I have this sample code taken from the example of this iPhone chat server.
In my case I need to send larger amounts of data, 100k-200k thus I changed the buffer size to something that can accommodate what I want.
On the iOS simulator (emulating a 6plus) everything works perfectly, as soon as I try to debug on my iPhone 6plus after implementing the suggestions of #tc. I get the incoming message broken into 3-4 parts! Any ideas?
2015-02-03 22:42:34.756 Sock1[7390:3773054] Incoming message: XML part 1
2015-02-03 22:42:34.759 Sock1[7390:3773054] Incoming message: XML part 2
2015-02-03 22:42:34.774 Sock1[7390:3773054] Incoming message: XML part 3
2015-02-03 22:42:34.794 Sock1[7390:3773054] Incoming message: XML part 4
XML part 1-4 make up the entire message that should have been in one as there is no null byte character within.
Just to make things even stranger, when I add a break point on this line:
[currentMessage appendBytes:buffer length:len];
and go through step by step (69-70 pressing Continue) everything works fine! No errors at all! So it is something to do with the speed of parsing or receiving or something I can't figure out?
What I've made sure is that the server doesn't send any null byte characters apart from the terminating one at the end of the message.
The code I use is this:
#implementation ViewController
bool connectionError = true;
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
- (void)initNetworkCommunication {
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, (CFStringRef)#"192.168.1.1", 6035, &readStream, &writeStream);
inputStream = (__bridge NSInputStream *)readStream;
outputStream = (__bridge NSOutputStream *)writeStream;
[inputStream setDelegate:self];
[outputStream setDelegate:self];
[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream open];
[outputStream open];
}
- (void)closeAll {
NSLog(#"Closing streams.");
[inputStream close];
[outputStream close];
[inputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream setDelegate:nil];
[outputStream setDelegate:nil];
inputStream = nil;
outputStream = nil;
}
- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
switch (streamEvent) {
case NSStreamEventOpenCompleted:
NSLog(#"Stream opened");
break;
case NSStreamEventHasBytesAvailable:
connectionError = false;
if (theStream == inputStream) {
uint8_t buffer[1024];
long len;
NSMutableData *currentMessage;
currentMessage = [NSMutableData dataWithBytes:"" length:strlen("")];
while ([inputStream hasBytesAvailable]) {
len = [inputStream read:buffer maxLength:sizeof(buffer)];
[currentMessage appendBytes:buffer length:len];
}
NSString *newMessage = [[NSString alloc] initWithData:currentMessage encoding:NSUTF8StringEncoding];
NSLog(#"Incoming message: %#",newMessage);
NSData *nullByte = [NSMutableData dataWithLength:1];
len = currentMessage.length;
NSRange searchRange = {0, len};
for (NSRange r; (r = [currentMessage rangeOfData:nullByte options:0 range:searchRange]).length; ) {
NSString *message = [[NSString alloc] initWithBytes:currentMessage.bytes length:r.location encoding:NSUTF8StringEncoding];
searchRange.location = r.location+r.length;
searchRange.length = len - searchRange.location;
[self messageReceived:message];
}
[currentMessage replaceBytesInRange:(NSRange){0, searchRange.location} withBytes:NULL length:0];
}
break;
case NSStreamEventErrorOccurred:
NSLog(#"Can not connect to the host!");
connectionError = true;
[self closeAll];
[self connectionLost];
break;
case NSStreamEventEndEncountered:
break;
default:
NSLog(#"Unknown event");
}
}
- (void) connectionLost {
UIAlertView *alert = [[UIAlertView alloc] initWithTitle:#"Alert!"
message:#"Connection to the server lost!"
delegate:nil
cancelButtonTitle:#"OK"
otherButtonTitles:nil];
[alert show];
}
- (void) messageReceived:(NSString *)message {
[messages addObject:message];
if (inputStream.streamStatus == NSStreamStatusClosed || inputStream.streamStatus == NSStreamStatusError || inputStream.streamStatus == NSStreamStatusNotOpen) {
[self closeAll];
[self initNetworkCommunication];
}
// do things with the message, XML parsing...
