Objective C Callback on particular event - ios

I am new to objective C and trying to develop my own callback function, the callback function gets called on a particular event like receiving data from network like NSURLprotocol does and once received it will NSLog a message that "Event has Occured" or display as text on UIViewController or any UI related action.
So, I am totally confused as to where the eventOccuredMethod should be called to let the receiveController be called and execute the implementation inside it.
I have used protocols like NSURLProtocol before, but I don't know how to implement them to get such callbacks being called.
Any video links, answers, articles links are welcomed.
//Sample.h file
#import <Foundation/Foundation.h>
#class Sample;
#protocol SampleProtocol <NSObject>
-(void)receivedCallback;
#end
#interface Sample : NSObject
#property (nonatomic,weak) id<SampleProtocol> delegate;
-(void)eventOccured;
#end
//Sample.m file
#import "Sample.h"
#implementation Sample
-(void)eventOccured{
if([_delegate conformsToProtocol:#protocol(SampleProtocol)])
[_delegate receivedCallback];
}
#end
//ViewController.h file
#interface ViewController : UIViewController<SampleProtocol>
#end
//ViewController.m file
#import "ViewController.h"
#interface ViewController (){
Sample *s;
}
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
s = [[Sample alloc] init];
s.delegate = self;
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
-(void)receivedCallback:(Sample *)sample{
NSLog(#"Event Has Occured");
}
#end
I am not sure of the following call which I am making ...
- (void)applicationDidEnterBackground:(UIApplication *)application {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
Sample *s = [[Sample alloc] init];
[s eventOccured];
}

You are implementing the delegate pattern the right way. But if the Sample object doesn't generate its own events but instead is relaying events posted to it from somewhere else, as is the case in your example, you have to ensure that the object which has the ViewController as a delegate and the object that receives the message are in fact the same. One way to do it is to make Sample a singleton :
#import "Sample.h"
#implementation Sample
+ (instancetype)sharedInstance
{
static id sharedInstance;
static dispatch_once_t onceToken;
dispatch_once(&onceToken, ^{
sharedInstance = [[[self class] alloc] init];
});
return sharedInstance;
}
-(void)eventOccured{
if([_delegate conformsToProtocol:#protocol(SampleProtocol)])
[_delegate receivedCallback];
}
#end
And then in your view controller you would do
s = [Sample sharedInstance];
and in your appDelegate :
[[Sample sharedInstance] eventOccured];
Another way to ensure that you are using the same object, as vikingosegundo pointed out, would be to set the view controller's Sample object from the appDelegate.
For this use case, you could also consider using Notifications.

?, i'm very confused. I don't think you understand what you have written. You should never try copy code like this from online without first reading a tutorial to understand what it is you are doing. This can be very dangerous.
Sample.h / .m is a class, this class defines a protocol that says "In order for me to alert you to the fact an event has occurred, you need to implement method X".
This is the "protocol", by conforming to the protocol, another class (lets say a ViewController) is saying that it implements the method that Sample is looking for.
So Sample will run code, and when it wants to pass some info back to the other class (ViewController in this case) it calls one of the methods defined in the protocol.
e.g. (not fully working code)
Sample.m
- (void)getDataFromURL:(NSStirng *)url
{
[self HTTPRequestOperationWithRequest:request success:^(AFHTTPRequestOperation *operation, id responseObject)
{
if([_delegate conformsToProtocol:#protocol(SampleProtocol)])
{
[_delegate receivedCallback];
}
}];
}
So when Sample runs the method getDataFromURL it will request its data, when the data returns, Sample will call the method receivedCallback on its delegate. Which in this case is an instance of a viewController.
EDIT
please also note what [_delegate conformsToProtocol:#protocol(SampleProtocol)] does. This asks does the delegate instance conform to the protocol. But this protocol hasn't said that recievedCallback is required. So you have no way of knowing the method is there.
either use:
#protocol SampleProtocol <NSObject>
#required
-(void)receivedCallback;
#end
in the protocol definition or
if(self.delegate && [self.delegate respondsToSelector:#selector(receivedCallback)])
to check is it implemented

you are calling eventOccured on a second, independent Sample instance that has now delegate set.
The easiest fix: make the view controller send it to it's sample instance.
better: give the view controller a property that holds sample and sat that from the application delegate.

You should call EventOccurred within your data retrieving method. Once the data retrieving is complete call EventOccured.
#protocol SampleProtocol <NSObject>
-(void)receivedCallback;
#end
This protocol must be implemented in your data retrieving class. And make sure -(void)receivedCallback; has a parameter to send data to your ViewController

Related

Can I create my own delegate in iOS [duplicate]

