No response when calling NSURLConnection in mixed Swift Objective-C environment - ios

I've created the Class StartConnection to handle my NSURL requests. It gets called from my AppDelegate twice and that works well. It's called by one other class as well and that also works well. This is the implementation of StartConnection:
#import "StartConnection.h"
#import "BlaBlaBlog-swift.h"
#implementation StartConnection
{
BOOL startedForBlog;
}
- (void)getRssFileWithUrl: (NSString*)rssUrlString forBlog:(BOOL)forBlog
{
startedForBlog = forBlog;
NSURL *url = [NSURL URLWithString:rssUrlString];
NSURLRequest *rssRequest = [NSURLRequest requestWithURL:url];
NSURLConnection *connection = [[NSURLConnection alloc]initWithRequest:rssRequest delegate:self];
[connection start];
}
-(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response
{
dataSize = [response expectedContentLength];
}
- (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data {
if (receivedData==nil )
{
receivedData = [[NSMutableData alloc]init];
}
// Append the new data to the instance variable you declared
[receivedData appendData:data];
}
-(void)connectionDidFinishLoading:(NSURLConnection *)connection
{
self.receivedDataComplete = receivedData;
if (startedForBlog){
[self.delegate performSelector: #selector(receiveDataCompleted)];
}
else
[self.delegate performSelector: #selector(receivePodCastDataCompleted)];
}
To get some hands on experience with SWIFT I've added an experimental SWIFT class to my code that also uses StartConnection.h. In the debugger I can see an instance of StartConnection being created and the getFileWithUrl methode seems to be kicked of normally. But that's all that happens. None of the delegate methods is called.
This is SWIFT class:
import UIKit
class CheckActuality: NSObject, GetReceivedDataProtocol, WordPressParserDelegate {
var retrievePostData = StartConnection()
var parseCompleted: Bool=false
var result: Bool = true
lazy var wpParser = WordPressParser()
lazy var defaults = NSUserDefaults.standardUserDefaults()
func isActual () -> Bool {
var url = "http://blablablog.nl/new_api.php?function=get_recent_posts&count=1"
self.retrievePostData.delegate=self
self.retrievePostData.getRssFileWithUrl(url, forBlog:true)
while !self.parseCompleted
{
// wait till wpparser has completed
}
if self.wpParser.arrayWithPostDictionaries.count == 1
// Some info has been retrieved
{
var posts: NSArray = wpParser.arrayWithPostDictionaries
var post: NSDictionary = posts.objectAtIndex(0) as NSDictionary
var latestPostUrl: String = post.objectForKey("postUrl") as String
var currentLatestPostUrl = defaults.stringForKey("ttt")
if latestPostUrl != currentLatestPostUrl {
result = false
}
else {
result = true
}
}
return result
}
func receiveDataCompleted () {
if self.retrievePostData.receivedDataComplete != nil
{
self.wpParser.delegate=self
self.wpParser.parseData(retrievePostData.receivedDataComplete)
}
else
{
// warning no internet
}
}
func wpParseCompleted () {
self.parseCompleted=true
}
}
And to be complete, the call in my AppDelegate look like this:
//
// retrieving PostData. Create a connection, set delegate to self en start with created url
//
retrievePostData = [[StartConnection alloc]init];
retrievePostData.delegate = self;
NSString *url = [[wordPressUrl stringByAppendingString:apiString] stringByAppendingString:pageCountString];
[retrievePostData getRssFileWithUrl:url forBlog:(BOOL)true];
//
// retrieving PodcastData. Create a connection, set delegate to self en start with created url
//
retrievePodCastData = [[StartConnection alloc]init];
retrievePodCastData.delegate = self;
[retrievePodCastData getRssFileWithUrl:podcastUrl forBlog:(BOOL)false];
I'm breaking my head for almost a day. Hope some of you far more experienced guys can help this starter out.

