Screen Shift on UIInterfaceOrientationLandscapeRight - ios

I've got this application mainly displaying photographs.
The app was originally written for iOS 3.1 and upgraded to 4 before beeing published. It was not touched ever since. Now that the owner of the API appied some changes which ain't as compatible as they thought, I am forced to update the app. So I'll have to go for iPhone 5 and 6 and 6+ and iOS 7 and 8 updates in one go.
I observe this behaviour in the simulator of iphone 4, 5 and 6+ dimensions.
Portrait looks fine.
Landscape left looks fine too.
Landscape right is screwed up. Apparently it looks as if the whole screen were shifted to the left.
This is strange because I am not aware of anything that I would do different for landscape right or left. All I am doing is differnicating between any portrait and any landscape orientation.
It worked fine in the old version. But frankly I cannot reproduce this any more because I don't have access to the old xcode and sdk versions. But the app is in store for years and works fine on modern devices and modern OS versions.
A bit more background info, just in case it is of importance:
The app is based on a UITabBar, but it is not visible in this view.
The image is scrollable. It is placed on one view three times of the size of the screen with preceeding and succeeding image views place to the left and right respectively. This view with the three images is placed within a scroll view of the size of the screen or window respectively. This concept still works file, it is just shifted.
When I check the view item's frames in debugger or with NSLog, they all seem to be right, starting at (0.0/0.0) or respectively.
The view on the bottom with the four buttons that navigate to related functions and their view controllers, is re-alligned programmatically on each rotation, as well as the overlays with the textual information. All works as it should but it's shifted in this one orientation.
Well, all views are layouted programmatically on each rotation.
There are no constraints defined.
iOS6/7 deltas are all set to 0.
The app "wants fullscreen". By tapping on the image all UI items disappear and re-appear on the next tab. (Just by setting the .hidden attribute. Except for the navigation bar. Thats managed using setNavigationBarHidden:animated: with YES on animated) Works fine, even in the shifted view.
I am running out of ideas.

While I put all the details together for the question, eventually one idea came to my rescue.
The issue is related to hiding the tab bar. I could not use the regular way of hiding the tab bar because then it would not re-appear when navigating down to the functions that are associated with the buttons on the bottom overlay view.
Therefore I did some sort of hack. I did not hide it regularily but moved the tab bar out of the screen.
AND: This was the only thing that I did differently for landscape right and landscape left. I just searched for the constant names and found it.
Apparently, manipulating the tab bar view had a flaw in older iOS versions. (Or in older SDK versions, I am still working on that important detail)
To overcome the flaw the tab bar view was modified this way for landscape right:
[self.tabBarController.view setFrame:CGRectMake(0-kTabBarHeight,0,width+kTabBarHeight,height)];
This does not seem to make sense but did help me out a lot on similar issues years ago when the app was written.
Now, I changed this to:
[self.tabBarController.view setFrame:CGRectMake(0,0,width+kTabBarHeight,height)];
which is the same for landscape left too.
For the time beeing I separate between iOS versions >= 8.0 and smaller. But I'll double check that with older devices and may get back to this answer later.
I leave the question posted because I found the original "hack" here on SO too, so that I guess that others will have the same issues when updating to ios 8 or SDK 8 respectively.
Thanks for listening.

Related

Navigation controller causing auto-layout issues on screens in Xcode 8

This has happened on a couple of apps I've been working on, and I believe it has something to do with Navigation bars or Tab bars. I'll work on another screen and be messing with the code and then I'll randomly scroll across the Storyboard and see that all the constraints have suddenly changed values and some items have expanded to 1000 x 1000.
Has anyone experienced this before, and know what is causing it? It's happened quite a few times to me now and it's obviously annoying to reset them each time.
Since you updated your Xcode to 8, you may need to update frames in the whole scene (once).
If you do that each time and it doesn't help, for me changing size of the storyboard helped. For example change from iPhone SE to iPhone 6 and vice-versa.
Now in Xcode 8.1 Beta version, there is a shortcut button for this.
Just select the problematic view's superview (containing mentioned constraints), and click this update frames button:

Why is iOS simulator displaying blank screen when I rotate device?