I know how delegates work, and I know how I can use them.
But how do I create them?
An Objective-C delegate is an object that has been assigned to the delegate property another object. To create one, you define a class that implements the delegate methods you're interested in, and mark that class as implementing the delegate protocol.
For example, suppose you have a UIWebView. If you'd like to implement its delegate's webViewDidStartLoad: method, you could create a class like this:
#interface MyClass<UIWebViewDelegate>
// ...
#end
#implementation MyClass
- (void)webViewDidStartLoad:(UIWebView *)webView {
// ...
}
#end
Then you could create an instance of MyClass and assign it as the web view's delegate:
MyClass *instanceOfMyClass = [[MyClass alloc] init];
myWebView.delegate = instanceOfMyClass;
On the UIWebView side, it probably has code similar to this to see if the delegate responds to the webViewDidStartLoad: message using respondsToSelector: and send it if appropriate.
if([self.delegate respondsToSelector:#selector(webViewDidStartLoad:)]) {
[self.delegate webViewDidStartLoad:self];
}
The delegate property itself is typically declared weak (in ARC) or assign (pre-ARC) to avoid retain loops, since the delegate of an object often holds a strong reference to that object. (For example, a view controller is often the delegate of a view it contains.)
Making Delegates for Your Classes
To define your own delegates, you'll have to declare their methods somewhere, as discussed in the Apple Docs on protocols. You usually declare a formal protocol. The declaration, paraphrased from UIWebView.h, would look like this:
#protocol UIWebViewDelegate <NSObject>
#optional
- (void)webViewDidStartLoad:(UIWebView *)webView;
// ... other methods here
#end
This is analogous to an interface or abstract base class, as it creates a special type for your delegate, UIWebViewDelegate in this case. Delegate implementors would have to adopt this protocol:
#interface MyClass <UIWebViewDelegate>
// ...
#end
And then implement the methods in the protocol. For methods declared in the protocol as #optional (like most delegate methods), you need to check with -respondsToSelector: before calling a particular method on it.
Naming
Delegate methods are typically named starting with the delegating class name, and take the delegating object as the first parameter. They also often use a will-, should-, or did- form. So, webViewDidStartLoad: (first parameter is the web view) rather than loadStarted (taking no parameters) for example.
Speed Optimizations
Instead of checking whether a delegate responds to a selector every time we want to message it, you can cache that information when delegates are set. One very clean way to do this is to use a bitfield, as follows:
#protocol SomethingDelegate <NSObject>
#optional
- (void)something:(id)something didFinishLoadingItem:(id)item;
- (void)something:(id)something didFailWithError:(NSError *)error;
#end
#interface Something : NSObject
#property (nonatomic, weak) id <SomethingDelegate> delegate;
#end
#implementation Something {
struct {
unsigned int didFinishLoadingItem:1;
unsigned int didFailWithError:1;
} delegateRespondsTo;
}
#synthesize delegate;
- (void)setDelegate:(id <SomethingDelegate>)aDelegate {
if (delegate != aDelegate) {
delegate = aDelegate;
delegateRespondsTo.didFinishLoadingItem = [delegate respondsToSelector:#selector(something:didFinishLoadingItem:)];
delegateRespondsTo.didFailWithError = [delegate respondsToSelector:#selector(something:didFailWithError:)];
}
}
#end
Then, in the body, we can check that our delegate handles messages by accessing our delegateRespondsTo struct, rather than by sending -respondsToSelector: over and over again.
Informal Delegates
Before protocols existed, it was common to use a category on NSObject to declare the methods a delegate could implement. For example, CALayer still does this:
#interface NSObject(CALayerDelegate)
- (void)displayLayer:(CALayer *)layer;
// ... other methods here
#end
This tells the compiler that any object might implement displayLayer:.
You would then use the same -respondsToSelector: approach as described above to call this method. Delegates implement this method and assign the delegate property, and that's it (there's no declaring you conform to a protocol). This method is common in Apple's libraries, but new code should use the more modern protocol approach above, since this approach pollutes NSObject (which makes autocomplete less useful) and makes it hard for the compiler to warn you about typos and similar errors.
The approved answer is great, but if you're looking for a 1 minute answer try this:
MyClass.h file should look like this (add delegate lines with comments!)
#import <BlaClass/BlaClass.h>
#class MyClass; //define class, so protocol can see MyClass
#protocol MyClassDelegate <NSObject> //define delegate protocol
- (void) myClassDelegateMethod: (MyClass *) sender; //define delegate method to be implemented within another class
#end //end protocol
#interface MyClass : NSObject {
}
#property (nonatomic, weak) id <MyClassDelegate> delegate; //define MyClassDelegate as delegate
#end
MyClass.m file should look like this
#import "MyClass.h"
#implementation MyClass
#synthesize delegate; //synthesise MyClassDelegate delegate
- (void) myMethodToDoStuff {
[self.delegate myClassDelegateMethod:self]; //this will call the method implemented in your other class
}
#end
To use your delegate in another class (UIViewController called MyVC in this case) MyVC.h:
#import "MyClass.h"
#interface MyVC:UIViewController <MyClassDelegate> { //make it a delegate for MyClassDelegate
}
MyVC.m:
myClass.delegate = self; //set its delegate to self somewhere
Implement delegate method
- (void) myClassDelegateMethod: (MyClass *) sender {
NSLog(#"Delegates are great!");
}
When using the formal protocol method for creating delegate support, I've found that you can ensure proper type checking (albeit, runtime, not compile time) by adding something like:
if (![delegate conformsToProtocol:#protocol(MyDelegate)]) {
[NSException raise:#"MyDelegate Exception"
format:#"Parameter does not conform to MyDelegate protocol at line %d", (int)__LINE__];
}
in your delegate accessor (setDelegate) code. This helps minimize mistakes.
Maybe this is more along the lines of what you are missing:
If you are coming from a C++ like viewpoint, delegates takes a little getting used to - but basically 'they just work'.
The way it works is that you set some object that you wrote as the delegate to NSWindow, but your object only has implementations (methods) for one or a few of the many possible delegate methods. So something happens, and NSWindow wants to call your object - it just uses Objective-c's respondsToSelector method to determine if your object wants that method called, and then calls it. This is how objective-c works - methods are looked up on demand.
It is totally trivial to do this with your own objects, there is nothing special going on, you could for instance have an NSArray of 27 objects, all different kinds of objects, only 18 some of them having the method -(void)setToBue; The other 9 don't. So to call setToBlue on all of 18 that need it done, something like this:
for (id anObject in myArray)
{
if ([anObject respondsToSelector:#selector(#"setToBlue")])
[anObject setToBlue];
}
The other thing about delegates is that they are not retained, so you always have to set the delegate to nil in your MyClass dealloc method.
Please! check below simple step by step tutorial to understand how Delegates works in iOS.
Delegate in iOS
I have created two ViewControllers (for sending data from one to another)
FirstViewController implement delegate (which provides data).
SecondViewController declare the delegate (which will receive data).
As a good practice recommended by Apple, it's good for the delegate (which is a protocol, by definition), to conform to NSObject protocol.
#protocol MyDelegate <NSObject>
...
#end
& to create optional methods within your delegate (i.e. methods which need not necessarily be implemented), you can use the #optional annotation like this :
#protocol MyDelegate <NSObject>
...
...
// Declaration for Methods that 'must' be implemented'
...
...
#optional
...
// Declaration for Methods that 'need not necessarily' be implemented by the class conforming to your delegate
...
#end
So when using methods that you have specified as optional, you need to (in your class) check with respondsToSelector if the view (that is conforming to your delegate) has actually implemented your optional method(s) or not.
I think all these answers make a lot of sense once you understand delegates. Personally I came from the land of C/C++ and before that procedural languages like Fortran etc so here is my 2 min take on finding similar analogues in C++ paradigm.
If I were to explain delegates to a C++/Java programmer I would say
What are delegates ?
These are static pointers to classes within another class. Once you assign a pointer, you can call functions/methods in that class. Hence some functions of your class are "delegated" (In C++ world - pointer to by a class object pointer) to another class.
What are protocols ?
Conceptually it serves as similar purpose as to the header file of the class you are assigning as a delegate class. A protocol is a explicit way of defining what methods needs to be implemented in the class who's pointer was set as a delegate within a class.
How can I do something similar in C++?
If you tried to do this in C++, you would by defining pointers to classes (objects) in the class definition and then wiring them up to other classes that will provide additional functions as delegates to your base class. But this wiring needs to be maitained within the code and will be clumsy and error prone. Objective C just assumes that programmers are not best at maintaining this decipline and provides compiler restrictions to enforce a clean implementation.
Swift version
A delegate is just a class that does some work for another class. Read the following code for a somewhat silly (but hopefully enlightening) Playground example that shows how this is done in Swift.
// A protocol is just a list of methods (and/or properties) that must
// be used by any class that adopts the protocol.
protocol OlderSiblingDelegate: class {
// This protocol only defines one required method
func getYourNiceOlderSiblingAGlassOfWater() -> String
}
class BossyBigBrother {
// The delegate is the BossyBigBrother's slave. This position can
// be assigned later to whoever is available (and conforms to the
// protocol).
weak var delegate: OlderSiblingDelegate?
func tellSomebodyToGetMeSomeWater() -> String? {
// The delegate is optional because there might not be anyone