The while !parseCompleted loop is blocking the main thread until the download and parsing is done. But the processing of the received data happens on the main thread, too, so if that thread is blocked, your app will be deadlocked.
I would eliminate that while loop and put all of the post processing inside your receivedDataComplete method.
By the way, implicit in this change is the fact that isActual must be an asynchronous method. Thus, rather than returning a Bool value, it should be a Void return type but you should employ the completionHandler pattern (and I'd change it to also return an error object, too):
class CheckActuality: NSObject, GetReceivedDataProtocol, WordPressParserDelegate {
let errorDomain = "com.domain.app.CheckActuality"
lazy var retrievePostData = StartConnection()
lazy var wpParser = WordPressParser()
lazy var defaults = NSUserDefaults.standardUserDefaults()
var completionHandler: ((latestPost: Bool!, error: NSError?)->())!
func isActual(completionHandler: (latestPost: Bool!, error: NSError?)->()) {
// save the completionHandler, which will be called by `receiveDataCompleted` or `wpParseCompleted`
self.completionHandler = completionHandler
// now perform query
let url = "http://blablablog.nl/new_api.php?function=get_recent_posts&count=1" // as an aside, use `let` here
retrievePostData.delegate = self // also note that use of `self` is redundant here
retrievePostData.getRssFileWithUrl(url, forBlog:true)
}
func receiveDataCompleted () {
if retrievePostData.receivedDataComplete != nil {
wpParser.delegate = self
wpParser.parseData(retrievePostData.receivedDataComplete)
} else {
// frankly, I'd rather see you change this `receiveDataCompleted` return the `NSError` from the connection, but in the absence of that, let's send our own error
let error = NSError(domain: errorDomain, code: 1, userInfo: nil)
completionHandler(latestPost: nil, error: error)
}
}
func wpParseCompleted () {
if wpParser.arrayWithPostDictionaries.count == 1 { // Some info has been retrieved
let posts: NSArray = wpParser.arrayWithPostDictionaries
let post: NSDictionary = posts.objectAtIndex(0) as NSDictionary
let latestPost: String = post.objectForKey("postUrl") as String
let currentlatestPost = defaults.stringForKey("ttt")
completionHandler(latestPost: (latestPost != currentlatestPost), error: nil)
}
// again, I'd rather see you return a meaningful error returned by the WordPressParser, but I'll make up an error object for now
let error = NSError(domain: errorDomain, code: 2, userInfo: nil)
completionHandler(latestPost: nil, error: error)
}
}
Now, I don't know if latestPost is the appropriate name for the value you were trying to return, so change that to whatever makes sense for your routine. Also, the name isActual doesn't really make sense, but I'll let you change that to whatever you want.
Anyway, when you use it, you'd use the trailing closure syntax to specify the completionHandler block that will be performed asynchronously:
let checkActuality = CheckActuality()
func someFunc() {
checkActuality.isActual() { latestPost, error in
if error != nil {
// do whatever error handling you want
println(error)
} else if latestPost {
// yes, latest post
} else {
// nope
}
}
// note, do not try to check `latestPost` here because the
// above closure runs asynchronously
}
Needless to say, this is a completionHandler pattern, but looking at your code, you seem to favor delegate patterns. If you wanted to implement this using the delegate pattern, you can. But the idea is the same: This isActual method (whatever you end up renaming it to) runs asynchronously, so you have to inform the caller when it is complete.

Related

Parse Swift Custom Object Id?