Getting through some introductory swift and playing with Xcode and I basically just have a page with some color squares, background color etc. Doesn't do anything. Problem is when I compile the code it will run in simulator just fine and show everything perfect, BUT when I rotate the device, everything disappears and it only gives me a blank white screen. Rotating right or left does it. The only view that shows it is the original upright view (for all iPhone devices that I tested on through the simulator).
Xcode 6.1.1 and iOS Simulator 8.1 are being used on my MacBook Air with OSX 10.9.5.
In the App general page, I have already checked under Deployment info that Landscape Right and Left are both checked on. Storyboard is set on Any H and Any W.
I'm not sure what I'm doing wrong and it has been pretty difficult searching since I'm still new to iOS development I'm not sure I'm using the right words or whatever because I can't find an answer.
Summary:
App displays properly in iOS Simulator, Portrait View but no other views work and will display blank white screen instead.
In order to see if your views are actually being drawn and just off screen as others have suggested capture the view hierarchy. Go to 'debug' in the menu, then in 'view debugging' click capture view hierarchy. This will pause your app and create a 3D representation of all view on your screen which you can move around by clicking and dragging.
Are your views actually being drawn? If yes are they drawing off screen? If yes then you need to fix your constraints.
It sounds like you haven't set your constraints appropriately. Try setting the top and leading constraints for each of your views to something less than 320 (should cover all device sizes). Fix your warnings, then try again. I believe the views are simply off the screen.
You don't have the correct auto-layout UIConstraints set in interface builder. Check the document outline view in interface builder and ensure that you have appropriate constraints set on each view.
Auto Layout issues occur when you create conflicting constraints, when you don’t provide enough constraints, or when the final layout contains a set of constraints that are ambiguous.
Check this Apple documentation out, it will show you step by step how to resolve your (common) issue.

Keeping UIStatusBar out of the layout before iOS7

In my iOS application, Status Bar is normally hidden (on start of the application too).
In some parts of the application I make it visible.
On iOS6 and iOS7 layout works perfectly and Status Bar overlaps any views on both iOS versions (I already want it to overlap, so it is OK).
However, I noticed that while on iOS6 and while the status bar is visible, if I rotate the device (my application supports every orientation), the layout is shifted down because of the Status Bar and I can not fix it after that point.
What am I doing wrong? How can I make it overlap the views on rotation change too?
The solution was obvious though it can be forgotten. (like in my situation)
self.wantsFullScreenLayout=YES;

iOS 7 status bar supposed to overlap content?

I have recently updated my XCode to 5.0.1 as to be able to test my application on iOS 7.
Everything seems to be working as expected, but for some reason the status bar is overlapping the screen's content.
Now, I am still able to see the overlapped content as the status bar in iOS 7 is translucent, but it looks very weird.
I could always move my content down a bit to compensate for the height taken up by the status bar, but how would that look in iOS 6??
Is this intentional on Apple's part? Is there a standard procedure we as developers are supposed to follow to get this looking how it should?
Also, should I just add 20 pixels (or whatever the height of the status bar is) to the top of my view and just forget about iOS 6?
I have decided to just set my Top Space to: Superview to 20 (the height of the status bar) for all my parent views.
Looks good on iOS 7 but there is a 20pixel gap on iOS 6, and given the fact that 80% of our iPhone users have already updated their OSes to 7, I think it's safe to just assume that eventually everyone will be using iOS 7 and support for iOS 6 will no longer be needed.
I'm not gonna break my head anymore over this.
Thanks anyways!

portrait layout wont scroll in landscape orientation

Im quite new to XCode and Interface Builder, so forgive me if the solution is obvious.
I have designed a nice portrait IPhone view in interface builder (XCode 5) and have set the constraints on each of the elements (labels, text views, switches, buttons etc) so that they are positioned correctly in either 3.5 or 4 inch portait mode in the simulator.
However, when I rotate the simulator to landscape it breaks the design with elements overlaying each other and other elements disappearing (being clipped from the view) - and I expected this.
My idea of a solution is to put all of the UI elements inside a UIScrollView and set constraints on the scroll view so that it fills the screen in either portait of landscape mode.
After doing this, the portrait view is as before in the simulator, but in landscape view nothing scrolls, and none of my UI elements respect their constraints (stretch horizontally etc). Im still losing UI at the bottom and I cant scroll it into view.
I assumed that putting everything into the scroll view would simply 'fix' this issue, but the scroll view seems to do absolutely nothing at all. I have fiddled with various settings in interface builder but nothing fixes this.
There seem to be lots of long-winded solutions to this type of scenario based on code, but surely something this simple and common should just 'work'
What am I missing, or what have I done wrong, or does simple scrolling really have to be extensively coded in order to work ???
Putting all of your elements inside a scroll view won't really solve anything. Those elements would still need constraints to know how to position themselves in the scroll view. You need to be careful as well, as this solution sounds like something that goes against apples human interface guidelines. I'd advise against ignoring those, as Apple are known to reject apps that do this.
I'd say your problem is your constraints simply aren't setup correctly if elements are cover other elements and moving into the wrong places when rotated.
Annoyingly the WWDC videos section of the developer site is still down, but when it's back up, have a watch of the video of autolayout in Xcode 5, it will help explain what's going on.
If you want elements to completely change position when rotated however, you're likely to need more than just constraints, and would need to throw in some code to handle the transition between portrait and landscape. So it really depends on what the view is supposed to do when you rotate the device
OK, Ive figured it out. It IS a bug in either XCode 5 or IOS 7
I created 2 simple iphone UI's in interface builder - one in Xcode 4.6.3 targeting IOS 6.1 and the other in XCode 5 Beta 4 targeting IOS 7 beta 4.
The first app ran entirely as I had assumed, with the scroll view scrolling in landscape mode. The second app had no scrolling at all in the scroll view - so obviously a bug.

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