// nearby to boss around.
return delegate?.getYourNiceOlderSiblingAGlassOfWater()
}
}
// PoorLittleSister conforms to the OlderSiblingDelegate protocol
class PoorLittleSister: OlderSiblingDelegate {
// This method is repquired by the protocol, but the protocol said
// nothing about how it needs to be implemented.
func getYourNiceOlderSiblingAGlassOfWater() -> String {
return "Go get it yourself!"
}
}
// initialize the classes
let bigBro = BossyBigBrother()
let lilSis = PoorLittleSister()
// Set the delegate
// bigBro could boss around anyone who conforms to the
// OlderSiblingDelegate protocol, but since lilSis is here,
// she is the unlucky choice.
bigBro.delegate = lilSis
// Because the delegate is set, there is a class to do bigBro's work for him.
// bigBro tells lilSis to get him some water.
if let replyFromLilSis = bigBro.tellSomebodyToGetMeSomeWater() {
print(replyFromLilSis) // "Go get it yourself!"
}
In actual practice, delegates are often used in the following situations
When a class needs to communicate some information to another class
When a class wants to allow another class to customize it
The classes don't need to know anything about each other beforehand except that the delegate class conforms to the required protocol.
I highly recommend reading the following two articles. They helped me understand delegates even better than the documentation did.
What is Delegation? – A Swift Developer’s Guide
How Delegation Works – A Swift Developer’s Guide
Ok, this is not really an answer to the question, but if you are looking up how to make your own delegate maybe something far simpler could be a better answer for you.
I hardly implement my delegates because I rarely need. I can have ONLY ONE delegate for a delegate object. So if you want your delegate for one way communication/passing data than you are much better of with notifications.
NSNotification can pass objects to more than one recipients and it is very easy to use.
It works like this:
MyClass.m file should look like this
#import "MyClass.h"
#implementation MyClass
- (void) myMethodToDoStuff {
//this will post a notification with myClassData (NSArray in this case) in its userInfo dict and self as an object
[[NSNotificationCenter defaultCenter] postNotificationName:#"myClassUpdatedData"
object:self
userInfo:[NSDictionary dictionaryWithObject:selectedLocation[#"myClassData"] forKey:#"myClassData"]];
}
#end
To use your notification in another classes:
Add class as an observer:
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(otherClassUpdatedItsData:) name:#"myClassUpdatedData" object:nil];
Implement the selector:
- (void) otherClassUpdatedItsData:(NSNotification *)note {
NSLog(#"*** Other class updated its data ***");
MyClass *otherClass = [note object]; //the object itself, you can call back any selector if you want
NSArray *otherClassData = [note userInfo][#"myClassData"]; //get myClass data object and do whatever you want with it
}
Don't forget to remove your class as an observer if
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
lets say you have a class that you developed and want to declare a delegate property to be able to notify it when some event happens :
#class myClass;
#protocol myClassDelegate <NSObject>
-(void)myClass:(MyClass*)myObject requiredEventHandlerWithParameter:(ParamType*)param;
#optional
-(void)myClass:(MyClass*)myObject optionalEventHandlerWithParameter:(ParamType*)param;
#end
#interface MyClass : NSObject
#property(nonatomic,weak)id< MyClassDelegate> delegate;
#end
so you declare a protocol in MyClass header file (or a separate header file) , and declare the required/optional event handlers that your delegate must/should implement , then declare a property in MyClass of type (id< MyClassDelegate>) which means any objective c class that conforms to the protocol MyClassDelegate , you'll notice that the delegate property is declared as weak , this is very important to prevent retain cycle (most often the delegate retains the MyClass instance so if you declared the delegate as retain, both of them will retain each other and neither of them will ever be released).
you will notice also that the protocol methods passes the MyClass instance to the delegate as parameter , this is best practice in case the delegate want to call some methods on MyClass instance and also helps when the delegate declares itself as MyClassDelegate to multiple MyClass instances , like when you have multiple UITableView's instances in your ViewController and declares itself as a UITableViewDelegate to all of them.
and inside your MyClass you notify the delegate with declared events as follows :
if([_delegate respondsToSelector:#selector(myClass: requiredEventHandlerWithParameter:)])
{
[_delegate myClass:self requiredEventHandlerWithParameter:(ParamType*)param];
}
you first check if your delegate responds to the protocol method that you are about to call in case the delegate doesn't implement it and the app will crash then (even if the protocol method is required).
To create your own delegate, first you need to create a protocol and declare the necessary methods, without implementing. And then implement this protocol into your header class where you want to implement the delegate or delegate methods.
A protocol must be declared as below:
#protocol ServiceResponceDelegate <NSObject>
- (void) serviceDidFailWithRequestType:(NSString*)error;
- (void) serviceDidFinishedSucessfully:(NSString*)success;
#end
This is the service class where some task should be done. It shows how to define delegate and how to set the delegate. In the implementation class after the task is completed the delegate's the methods are called.
#interface ServiceClass : NSObject
{
id <ServiceResponceDelegate> _delegate;
}
- (void) setDelegate:(id)delegate;
- (void) someTask;
#end
#implementation ServiceClass
- (void) setDelegate:(id)delegate
{
_delegate = delegate;
}
- (void) someTask
{
/*
perform task
*/
if (!success)
{
[_delegate serviceDidFailWithRequestType:#”task failed”];
}
else
{
[_delegate serviceDidFinishedSucessfully:#”task success”];
}
}
#end
This is the main view class from where the service class is called by setting the delegate to itself. And also the protocol is implemented in the header class.
#interface viewController: UIViewController <ServiceResponceDelegate>
{
ServiceClass* _service;
}
- (void) go;
#end
#implementation viewController
//
//some methods
//
- (void) go
{
_service = [[ServiceClass alloc] init];
[_service setDelegate:self];
[_service someTask];
}
That's it, and by implementing delegate methods in this class, control will come back once the operation/task is done.
Here is a simple method to create delegates
Create Protocol in .h file. Make sure that is defined before the protocol using #class followed by the name of the UIViewController < As the protocol I am going to use is UIViewController class>.
Step : 1 : Create a new class Protocol named "YourViewController" which will be the subclass of UIViewController class and assign this class to the second ViewController.
Step : 2 : Go to the "YourViewController" file and modify it as below:
#import <UIKit/UIkit.h>
#class YourViewController;
#protocol YourViewController Delegate <NSObject>
#optional
-(void)defineDelegateMethodName: (YourViewController *) controller;
#required
-(BOOL)delegateMethodReturningBool: (YourViewController *) controller;
#end
#interface YourViewController : UIViewController
//Since the property for the protocol could be of any class, then it will be marked as a type of id.
#property (nonatomic, weak) id< YourViewController Delegate> delegate;
#end
The methods defined in the protocol behavior can be controlled with #optional and #required as part of the protocol definition.
Step : 3 :
Implementation of Delegate
#import "delegate.h"
#interface YourDelegateUser ()
<YourViewControllerDelegate>
#end
#implementation YourDelegateUser
- (void) variousFoo {
YourViewController *controller = [[YourViewController alloc] init];
controller.delegate = self;
}
-(void)defineDelegateMethodName: (YourViewController *) controller {
// handle the delegate being called here
}
-(BOOL)delegateMethodReturningBool: (YourViewController *) controller {
// handle the delegate being called here
return YES;
}
#end
//test whether the method has been defined before you call it
- (void) someMethodToCallDelegate {
if ([[self delegate] respondsToSelector:#selector(defineDelegateMethodName:)]) {
[self.delegate delegateMethodName:self];
}
}
Disclaimer: this is the Swift version of how to create a delegate.
So, what are delegates? …in software development, there are general reusable solution architectures that help to solve commonly occurring problems within a given context, these “templates”, so to speak, are best known as design patterns.
Delegates are a design pattern that allows one object to send messages to another object when a specific event happens.
Imagine an object A calls an object B to perform an action. Once the action is complete, object A should know that B has completed the task and take necessary action, this can be achieved with the help of delegates!
For a better explanation, I am going to show you how to create a custom delegate that passes data between classes, with Swift in a simple application,start by downloading or cloning this starter project and run it!
You can see an app with two classes, ViewController A and ViewController B. B has two views that on tap changes the background color of the ViewController, nothing too complicated right? well now let’s think in an easy way to also change the background color of class A when the views on class B are tapped.
The problem is that this views are part of class B and have no idea about class A, so we need to find a way to communicate between this two classes, and that’s where delegation shines.
I divided the implementation into 6 steps so you can use this as a cheat sheet when you need it.
step 1: Look for the pragma mark step 1 in ClassBVC file and add this
//MARK: step 1 Add Protocol here.
protocol ClassBVCDelegate: class {
func changeBackgroundColor(_ color: UIColor?)
}
The first step is to create a protocol, in this case, we will create the protocol in class B, inside the protocol you can create as many functions that you want based on the requirements of your implementation. In this case, we just have one simple function that accepts an optional UIColor as an argument.
Is a good practice to name your protocols adding the word delegate at the end of the class name, in this case, ClassBVCDelegate.
step 2: Look for the pragma mark step 2 in ClassVBC and add this
//MARK: step 2 Create a delegate property here.
weak var delegate: ClassBVCDelegate?
