Project stops building when adding a new test target - ios

I want to create a test target for my app
Before adding the test target, the app builds and runs fine
When I add the test target this is what is displayed when i try to build
GenerateDSYMFile /Users/dev1/Library/Developer/Xcode/DerivedData/MyApp-apigviljomlmendsdvrgealzkevw/Build/Products/Debug-iphoneos/MyApp\
Tests.xctest.dSYM
/Users/dev1/Library/Developer/Xcode/DerivedData/MyApp-apigviljomlmendsdvrgealzkevw/Build/Products/Debug-iphoneos/MyApp\
Tests.xctest/MyApp\ Tests
cd /Users/dev1/Dev/IOSworkspace/MyApp
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/dsymutil
/Users/dev1/Library/Developer/Xcode/DerivedData/MyApp-apigviljomlmendsdvrgealzkevw/Build/Products/Debug-iphoneos/MyApp\
Tests.xctest/MyApp\ Tests -o
/Users/dev1/Library/Developer/Xcode/DerivedData/MyApp-apigviljomlmendsdvrgealzkevw/Build/Products/Debug-iphoneos/MyApp\
Tests.xctest.dSYM
error: unable to open executable '/Users/dev1/Library/Developer/Xcode/DerivedData/MyApp-apigviljomlmendsdvrgealzkevw/Build/Products/Debug-iphoneos/MyApp
Tests.xctest/MyApp Tests'
How do I fix it ?

The answer is... :
The Mach-O Linker flag in the test target was set to "executable" instead of "bundle".
as found on this page: https://stackoverflow.com/a/19325817/2136812

Related

Flutter - Xcode can't see app packages while building for Simulator

Whenever I try running my app Xcode gives me this:
Launching lib/main.dart on iPhone 14 Pro Max in debug mode...
lib/main.dart:1
Xcode build done. 9.9s
Failed to build iOS app
Error output from Xcode build:
↳
** BUILD FAILED **
Xcode's output:
↳
Writing result bundle at path:
/var/folders/4m/6ntf71vx17qfqdg9kr88s2s80000gn/T/flutter_tools.V6z5EC/flutter_ios_build_temp_dirX4Qj6c/temporary_xcresult_bundle
: Error: The getter 'payload' isn't defined for the class 'NotificationAppLaunchDetails'.
lib/main.dart:57
- 'NotificationAppLaunchDetails' is from 'package:flutter_local_notifications_platform_interface/src/types.dart' ('../../flutter/.pub-cache/hosted/pub.dartlang.org/flutter_local_notifications_platform_interface-6.0.0/lib/src/types.dart').
package:flutter_local_notifications_platform_interface/src/types.dart:1
Try correcting the name to the name of an existing getter, or defining a getter or field named 'payload'.
_orderID = (notificationAppLaunchDetails.payload != null &&
^^^^^^^
: Error: The getter 'payload' isn't defined for the class 'NotificationAppLaunchDetails'.
lib/main.dart:58
- 'NotificationAppLaunchDetails' is from 'package:flutter_local_notifications_platform_interface/src/types.dart' ('../../flutter/.pub-cache/hosted/pub.dartlang.org/flutter_local_notifications_platform_interface-6.0.0/lib/src/types.dart').
package:flutter_local_notifications_platform_interface/src/types.dart:1
Try correcting the name to the name of an existing getter, or defining a getter or field named 'payload'.
notificationAppLaunchDetails.payload.isNotEmpty)
^^^^^^^
: Error: The getter 'payload' isn't defined for the class 'NotificationAppLaunchDetails'.
lib/main.dart:59
- 'NotificationAppLaunchDetails' is from 'package:flutter_local_notifications_platform_interface/src/types.dart' ('../../flutter/.pub-cache/hosted/pub.dartlang.org/flutter_local_notifications_platform_interface-6.0.0/lib/src/types.dart').
package:flutter_local_notifications_platform_interface/src/types.dart:1
Try correcting the name to the name of an existing getter, or defining a getter or field named 'payload'.
? int.parse(notificationAppLaunchDetails.payload)
^^^^^^^
: Error: The getter 'WebView' isn't defined for the class '_PaymentScreenState'.
package:flutter_sixvalley_ecommerce/…/payment/payment_screen.dart:46
- '_PaymentScreenState' is from 'package:flutter_sixvalley_ecommerce/view/screen/payment/payment_screen.dart' ('lib/view/screen/payment/payment_screen.dart').
package:flutter_sixvalley_ecommerce/…/payment/payment_screen.dart:1
.
. (goes on like this for the rest of the packages)
.
Failed to package /Users/abdelrahmanmohamed/development/FlutterProjects/valley_userapp.
Command PhaseScriptExecution failed with a nonzero exit code
note: Building targets in dependency order
warning: Run script build phase 'Run Script' will be run during every build because it does not specify any outputs. To address this warning, either add output dependencies to the script phase, or configure it to run in every build by unchecking "Based on dependency analysis" in the script phase. (in target 'Runner' from project 'Runner')
warning: Run script build phase 'Thin Binary' will be run during every build because it does not specify any outputs. To address this warning, either add output dependencies to the script phase, or configure it to run in every build by unchecking "Based on dependency analysis" in the script phase. (in target 'Runner' from project 'Runner')
Result bundle written to path:
/var/folders/4m/6ntf71vx17qfqdg9kr88s2s80000gn/T/flutter_tools.V6z5EC/flutter_ios_build_temp_dirX4Qj6c/temporary_xcresult_bundle
Could not build the application for the simulator.
Error launching application on iPhone 14 Pro Max.
Exited
No matter how much I do flutter clean and arch -x86_64 pod install. It keeps doing this.
I am using a mac silicon machine. And this is a project I didn't run before on it. So its new.
I am using Flutter 3.3.10. And I am able to build and run other Flutter apps.
So running dat analyze as #Alaindeseine suggested revealed in the code editor that these were actually errors in code.
The assets were old and when I updated them it didn't reflect in the code editor.
You can use dart anayze command to display info, warnings, errors and deprecateds. It may help finding what is going wrong with you code.
You can alos use dart fix --dry-runcommand to list and dart fix --apply to fix problems.

