The deletion of iPhone application data from remote server - ios

What I am trying to do is when a user deletes data from server end & thus
same data saved locally on mobile app should be deleted.
Scenario:
Employee A is working in organisation & employee A is having
organisation app & app data. When Employee A leaves the
organisation, data from his organisation app can be deleted by
organisation authority from server end without asking the Employee A.
The mechanism to do this might be
A. Manually check at regular interval from server whether the data
exists on server side. The mechanism is inefficient.
B. Push Notification: This looks good that whenever data is deleted
from server end, push notification get fires and ask app to delete
respected data. The issue is user i.e Employee A may stop push
notification of app.
C. Both A & B.
Query:
So Please suggest what can be trusted & efficient way (A-C or any) to implement above scenario.

You could simply check, at app launch time or when it is woken from sleep, if data needs to be deleted. You could design a specific API endpoint on the server end which would allow that. Plus, that mechanism would also allow some kind of interaction with the user, to let him know that his data has been deleted.

Related

When using NSPersistentCloudKitContainer: what to do if the user logs out of iCloud?

From several Apple WWDC talks on CloudKit, when using CloudKit to sync private user data across devices, when the user logs out of iCloud, the App is supposed to empty the on-device cache / local replica (I use Core Data for on-device permanence). Then when this user (or any user really) logs back into his respective iCloud account on that same device, the device is then supposed to sync back down the data from the corresponding iCloud account. Makes sense!
I was wondering how I can achieve this when I use NSPersistentCloudKitContainer (instead of writing all that CloudKit code myself). I looked at the sample code related to Apple WWDC 2019 session 202 ("Using Core Data with CloudKit"), and this code does not what I want (the sample just does not focus on the iCloud account part, that is why they do not bother to empty the cache, I think): Indeed the NSPersistentCloudKitContainer stops synching if I log out the user, but it picks up again synching when I log back in. That is actually more like the desired (and indeed also actual, which is good) behaviour by the sample App when my web connection goes offline for a while.
But if the user logs out of iCloud (I use CloudKit framework to be informed about user account logout and login status), what I would need to do is somehow:
"disconnect" the sqlite store from the NSPersistentCloudKitContainer, then
empty (or even delete) the database, and then,
when the old (or another) user logs in, initialise a new NSPersistentCloudKitContainer (that will recreate an empty database as if the App would be used for the first time ever), so communication with the respective Cloud database can proceed.
I can not just empty the database WHILE being "connected" to the NSPersistentCloudKitContainer, as it records all the deletes and as soon as the (same) user logs in again, these deletes are synched to the Cloud, which I of course do NOT want.
Is this how one does it, aka essentially follow these three steps?
And if yes, how do I do step 2? Since I must use some kind of NSPersistentContainer to talk to the database, Apple warns not to directly do file system operations but only via Core Data. So do I need to init a "standard" NSPersistentContainer (without a communication pipe to the Cloud), and then destroy the database (e.g. using e.g. the coordinator instance method destroyPersistentStore())?
Or is there another approach for achieving the same thing?
Thank you very much for any help!!

Realm Object Server - When does syncing occur?

I have an iOS app powered by a Realm Object Server hosted on Amazon and I am curious as to when syncing actually occurs. Is syncing lazy on queries, real-time for all open realms, or something else?
For example, let's say I have a realm called /common and all SyncUsers have read/write permissions to this realm. Each active SyncUser also has a notification block listening to a GlobalProfile object in the /common realm corresponding to their SyncUser identity. If one user makes changes to another user's GlobalProfile object, will all users download this change immediately, or will only the user with the notification block on this object immediately download the change?
Specifically, I want to create a way for a user (let's name it Tom) to search for other users and send them read/write permissions to Tom's realm. My current solution is a public realm in which each user adds a GlobalProfile object. To search for a user named Jerry, Tom can simply query the public realm. To grant Jerry read/write permissions to Tom's realm, Tom can write a SyncPermissionOffer.token into Jerry's GlobalProfile. Because Jerry has a notification block listening to his GlobalProfile, he will be immediately notified of this token and can accept the SyncPermissionOffer to Tom's realm. My worry, however, is that all users, not just Jerry, will sync this change in the /common realm, which is unnecessary. If the app has 100,000 users, I don't want each user to constantly sync all SyncPermissionOffer tokens being sent between other users.
Please let me know if this question is not clear. Thank you so much for the help!
Sync is real-time on all changes. Sync is not waiting for, or contingent on, a notification block. The notification block is executed locally and is not used to alter the client-server communication in any way.
If you have a /common Realm, it will contain all your permission offers and
all users will download all other users permission offers. It will grow large over time.
What you could do is to have a /common Realm that only contains the user ids, their "names", and a path to their "inbox" Realm. When user A wants to
invite user B, A looks up B in /common, obtains the Realm path for B's inbox, and sends a permission offer to that.
With this approach, the common Realm would not grow that big, because the data par user could be kept below 100 bytes, say.