I would like to create an object with a custom Object Id. The reason I want to do this is because I would like the save method to fail if it tries to create a row with the same data. For example: Parse automatically fails to save if you try to sign up with an email that is already taken. I would like the same thing to happen for data in a class that is not a User class.
Alternatively I could make things work if I knew how to do this
if(class contains column with "this string of data"){
do nothing}
else{
save "this string of data"}
What I'm doing is implementing an up-voting and down-voting system, and I don't want users to be able to vote more than once on a single post.
Each time a user votes, it would enter into parse a row of data with a column that is of string type that would be content of post + voter. and so if that combination of content of post + voter would try to be saved again, I want it to fail.
This is the code for a cell in the tableview. This is the downVote code. (the upVote code would be very similar)
//intVotes goes into a label with the amount of votes
//thisReview contains the content of the post
//downVote() increments number of votes by -1 in Parse
#IBAction func downVote(sender: AnyObject) {
var reviewQuery: PFQuery = PFQuery(className: "reviews")
reviewQuery.whereKey("content", equalTo: reviewTextView.text)
reviewQuery.findObjectsInBackgroundWithBlock{
(objects:[AnyObject]!, error:NSError!)->Void in
if error == nil{
for object in objects{
let review:PFObject = object as! PFObject
self.defaults.setValue(review["content"], forKey: "thisReview")
}
}
}
var vote:PFObject = PFObject(className: "votes")
if String(stringInterpolationSegment: vote.valueForKey("votes")) != String(stringInterpolationSegment: defaults.valueForKey("thisReview")) + String(stringInterpolationSegment: PFUser.currentUser()){
vote.setValue(String(stringInterpolationSegment: defaults.valueForKey("thisReview")) + String(stringInterpolationSegment: PFUser.currentUser()), forKey: "objectId")
vote.saveInBackgroundWithBlock {
(succeeded: Bool, error: NSError!) -> Void in
if error == nil {
self.downVote()
var intVotes: Int = self.votes.text!.toInt()!
intVotes = intVotes - 1
self.votes.text = "\(intVotes)"
} else {
println ("Failed")
}
}
}
else{
//do nothing
}
}
This ALMOST works, except the left side of the equation in the if statement (the vote.valueForKey part) returns nil every time.
You should just translate what Parse already shows you in their tutorial named "AnyPic" they implment and up/down voting "like button" system in ObjC, here's the main element translated to Swift you will have to import PAPCache.h/m PAPConstants.h/m and PAPUtility.h/m into your project and build out a bridging header to link to these files. From there, the only part you need to figure out is how to modify the following code to fit your needs, but this is already working, you just need to rearrange the variables, and change stuff to Optionals or NON-optionals to make this work for you. I'd assume that this method is THE BEST method since Parse uses this method themself in their ObjC BIG tutorial to show off everything which is the app "AnyPic", you'll have to declare a property in your UIVIewController of type PFObject and more, but this is the guts of the code. No one is going to give you the full code since this is going to take a lot of code and it would be easier if you did this in Swift instead of needing to do what I just did in the last 30 minutes. Bridging this to match the ObjC code is going to be laborious, but this is how it's done. Good luck!
What you need to declare, at minnimum:
var likeUsers : NSArray?
var likeButton: UIButton?
var someObject: PFObject?
Method:
func didTapLikeButtonAction(button: UIButton) {
var liked = Bool()
liked = !button.selected
button.removeTarget(self, action: "didTapLikeButtonAction(button)", forControlEvents: UIControlEvents.TouchUpInside)
var originalLikeUsersArray = NSArray()
originalLikeUsersArray = self.likeUsers!
var newLikeUsersSet = NSMutableSet(capacity: self.likeUsers!.count)
for id in self.likeUsers! {
if id.objectId != PFUser.currentUser()?.objectId {
newLikeUsersSet.addObject(id)
}
}
if liked {
PAPCache.sharedCache().incrementLikerCountForPhoto(self.someObject)
newLikeUsersSet.addObject(PFUser.currentUser()!)
} else {
PAPCache.sharedCache().decrementLikerCountForPhoto(self.someObject)
}
PAPCache.sharedCache().setPhotoIsLikedByCurrentUser(self.someObject, liked: liked)
likeUsers = newLikeUsersSet.allObjects
if liked {
PAPUtility.likePhotoInBackground(self.someObject, block: {(success: Bool, error: NSError?) -> Void in
if !success {