Here we just create a delegate property for the class, this property must adopt the protocol type, and it should be optional. Also, you should add the weak keyword before the property to avoid retain cycles and potential memory leaks, if you don’t know what that means don’t worry for now, just remember to add this keyword.
step 3: Look for the pragma mark step 3 inside the handleTap method in ClassBVC and add this
//MARK: step 3 Add the delegate method call here.
delegate?.changeBackgroundColor(tapGesture.view?.backgroundColor)
One thing that you should know, run the app and tap on any view, you won’t see any new behavior and that’s correct but the thing that I want to point out is that the app it’s not crashing when the delegate is called, and it’s because we create it as an optional value and that’s why it won’t crash even the delegated doesn’t exist yet. Let’s now go to ClassAVC file and make it, the delegated.
step 4: Look for the pragma mark step 4 inside the handleTap method in ClassAVC and add this next to your class type like this.
//MARK: step 4 conform the protocol here.
class ClassAVC: UIViewController, ClassBVCDelegate {
}
Now ClassAVC adopted the ClassBVCDelegate protocol, you can see that your compiler is giving you an error that says “Type ‘ClassAVC does not conform to protocol ‘ClassBVCDelegate’ and this only means that you didn’t use the methods of the protocol yet, imagine that when class A adopts the protocol is like signing a contract with class B and this contract says “Any class adopting me MUST use my functions!”
Quick note: If you come from an Objective-C background you are probably thinking that you can also shut up that error making that method optional, but for my surprise, and probably yours, Swift language does not support optional protocols, if you want to do it you can create an extension for your protocol or use the #objc keyword in your protocol implementation.
Personally, If I have to create a protocol with different optional methods I would prefer to break it into different protocols, that way I will follow the concept of giving one single responsibility to my objects, but it can vary based on the specific implementation.
here is a good article about optional methods.
step 5: Look for the pragma mark step 5 inside the prepare for segue method and add this
//MARK: step 5 create a reference of Class B and bind them through the `prepareforsegue` method.
if let nav = segue.destination as? UINavigationController, let classBVC = nav.topViewController as? ClassBVC {
classBVC.delegate = self
}
Here we are just creating an instance of ClassBVC and assign its delegate to self, but what is self here? well, self is the ClassAVC which has been delegated!
step 6: Finally, look for the pragma step 6 in ClassAVC and let’s use the functions of the protocol, start typing func changeBackgroundColor and you will see that it’s auto-completing it for you. You can add any implementation inside it, in this example, we will just change the background color, add this.
//MARK: step 6 finally use the method of the contract
func changeBackgroundColor(_ color: UIColor?) {
view.backgroundColor = color
}
Now run the app!
Delegates are everywhere and you probably use them without even notice, if you create a tableview in the past you used delegation, many classes of UIKIT works around them and many other frameworks too, they solve these main problems.
Avoid tight coupling of objects.
Modify behavior and appearance without the need to subclass objects.
Allow tasks to be handled off to any arbitrary object.
Congratulations, you just implement a custom delegate, I know that you are probably thinking, so much trouble just for this? well, delegation is a very important design pattern to understand if you want to become an iOS developer, and always keep in mind that they have one to one relationship between objects.
You can see the original tutorial here
Answer is actually answered, but I would like to give you a "cheat sheet" for creating a delegate:
DELEGATE SCRIPT
CLASS A - Where delegate is calling function
#protocol <#Protocol Name#> <NSObject>
-(void)delegateMethod;
#end
#interface <#Some ViewController#> : <#UIViewController#>
#property (nonatomic, assign) id <<#Protocol Name#>> delegate;
#end
#implementation <#Some ViewController#>
-(void)someMethod {
[self.delegate methodName];
}
#end
CLASS B - Where delegate is called
#interface <#Other ViewController#> (<#Delegate Name#>) {}
#end
#implementation <#Other ViewController#>
-(void)otherMethod {
CLASSA *classA = [[CLASSA alloc] init];
[classA setDelegate:self];
}
-delegateMethod() {
}
#end
ViewController.h
#protocol NameDelegate <NSObject>
-(void)delegateMEthod: (ArgType) arg;
#end
#property id <NameDelegate> delegate;
ViewController.m
[self.delegate delegateMEthod: argument];
MainViewController.m
ViewController viewController = [ViewController new];
viewController.delegate = self;
Method:
-(void)delegateMEthod: (ArgType) arg{
}
In my point of view create separate class for that delegate method and you can use where you want.
in my Custom DropDownClass.h
typedef enum
{
DDSTATE,
DDCITY
}DropDownType;
#protocol DropDownListDelegate <NSObject>
#required
- (void)dropDownDidSelectItemWithString:(NSString*)itemString DropDownType:(DropDownType)dropDownType;
#end
#interface DropDownViewController : UIViewController
{
BOOL isFiltered;
}
#property (nonatomic, assign) DropDownType dropDownType;
#property (weak) id <DropDownListDelegate> delegate;
#property (strong, nonatomic) NSMutableArray *array1DropDown;
#property (strong, nonatomic) NSMutableArray *array2DropDown;
after that in.m file create array with objects,
- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath{
CGFloat rowHeight = 44.0f;
return rowHeight;
}
-(NSInteger)numberOfSectionsInTableView:(UITableView *)tableView {
return 1;
}
- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{
return isFiltered?[self.array1DropDown count]:[self.array2DropDown count];
}
- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath {
static NSString *simpleTableIdentifier = #"TableCell";
UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:simpleTableIdentifier];
if (cell == nil) {
cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:simpleTableIdentifier];
}
if (self.delegate) {
if (self.dropDownType == DDCITY) {
cell.textLabel.text = [self.array1DropDown objectAtIndex:indexPath.row];
}
else if (self.dropDownType == DDSTATE) {
cell.textLabel.text = [self.array2DropDown objectAtIndex:indexPath.row];
}
}
return cell;
}
- (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
{
[self dismissViewControllerAnimated:YES completion:^{
if(self.delegate){
if(self.dropDownType == DDCITY){
[self.delegate dropDownDidSelectItemWithString:[self.array1DropDown objectAtIndex:indexPath.row] DropDownType:self.dropDownType];
}
else if (self.dropDownType == DDSTATE) {
[self.delegate dropDownDidSelectItemWithString:[self.array2DropDown objectAtIndex:indexPath.row] DropDownType:self.dropDownType];
}
}
}];
}
Here all are set for Custom delegate class.after that you can use this delegate method where you want.for example...
in my another viewcontroller import after that
create action for calling delegate method like this
- (IBAction)dropDownBtn1Action:(id)sender {
DropDownViewController *vehicleModelDropView = [[DropDownViewController alloc]init];
vehicleModelDropView.dropDownType = DDCITY;
vehicleModelDropView.delegate = self;
[self presentViewController:vehicleModelDropView animated:YES completion:nil];
}
after that call delegate method like this
- (void)dropDownDidSelectItemWithString:(NSString *)itemString DropDownType:(DropDownType)dropDownType {
switch (dropDownType) {
case DDCITY:{
if(itemString.length > 0){
//Here i am printing the selected row
[self.dropDownBtn1 setTitle:itemString forState:UIControlStateNormal];
}
}
break;
case DDSTATE: {
//Here i am printing the selected row
[self.dropDownBtn2 setTitle:itemString forState:UIControlStateNormal];
}
default:
break;
}
}
Delegate :- Create
#protocol addToCartDelegate <NSObject>
-(void)addToCartAction:(ItemsModel *)itemsModel isAdded:(BOOL)added;
#end
Send and please assign delegate to view you are sending data
[self.delegate addToCartAction:itemsModel isAdded:YES];
//1.
//Custom delegate
#protocol TB_RemovedUserCellTag <NSObject>
-(void)didRemoveCellWithTag:(NSInteger)tag;
#end
//2.
//Create a weak reference in a class where you declared the delegate
#property(weak,nonatomic)id <TB_RemovedUserCellTag> removedCellTagDelegate;
//3.
// use it in the class
[self.removedCellTagDelegate didRemoveCellWithTag:self.tag];
//4. import the header file in the class where you want to conform to the protocol
#interface MyClassUsesDelegate ()<TB_RemovedUserCellTag>
#end
//5. Implement the method in the class .m
-(void)didRemoveCellWithTag:(NSInteger)tag
{
NSLog#("Tag %d",tag);
}
Let's start with an example , if we buy a product online ,it goes through process like shipping/delivery handled by different teams.So if shipping gets completed ,shipping team should notify delivery team & it should be one to one communication as broadcasting this information would be overhead for other people / vendor might want to pass this information only to required people.
So if we think in terms of our app, an event can be an online order & different teams can be like multiple views.
Here is code consider ShippingView as Shipping team & DeliveryView as delivery team :
//Declare the protocol with functions having info which needs to be communicated
protocol ShippingDelegate : class {
func productShipped(productID : String)
}
//shippingView which shows shipping status of products
class ShippingView : UIView
{
weak var delegate:ShippingDelegate?
var productID : String
#IBAction func checkShippingStatus(sender: UIButton)
{
// if product is shipped
delegate?.productShipped(productID: productID)
}
}
//Delivery view which shows delivery status & tracking info
class DeliveryView: UIView,ShippingDelegate
{
func productShipped(productID : String)
{
// update status on view & perform delivery
}
}
//Main page on app which has both views & shows updated info on product whole status
class ProductViewController : UIViewController
{
var shippingView : ShippingView
var deliveryView : DeliveryView
override func viewDidLoad() {
super.viewDidLoad()
// as we want to update shipping info on delivery view, so assign delegate to delivery object
// whenever shipping status gets updated it will call productShipped method in DeliveryView & update UI.
shippingView.delegate = deliveryView
//
}
}
A picture is more than a thousand words :-P
The variable greeter in the function main of the Objective-C code is known as a delegate, which is no more than a C++ pointer to an object that implements a class of pure virtual functions.

