bad access code 1 using realm when comparing rlmobject to nil - ios

I have a syncing engine with a server that follows this code for created updated and deleted objects
let lastSynchronizationDate = (NSUserDefaults.standardUserDefaults().objectForKey("com.fridge.sync") as [String: NSDate])["skin"]!
query.whereKey("updatedAt", greaterThanOrEqualTo: lastSynchronizationDate)
query.findObjectsInBackgroundWithBlock { (remoteSkins, error) -> Void in
if error != nil {
return
}
if remoteSkins.isEmpty {
return
}
RLMRealm.defaultRealm().transactionWithBlock {
let deletedSkins = (remoteSkins as [PFObject]).filter {
$0["state"] as Int == 0
}.map {
Skin(forPrimaryKey: $0["color"])
}.filter {
$0 != nil
}.map {
$0!
}
let createdSkins = (remoteSkins as [PFObject]).filter {
$0["state"] as Int != 0
}.filter {
let skin = Skin(forPrimaryKey: $0["color"])
println(skin.name)
return skin == nil
}.map { (remoteSkin) -> Skin in
let remoteSkinModel = RemoteSkinModel(remoteSkin)
let skin = Skin()
skin.skinModel = remoteSkinModel // Error
return skin
}
let updatedSkins = (remoteSkins as [PFObject]).filter {
$0["state"] as Int != 0
}.map {
($0, Skin(forPrimaryKey: $0["color"]))
}.filter {
$0.1 != nil
}.map {
$0.1.skinModel = RemoteSkinModel($0.0)
}
RLMRealm.defaultRealm().deleteObjects(deletedSkins)
RLMRealm.defaultRealm().addObjects(createdSkins)
}
}
My skin model:
class Skin: RLMObject {
dynamic var name: String = ""
dynamic var hexString: String = ""
var skinModel: SkinModel! {
didSet {
name = skinModel.name ?? oldValue.name ?? ""
hexString = skinModel.hexString ?? oldValue.name ?? ""
}
}
override class func primaryKey() -> String {
return "hexString"
}
override class func ignoredProperties() -> [AnyObject] {
return ["skinModel"]
}
func save() {
}
}
protocol SkinModel {
var name: String { get }
var hexString: String { get }
}
class RemoteSkinModel: SkinModel {
let remoteSkin: PFObject
let name: String
let hexString: String
init(_ remoteSkin: PFObject) {
self.remoteSkin = remoteSkin
self.name = remoteSkin["name"] as? String ?? ""
self.hexString = remoteSkin["color"] as? String ?? ""
}
}
The first the engine runs everything goes well, but the next time it pops the bad access error when comparing if the realm object is nil or not in the createdSkins' code.
Any idea as to why this would happen?
Thanks in advance

What happens if you force skin to be an optional?
let skin: Sin? = Skin(forPrimaryKey: $0["color"])
if let skin = skin {
println(skin.name)
}
return skin == nil
I think the Swift compiler may be preventing checks to nil because Skin(forPrimaryKey:) should be a failable initializer, but Realm can't mark that as such (only Apple code can have those).
If that's not the issue, let me know and we'll keep troubleshooting this together. (I work at Realm).

Related

How to combine two foreach to one in Swift?

I have one function which is having some logic which have 2 foreach loop but i want to make code compact so I am trying to use compactmap
func getData() -> [String] {
var ids = [String]()
self.item?.connections?.forEach { connection in
connection.validLine?.forEach { line in
if let _ = line.connection?.links[LinkKey.dataGroups],
let dataGroups = line.dataGroupsCache, dataGroups.isContinue {
ids += checkinGroups.connections?.compactMap { $0.id } ?? []
}
}
}
return ids
}
so instead of 2 foreach i am trying to make in one by using self.item?.connections?.compactMap({ $0.validline }) but I am getting error saying "Type of expression is ambiguous without more context"
I don't see how you can do it without to forEach or compactMap. Here is a possible solution:
func getData() -> [String] {
return item?.connections?.compactMap { connection in
connection.validLine?.compactMap { line in
guard let _ = line.connection?.links[LinkKey.dataGroups], line.dataGroupsCache?.isContinue == true else { return nil }
return checkinGroups.connections?.compactMap(\.id)
}
}
}
Here's a translation of your post into something that is compilable and a direct translation into a version that doesn't use forEach.
I changed connectionIds to ids in your example because otherwise, you might as well just return [].
class Example {
func getData() -> [String] {
var ids = [String]()
self.item?.connections?.forEach { connection in
connection.validLine?.forEach { line in
if let _ = line.connection?.links[LinkKey.dataGroups],
let dataGroups = line.dataGroupsCache, dataGroups.isContinue {
ids += checkinGroups.connections?.compactMap { $0.id } ?? []
}
}
}
return ids
}
func getDataʹ() -> [String] {
guard let connections = item?.connections else { return [] }
let numberOfProperLines = connections.flatMap { $0.validLine ?? [] }
.filter { line in
if let _ = line.connection?.links[LinkKey.dataGroups],
let dataGroups = line.dataGroupsCache, dataGroups.isContinue {
return true
} else {
return false
}
}
.count
return (0..<numberOfProperLines).flatMap { _ in checkinGroups.connections?.compactMap(\.id) ?? [] }
}
var checkinGroups: CheckInGroups!
var item: Item!
}
enum LinkKey: Int {
case dataGroups
}
struct Item {
let connections: [Connection]?
}
struct Connection {
let id: String?
let validLine: [Line]?
let links: [LinkKey: Void]
}
struct Line {
let dataGroupsCache: DataGroups?
let connection: Connection?
}
struct DataGroups {
let isContinue: Bool
}
struct CheckInGroups {
let connections: [Connection]?
}