How to use Fastlane with a CMake generated XCode project with dependency on WebP?

I have a project written in C++ where CMake is used to generate the build system for various platforms including iOS. The project has a dependency on WebP. You can find an example project on GitHub here that can be used to reproduce things & I've included the relevant source files at the end of this post for completeness.
The Xcode build system for iOS is generated using CMake as follows:
cmake -G Xcode -DCMAKE_TOOLCHAIN_FILE=third_party/ios-cmake/ios.toolchain.cmake -DPLATFORM=OS64 -DDEPLOYMENT_TARGET=15.0 -DENABLE_BITCODE=0 -S . -B cmake-build-release
We can now attempt to build/archive the app using Fastlane with the command from within the generated cmake-build-release directory:
bundle exec fastlane ios beta
However this fails due to being unable to locate various webp object files (that based on console output it appears to have previously successfully compiled):
...
▸ Compiling buffer_dec.c
▸ Compiling alpha_dec.c
▸ Building library libwebpdsp.a
...
** ARCHIVE FAILED **
▸ The following build commands failed:
▸ Libtool /Users/dbotha/Library/Developer/Xcode/DerivedData/CMakeFastlaneWebpTest-dlwvukebfiwjqvaqiepshuxqklhh/ArchiveIntermediates/CMakeFastlaneWebpTest/IntermediateBuildFilesPath/UninstalledProducts/iphoneos/libwebpdecoder.a normal (in target 'webpdecoder' from project 'CMakeFastlaneWebpTest')
▸ (1 failure)
▸ ❌ error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't open file: /Users/dbotha/CLionProjects/CMakeFastlaneWebpTest/cmake-build-release/third_party/libwebp/CMakeFastlaneWebpTest.build/Release-iphoneos/webpdecode.build/Objects-normal/arm64/alpha_dec.o (No such file or directory)
▸ ❌ error: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/libtool: can't open file: /Users/dbotha/CLionProjects/CMakeFastlaneWebpTest/cmake-build-release/third_party/libwebp/CMakeFastlaneWebpTest.build/Release-iphoneos/webpdecode.build/Objects-normal/arm64/buffer_dec.o (No such file or directory)
...
Internally Fastlane attempted to build/archive the project with the following command:
xcodebuild -scheme CMakeFastlaneWebpTest -project ./CMakeFastlaneWebpTest.xcodeproj -configuration Release -destination 'generic/platform=iOS' -archivePath ./out.xcarchive archive
Interestingly an archive can be successfully generated if I use the following xcodebuild command (note how -target flag is used instead of -scheme):
xcodebuild -project CMakeFastlaneWebpTest.xcodeproj archive -target CMakeFastlaneWebpTest -configuration Release
After this successful attempt bundle exec fastlane ios beta will now also succeed as the compiled object files are where it expected them to be.
Now I'd happily workaround this issue using my xcodebuild + -target flag approach and then use the fastlane command to push to Testflight, etc. but the real project (not this toy example) takes a very long time to build so building it twice is really wasteful from a cost point of view on CI platforms.
Does anyone have any idea what's going on here & how I can successfully build things in the first instance using fastlane without my own explicit call to xcodebuild first? Or alternatively how can I have Fastlane use the successfully built objects from my workaround so it doesn't need to rebuild the entire project from scratch?