Where to set delegate = self? Or should I just use a different design pattern?

EDIT: edited for clarity
Disclaimer: I'm new and pretty bad. But I have tried very hard and read lots of stuff to figure this out, but I have not...
I think my whole delegate pattern would work, except I can't figure out how to set the delegate property of ViewController to self in the MatchLetter class. The reason is because I can't figure out how to call code there. It's not a view controller, so viewDidLoad or prepareForSegue won't work.
This is what I've got:
ViewController.h
#import <UIKit/UIKit.h>
#class ViewController;
#protocol letterMatchProtocol <NSObject>
- (BOOL) isLetterMatch:(char) firstLetter;
#end
#interface ViewController : UIViewController
#property (nonatomic, weak) id <letterMatchProtocol> delegate;
#end
ViewController.m
#import "ViewController.h"
#interface ViewController ()
#end
#implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
char c = 'a';
// This is the method I want to delegate to MatchLetter, to have a BOOL returned
BOOL returnValue = [self.delegate isLetterMatch:c];
}
#end
MatchLetter.h
#import <Foundation/Foundation.h>
#import "ViewController.h"
#interface Delegate : NSObject <letterMatchProtocol>
#end
MatchLetter.m
#import "MatchLetter.h"
#implementation Delegate
// this is the code I think I need to run here, to set the delegate property...
// ViewController *viewController = [ViewController new];
// viewController.delegate = self;
// ... so that isLetterMatch can be run here from ViewController.m
// But I don't know where to put this code, or how to get it to run before the ViewController
// especially since there are no segues or views to load.
- (BOOL) isLetterMatch:(char)firstLetter {
if (firstLetter == 'a') {
return YES;
}
else {
return NO;
}
}
#end
Can somebody please tell me the best way to proceed? Thanks for reading
You asked "Where to set delegate = self? Or should I just use a different design pattern?".
Answer: Don't. An object should never be it's own delegate.
Your code is quite a mess.
Don't name a class "Delegate". A delegate is a design pattern. The whole point of a delegate is that any object that conforms to a particular protocol ("speaks the language") can serve as the delegate. You don't need to know what class of object is serving as the delegate, but only that it speaks the language you need.
An analogy: When you call the operator, you don't care who is working the operator desk. You don't care about his/her gender, religion, ethnic background, how tall they are, etc. You just care that they speak your language.
Likewise, when you set up a delegate, it doesn't matter what type of object gets set as the delegate. All that matters is that the object that is the delegate conforms to the protocol for that delegate.
A table view can have ANY object serve as it's delegate, as long as that object conforms to the UITableViewDelegate protocol. You usually make you view controller be the table view's delegate, but you don't have to. You could create a custom class that manages your table views, and have it be the delegate. There is no "TableViewDelegate" object class. There is instead a UITableViewDelegate protocol, and any object that conforms to the protocol can act as a table view's delegate.
Edit: Your question is confusing. I think what you're proposing is that your Delegate class would create a view controller and make itself the delegate for the view controller.
If that's what you are talking about, your thinking is backwards. The view controller is using the Delegate class as a helper class. Any given instance of a view controller class can create an instance of the Delegate class and set it as it's delegate if it desires. You might have 3 instances of ViewController at one time, each with it's own instance of your Delegate class.
Thus, the ViewController object is the one that should create and set up an instance of Delegate if it needs one:
- (void) viewDidLoad;
{
self.delegate = [[Delegate alloc] init];
//other setup here
}