button.addTarget(self, action: "didTapLikeButtonAction(button)", forControlEvents:UIControlEvents.TouchUpInside)
self.likeUsers = originalLikeUsersArray
self.setLikeButtonState(true)
}
})
} else {
PAPUtility.unlikePhotoInBackground(self.someObject, block: {(success: Bool, error: NSError?) -> Void in
if !success {
button.addTarget(self, action: "didTapLikeButtonAction(button)", forControlEvents:UIControlEvents.TouchUpInside)
self.likeUsers = originalLikeUsersArray
self.setLikeButtonState(false)
}
})
}
}
LikeButtonFunction translated from ObjC
func setLikeButtonState(selected: Bool) {
if selected {
likeButton?.titleEdgeInsets = UIEdgeInsetsMake( -1.0, 0.0, 0.0, 0.0)
} else {
likeButton?.titleEdgeInsets = UIEdgeInsetsMake( 0.0, 0.0, 0.0, 0.0)
}
likeButton?.selected = selected
}
You will need to download the "Anypic" project from here:
https://parse.com/tutorials/anypic
and you will need to import into you Swift project, at minnimum, the following:
#import "PAPCache.h"
#import "PAPConstants.h"
#import "PAPUtility.h"
You will then need to recode the PAPCache, PAPUtility, and PAPConstants to fit your needs. Good luck, this will be a lot of coding due to Swift, but could be close to no coding if you were to use ObjC as Parse has said over and over again that they will not make a big push into Swift until it's battle tested. The last time they said this again was just two months ago in June.
The original code, from Objective-C, there's some things I didn't do for you since this is YOUR app and you will have to do these things yourself if you see it necessary, again, the ObjC code is done, but you chose to use Swift, so recoding what has already been provided basically, "out of the box" is what you are going to have to deal with:
- (void)didTapLikePhotoButtonAction:(UIButton *)button {
BOOL liked = !button.selected;
[button removeTarget:self action:#selector(didTapLikePhotoButtonAction:) forControlEvents:UIControlEventTouchUpInside];
[self setLikeButtonState:liked];
NSArray *originalLikeUsersArray = [NSArray arrayWithArray:self.likeUsers];
NSMutableSet *newLikeUsersSet = [NSMutableSet setWithCapacity:[self.likeUsers count]];
for (PFUser *likeUser in self.likeUsers) {
if (![[likeUser objectId] isEqualToString:[[PFUser currentUser] objectId]]) {
[newLikeUsersSet addObject:likeUser];
}
}
if (liked) {
[[PAPCache sharedCache] incrementLikerCountForPhoto:self.photo];
[newLikeUsersSet addObject:[PFUser currentUser]];
} else {
[[PAPCache sharedCache] decrementLikerCountForPhoto:self.photo];
}
[[PAPCache sharedCache] setPhotoIsLikedByCurrentUser:self.photo liked:liked];
[self setLikeUsers:[newLikeUsersSet allObjects]];
if (liked) {
[PAPUtility likePhotoInBackground:self.photo block:^(BOOL succeeded, NSError *error) {
if (!succeeded) {
[button addTarget:self action:#selector(didTapLikePhotoButtonAction:) forControlEvents:UIControlEventTouchUpInside];
[self setLikeUsers:originalLikeUsersArray];
[self setLikeButtonState:NO];
}
}];
} else {
[PAPUtility unlikePhotoInBackground:self.photo block:^(BOOL succeeded, NSError *error) {
if (!succeeded) {
[button addTarget:self action:#selector(didTapLikePhotoButtonAction:) forControlEvents:UIControlEventTouchUpInside];
[self setLikeUsers:originalLikeUsersArray];
[self setLikeButtonState:YES];
}
}];
}
[[NSNotificationCenter defaultCenter] postNotificationName:PAPPhotoDetailsViewControllerUserLikedUnlikedPhotoNotification object:self.photo userInfo:[NSDictionary dictionaryWithObject:[NSNumber numberWithBool:liked] forKey:PAPPhotoDetailsViewControllerUserLikedUnlikedPhotoNotificationUserInfoLikedKey]];
}
- (void)didTapLikerButtonAction:(UIButton *)button {
PFUser *user = [self.likeUsers objectAtIndex:button.tag];
if (delegate && [delegate respondsToSelector:#selector(photoDetailsHeaderView:didTapUserButton:user:)]) {
[delegate photoDetailsHeaderView:self didTapUserButton:button user:user];
}
}
- (void)didTapUserNameButtonAction:(UIButton *)button {
if (delegate && [delegate respondsToSelector:#selector(photoDetailsHeaderView:didTapUserButton:user:)]) {
[delegate photoDetailsHeaderView:self didTapUserButton:button user:self.photographer];
}
}
The ObjC code from above comes from the file "PAPPhotoDetailsHeaderView.m" of the Parse.com AnyPic github repo and you can see their OBJECTIVE-C tutorial on this on their web site at the web site I've listed above.
And, by the way, this DOES work for me, and it does compile for me, but I don't use Swift, so this is useless to me, but if you set things up correctly, you don't need to mess around with the PAPCache, PAPConstants, and PAPUtility. But this assumes you are well versed in all things Parse. Anyway, good luck.
I just added the likeButtonOn/Off function, translated from ObjC