}
- (void) initConnection {
[self initNetworkCommunication];
messages = [[NSMutableArray alloc] init];
}
- (IBAction)joinChat:(id)sender {
[self initConnection];
[self sendSocketMessage: #"iam:" message: _inputNameField.text];
}
- (void) sendSocketMessage:(NSString*) sendCommand message:(NSString*) sendMessage
{
// do something...
if (outputStream.streamStatus == NSStreamStatusClosed || outputStream.streamStatus == NSStreamStatusError || outputStream.streamStatus == NSStreamStatusNotOpen) {
[self closeAll];
[self initNetworkCommunication];
}
NSString *response = [NSString stringWithFormat: #"%#%#", sendCommand, sendMessage];
NSData *data = [[NSData alloc] initWithData:[response dataUsingEncoding:NSASCIIStringEncoding]];
[outputStream write:[data bytes] maxLength:[data length]];
NSLog(#"clint sent: %#", response);
}
#end
The short answer is that TCP offers a stream of bytes, not a stream of variable-length messages¹. I don't know why it works in the simulator, unless 192.168.1.1 is the same machine (in which case it isn't subject to the usual flow control, though it's perhaps surprising that the kernel buffers are that big).
To work around this, you need to somehow signal where the end of a message is. There are two common ways:
Length-prefixes. Examples include DJB's netstrings (e.g. 5:abcde for the bytestring "abcde"), HTTP's Content-Length, HTTP 1.1's chunked encoding, and various binary protocols typically with 8-bit, 16-bit, or variable-length-encoded lengths.
Delimiters. Examples include newlines (traditionally CRLF, e.g. in Telnet/SMTP/HTTP/IRC), null bytes, MIME boundaries (ick).
In this case, we can make use of the fact that null bytes aren't permitted within XML. currentMessage is assumed to be a NSMutableData ivar and not nil.
while ([inputStream hasBytesAvailable]) {
len = [inputStream read:buffer maxLength:sizeof(buffer)];
[currentMessage appendBytes:buffer length:len];
}
NSData * nullByte = [NSMutableData dataWithLength:1];
len = currentMessage.length;
NSRange searchRange = {0, len};
for (NSRange r; (r = [currentMessage rangeOfData:nullByte options:0 range:searchRange]).length; ) {
NSString * message = [[NSString alloc] initWithBytes:currentMessage.bytes length:r.location encoding:NSUTF8StringEncoding];
searchRange.location = r.location+r.length;
searchRange.length = len - searchRange.location;
[self messageReceived:message];
}
[currentMessage replaceBytesInRange:(NSRange){0, searchRange.location} withBytes:NULL length:0];
Also note that initializing things in -viewDidLoad requires some care if the view can be unloaded (this is less of an issue if you only support iOS 6+, since views are no longer automatically unloaded).
Related
I have implemented socket connection in iOS.
What I want to do is to send string of data to the connected device...
(I am able to receive data when someone sends to my device)
I have tried this code but data is getting received on other device, when I close my app.
- (IBAction)connectToServer:(id)sender {
NSLog(#"Setting up connection to %# : %i", _ipAddressText.text, [_portText.text intValue]);
CFStreamCreatePairWithSocketToHost(kCFAllocatorDefault, (__bridge CFStringRef) _ipAddressText.text, [_portText.text intValue], &readStream, &writeStream);
messages = [[NSMutableArray alloc] init];
[self open];
}
- (void)open {
NSLog(#"Opening streams.");
outputStream = (__bridge NSOutputStream *)writeStream;
inputStream = (__bridge NSInputStream *)readStream;
[outputStream setDelegate:self];
[inputStream setDelegate:self];
[outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream open];
[inputStream open];
_connectedLabel.text = #"Connected";
}
- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
NSLog(#"stream event %lu", streamEvent);
switch (streamEvent) {
case NSStreamEventOpenCompleted:
NSLog(#"Stream opened");
_connectedLabel.text = #"Connected";
break;
case NSStreamEventHasBytesAvailable:
if (theStream == inputStream)
{
uint8_t buffer[1024];
NSInteger len;
while ([inputStream hasBytesAvailable])
{
len = [inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0)
{
NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];
if (nil != output)
{
NSLog(#"server said: %#", output);
[self messageReceived:output];
}
}
}
}
break;
case NSStreamEventHasSpaceAvailable:
NSLog(#"Stream has space available now");
break;
case NSStreamEventErrorOccurred:
NSLog(#"error: %#",[theStream streamError].localizedDescription);
break;
case NSStreamEventEndEncountered:
[theStream close];
[theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
_connectedLabel.text = #"Disconnected";
NSLog(#"close stream");
break;
default:
NSLog(#"Unknown event");
}
}
/* Sends data to other device */
- (IBAction) sendMessage {
NSLog(#"sendMessage");
NSString *response = [NSString stringWithFormat:#"msg:%#", _dataToSendText.text];
NSData *data = [[NSData alloc] initWithData:[response dataUsingEncoding:NSASCIIStringEncoding]];
NSLog(#"[data length] %lu",(unsigned long)[data length]);
[outputStream write:[data bytes] maxLength:[data length]];
}
Where I am making mistake?