Simple iOS delegate/callback

I have a simple ViewController. In the .m file I put
#import "Manager.h"
There is a button and when it is clicked the following code is executed:
Manager* manager = [[Manager alloc] init];
NSString* str = [manager doit];
NSLog(#"str = %#", str);
Manager is a subclass of NSObject.
In Manager.m I have this method:
- (NSString*)doit{
return #"did it";
}
Great. All this works as expected.
What I need is, if possible and if a good practice, to send/make Manager to understand, that from the method doit
another method in ViewController should be called. Some kind of callback/delegate. How do I accomplish this?
When I call
[manager doit];
I also want to inform that a method in ViewController should be executed.
I hope you understand what I mean otherwise I can write some more details. Thanks
Yes you could use delegate, Your implementation of the delegate in the Manager object should look like so:
#protocol managerDelegate <NSObject>
-(void)doSomthingAndGetThisString: (NSString *)stringText;
#end
#interface Manager : NSObject
#property (nonatomic,strong) id <managerDelegate>delegate;
#end
As you can see, the Manager object claims his delegate protocol in the header interface, So any class could sign on it, And if they do, they should preform the method "doSomthingAndGetThisString".
Whenever "Manager" object chooses to fire the delegate methods he will call it like so:
- (NSString*)doit{
//Call my delegate:
[self.delegate doSomthingAndGetThisString:#"Passing this stringt to my delegate"];
return #"did it";
}
ViewController:
ViewController needs to keep a property of the manager object:
#property (nonatomic,strong) Manager *myManager;
And Now when you allocate "myObject", ViewController should "sign" to preform the Delegate like so:
_myManager = [Manager new];
_myManager.delegate = self;
And of course have the method:
-(void)doSomthingAndGetThisString: (NSString *)stringText;
That will call whenever "Manager" object firs it.
Hope this helps