CMakeLists.txt
cmake_minimum_required(VERSION 3.23)
project(CMakeFastlaneWebpTest)
set(CMAKE_CXX_STANDARD 14)
add_executable(CMakeFastlaneWebpTest src/main.cpp)
# Skip building of unused webp tools which fail for me under ios:
set(WEBP_BUILD_ANIM_UTILS OFF)
set(WEBP_BUILD_CWEBP OFF)
set(WEBP_BUILD_DWEBP OFF)
set(WEBP_BUILD_GIF2WEBP OFF)
set(WEBP_BUILD_IMG2WEBP OFF)
set(WEBP_BUILD_VWEBP OFF)
set(WEBP_BUILD_WEBPINFO OFF)
set(WEBP_BUILD_WEBPMUX OFF)
set(WEBP_BUILD_EXTRAS OFF)
set(WEBP_BUILD_WEBP_JS OFF)
add_subdirectory(third_party/libwebp EXCLUDE_FROM_ALL)
target_link_libraries(CMakeFastlaneWebpTest PRIVATE webpdecoder webpdemux)
include_directories(SYSTEM ${CMAKE_SOURCE_DIR}/third_party/libwebp/src)
configure_file(${CMAKE_SOURCE_DIR}/fastlane/Appfile ${CMAKE_BINARY_DIR}/fastlane/Appfile COPYONLY)
configure_file(${CMAKE_SOURCE_DIR}/fastlane/Fastfile ${CMAKE_BINARY_DIR}/fastlane/Fastfile COPYONLY)
configure_file(${CMAKE_SOURCE_DIR}/Gemfile ${CMAKE_BINARY_DIR}/Gemfile COPYONLY)
configure_file(${CMAKE_SOURCE_DIR}/Gemfile.lock ${CMAKE_BINARY_DIR}/Gemfile.lock COPYONLY)
set_target_properties(CMakeFastlaneWebpTest PROPERTIES
XCODE_ATTRIBUTE_IPHONEOS_DEPLOYMENT_TARGET ${DEPLOYMENT_TARGET}
MACOSX_BUNDLE TRUE
MACOSX_BUNDLE_INFO_PLIST ${CMAKE_SOURCE_DIR}/src/iOS-Info.plist.in
MACOSX_BUNDLE_GUI_IDENTIFIER com.dbotha.CMakeFastlaneWebpTest
MACOSX_BUNDLE_BUNDLE_NAME CMakeFastlaneWebpTest
MACOSX_BUNDLE_BUNDLE_VERSION "0.1"
MACOSX_BUNDLE_SHORT_VERSION_STRING "0.1"
)
set_xcode_property(CMakeFastlaneWebpTest PRODUCT_BUNDLE_IDENTIFIER "com.dbotha.CMakeFastlaneWebpTest" All)
set_xcode_property(CMakeFastlaneWebpTest CODE_SIGN_IDENTITY "iPhone Developer" All)
set_xcode_property(CMakeFastlaneWebpTest DEVELOPMENT_TEAM "GFP63373B2" All)
fastlane/Appfile
app_identifier("com.dbotha.CMakeFastlaneWebpTest") # The bundle identifier of your app
apple_id("REPLACE_ME") # Your Apple Developer Portal username
itc_team_id("REPLACE_ME") # App Store Connect Team ID
team_id("REPLACE_ME") # Developer Portal Team ID
fastlane/Fastfile
default_platform(:ios)
platform :ios do
desc "Push a new beta build to TestFlight"
lane :beta do
build_app(scheme: "CMakeFastlaneWebpTest", configuration: "Release")
upload_to_testflight
end
end
src/main.cpp
#include <iostream>
#include <webp/demux.h>
int main() {
WebPAnimDecoderOptions decOptions;
(void)decOptions;
std::cout << "Hello, World!" << std::endl;
return 0;
}
I'm not an expert in this topic but according to the documentation you should provide workspace to build your scheme.
To build an Xcode workspace, you must pass both the -workspace and
-scheme options to define the build. The parameters of the scheme will
control which targets are built and how they are built, although you may
pass other options to xcodebuild to override some parameters of the
scheme.
Scheme controls what target will be build, and guessing by your example, since you do not provide a workspace, it gets lost in the process.
The scheme is not lost anymore if you build the target manually. Since it is already build the scheme does not have to do a thing.
My proposals:
Option 1: Try adding workspace to build_app parameters in Fastfile.
Option 2: Don't bother with building scheme just use target in the
build_app parameters in Fastfile like so: build_app(target: "CMakeFastlaneWebpTest", configuration: "Release")

