iOS view move down automatically after keyboard disappear - ios

I had a iPad project, inside one of its view controllers, there are two TextFields inside a panel view (Views are build in Storyboard). What I would like to achieve is when any of those textfield become first responder (i.e. Keyboard Appears), the panel view will move up and if keyboard disappear it will move down to origin position.
Once I test move up, I found the view will automatically move back to origin position after keyboard disappear, but I didn't write any code to do that.
Code to move up:
- (void)moveUpTextFields {
if ([self.emailTextField isFirstResponder] || [self.passwordTextField isFirstResponder]) {
CGRect frame = self.textFieldPanel.frame;
frame.origin.y -= 50;
self.textFieldPanel.frame = frame;
}
}
So I would like to figure out how does that happen, and how should I achieve my goal (i.e. Move up if keyboard appear and back to original position)?
UPDATE:
To achieve my goals, it should use Keyboard Notification. Register these notifications in viewWillAppear
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
I did this in another project long time ago, just didn't remember it at the first place :(

You have to listen to the keyboard events in the Notification Center, and lucky you, this is a functionality almost every app needs, so check this :)
https://github.com/aceontech/KBKeyboardHandler
It does exactly what you need but I prefer if you would understand how it behaves (registering for system notifications).
It's also available through cocoapods if you want
pod 'KBKeyboardHandler'

OK, so the weird behaviour is because when Keyboard Appear or Disappear, it will relayout view controller's sub views and trigger -(void)viewDidLayoutSubviews and reposition view back to StoryBoard's position. If the view is created by code then this won't be a issue.
In addition to add notifications for KeyBoard, we also need to reposition the view in viewDidLayoutSubviews since the notification triggered before layout subviews.
- (void)keyboardWillShow:(NSNotification *)notification {
CGSize keyboardSize = [notification.userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue].size;
CGFloat y = self.view.frame.size.height - keyboardSize.height - self.textFieldPanel.frame.size.height - 5;
CGRect frame = self.textFieldPanel.frame;
panelViewYOffset = frame.origin.y - y;
frame.origin.y -= panelViewYOffset;
// Since it will layout subviews in viewDidLayout, why we set frame here?
// I tried to move this line, turns out the panel will move up but the animation is gone
// So this line will have a nice liner animation curve but I don't why, may be someone can explain it.
self.textFieldPanel.frame = frame;
}
- (void)keyboardWillHide:(NSNotification *)notification {
CGRect frame = self.textFieldPanel.frame;
frame.origin.y += panelViewYOffset;
self.textFieldPanel.frame = frame;
panelViewYOffset = 0;
}
In viewDidLayoutSubviews:
- (void)viewDidLayoutSubviews {
CGRect frame = self.textFieldPanel.frame;
frame.origin.y -= panelViewYOffset;
self.textFieldPanel.frame = frame;
}
Like I mentioned, this approach only works for view from StoryBoard (Interface Builder), if self.textFieldPanel is created by code, then the code in viewDidLayoutSubviews should be removed.

Related

iPhone keyboard sizes

Is there a way to get the keyboard size programmatically before the keyboard is presented? In Objective-C
I need to set view.height constraint to be the same as keyboard.height programmatically. And it needs to happen before the keyboard is presented, so the view don't get this ugly constrain animation after the ViewController is presented.
I assume you present the keyboard by calling becomeFirstResponder on some UI component.
If the keyboard appears after your view is presented, you should check where that call is performed. Calling it in viewDidLoad or similarly early should cause the keyboard to be shown as the view animates in.
Your layout should also handle the keyboard changes properly. The keyboard size can change even after it's presented. For example the emoji/quick type keyboards are taller than the default keyboard.
You should perform your constraint changes in a combination of UIKeyboard[Will/Did]ShowNotification, UIKeyboard[Will/Did]HideNotification and UIKeyboardWillChangeFrameNotification. In your case, UIKeyboardWillShowNotification should do the trick.
The userInfo dictionary contains a lot of information about the keyboard. You find the final frame of the keyboard in UIKeyboardFrameEndUserInfoKey. If you animate the changes in your layout, you can use values in UIKeyboardAnimationCurveUserInfoKey and UIKeyboardAnimationDurationUserInfoKey to animate with the same animation as the keyboard.
- (void)viewDidLoad {
[super viewDidLoad];
// Don't forget to remove the observer when appropriate.
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[self.textField becomeFirstResponder];
}
- (void)keyboardWillShow:(NSNotification *)notification {
CGFloat keyboardHeight = [notification.userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue].size.height;
[self.viewHeightConstraint setConstant:keyboardHeight];
// You can also animate the constraint change.
}
Such setup will also work if the keyboard is presented from the get-go.