After doing hard research i found adding \n at the end of string message indicates my buffer has received whole string.
now start sending a file, so it worked...
To send a String over Sockets, you must mark the end of the string. ie; Add a \n
To mark a string with start and end of string there are ASCII control characters to do so, the octets are \002 & \003 respectively. I would recommend using these control characters instead of just adding a line break, your text could have line breaks and that could create problems.
I'm trying to send an image to the twisted server and back to my iPhone. My code works on the simulator but does not work on the iPhone. I have no idea why. All I'm doing is sending the data for the image to the server and then immediately back to my iPhone. Here is the relevant code that I'm using.
SERVER SIDE:
from twisted.internet.protocol import Protocol, Factory
from twisted.internet import reactor
class IphoneChat(Protocol):
def connectionMade(self):
#self.transport.write("""connected""")
self.factory.clients.append(self)
print "clients are ", self.factory.clients
def connectionLost(self, reason):
self.factory.clients.remove(self)
def dataReceived(self, data):
#print "data is ", data
self.transport.write(data);
def message(self, message):
self.transport.write(message + '\n')
factory = Factory()
factory.protocol = IphoneChat
factory.clients = []
reactor.listenTCP(80, factory)
print "Server Started"
reactor.run()
CLIENT SIDE:
#interface LoginScreen : UIViewController <NSStreamDelegate> {
}
#property (strong, nonatomic) NSMutableData *outputData;
#property (strong, nonatomic) IBOutlet UIImageView *testImage;
#implementation LoginScreen : UIViewController
- (void)initNetworkCommunication {
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)#"avis-mbp", 80, &readStream, &writeStream);
inputStream = (__bridge NSInputStream *)readStream;
outputStream = (__bridge NSOutputStream *)writeStream;
[inputStream setDelegate:self];
[outputStream setDelegate:self];
[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream open];
[outputStream open];
}
- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent {
switch (streamEvent) {
case NSStreamEventOpenCompleted:
break;
case NSStreamEventHasBytesAvailable:
if (theStream == inputStream) {
uint8_t buffer[1024];
long len;
while ([inputStream hasBytesAvailable]) {
len = [inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0) {
NSData *output = [[NSData alloc] initWithBytes:buffer length:len];
if (nil != output) {
[self.appDel.outputData appendBytes:buffer length:len];
}
}
}
}
break;
case NSStreamEventErrorOccurred:
NSLog(#"Can not connect to the host!");
break;
case NSStreamEventEndEncountered:
NSLog(#"Event Ended");
[theStream close];
[theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
theStream = nil;
break;
default:
break;
}
}
-(IBAction)runNetworkingTest:(id)sender {
[self initNetworkCommunication];
NSData *pictureData = UIImagePNGRepresentation([UIImage imageNamed:#"shalin.jpg"]);
NSMutableData *mutedData = [[NSMutableData alloc] initWithData:pictureData];
[outputStream write:[mutedData bytes] maxLength:[mutedData length]];
}
-(IBAction)testPicture:(id)sender {
UIImage *image = [UIImage imageWithData:self.outputData];
self.testImage.image = image
}
I found the solution to my problem. It had to do with the space available when writing to the server. The iPhone can only write a specific amount of bytes at a time, so I had to regulate the amount of data that was written in the delegate via the NSStreamEventHasSpaceAvailable case. Here is the missing piece of code that will allow you to write an image to the server and read it back to the client via a TCP connection to a twisted server:
Missing Code to be put in the NSStream Delegate
case NSStreamEventHasSpaceAvailable:
{
if (self.appDel.willWrite && [self.appDel.inputData length] != 0) {
int bufferSize = 1024;
if ([self.appDel.inputData length] > bufferSize){
NSData *sendData = [self.appDel.inputData subdataWithRange:NSMakeRange(0, bufferSize)];