How to fix meson generating an incorrect linker flag (--subsystem console)

I've created a simple project to get myself accustomed to meson, but the build keeps failing.
This is what I did (to set up the environment, and to build):
set CC=clang
set CC_LD=lld
set CFLAGS="--target x86_64-pc-windows-msvc"
meson build
cd build
ninja
My meson.build is as follows:
project('EtaClient', 'c')
src = ['src/main.c', 'src/linkedlist.c']
executable('EtaClient', src)
target = 'x86_64-pc-windows-msvc'
While building, I get the following errors (the obj files are built successfully, but they're not linked and thus the exe isn't built):
LINK : warning LNK4044: unrecognized option '/-subsystem'; ignored
LINK : fatal error LNK1181: cannot open input file 'console.obj'
clang: error: linker command failed with exit code 1181 (use -v to see invocation)
When I look in my build.ninja to see what's going on, I find:
build EtaClient.exe | EtaClient.pdb: c_LINKER EtaClient.exe.p/src_main.c.obj EtaClient.exe.p/src_linkedlist.c.obj
LINK_ARGS = "-Wl,/nologo" "-Wl,/release" "-Wl,/nologo" "-Wl,/DEBUG" "-Wl,/PDB:EtaClient.pdb" "-Wl,--subsystem,console" "-lkernel32" "-luser32" "-lgdi32" "-lwinspool" "-lshell32" "-lole32" "-loleaut32" "-luuid" "-lcomdlg32" "-ladvapi32"
I replace "-Wl,--subsystem,console" with "-Wl,/subsystem:console", and the build compiles successfully, but I have to manually make this edit each time I modify my meson.build.
Could someone tell me why this happens, and how to set up meson to generate the correct flag?
Thanks in advance.
use clang-cl instead of clang and leave out the defintion of the linker when you are on windows
set CC=clang-cl
set CFLAGS="--target x86_64-pc-windows-msvc"
meson build
cd build
ninja
see
https://github.com/mesonbuild/meson/issues/4232