Is there a library for swift that lets you custom the order of the keys in a JSON?

I have the following situation:
struct RequestCommand: Codable {
var event: String
var uuid: String
var type: String
var data: [String]
}
var data = try! JSONEncoder().encode(RequestCommand(event: "click", uuid: "123456", type: "Button", data: ["A", "B", "C"]))
print(String(data: data, encoding: String.Encoding.utf8)!)
The result of the print statement is the following:
{
"data": [
"A",
"B",
"C"
],
"event": "click",
"type": "Button",
"uuid": "123456"
}
As you can see the order of the keys in the JSON isn't the same as the fields in the RequestCommand.
I know that JSONEncoder doesn't guarantee the order, also using .sortedKeys would not work for me since I must keep the exact order of the fields from the RequestCommand and I cannot rename them.
My question is, is there a library in swift that gives me the option of keeping the exact same order from the swift object in the JSON?
for (key, value) in OrderedDictionary will maintain the order.
struct OrderedDictionary<KeyType:Hashable, ValueType> {
private var _dictionary:Dictionary<KeyType, ValueType>
private var _keys:Array<KeyType>
init() {
_dictionary = [:]
_keys = []
}
init(minimumCapacity:Int) {
_dictionary = Dictionary<KeyType, ValueType>(minimumCapacity:minimumCapacity)
_keys = Array<KeyType>()
}
init(_ dictionary:Dictionary<KeyType, ValueType>) {
_dictionary = dictionary
_keys = map(dictionary.keys) { $0 }
}
subscript(key:KeyType) -> ValueType? {
get {
return _dictionary[key]
}
set {
if newValue == nil {
self.removeValueForKey(key)
}
else {
self.updateValue(newValue!, forKey: key)
}
}
}
mutating func updateValue(value:ValueType, forKey key:KeyType) -> ValueType? {
let oldValue = _dictionary.updateValue(value, forKey: key)
if oldValue == nil {
_keys.append(key)
}
return oldValue
}
mutating func removeValueForKey(key:KeyType) {
_keys = _keys.filter { $0 != key }
_dictionary.removeValueForKey(key)
}
mutating func removeAll(keepCapacity:Int) {
_keys = []
_dictionary = Dictionary<KeyType,ValueType>(minimumCapacity: keepCapacity)
}
var count: Int { get { return _dictionary.count } }
// keys isn't lazy evaluated because it's just an array anyway
var keys:[KeyType] { get { return _keys } }
// values is lazy evaluated because of the dictionary lookup and creating a new array
var values:GeneratorOf<ValueType> {
get {
var index = 0
return GeneratorOf<ValueType> {
if index >= self._keys.count {
return nil
}
else {
let key = self._keys[index]
index++
return self._dictionary[key]
}
}
}
}
}
extension OrderedDictionary : SequenceType {
func generate() -> GeneratorOf<(KeyType, ValueType)> {
var index = 0
return GeneratorOf<(KeyType, ValueType)> {
if index >= self._keys.count {
return nil
}
else {
let key = self._keys[index]
index++
return (key, self._dictionary[key]!)
}
}
}
}
func ==<Key: Equatable, Value: Equatable>(lhs: OrderedDictionary<Key, Value>, rhs: OrderedDictionary<Key, Value>) -> Bool {
return lhs._keys == rhs._keys && lhs._dictionary == rhs._dictionary
}
func !=<Key: Equatable, Value: Equatable>(lhs: OrderedDictionary<Key, Value>, rhs: OrderedDictionary<Key, Value>) -> Bool {
return lhs._keys != rhs._keys || lhs._dictionary != rhs._dictionary
}