Prevent a closure from running until another has completed

Here is code for two closures in two different IBAction button presses. The desired outcome is for the button press to turn on/off an LED, then to access a light sensor and read the light value after the change in LED status.
What happens is a race condition where the function getVariable runs and returns before the callFunction has implemented the change. The result is that the value displayed in getLightLabel.text is that of the prior condition, not the current condition.
My question is how to rewrite the code below so that myPhoton!.getVariable does not execute until after the myPhoton!.callFunction has returned (completed its task).
I have tried placing getVariable inside callFunction, both before and after the } closing if (error == nil), but the result was identical to the code shown here.
#IBAction func lightOn(sender: AnyObject) {
let funcArgs = [1]
myPhoton!.callFunction("lightLed0", withArguments: funcArgs) { (resultCode : NSNumber!, error : NSError!) -> Void in
if (error == nil) {
self.lightStateLabel.text = "LED is on"
}
}
myPhoton!.getVariable("Light", completion: { (result:AnyObject!, error:NSError!) -> Void in
if let e = error {
self.getLightLabel.text = "Failed reading light"
}
else {
if let res = result as? Float {
self.getLightLabel.text = "Light level is \(res) lumens"
}
}
})
}
#IBAction func lightOff(sender: AnyObject) {
let funcArgs = [0]
myPhoton!.callFunction("lightLed0", withArguments: funcArgs) { (resultCode : NSNumber!, error : NSError!) -> Void in
if (error == nil) {
self.lightStateLabel.text = "LED is off"
}
}
myPhoton!.getVariable("Light", completion: { (result:AnyObject!, error:NSError!) -> Void in
if let e = error {
self.getLightLabel.text = "Failed reading light"
}
else {
if let res = result as? Float {
self.getLightLabel.text = "Light level is \(res) lumens"
}
}
})
}
Here is the callFunction comments and code from the .h file. This SDK is written in Objective C. I am using it in Swift with a bridging header file.
/**
* Call a function on the device
*
* #param functionName Function name
* #param args Array of arguments to pass to the function on the device. Arguments will be converted to string maximum length 63 chars.
* #param completion Completion block will be called when function was invoked on device. First argument of block is the integer return value of the function, second is NSError object in case of an error invoking the function
*/
-(void)callFunction:(NSString *)functionName withArguments:(NSArray *)args completion:(void (^)(NSNumber *, NSError *))completion;
/*
-(void)addEventHandler:(NSString *)eventName handler:(void(^)(void))handler;
-(void)removeEventHandler:(NSString *)eventName;
*/
Here is the .m file code
-(void)callFunction:(NSString *)functionName withArguments:(NSArray *)args completion:(void (^)(NSNumber *, NSError *))completion
{
// TODO: check function name exists in list
NSURL *url = [self.baseURL URLByAppendingPathComponent:[NSString stringWithFormat:#"v1/devices/%#/%#", self.id, functionName]];
NSMutableDictionary *params = [NSMutableDictionary new]; //[self defaultParams];
// TODO: check response of calling a non existant function
if (args) {
NSMutableArray *argsStr = [[NSMutableArray alloc] initWithCapacity:args.count];
for (id arg in args)
{
[argsStr addObject:[arg description]];
}
NSString *argsValue = [argsStr componentsJoinedByString:#","];
if (argsValue.length > MAX_SPARK_FUNCTION_ARG_LENGTH)
{
// TODO: arrange user error/codes in a list
NSError *err = [self makeErrorWithDescription:[NSString stringWithFormat:#"Maximum argument length cannot exceed %d",MAX_SPARK_FUNCTION_ARG_LENGTH] code:1000];
if (completion)
completion(nil,err);
return;
}
params[#"args"] = argsValue;
}
[self setAuthHeaderWithAccessToken];
[self.manager POST:[url description] parameters:params success:^(AFHTTPRequestOperation *operation, id responseObject) {
if (completion)
{
NSDictionary *responseDict = responseObject;
if ([responseDict[#"connected"] boolValue]==NO)
{
NSError *err = [self makeErrorWithDescription:#"Device is not connected" code:1001];
completion(nil,err);
}
else
{
// check
NSNumber *result = responseDict[#"return_value"];
completion(result,nil);
}
}
} failure:^(AFHTTPRequestOperation *operation, NSError *error)
{
if (completion)
completion(nil,error);
}];
}
One solution is to put the second closure inside the first, where the first returns and provides and Error value. If no error,then execuet the second closure. That is one way to tightly couple the two closures without resorting to semaphores or other messaging schemes.
In this application, the problem I was encountering cannot be solved on the IOS/Swift side of the stack. The cloud API and embedded uP are not tightly coupled, so the cloud returns to the IOS with a completion before the full function code has run on the Particle uP.
The solution to this overall problem actually lies in either modifying the cloud API or adding some additional code to the uP firmware to tightly couple the process to the IOS app with additional communication.