Can not make script 'run-sonar-swift' works

I am trying to run sonar swift.
I have already sonarQube with the plugin and I can access it locally using this url http://localhost:9000 . I have installed all prerequisites that you can find here :
https://github.com/Backelite/sonar-swift
But I can't figure out what is this error when i launch run-sonar-swift.sh.
If anyone can bring me the light I would be very grateful.
Here the logs when I run in terminal command ./run-sonar-swift.sh -v :
MacBook-Air:streamus-phoenix-ios oboujaouane$ ./run-sonar-swift.sh -v
Running run-sonar-swift.sh...
Project count is [1]
Xcode project file is: Streamus.xcodeproj
Xcode workspace file is: Streamus.xcworkspace
Xcode application scheme is: Streamus Alpha
Destination simulator is: platform=iOS Simulator,name=iPhone 6,OS=11.3
Excluded paths from coverage are: .Tests.
Creating directory sonar-reports/
Running tests
+ xcodebuild clean build test -workspace Streamus.xcworkspace -scheme 'Streamus Alpha' -configuration Debug -enableCodeCoverage YES -destination 'platform=iOS Simulator,name=iPhone 6,OS=11.3' -destination-timeout 60
2018-05-12 10:34:14.031 xcodebuild[32149:775290] IDETestOperationsObserverDebug: Writing diagnostic log for test session to:
/var/folders/9v/vdbbf4j96hxgcxmtpntznytr0000gn/T/com.apple.dt.XCTest/IDETestRunSession-9A7EF764-6391-4C7D-9F34-066A9DFEC5E9/StreamusUITests-87E838E0-4F8F-4C19-B2AC-C2C0A274E8EC/Session-StreamusUITests-2018-05-12_103414-jhm3wz.log
2018-05-12 10:34:14.032 xcodebuild[32149:769805] [MT] IDETestOperationsObserverDebug: (98FB295E-FE60-46AA-8589-015B0DD2E617) Beginning test session StreamusUITests-98FB295E-FE60-46AA-8589-015B0DD2E617 at 2018-05-12 10:34:14.031 with Xcode 9E145 on target {
SimDevice: iPhone 6 (672DE879-E48B-45DA-BFD9-D0412F51A706, iOS 11.3, Booted)
} (11.3 (15E217))
2018-05-12 10:34:14.061 xcodebuild[32149:769805] [MT] IDETestOperationsObserverDebug: (458F86F6-1492-40F1-9F72-A88FC23BD985) Beginning test session StreamusTests-458F86F6-1492-40F1-9F72-A88FC23BD985 at
2018-05-12 10:34:14.061 with Xcode 9E145 on target {
SimDevice: iPhone 6 (672DE879-E48B-45DA-BFD9-D0412F51A706, iOS 11.3, Booted)
} (11.3 (15E217))
2018-05-12 10:34:14.061 xcodebuild[32149:770075] IDETestOperationsObserverDebug: Writing diagnostic log for test session to:
/var/folders/9v/vdbbf4j96hxgcxmtpntznytr0000gn/T/com.apple.dt.XCTest/IDETestRunSession-9A7EF764-6391-4C7D-9F34-066A9DFEC5E9/StreamusTests-4F203461-1372-49B7-A806-F130F168079E/Session-StreamusTests-2018-05-12_103414-MfIreE.log
2018-05-12 10:34:30.016 xcodebuild[32149:769805]
Error Domain=IDETestOperationsObserverErrorDomain Code=14 "Test operation was canceled. If you believe this error represents a bug, please attach the log file at /var/folders/9v/vdbbf4j96hxgcxmtpntznytr0000gn/T/com.apple.dt.XCTest/IDETestRunSession-9A7EF764-6391-4C7D-9F34-066A9DFEC5E9/StreamusUITests-87E838E0-4F8F-4C19-B2AC-C2C0A274E8EC/Session-StreamusUITests-2018-05-12_103414-jhm3wz.log"
UserInfo={NSLocalizedDescription=Test operation was canceled. If you believe this error represents a bug, please attach the log file at /var/folders/9v/vdbbf4j96hxgcxmtpntznytr0000gn/T/com.apple.dt.XCTest/IDETestRunSession-9A7EF764-6391-4C7D-9F34-066A9DFEC5E9/StreamusUITests-87E838E0-4F8F-4C19-B2AC-C2C0A274E8EC/Session-StreamusUITests-2018-05-12_103414-jhm3wz.log}
2018-05-12 10:34:30.016 xcodebuild[32149:769805] Error Domain=IDETestOperationsObserverErrorDomain Code=14 "Test operation was canceled. If you believe this error represents a bug, please attach the log file at /var/folders/9v/vdbbf4j96hxgcxmtpntznytr0000gn/T/com.apple.dt.XCTest/IDETestRunSession-9A7EF764-6391-4C7D-9F34-066A9DFEC5E9/StreamusTests-4F203461-1372-49B7-A806-F130F168079E/Session-StreamusTests-2018-05-12_103414-MfIreE.log" UserInfo={NSLocalizedDescription=Test operation was canceled. If you believe this error represents a bug, please attach the log file at /var/folders/9v/vdbbf4j96hxgcxmtpntznytr0000gn/T/com.apple.dt.XCTest/IDETestRunSession-9A7EF764-6391-4C7D-9F34-066A9DFEC5E9/StreamusTests-4F203461-1372-49B7-A806-F130F168079E/Session-StreamusTests-2018-05-12_103414-MfIreE.log}
Testing failed:
Linker command failed with exit code 1 (use -v to see invocation)
** TEST FAILED **
The following build commands failed:
Ld /Users/oboujaouane/Library/Developer/Xcode/DerivedData/Streamus-gwtdwpbaxrfgafdtejzjtpxyhhhq/Build/Intermediates.noindex/Streamus.build/Alpha-iphonesimulator/StreamusTests.build/Objects-normal/x86_64/StreamusTests normal x86_64
Ld /Users/oboujaouane/Library/Developer/Xcode/DerivedData/Streamus-gwtdwpbaxrfgafdtejzjtpxyhhhq/Build/Intermediates.noindex/Streamus.build/Alpha-iphonesimulator/StreamusTests.build/Objects-normal/i386/StreamusTests normal i386
(2 failures)
returnValue=65
set +x
ERROR - Command 'xcodebuild clean build test -workspace Streamus.xcworkspace -scheme Streamus Alpha -configuration Debug -enableCodeCoverage YES -destination platform=iOS Simulator,name=iPhone 6,OS=11.3 -destination-timeout 60' failed with error code: 65
In advance thank you,
It seems that error was due to provisioning profile. When I added my Provisioning Profile and try it again the problem was resolved.
Then I had another problem with MessageKit:“Segmentation fault: 11”
It was a CocoaPods Podfile config issue.
So I had to switch compilation mode for Debug from "Single File" to "Whole Module” by click on Pods in Xcode project navigator then select MessageKit in targets of pods then Builds settings tab then in searcher tap ‘compilation mode’ and switch “Single File” to “Whole Module” and re-run script run-sonar-swift.sh

