Does apple offer a website to learn everything about ios (like android) - ios

I'm android developer and looking ahead to ios development. I learn android from scratch to everything at android officially developer site. Does ios also offered this kind of website for us easy to learn? And swift or OBJ-C better for code ios application??

"Everything about iOS" is a bit large, but Apple references a lot of ressources about Swift on this specific page : https://developer.apple.com/swift/. Have a look to "The Swift Programming Language", which is the reference book about Swift.
Apple also provides a book to learn Objective-C : "Programming with Objective-C", but a lot of other (better ?) ressources are available on the web or in books.
Here is also a basic tutorial from Apple to start programming apps for iOS : https://developer.apple.com/library/ios/referencelibrary/GettingStarted/RoadMapiOS/index.html#//apple_ref/doc/uid/TP40011343
On your last question, there are still a lot of debates in the iOS/Mac developers community. Swift is modern, secure and easy to learn, but not really finished. Objective-C is robust and helps you for a better understanding of the system. Both langages uses the same API and can do the same functionalities.

Related

Add map with list to Form for mobile app?

This is a very basic question, but I have no idea how to be begin, so please bear with me.
I'm a C# software developer, so I'm very familiar with the VS IDE and with Windows and Web development. But I have never developed a mobile application.
With that said, I came up with an idea which is essentially a screen with a map and a bunch of pins, and a list that represents each pin. It will run in an iphone and android phone. It will look something like below.
I decided to develop it in Xamarin because 1) I've worked with VS for many years so I understand how it works, 2) I can develop one app in Xamarin that can run both in ios and android.
I understand that it may be a very basic question, but I have no idea where to start. I also have experience with development, so I don't want to go thru the Hello World example. Finally, I also have a full-time job, so my limited free time would be used to completing this particular app.
So my question is: where do I start?
First thing first. You should get yourself familiar with Mobile Development(app life cycle, patterns etc.) by creating few sample applications (since you stated you were developing in Visual Studio using c# before it should be quick procedure for you). You can find documentation and sample codes on official Xamarin site:
Xamarin Website
Next get yourself familiar with MVVM pattern and MVVM frameworks to write applications using modern patterns and modern practises. I personally recommend MVVMCross or MVVMFresh.
Data Binding from Official site
FreshMVVM with Samples
Then get yourself familiar with Xamarin.Forms maps. It's a nice library that allows you to use one code and share them across 2 platforms. Google Maps official apis are also good but they are platform specific.
Xamarin Forms Maps
Enjoy and welcome to the Dark Side ;)

Want to build iOS app

What is the best application or programming languages to build an iOS application platform for chat application for beginner like me. Please anyone can tell me about it.
Apple put a lot of effort in its new `Swift' language.
On any Mac computer, you will find XCode on the app store.
iBook has a nice and clear electronic copy of the guide.
I've gotta admit I was a bit circumspect ("yet a new language ?") but it appears has they sell it, solid and sound.(It's compiled and based on llvm. It is open as well, perhaps MIT license?)
I think they basically came up with C# for iPhone (it may even spawn from `mono'?)
But, again, the license model for the source make it sound more promising.
I found the iBook guide for very comprehensive when it came to the very basic of the language and the libraries.
XCode comes with quite a few templates showcasing each major application type. (You can also check the other languages for yourself: Objective-C and javascript)
So the two complement nicely.
If you are starting from scratch, I see no reason not to start on this train.
Since it's straight from Apple, and if coming up with Android isn't yet part of your plan, it will also be your path of least resistance when it comes to technical difficulties.

Is Marmalade SDK more relevant or commonly used for Game Development?

I am absolutely new to Mobile App Development and was looking for an appropriate platform to start off with. I came across a project where people are looking to implement self-help advertising for a switch and home automation company into a mobile app. They want an iPhone App initially but also want to deploy on Android and other platforms subsequently. A similar app is this one.
After investing a fair amount of time in researching about various SDKs and Developer Programs, Marmalade caught my attention with it's multi-platform deployment feature. However after going through a few tutorials, of which I found these quite helpful, I observed that more often than not the tutorials concern Game Development. So, I was wondering if Marmalade is a more appropriate platform for Game Development and if I am looking to develop a general application I should perhaps consider a native SDK?
Marmalade is great for games: among the games that use Marmalade are Cut the Rope, Plants vs Zombies, Call of Duty: Black Ops, etc
But for general apps you should better use some other tool at least till their Marmalade 6.0. They have native UI support but it's still in development and you may miss some features.
Look at Titanium: http://www.appcelerator.com/showcase/applications-showcase/
I always prefer to use native language for the app development due to easily available help and tutorial for them. You can find lot's of help and tutorial, guidelines, books etc. for Android or Objective C development, but their are very few tutorials on Marmalade.
Marmalade is a great engine for any game developer, but for a non-gaming app, I'd not recommend it, since you'll never need to use the extra features which are it's USP.