RLMException when calling callback closure

I am still trying to wrap my mind around on how to perform Realm queries with GDC.
I have this code in one of my classes:
class func placeNameForChatChannel(chatChannel: String, withCompletion handler: (String?)->()) {
dispatch_async(realmQueue) {
var channelEnvPredicate = NSPredicate(format: "channelName = %#", chatChannel)
var channelEnvs = PSTChannelEnvironment.objectsInRealm(realmdb, withPredicate: channelEnvPredicate)
if channelEnvs.count > 0 {
var channelEnvironment = channelEnvs[0] as! PSTChannelEnvironment
let placeName = channelEnvironment.placeName
handler(placeName)
} else {
handler(nil)
}
}
}
These two are declared as globals in my Application Delegate
var realmdb: RLMRealm {
return RLMRealm.defaultRealm()
}
var realmQueue = dispatch_queue_create("com.myapp.realmdb", DISPATCH_QUEUE_SERIAL)
I am getting the now infamous RLMException, reason: 'Realm accessed from incorrect thread when the handler callback is getting called.
What am I doing wrong?
You need to make sure that you recreate the RLMRealm on every dispatch to a GCD queue. If, instead of using that realmdb, you use RLMRealm.defaultRealm(), do things work?

NSKeyedUnarchiver error handling - prevent crash in Swift

Since Swift currently doesn't have try-catch, how am I supposed to prevent crashes with bad data in this line of code?
var myObject = NSKeyedUnarchiver.unarchiveObjectWithData(data) as MyClass
UPDATE
I created a very simple case in a playground for demonstration. Assume we don't know what's in data, how can I catch the SIGABRT on the second line? Is there no way to check to make sure it is possible to unarchive an NSData object before calling unarchiveObjectWithData?
var data = "foo bar".dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: true)!
if let unarc = NSKeyedUnarchiver.unarchiveObjectWithData(data) { // Execution was interrupted: signal SIGABRT
}
I think your best bet for now, until Apple updates the implementation of NSKeyedUnarchiver to not use exceptions or adds exception support to Swift, you are going to have to use an Objective-C wrapper to try-catch.
You can see an example of a wrapper here:
https://medium.com/swift-programming/adding-try-catch-to-swift-71ab27bcb5b8
Essentially, you can introduce a single Objective-C function or class that will allow you to use a try-catch block from Swift. I like implementing the above example as an initializer to make it cleaner in Swift:
// In Objective-C
// ----------------------
#interface try: NSObject
- (id)initWithTry:(void(^)())try catch:(void(^)(NSException *exception))catch finally:(void(^)())finally;
#end
#implementation try
- (id)initWithTry:(void(^)())try catch:(void(^)(NSException *exception))catch finally:(void(^)())finally
{
self = [super init];
if (self) {
#try {
try ? try() : nil;
}
#catch (NSException *exception) {
catch ? catch(exception) : nil;
}
#finally {
finally ? finally() : nil;
}
}
return self;
}
#end