How to handle the address book in my application in an effective way

I am creating an app which using address book.I am sending all my contacts to server each time to get the list of contacts who all are using the app and I should get the notification for new users in my contacts.I don’t think it is an effective way(sending all contacts everytime).Can any one suggest me how to handle the scenarios like edit contact,delete contact.How to avoid the sending of all contacts to server each time when I am opening the app.Also suggest me an effective algorithm to make best app
You could just send the changed contact to the server, use an additional field like, status and save this status from the last time you sync to server, if a contact created, or edited or deleted, you just need to change this field to not sync, and when you sending data to the server, send this not synced data to the server.

How can one app provide data to another without swiching apps?

Scenario:
I "control" two different apps, App A and App B, both which the user has installed
App A is running
App A needs to obtain a string that was set by App B when App B last ran.
After obtaining the string, App A will still be running
User should not receive any feedback this communication is happening. E.g. no "switching animations" between A or B, no pop-ups, etc.
Constraints:
Apps are released under different vendors
Apps are already in the app store; updated versions will have this communication ability.
It is acceptable for the data stored in App B to be accessible to other apps on the device.
It is not acceptable for the data stored in App B to be visible to general third parties (e.g. if an external server is used, there needs to be some sort of secured scheme)
The data read should be able to occur immediately upon App A being opened after install. For instance, I cannot require the user of App A to enter log in credentials for an external communication service.
Must work on non-jailbroken devices.
This is seeming rather difficult to pull off in iOS7. Help is appreciated.
Tricky work around. Not recommended, but it will get the job done if you can't afford servers.
On the first app create a contact in the user's contacts book. Give it a generic name like "000 - NameOfAppB Data - Don't Delete" (I start with "000" so it goes to the bottom of the users contact book so they never see it, I also add "don't delete" so if the user does somehow find it they don't delete it hahaha) (who looks at contact books anyways). In the contact info under notes add your NSData in string format.
Then when app A is opened search for that contact, read the data, then delete the contact.
Apple does allow you to create and delete users contacts without their permission. (At least in 2011 they did, this may have changed).
This might serve your purpose
https://developer.apple.com/library/ios/documentation/Security/Reference/keychainservices/Reference/reference.html
I am not sure of its limitations though, i have seen implementations where credentials have been shared between apps.

Notifications on remote change

I'm developing an application which holds a list of objects.
The user should be able to favorite some of these objects, which then gets saved for easy access. Simple enough, right.
However, in addition to that, I want it so that the application notifies the user (using a notification, like when you get a new SMS), whenever one of the favorited objects have had something changed (in my application the objects represent a pub, and a change to the pub is when it has a new event scheduled). The change is done on a remote server, using a webpage.
When my app is active I can just poll the server every few minutes and compare the properties of the object, and if I see a change notify the user.
But how will I do to make this work when my app is NOT in the foreground? I want the user to get a notification even if he/she is not currently running my app.
The app does not have any login-functionality, so I can't send out specific push notifications to specific users. So the only thing the server might have access to is perhaps the device ID. I.e. there is no real way for the server to know which favorites a device ID holds.
Is there some smart way to do this? On Android I can just use polling but as iOS doesn't allow code to run in the background in the same way I don't really know how to do.
All help greatly appreciated. Even if it's just a "I don't think that's possible".
Just create a table that associates device ID with favorites. When a favorite changes, send that device ID a push notification
The user is the device ID

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