self.appDel.inputData = [[NSMutableData alloc] initWithData:[self.appDel.inputData subdataWithRange:NSMakeRange(bufferSize, [self.appDel.inputData length] - bufferSize)]];
[outputStream write:[sendData bytes] maxLength:[sendData length]];
} else {
[outputStream write:[self.appDel.inputData bytes] maxLength:[self.appDel.inputData length]];
self.appDel.inputData = [[NSMutableData alloc] init];
}
}
}
Modified version of the run networking test
-(IBAction)runNetworkingTest:(id)sender {
[self initNetworkCommunication];
self.appDel.willWrite = YES;
NSData *pictureData = UIImagePNGRepresentation([UIImage imageNamed:#"shalin.jpg"]);
[self.appDel.inputData appendData:pictureData];
}
Code to display the image
-(IBAction)showNetworkingArray:(id)sender {
UIImage *image = [UIImage imageWithData:self.appDel.outputData];
self.testImage.image = image;
}
Notice: I am writing 1024 bytes at a time. IT WILL NOT WORK IF YOU WRITE TOO MANY BYTES AT A TIME. For example, I tried 1024 * 8 and that did not work with a single image. However, when I set the buffer size to be 1024, I was able to send about ten images over without a problem.
I did simple app that connects to tcp stream server(OBD wifi connection in car).
It connects and works pretty well - I can send messages and get answers from car. Now I want to read only specified data from answer. When I send request to car for example 01041 it will answer something like this:
SEARCHING: OK
41 04 7F
I want create a variable that will contain only last bytes of this answer. In this example it will be 7F. I want do this because I'd like to present that data in Label. So I need to skip in this example line Searching and skip first 2 bytes in line 2 to get only 7F. How I can do it?
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void)initNetworkCommunication {
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)#"192.168.0.10", 35000, &readStream, &writeStream);
self.inputStream = objc_unretainedObject(readStream);
self.outputStream = objc_unretainedObject(writeStream);
[self.inputStream setDelegate:self];
[self.outputStream setDelegate:self];
[self.inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[self.inputStream open];
[self.outputStream open];
}
- (IBAction)Connect:(id)sender {
[self initNetworkCommunication];
}
- (IBAction)Play:(id)sender {
NSString *response = [NSString stringWithFormat:#"01041\r\n"];
[NSThread sleepForTimeInterval:0.05];
NSData *data = [[NSData alloc] initWithData:[response dataUsingEncoding:NSUTF8StringEncoding]];
}
-(void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)eventCode
{
switch (eventCode) {
case NSStreamEventOpenCompleted:
[self.logTextView setText:[self.logTextView.text stringByAppendingString:#"Stream opened\n"]];
break;
case NSStreamEventHasBytesAvailable:
if (aStream == self.inputStream) {
uint8_t buffer[1024];
long len;
while ([self.inputStream hasBytesAvailable]) {
len = [self.inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0) {
NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];
//NSString *oborty = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];
if (nil != output) {
[self.logTextView setText:[self.logTextView.text stringByAppendingString:output]];
[self.RPM setText:[self.RPM.text stringByAppendingString:output]];
}
}
}
}
break;
case NSStreamEventErrorOccurred:
[self.logTextView setText:[self.logTextView.text stringByAppendingString:#"Can not connect to the host!"]];
break;
case NSStreamEventEndEncountered:
break;
default:
NSLog(#"Unknown event");
}
}
- (IBAction)sendCode:(id)sender {
NSString *command = self.commandTextField.text;
NSString *response = [NSString stringWithFormat:#"%#\r\n", command];
NSData *data = [[NSData alloc] initWithData:[response dataUsingEncoding:NSUTF8StringEncoding]];
[self.outputStream write:[data bytes] maxLength:[data length]];
}
#end
I did that tcp connection with help from tutorial from http://www.raywenderlich.com so I don't understand it that much to solve my problem.