ARC: Object - Delegate relationship

I am developing an ARC enabled project. From a view controller I am pushing MyClass,
- (void)pushMyClass {
MyClass *myClass = [[MyClass alloc] init];
[self.navigationController pushViewController:myClass animated:YES];
}
After doing some operations I am popping MyClass. The problem here is that MyClass is not getting deallocated. Following is how the classes look.
/* MyHelperClassDelegate */
#protocol MyHelperClassDelegate <NSObject>
- (void)helperDidFinishHelping:(MyHelperClass *)helper;
#end
/* MyHelperClass Interface */
#interface MyHelperClass : NSObject {
__weak id <MyHelperDelegate> delegate;
}
#property(nonatomic, weak) id<MyHelperDelegate> delegate;
- (void)startHelping;
#end
/* MyHelperClass Implementation */
#implementation MyHelperClass
#synthesize delegate;
- (void)dealloc {
delegate = nil;
}
/* MyClass */
#interface MyClass : UIViewController <MyHelperClassDelegate> {
MyHelperClass *helper;
}
#implementation MyClass {
- (void)dealloc {
helper.delegate = nil;
}
- (void)getHelp {
helper = [MyHelperClass new];
helper.delegate = self;
[helper startHelping];
}
- (void)helperDidFinishHelping:(MyHelperClass *)helper {
}
}
MyHelperClass calls a web service using NSMutalbleURLRequest & NSURLConnection to fetch some data and saves it to user defaults.
One thing to notice here is, if I comment the line helper.delegate = self;, then MyClass gets deallocated.
What to do to make MyClass get deallocated when it is popped out of navigation controller?
Thanks.
Your delegate code looks correct (except your use of an ivar, you don't show a #synthesize so you may have _delegate and delegate both). Its quite likely that something else is retaining MyClass. What I suggest you do is add a NSLog to your MyClass dealloc. Then push it, and immediately hit the back button and see if its dealloc'd or not. If not, then take a hard look at what you do in viewDidLoad et al and start commenting out sections of that code until you can get the dealloc.
Also, I assume you don't keep a strong reference in the class that pushes the MyClass object.
I agree with Chuck that one cannot say much from the code provided. But one reason why the MyClass object is not deallocated might be that it is retained by your helper object since delegate is declared as strong, and the MyClass object has the property helper also declared as strong. In this case you had a retain cycle, and none of them can be released.
The trick could possibly lie within the fact that you use NSURLConnection. It is not specified how you use this class with the code that you've provided, but please note the special considerations referenced in the NSURLConnection class reference:
Special Considerations: During the download the connection maintains a
strong reference to the delegate. It releases that strong reference
when the connection finishes loading, fails, or is canceled.

What is a "delegate" in Objective C's iPhone development? [duplicate]