How to detect keyboard frame changes when dismiss the keyboard interactively?

Consider this scenario, I have a textview with keyboard Dismiss interactively set in storyboard, so when user scroll down and able to dismiss keyboard interactively.
I have constraints on the textview to bottom to make sure it is always fully displayed on the view.
Current problem is, when user gradually scroll down to dismiss the keyboard, I can not detect the keyboard frame changes. I tried UIKeyboardWillHideNotification and UIKeyboardWillChangeFrameNotification, they were only called after the keyboard dismissed.
So my question is, how can we detect keyboard frame changes simultaneously when dismiss the keyboard interactively?
If you want to observe keyboard frame changes even when the keyboard is being dragged you can use this: https://github.com/brynbodayle/BABFrameObservingInputAccessoryView
Basically you create a placeholder input view for keyboard (which sticks to the keyboard all the time, even while dragging) and you observe it's frame changes. Those changes are being returned in a block, so you get current frame of the keyboard all the time.
You shouldn't change the textView height to fit all view. Instead - you should change contentInset field so your textView will stay the same height and you won't have to bother about tracking frame of the interactive keyboard.
See answer here:
How do I scroll the UIScrollView when the keyboard appears?
In your viewDidLoad method add these line:
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
the add these methods to your viewController
- (void)keyboardWillShow:(NSNotification *)notification
{
NSDictionary *userInfo = [notification userInfo];
CGSize keyboardSize = [[userInfo objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
[UIView animateWithDuration:0.30
delay:0.0
options:(7 << 16) // This curve ignores durations
animations:^{
self.buttonsBottomConstraint.constant = keyboardSize.height - self.footerView.bounds.size.height + 4.0;
[self.view layoutIfNeeded];
}
completion:nil];
}
- (void)keyboardWillHide:(NSNotification *)notification
{
[UIView animateWithDuration:0.30
delay:0.0
options:(7 << 16) // This curve ignores durations
animations:^{
self.buttonsBottomConstraint.constant = 0.0;
[self.view layoutIfNeeded];
}
completion:nil];
}

I set scroll view offset to show text field hidden by keyboard. If the user scrolls while keyboard is show, scroll view snaps back down

As the title says, I have a UITextField inside a UIScrollView. When the keyboard is shown, I adjust the contentOffset of the scroll view so that the text field is hidden. The issue is if the text field is at the bottom of the scroll view. When the keyboard pops up, the scroll view adjusts as needed. But, if the user touches and scrolls the area above the keyboard, then the scroll view snaps back down. Intuitively, this makes sense because I've programatically over-scrolled the scroll view, but from a user perspective it is not nice.
What can I do about this? One thing I've thought of is to move the entire scroll view frame instead of setting the content offset. I don't know how to do this. I have the desired change in offset stored in a CGFloat. Can someone help?
You need to change the contentInset. The contentOffset is the current scroll position so when the user scrolls it gets reset.
An example of this can be found here: https://stackoverflow.com/a/16806736/78496
One thing you could do is listen to UIKeyboardWillShowNotification and UIKeyboardWillHideNotification system notifications to know when to modify the contentInset of your UIScrollView. You could do this at the viewWillAppear:
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillShow:)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillHide:)
name:UIKeyboardWillHideNotification
object:nil];
}
Don't forget to remove yourself as an observer too,
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self name:UIKeyboardWillHideNotification object:nil];
}
When the keyboard will show or hide you can adjust the contentInset given the keyboard's height.
- (void)keyboardWillShow:(NSNotification *)notification {
CGRect keyboardEndFrame = [notification.userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
UIEdgeInsets scrollInsetWithKeyboard = UIEdgeInsetsMake(0, 0, 0, -keyboardEndFrame.height, 0)
self.scrollView.contentInset = scrollInsetWithKeyboard; // If you have a custom inset maybe now would be a good idea to save it so you can restore it later
}
- (void)keyboardWillHide:(NSNotification *)notification {
self.scrollView.contentInset = UIEdgeInsetsZero; // Or to whatever inset you had before
}
When those two methods are fired you could also animate the contentOffset if you'd like.
You should use this library : https://github.com/hackiftekhar/IQKeyboardManager
It is really awesome, you have only to add this lib in your project and it will manage all your textfields. You have zero line of code to do to implement this lib, it is automatic. I use it in all my project and it works fine everywhere (for textfield in a cell, tableview, scrollview...)