This line [self.RPM setText:[self.RPM.text stringByAppendingString:output]]; shows answer in Label but it shows everything. I think I need to create new variable output and edit it somehow but I don't know how
I am able to connect my iOS program to a java based socket listener and get it connected well. iOS app is also able to send screen shot image data to the socket very well. This is done under NSStreamEventHasSpaceAvailable
My problem is, i do not know, how to send this screenshot image periodically to the socket. I am sending it just once now, its working. But, i want to keep sending this image data to socket one after another screenshot taken programmatically in every certain interval. How to do that? Please advise.
Please refer my complete code below.
-(void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent
{
NSString *io;
if (theStream == inputStream) io = #">>";
else io = #"<<";
NSString *event;
switch (streamEvent)
{
case NSStreamEventNone:
event = #"NSStreamEventNone";
//statusText.text = #"Can not connect to the host!";
NSLog(#"NSStreamEventNone - Can not connect to the host");
break;
case NSStreamEventOpenCompleted:
event = #"NSStreamEventOpenCompleted";
//pingButton.hidden = NO;
//statusText.text = #"Connected";
NSLog(#"Connected");
break;
case NSStreamEventHasBytesAvailable:
event = #"NSStreamEventHasBytesAvailable";
NSLog(#"NSStreamEventHasBytesAvailable called");
if (theStream == inputStream)
{
//read data
uint8_t buffer[1024];
int len;
while ([inputStream hasBytesAvailable])
{
len = [inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0)
{
NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSASCIIStringEncoding];
NSData *theData = [[NSData alloc] initWithBytes:buffer length:len];
if (nil != output)
{
//do something with data
NSLog(#"NSStreamEventHasBytesAvailable theData: %#", theData);
}
}
}
}
break;
case NSStreamEventHasSpaceAvailable:
event = #"NSStreamEventHasSpaceAvailable";
NSLog(#"NSStreamEventHasSpaceAvailable called");
NSLog(#"space : %d",[outputStream hasSpaceAvailable]);
if (theStream == outputStream)
{
AppDelegate *appDelegate = [UIApplication sharedApplication].delegate;
UIGraphicsBeginImageContext(appDelegate.window.bounds.size);
[appDelegate.window.layer renderInContext:UIGraphicsGetCurrentContext()];
UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
UIGraphicsEndImageContext();
NSData * data = UIImagePNGRepresentation(image);
[data writeToFile:#"screenshot.png" atomically:YES];
int num = [outputStream write:[data bytes] maxLength:[data length]];
if (-1 == num) {
NSLog(#"Error writing to stream %#: %#", outputStream, [outputStream streamError]);
}else{
NSLog(#"Wrote %i bytes to stream %#.", num, outputStream);
//[outputStream close];
}
}
break;
case NSStreamEventErrorOccurred:
event = #"NSStreamEventErrorOccurred";
//statusText.text = #"Can not connect to the host!";
//pingButton.hidden = YES;
NSLog(#"NSStreamEventErrorOccurred - Can not connect to the host");
break;
case NSStreamEventEndEncountered:
event = #"NSStreamEventEndEncountered";
//statusText.text = #"Connection closed by the server.";
//pingButton.hidden = YES;
NSLog(#"NSStreamEventEndEncountered - Connection closed by the server");
[theStream close];
[theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
//[theStream release];
theStream = nil;
break;
default:
event = #"** Unknown";
}
NSLog(#"%# : %#", io, event);
}
Under a Button click, the below code is for connecting the host initially.