⚠️ each time you make a pod install / update or something that can change pods you have to switch compilation mode for Debug from "Single File" to "Whole Module” for the pod which give you an error when you launch run-sonar.swift.sh with -v for verbose.
After that it was not yet the end of my problems! In fact I had a last problem which was an error with SwipeCellKit pod:
“No such module SwipeCellKit”.
To resolve this problem follow instructions given here https://stackoverflow.com/a/37732248/6188918
Then I tried again and the rest of the script started (SwiftLint, Tailor & Lizard) and I thought this time it was finally good but an error occurred once again a new error message at the end of the script concerning Lizard which was:
ERROR: Error during SonarQube Scanner execution
ERROR: File
MyprojectName/Domains/Repositories/Local/cacheManager.swift can't be
indexed twice. Please check that inclusion/exclusion patterns produce
disjoint sets for main and test files
ERROR: Re-run SonarQube Scanner using the -X switch to enable full
debug logging.
To resolve this inclusion/exclusion I followed the answer given here:
https://stackoverflow.com/a/40150551/6188918
by adding these to line in sonar-project.properties file below sonar.swift.excludedPathsFromCoverage line:
sonar.test.inclusions=**/*Test*/**
sonar.exclusions=**/*Test*/**
I tried again but with parameter -notailor(run script and skip Tailor):
./run-sonar-swift.sh -notailor -v
just to save a little time because tailor take time
And after launch the script... Boom a new error... But it was a known issue:
Error: Caused by: org.sonar.api.measures.PersistenceMode
And the issue is explained here https://github.com/Backelite/sonar-swift/issues/118
So I downloaded this .jar file “backelite-sonar-swift-plugin-0.4-sonar-7-quick-fix.jar” found here https://github.com/Hugal31/sonar-swift/releases/tag/0.4-sonar-7-quick-fix and replace it in plugins of my local SonarQube and try again.
…and this time after an umpteenth launch I finally saw the light 🤪💡
Hope this answer will help and if you have a question don’t hesitate.


Good luck & have fun :)
PS: You’ll find here some options to run script with parameters:
./run-sonar-swift.sh -noswiftlint -v (run script with verbose option and skip SwiftLint)
./run-sonar-swift.sh -notailor -v (run script with verbose option and skip Tailor)
./run-sonar-swift.sh -nounittests -v (if your project does not have scheme configured to be tested launch with this parameter)
If you want more info check in run-sonar-swift.sh script and check around lines 125 ## COMMAND LINE OPTIONS
PS2: I have also opened an issue in sonar-swift GitHub if it can help: https://github.com/Backelite/sonar-swift/issues/138
I had an extra issue with oclint: oclint: Not enough positional command line arguments specified!. So I had to modify the run-sonar-swift.sh script a little bit in order to get it working: https://gist.github.com/Edudjr/79a2379842357c33709aecf040d9ae77#file-run-sonar-swift-sh
And this is a model of my sonar-project.properties: https://gist.github.com/Edudjr/db51907068ea76b116d11d9a9b13f05f#file-sonar-project-properties

