabled" = 0;
"browser_fingerprint_id" = "<null>";
data = "{
\"+is_first_session\":false,
\"+clicked_branch_link\":true,
\"+match_guaranteed\":true,
\"$canonical_identifier\":\"room/OrangeOak\",
\"$exp_date\":0,
\"$identity_id\":\"308073965526600507\",
\"$og_title\":\"Orange Oak\",
\"$one_time_use\":false,
\"$publicly_indexable\":1,
\"room_name\":\"Orange Oak\", // this is a custom param, of which you may have an unlimited number
\"~channel\":\"pasteboard\",
\"~creation_source\":3,
\"~feature\":\"sharing\",
\"~id\":\"319180030632948530\",
\"+click_timestamp\":1477336707,
\"~referring_link\":\"https://branchmaps.app.link/qTLPNAJ0Jx\"
}";
"device_fingerprint_id" = 308073965409112574;
"identity_id" = 308073965526600507;
link = "https://branchmaps.app.link/?%24identity_id=308073965526600507";
"session_id" = 319180164046538734;
}
You can read more about these parameters on the Branch documentation here.
Hmm... as far as I'm aware, there's not really anything you can catch in the application:(_:didFinishLaunchingWithOptions) phase that would let you know the app was being opened by a dynamic link. You're going to have to wait until the continueUserActivity call, as you mentioned.
That said, FIRDynamicLinks.dynamicLinks()?.handleUniversalLink returns a boolean value nearly instantly, so you should be able to take advantage of that to short-circuit your into animation without it being a bad user experience. The callback itself might not happen until several milliseconds later, depending on if it's a shortened dynamic link (which requires a network call) or an expanded one (which doesn't).

Does Apple Allow to use JavaScript context in App Store?

I'm working on a project in which, I have UIWebView where I need to call some JavaScripts on a webpage in this UIWebView and that particular JavaScript will call my Objective-C native method.
To do that, I'm fetching context from UIWebView and setting my Objective-C object to the context and this object I'm fetching in JavaScriptand In JavaScript, object I'm calling a Objective-c with this function/method.
Here is the code I'm using to do above,
JSContext *context = nil;
context = [_webView valueForKeyPath:#"documentView.webView.mainFrame.javaScriptContext"];
// enable error logging
[context setExceptionHandler:^(JSContext *context, JSValue *value) {
NSLog(#"WEB JS: %#", value);
}];
context[#"MyObj"] = self;
So my simple question is, whether this way of doing this is ok, in terms of Apple Store. I mean, is there something that can cause my app to get rejected my Apple for App Store?
Thanks.
There is nothing currently in the App Store guidelines that would prohibit what you intend to do.
The ability to initiate functionality from a web server, even if it's via JavaScript in a web view, is common behavior.
Your app is run in a sandbox, so any security concerns are limited to your app. You're not adding code to your app, which is strictly prohibited. You're simply including functionality that may be called at a later time.
The short answer is that it depends on who reviews your app.
I have apps that do something very similar, and they were approved without issue. I have other apps rejected for doing the same thing because the JavaScript was considered "downloaded executable code".
To answer your specific question, I do not believe what you are doing in your Objective-C code will cause a problem with Apple's review, but depending on the source of the JavaScript, that may.
Bottom line is that Apple's review guidelines are still interpreted by humans at Apple, and that interpretation is not perfectly consistent.

Undocumented method to find sim card availability in ios?

I have found an undocumented method for detecting sim card availability in iphone. This method needs CoreTelephony.framework
NSString * CTSIMSupportGetSIMStatus();
int CTGetSignalStrength();
NSString *status = CTSIMSupportGetSIMStatus();
NSLog(#"Sim card status %#",status);
This method works well. can i use this method in my project? If i use this undocumented method, will apple reject my app? plz let me know... Thanks
You can not use undocumented method as Apple says that they can change the implementation for bug fixing or by updating the SDK cause App crash. They do not allow the use of Private API and trace at submission at store. Mostly private method can be found in debugging at Xcode and start with _Underscore so you can try alternative to achieving things if you do not want to get reject your application later at submission.

Would apple allow this this non-public method?

I am using some non-public method to better control the slide effects of my application, for example:
[self dismissModalViewControllerWithTransition:2];
After trying to upload my App with the Application Loader I got the message that I can not use such non-public methods. I found in stackoverflow a nice workaround here: How does Apple know you are using private API?
So, I've adapted my code:
int tvalue = 2;
objc_msgSend(self, sel_getUid("dismissModalViewControllerWithTransition:"), tvalue);
After changing the code, the Application Loader did accept my binary. So here my question: can I get any problems when the App gets revised by apple?
Thanks in advance.
You cannot. Your app was not rejected because Apple could not track properly your code. Skip using non-public methods.

Smaato and iAds combined

i am willing to implement iAds by default in my application which is now correctly showing, and also I have properly implemented Smaato's SDK.
Is there any method to show by default iAds and when this don't serves me an ad, then pull from Smaato?
Thank you
There is an example for this within the Smaato Ad SDK. When you open the folder iSomaDemoApp/iPhone you will see the files
SOMAiAdBannerView.h and
SOMAiAdBannerView.m
which implement the behavior you are looking for.
The usage is the same as a default SOMABannerView, but you can have a look at iAdViewController.m in the same directory to see an example.

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