Starting iPhone Development [duplicate]

This question already has answers here:
What do I need to learn iPhone development offline? [closed]
(6 answers)
Closed 7 years ago.
I'm soon going to be starting some iPhone Development (3.0) building a simple app that communicates with a web service and uses push notification.
My Objective-C is pretty much non-existent but I've already got some good information from this question and also from Apple's development centre.
Basically if you've developed with the iPhone before what caveats/hints/pitfalls/tips/etc could you recommened in general?
Get "Cocoa Programming for Mac OS X by Aaron Hillegass" and go through the first half of the book. Get "Beginning iPhone Programming" after that and pay the $99 so you can run apps on your phone. There are a lot of design patterns in Objective C that are strange to begin with, but as you work more with them, they make sense.
One of the best things I found in the Hillegass book is his advice in the introduction: "assure yourself that you are not stupid and some things are hard".
I had great success getting started by diving into the Apple developer guides. I read the following:
Apple Objective-C guide, a good place to learn the basics
Apple Cocoa Fundamentals Guide
Apple iPhone Application Programming Guide
Spend time looking over the various examples, read the code, make changes, etc. Apple also has many good examples (outside the books) that you can learn a great deal from.
I agree, Cocoa Programming for Mac OS X by Aaron Hillegass is a great book to learn Cocoa, and it covers Obejctive-c nicely, but if you really want to KNOW the language, I would recommend:
Programming in Objective-C 2.0: http://www.amazon.com/Programming-Objective-C-2-0-Developers-Library/dp/0321566157
Both are fantastic books and nicely complement eachother.
Its very important to remember that other people are having a hard time learning Cocoa too. Reading Aaron's book is a fantastic way to start. Reading source code is also another great way. THere is some open source iPhone projects (for example: wordpress), and there a bunch for OS X. Read what other people are doing so you can get the flow of an application. I found that to be the hardest part about learning (especially the Cocoa part).
http://www.lynda.com/ is perfect for starting iOS, OSx development. The site takes you past the beginner status quickly.

Good tutorials for starting Palm WebOS development?

Recently I've been getting more and more into mobile development. I am currently working with the iPhone and Android based devices.
Palm's new WebOS looks interesting.
Are there any good online tutorials for quickly getting up to speed on developing for the Palm WebOS?
The Palm Developer Network has some basic overviews: http://developer.palm.com/
They also have a section up there: Palm webOS: Developing Applications in JavaScript Using the Palm Mojo Framework. This may be a good start.
Palm webOS: Developing Applications in JavaScript Using the Palm Mojo Framework is a book in the making, available currently through O'Reilly Rough Cuts program).
You can easily read the first chapter.
That's the closest you can get currently from official sources. Unless you apply to their SDK early access program (sdkapplication.palm.com/sdkapplication) and they let you in (you can apply for it until the SDK is officially released to the public).
Of course, another thing we can do until the SDK is out is catch up on whatever technologies we individually need that programming for Palm's webOS will require: JavaScript, HTML5, CSS... and there's ton of material about these online. Actually, there are many websites dedicated to Palm Pre and webOS that sprung up recently. The one that is more programming oriented that I know of is webOShelp.net: take a look at their Getting started with webOS guide (www.weboshelp.net/getting-started-with-webos).
P.S. sorry about not clickable links, had to play the system somehow ;) - it won't allow me to post more than one link since I'm new here.
Now that the device is out, people are actively playing with the device. Best site I have found so far is (no affiliation) http://predev.wikidot.com
Also, if you root the device, you can look at the source for the shipped apps in /usr/palm/applications
I have additional notes at http://friendfeed.com/
The site www.weboshelp.net has quite a few good tutorials.
This blog has a good tutorials:
http://kmdarshan.com/blog/category/webos/

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