// From Swift (make sure you import the objc header in your bridging header
// ----------------------
var data = "foo bar".dataUsingEncoding(NSUTF8StringEncoding, allowLossyConversion: true)!
try(
try: { () -> Void in
if let unarc: AnyObject = NSKeyedUnarchiver.unarchiveObjectWithData(data) { // Execution was interrupted: signal SIGABRT
println(unarc)
}
},
catch: { exception in
println("Failed to parse data: \(exception)")
},
finally: nil
)

StrongLoop Loopback example in Swift

I'm trying to implement the example LoopBack iOS app in Swift
Create a LoopBack iOS app: part one
and I'm having some trouble translating from the ObjectiveC
- (void) getBooks
{
//Error Block
void (^loadErrorBlock)(NSError *) = ^(NSError *error){
NSLog(#"Error on load %#", error.description);
};
void (^loadSuccessBlock)(NSArray *) = ^(NSArray *models){
NSLog(#"Success count %d", models.count);
self.tableData = models;
[self.myTable reloadData];
};
//This line gets the Loopback model "book" through the adapter defined in AppDelegate
LBModelRepository *allbooks = [[booksAppDelegate adapter] repositoryWithModelName:prototypeName];
//Logic - Get all books. If connection fails, load the error block, if it passes, call the success block and pass allbooks to it.
[allbooks allWithSuccess:loadSuccessBlock failure:loadErrorBlock];
};
Here's my version
func getBooks() {
var errorBlock = {
(error: NSError!) -> Void in
NSLog("Error on load %#", error.description)
}
var successBlock = {
(models: NSArray!) -> Void in
NSLog("Success count %d", models.count)
self.tableData = models
self.booksTable.reloadData()
}
// get the "book" model
var allBooks: LBModelRepository = adapter.repositoryWithModelName(prototypeName)
// get all books
allBooks.allWithSuccess(successBlock, errorBlock)
}
but I get a compiler error on the call to allWithSuccess:
Cannot convert the expressions type 'Void' to type 'LBModelAllSuccessBlock!'
What am I missing?
UPDATE:
If I declare the success block as follows, it works:
var successBlock = {
(models: AnyObject[]!) -> () in
self.tableData = models
self.booksTable.reloadData()
}
Thanks for the answer!!!!
If anyone is looking for the last version of Swift and LoopBack iOS SDK, it worked for me like this:
func getBooks() {
// Error Block
let errorBlock = {
(error: NSError!) -> Void in
NSLog("Error on load %#", error.description)
}
// Success Block
let successBlock = {
(models: [AnyObject]!) -> () in
self.tableData = models
self.myTable.reloadData()
}
// This line gets the Loopback model "book" through the adapter defined in AppDelegate
let allBooks:LBPersistedModelRepository = AppDelegate.adapter.repositoryWithModelName(prototypeName, persisted: true) as! LBPersistedModelRepository
// Logic - Get all books. If connection fails, load the error block, if it passes, call the success block and pass allbooks to it.
allBooks.allWithSuccess(successBlock, failure: errorBlock)
}

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