This question already has answers here:
How do I create delegates in Objective-C?
(20 answers)
Closed 9 years ago.
What is a "delegate" in Objective C's iPhone development?
A delegate is a pointer to an object with a set of methods the delegate-holder knows how to call. In other words, it's a mechanism to enable specific callbacks from a later-created object.
A good example is UIAlertView. You create a UIAlertView object to show a short message box to users, possibly giving them a choice with two buttons like "OK" and "Cancel". The UIAlertView needs a way to call you back, but it has no information of which object to call back and what method to call.
To solve this problem, you can send your self pointer to UIAlertView as a delegate object, and in exchange you agree (by declaring the UIAlertViewDelegate in your object's header file) to implement some methods that UIAlertView can call, such as alertView:clickedButtonAtIndex:.
Check out this post for a quick high-level intro to the delegate design pattern and other callback techniques.
References:
UIAlertView class reference
UIAlertViewDelegate class reference
Apple's guide to Delegates and Data sources
See this discussion
A delegate allows one object to send messages to another object when an event happens. For example, if you're downloading data from a web site asynchronously using the NSURLConnection class. NSURLConnection has three common delegates:
- (void)connection:(NSURLConnection *)connection didFailWithError:(NSError *)error
- (void)connectionDidFinishLoading:(NSURLConnection *)connection
- (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
One or more of these delegates will get called when NSURLConnection encounters a failure, finishes successfully, or received a response from the web site, respectively.
Delegates are a design pattern; there is no special syntax or language support.
A delegate is just an object that another object sends messages to when certain things happen, so that the delegate can handle app-specific details the original object wasn't designed for. It's a way of customizing behavior without subclassing.
I think this Wikipedia article describes it best: http://en.wikipedia.org/wiki/Delegation_pattern
It is "just" an implementation of a design pattern and very common in Objective-C
I think all these answers make a lot of sense once you understand delegates. Personally I came from the land of C/C++ and before that procedural languages like Fortran etc so here is my 2 min take on finding similar analogues in C++ paradigm.
If I were to explain delegates to a C++/Java programmer I would say
What are delegates ? These are static pointers to classes within another class. Once you assign a pointer, you can call functions/methods in that class. Hence some functions of your class are "delegated" (In C++ world - pointer to by a class object pointer) to another class.
What are protocols ? Conceptually it serves as similar purpose as to the header file of the class you are assigning as a delegate class. A protocol is a explicit way of defining what methods needs to be implemented in the class who's pointer was set as a delegate within a class.
How can I do something similar in C++? If you tried to do this in C++, you would by defining pointers to classes (objects) in the class definition and then wiring them up to other classes that will provide additional functions as delegates to your base class. But this wiring needs to be maitained within the code and will be clumsy and error prone. Objective C just assumes that programmers are not best at maintaining this decipline and provides compiler restrictions to enforce a clean implementation.
I try to elaborate it through simple program
Two Classes
Student.h
#import <Foundation/Foundation.h>
#interface Student : NSObject
#property (weak) id delegate;
- (void) studentInfo;
#end
Student.m
#import "Student.h"
#implementation Student
- (void) studentInfo
{
NSString *teacherName;
if ([self.delegate respondsToSelector:#selector(teacherName)]) {
teacherName = [self.delegate performSelector:#selector(teacherName)];
}
NSLog(#"\n Student name is XYZ\n Teacher name is %#",teacherName);
}
#end
Teacher.h
#import <Foundation/Foundation.h>
#import "Student.h>
#interface Teacher: NSObject
#property (strong,nonatomic) Student *student;
- (NSString *) teacherName;
- (id) initWithStudent:(Student *)student;
#end
Teacher.m
#import "Teacher.h"
#implementation Teacher
- (NSString *) teacherName
{
return #"ABC";
}
- (id) initWithStudent:(Student *)student
{
self = [ super init];
if (self) {
self.student = student;
self.student.delegate = self;
}
return self;
}
#end
main.m
#import <Foundation/Foundation.h>
#import "Teacher.h"
int main ( int argc, const char* argv[])
{
#autoreleasepool {
Student *student = [[Student alloc] init];
Teacher *teacher = [[Teacher alloc] initWithStudent:student];
[student studentInfo];
}
return 0;
}
EXPLANATION :::
From main method when initWithStudent:student will execute
1.1 Teacher's object's property 'student' will be assigned with student object.
1.2 self.student.delegate = self
means student object's delegate will points to teacher object
From main method when [student studentInfo] will be called
2.1 [self.delegate respondToSelector:#selector(teacherName)]
Here delegate already points to teacher object so it can invoke
'teacherName' instance method.
2.2 so [self.delegate performSelector:#selector(teacherName)]
will execute easily.
It looks like Teacher object assign delegate to student object to call it's own method.
It is a relative idea, where we see that student object called 'teacherName' method but it is basically done by teacher object itself.
Please! check below simple step by step tutorial to understand how Delegates works in iOS.
Delegate in iOS
I have created two ViewControllers (for sending data from one to another)
FirstViewController implement delegate (which provides data).
SecondViewController declare the delegate (which will receive data).
Here is the sample code may help you.
AppDelegate.h
#import <UIKit/UIKit.h>
#class FirstViewController;
#interface AppDelegate : UIResponder <UIApplicationDelegate>
#property (strong, nonatomic) UIWindow *window;
#property (strong, nonatomic) FirstViewController *firstViewController;
#end
AppDelegate.m
#import "AppDelegate.h"
#import "FirstViewController.h"
#implementation AppDelegate
#synthesize firstViewController;
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
// Override point for customization after application launch.
//create instance of FirstViewController
firstViewController = [[FirstViewController alloc] init];
//create UINavigationController instance using firstViewController
UINavigationController *firstView = [[UINavigationController alloc] initWithRootViewController:firstViewController];
//added navigation controller to window as a rootViewController
self.window.rootViewController = firstView;
[self.window makeKeyAndVisible];
return YES;
}
- (void)applicationWillResignActive:(UIApplication *)application
{
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. Games should use this method to pause the game.
}
- (void)applicationDidEnterBackground:(UIApplication *)application
{
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
- (void)applicationWillEnterForeground:(UIApplication *)application
{
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
- (void)applicationDidBecomeActive:(UIApplication *)application
{
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
- (void)applicationWillTerminate:(UIApplication *)application
{
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
#end
FirstViewController.h
#import <UIKit/UIKit.h>
#import "SecondViewController.h"
#interface FirstViewController : UIViewController<MyDelegate>
#property (nonatomic, retain) NSString *mesasgeData;
#property (weak, nonatomic) IBOutlet UITextField *textField;
#property (weak, nonatomic) IBOutlet UIButton *nextButton;
- (IBAction)buttonPressed:(id)sender;
#property (nonatomic, strong) SecondViewController *secondViewController;
#end
FirstViewController.m
#import "FirstViewController.h"
#interface FirstViewController ()
#end
#implementation FirstViewController
#synthesize mesasgeData;
#synthesize textField;
#synthesize secondViewController;
#pragma mark - View Controller's Life Cycle methods
- (void)viewDidLoad
{
[super viewDidLoad];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#pragma mark - Button Click event handling method
- (IBAction)buttonPressed:(id)sender {
//get the input data from text feild and store into string
mesasgeData = textField.text;
//go keypad back when button clicked from textfield
[textField resignFirstResponder];
//crating instance of second view controller
secondViewController = [[SecondViewController alloc]init];
//it says SecondViewController is implementing MyDelegate
secondViewController.myDelegate = self;
//loading new view via navigation controller
[self.navigationController pushViewController:secondViewController animated:YES];
}
#pragma mark - MyDelegate's method implementation
-(NSString *) getMessageString{
return mesasgeData;
}
#end
SecondViewController.h
//declare our own delegate
#protocol MyDelegate <NSObject>
-(NSString *) getMessageString;
#end
#import <UIKit/UIKit.h>
#interface SecondViewController : UIViewController
#property (weak, nonatomic) IBOutlet UILabel *messageLabel;
#property (nonatomic, retain) id <MyDelegate> myDelegate;
#end
SecondViewController.m
#import "SecondViewController.h"
#interface SecondViewController ()
#end
#implementation SecondViewController
#synthesize messageLabel;
#synthesize myDelegate;
- (void)viewDidLoad
{
[super viewDidLoad];
messageLabel.text = [myDelegate getMessageString];
}
- (void)didReceiveMemoryWarning
{
[super didReceiveMemoryWarning];
}
#end
The delegate fires the automatic events in Objects C. If you set the delegate to Object, it sends the message to another object through the delegate methods.
It's a way to modify the behavior of a class without requiring subclassing.
Each Objects having the delegate methods.These delegate methods fires, when the particular Objects take part in user interaction and Program flow cycle.
Simply stated: delegation is a way of allowing objects to interact with each other without creating strong interdependencies between them.
A delegate captures the taping actions of an user and performs particular Action according to the user Taping Action.
Delegate is nothing but instance of Object which we can call methods behalf of that Objects. and also helps to create methods in rumtime of that Objects.

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