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)#"localhost", 8080, &readStream, &writeStream);
inputStream = (__bridge_transfer NSInputStream *)readStream;
outputStream = (__bridge_transfer NSOutputStream *)writeStream;
[inputStream setDelegate:self];
[outputStream setDelegate:self];
[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream open];
[outputStream open];
CFReadStreamSetProperty(readStream, kCFStreamPropertyShouldCloseNativeSocket, kCFBooleanTrue);
CFWriteStreamSetProperty(writeStream, kCFStreamPropertyShouldCloseNativeSocket, kCFBooleanTrue);
I want to send requests to a server in my network. The first thing I did was to get my IP address. ex. 196.168.16.* . Now that I have my IP address I'll have to send request to all IP in the network with those with listening ports,ex. port 49160. So what i did was to send requests from 192.168.16.1 to 192.168.16.255 and if an IP has a listening port of 49160 they will receive my request. Then a prompt will appear to the PC ... by the way my server is a PC .. then the PC user will accept it,then i will receive a return message from them. I am able to send request in a static manner.but when i try to loop the method im using it doenst work.
Here are sample codes:
static IOStreamHelper *_sharedInstance = nil;
+ (IOStreamHelper*)sharedInstance
{
if (_sharedInstance == nil) {
_sharedInstance = [[IOStreamHelper alloc] init];
}
return _sharedInstance;
}
-(void)initWithIpAddress:(CFStringRef)ipAddr port:(int)port
{
NSString*str = (__bridge_transfer NSString*)ipAddr;
NSLog(#"initWithIP:%#:%i",str,port);
CFReadStreamRef readStream;
CFWriteStreamRef writeStream;
CFStreamCreatePairWithSocketToHost(NULL, (CFStringRef)ipAddr, port, &readStream, &writeStream);
inputStream = (__bridge_transfer NSInputStream *)readStream;
outputStream = (__bridge_transfer NSOutputStream *)writeStream;
[inputStream setDelegate:self];
[outputStream setDelegate:self];
[inputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[outputStream scheduleInRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
[inputStream open];
[outputStream open];
}
-(void)sendStringRequest
{
NSString*space = [NSString stringWithFormat:#"%#",[NSByteCountFormatter stringFromByteCount:[self getFreeDiskspace] countStyle:NSByteCountFormatterCountStyleFile]];
NSString *message = [NSString stringWithFormat:#"fishtune_c;%#(%#),1092809312741,jyce09#gmail.com,%#;",[self platformString],[[GetIpAndMacAddress sharedInstance] getMacAddress],space];
messageData = [[NSData alloc] initWithData:[message dataUsingEncoding:NSUTF8StringEncoding]];
[outputStream write:[messageData bytes] maxLength:[messageData length]];
}
- (void)stream:(NSStream *)theStream handleEvent:(NSStreamEvent)streamEvent
{
NSLog(#"stream event %i", streamEvent);
switch (streamEvent) {
case NSStreamEventOpenCompleted:
NSLog(#"Stream opened");
break;
case NSStreamEventHasBytesAvailable:
if (theStream == inputStream) {
uint8_t buffer[1024];//1024
int len;
while ([inputStream hasBytesAvailable]) {
len = [inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0) {
NSString *output = [[NSString alloc] initWithBytes:buffer length:len encoding:NSUTF8StringEncoding];
if (nil != output) {
NSLog(#"server reply: %#", output);
}
}
}
}
break;
case NSStreamEventHasSpaceAvailable:
NSLog(#"Stream has space available now");
[self sendStringRequest];
break;
case NSStreamEventErrorOccurred:
{
NSLog(#"Can not connect to the host!");
NSError *theError = [theStream streamError];
NSLog(#"%#",[NSString stringWithFormat:#"%#",[theError localizedDescription]]);
}
break;
case NSStreamEventEndEncountered:
[theStream close];
[theStream removeFromRunLoop:[NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode];
theStream = nil;
break;
default:
NSLog(#"Unknown event");
}
}
Then i call this method .This is the method that i want to iterate from 1 to 255:
CFStringRef aCFString = (__bridge CFStringRef)#"IPfrom 1 to 255";
[[IOStreamHelper sharedInstance] initWithIpAddress:aCFString port:49160];
I want to know how to iterate this properly. Thanks