UITextView top margin

I'm using a textview and noticed that iOS 7 leaves a top margin by default. See image in the following
I read different posts in which the most common solution is to use:
[textViewTest setContentInset:UIEdgeInsetsMake(<#CGFloat top#>, <#CGFloat left#>, <#CGFloat bottom#>, <#CGFloat right#>)];
But those insets are just a custom solution for a particular device, textview, font size, and so on. Therefore, there are no specific insets applicable to any solution... even worst, I would have to programmatically define different insets to account for all iOS devices and orientations.
Good news is that I found that whenever the textview becomes the first responder and keyboard is shown on screen, this top margin disappears even after keyboard has gone. By the way, I'm resizing contentInset on UIKeyboardDidShowNotification and UIKeyboardWillHideNotification.
See image when keyboard did show:
See image when keyboard has gone:
Is there a way to simulate keyboard show and hide? So that content inset disappears as explain above.
I have already tried making textview become first responder and then resign it, but for this approach the user would have to see the whole keyboard show-hide animation.
Thanks in advance!
My code below:
- (void)viewDidLoad {
[super viewDidLoad];
}
- (void)viewWillAppear:(BOOL)animated {
[super viewWillAppear:animated];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(handleKeyboardDidShow:) name:UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:#selector(handleKeyboardWillHide:) name:UIKeyboardWillHideNotification object:nil];
if(self.topMarginIsAlreadyResized == NO) {
[self.myTextView becomeFirstResponder]; // Keyboard will show to eliminate top margin when view appears
}
}
- (void)viewWillDisappear:(BOOL)animated {
[super viewWillDisappear:animated];
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
- (void)handleKeyboardDidShow:(NSNotification *)notification {
if(self.topMarginIsAlreadyResized == NO) {
self.topMarginIsAlreadyResized = YES; // Once that keyboard has shown when view appears, we should hide it manually
[self.myTextView resignFirstResponder];
}
NSValue *keyboardRectAsObject = [[notification userInfo] objectForKey:UIKeyboardFrameEndUserInfoKey];
CGRect keyboardRect = CGRectZero;
[keyboardRectAsObject getValue:&keyboardRect];
self.myTextView.contentInset = UIEdgeInsetsMake(0.0f, 0.0f, keyboardRect.size.height, 0.0f);
}
- (void)handleKeyboardWillHide:(NSNotification *)notification {
self.myTextView.contentInset = UIEdgeInsetsZero;
}
This happens because yor view controller has set the the property automaticallyAdjustsScrollViewInsets to YES, if you set it to NO everything will be fine. See this question and the accepted answer for more info.

Managing vertical scrolling in a UIWebView

I try to get a content editable UIWebView with a "normal" scrolling operation, so that when the text cursor is going to be hidden by the keyboard, the UIWebView scrolls to prevent that. I read the "Managing the Keyboard" document from iOS developer library and got no result, using the scrollView property of my UIWebView. I also found numerous tricks on the web, using ScrollView properties/methods or javascript commands but cannot obtain a normal scrolling operation, like any NSTextView does on MacOS for example. Do you know any solution to this problem?
[EDITED] Got the solution, and created a method fired by a NSTimer. To get the caret Y position, one should get the selection of the active element, and insert a dummy node. Then getting the node.offsetTop property gives the caretY. Do not forget the remove the node...
Ok, here is the way Apple does it in their examples (I no longer remember what project name that was):
1.You register for keyboard notifications(the keyboard send a notification every time it shows up or it gets hidden):
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWasShown:)
name:UIKeyboardDidShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:#selector(keyboardWillBeHidden:)
name:UIKeyboardWillHideNotification object:nil];
2.Get the keyboard's size (you are interested in the height) and scroll if that point is not contained in the view:
- (void)keyboardWasShown:(NSNotification*)aNotification
{
NSDictionary* info = [aNotification userInfo];
CGSize kbSize = [[info objectForKey:UIKeyboardFrameBeginUserInfoKey] CGRectValue].size;
// If active text field is hidden by keyboard, scroll it so it's visible
CGRect aRect = self.view.frame;
aRect.size.height -= kbSize.height;
CGPoint point;
point = CGPointMake(0, activeTextField.frame.origin.y + activeTextField.frame.size.height);
if (!CGRectContainsPoint(aRect, point ))
{
CGPoint scrollPoint = CGPointMake(0.0, activeTextField.frame.origin.y+activeTextField.frame.size.height-kbSize.height);
[scrollView setContentOffset:scrollPoint animated:YES];
}
Don't forget do reverse things when hiding keyboard and remove the observers if you push to another view controller.
This example is used with text fields on a UIScrollView but I'm sure you can easily adapt it.
Personally if I also manage the web side, I prefer to create the webpages 320px wide, set my webView sizeToFit, add it on top of a UIScrollView and manage the scrolling from there. For textFields, I simply get the container for the selected textField using javascript and get it's coordinates.

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