Cordova build does not update project

something weird is happening and I don't know why (The first time this happens to me).
I have my Cordova project that I'm testing in my iPhone (I work on MacBook Pro), but, the 3rd time I did cordova build ios I noticed somethig weird in my app as nothing had changed. (That happened yesterday)
Since then I've been making changes (even deleting complete files) but it doesn't matter how many times I build, nothing changes in my phone.
When building, it ends with ** BUILD SUCCEEDED ** so I really don't understand why this is happening.
$ cordova build ios
Running command: /Users/myuser/Documents/project/platforms/ios/cordova/build
2015-04-10 10:41:33.992 xcodebuild[1943:1007] [MT] PluginLoading: Required plug-in compatibility UUID A16FF353-8441-459E-A50C-B071F53F51B7 for plug-in at path '~/Library/Application Support/Developer/Shared/Xcode/Plug-ins/SparkInspectorXcodePlugin.xcplugin' not present in DVTPlugInCompatibilityUUIDs
Build settings from command line:
ARCHS = i386
CONFIGURATION_BUILD_DIR = /Users/myuser/Documents/project/platforms/ios/build/emulator
SDKROOT = iphonesimulator8.2
SHARED_PRECOMPS_DIR = /Users/myuser/Documents/project/platforms/ios/build/sharedpch
VALID_ARCHS = i386
=== BUILD TARGET CordovaLib OF PROJECT CordovaLib WITH CONFIGURATION Debug ===
Check dependencies
=== BUILD TARGET LolApi OF PROJECT LolApi WITH CONFIGURATION Debug ===
Check dependencies
PhaseScriptExecution Copy\ www\ directory build/LolApi.build/Debug-iphonesimulator/LolApi.build/Script-304B58A110DAC018002A0835.sh
cd /Users/myuser/Documents/project/platforms/ios
/bin/sh -c /Users/myuser/Documents/project/platforms/ios/build/LolApi.build/Debug-iphonesimulator/LolApi.build/Script-304B58A110DAC018002A0835.sh
real 0m0.243s
user 0m0.032s
sys 0m0.058s
ProcessInfoPlistFile build/emulator/LolApi.app/Info.plist LolApi/LolApi-Info.plist
cd /Users/myuser/Documents/project/platforms/ios
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/sw/bin:/sw/sbin:/Library/Frameworks/Python.framework/Versions/3.4/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/opt/X11/bin"
builtin-infoPlistUtility /Users/myuser/Documents/project/platforms/ios/LolApi/LolApi-Info.plist -genpkginfo /Users/myuser/Documents/project/platforms/ios/build/emulator/LolApi.app/PkgInfo -expandbuildsettings -format binary -platform iphonesimulator -additionalcontentfile /Users/myuser/Documents/project/platforms/ios/build/LolApi.build/Debug-iphonesimulator/LolApi.build/MainViewController-PartialInfo.plist -o /Users/myuser/Documents/project/platforms/ios/build/emulator/LolApi.app/Info.plist
GenerateDSYMFile build/emulator/LolApi.app.dSYM build/emulator/LolApi.app/LolApi
cd /Users/myuser/Documents/project/platforms/ios
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/sw/bin:/sw/sbin:/Library/Frameworks/Python.framework/Versions/3.4/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/opt/X11/bin"
/Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/dsymutil /Users/myuser/Documents/project/platforms/ios/build/emulator/LolApi.app/LolApi -o /Users/myuser/Documents/project/platforms/ios/build/emulator/LolApi.app.dSYM
Touch build/emulator/LolApi.app
cd /Users/myuser/Documents/project/platforms/ios
export PATH="/Applications/Xcode.app/Contents/Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin:/Applications/Xcode.app/Contents/Developer/usr/bin:/sw/bin:/sw/sbin:/Library/Frameworks/Python.framework/Versions/3.4/bin:/usr/bin:/bin:/usr/sbin:/sbin:/usr/local/bin:/opt/X11/bin"
/usr/bin/touch -c /Users/myuser/Documents/project/platforms/ios/build/emulator/LolApi.app
** BUILD SUCCEEDED **
Any ideas?
Edit:
All changes where made in project/www folder, not in project/platform/ios/
I had the same problem, however, I was using Cordova with React and I had npm scripts prepared in package.json:
"cordova:start:ios": "npm run build:cordova && cp -a ./dist/. ./.cordova/www && cd ./.cordova && cordova run ios"
If I used Cordova commands directly cordova build ios the app wouldn't register the changes. Only when I used the command above it would work.
I came across similar issue with somebody using Ionic. They also were bypassing Ionic preset build commands and using Cordova directly, which caused them the same issue.

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