IGListKit insert data to class from Alamofire request

So i have this model
class Event: NSObject {
var _eventName: String!
var _venueName : String!
var _eventImage: String!
var eventName: String {
if _eventName == nil {
_eventName = ""
}
return _eventName
}
var venueName: String {
if _venueName == nil {
_venueName = ""
}
return _venueName
}
var eventImage: String {
if _eventImage == nil {
_eventImage = ""
}
return _eventImage
}
init(eventsDict: Dictionary<String, AnyObject>) {
if let venue = eventsDict["venue"] as? Dictionary<String, AnyObject> {
if let venuname = venue["name"] as? String{
self._venueName = venuname
}
if let eventname = eventsDict["name"] as? String {
self._eventName = eventname
}
if let eventimage = eventsDict["coverPicture"] as? String {
self._eventImage = eventimage
}
}
}
And i make it IGListDiffable with this extension.
extension NSObject: IGListDiffable {
public func diffIdentifier() -> NSObjectProtocol {
return self
}
public func isEqual(toDiffableObject object: IGListDiffable?) -> Bool {
return isEqual(object)
}
}
So when I'm loading data from hardcoded code like this
var entries = [Event]()
func loadFakeEvents() {
let entries = [
Event(
eventName: "Ζωρζ Πιλαλι Και Η Soufra Band Στο AN Groundfloor - Live Stage!",
venueName: "AN Groundfloor - live stage",
eventImage: "https://scontent.xx.fbcdn.net/v/t31.0-8/s720x720/15936729_1867160333520142_8855370744955080264_o.jpg?oh=8198bc10a8ea61011d7ec1902b34aa01&oe=593D6BC4"
),
Event(
date: "2017-02-18T21:30:00+0200",
name: "Διονύσης Σαββόπουλος at Gazarte I Main Stage 18/02",
venuename: "Gazarte",
eventImage: "https://scontent.xx.fbcdn.net/v/t1.0-9/s720x720/16265335_1262826863809003_3636661375515976849_n.jpg?oh=5bb342321a65d33dbc1cc41de266b45e&oe=5907857C"
)
]
self.entries = entries
}
The events are loading fine. As they have to.
But when i'm making an alamofire request, of course, it takse some time to load the data and append them to the empty array of events.
This is the function that I have to call the events
func loadEvents() {
let parameters: Parameters = [
"Some" : "Parameters",
"Some" : "Parameters"
]
Alamofire.request(baseurl, method: .get, parameters: parameters)
.responseJSON { (responseData) -> Void in
if((responseData.result.value) != nil) {
let result = responseData.result
if let dict = result.value as? Dictionary<String, AnyObject>{
print(dict) // <-- Check this out
if let list = dict["events"] as? [Dictionary<String, AnyObject>] {
for obj in list {
let event = Event(eventsDict: obj)
self.entries.append(event)
}
}
}
}
}
}
So in the above code i have a print, which prints the json.
And in my
extension LocationViewController: IGListAdapterDataSource {
func objects(for listAdapter: IGListAdapter) -> [IGListDiffable] {
let items: [IGListDiffable] = loader.entries as [IGListDiffable]
print(items.count) // <--- another print of items that should be displayed
return items
}
func listAdapter(_ listAdapter: IGListAdapter, sectionControllerFor object: Any) -> IGListSectionController {
return NormalSectionController()
}
func emptyView(for listAdapter: IGListAdapter) -> UIView? { return nil }
}
Adapter i also print the items that should be displayed.
So when i load the fakeEvents function it prints 2 but when i load them with the normal function it prints 0 and then the JSON from the dict var from the previous code.
Normally i would reloadData() of the collection view.
But with IGListKit what is the trick of sending the Event Class to the CollectionView?
Thanks a lot for your time and i hope i'm not off topic !
Pasting my answer from this same issue on Github in case anyone finds this.
https://github.com/Instagram/IGListKit/issues/468
It looks like you're missing a call to self.adapter.performUpdates(animated: true) after the for-loop when appending to the entries dict:
func loadEvents() {
// ...
Alamofire.request(baseurl, method: .get, parameters: parameters)
.responseJSON { (responseData) -> Void in
if responseData.result.value != nil {
let result = responseData.result
if let dict = result.value as? Dictionary<String, AnyObject>{
if let list = dict["events"] as? [Dictionary<String, AnyObject>] {
for obj in list {
let event = Event(eventsDict: obj)
self.entries.append(event)
}
// missing this!
self.adapter.performUpdates(animated: true)
// missing that!
}
}
}
}
}

Swift Scoping Rules -- nil value after setting a non-nil value

I'm writing a DataService that interfaces with Firebase. I'm setting self.realID within a closure and when I reference it outside the closure, it fails because it unwraps a nil value. Why is this happening?
My file:
import Foundation
import Firebase
class Database {
var firebaseRef = Firebase(url:"https://<<UNIQUE>>.firebaseio.com")
class var sharedInstance: Database {
struct Data {
static var instance: Database?
static var token: dispatch_once_t = 0
}
dispatch_once(&Data.token) {
Data.instance = Database()
}
return Data.instance!
}
var uid : String!
var realID : String!
var validated = false
func validate(user: String, study: String) -> Bool {
firebaseRef.authUser(user+"#example.com", password: user,
withCompletionBlock: { error, authData in
if error != nil {
NSLog(String(error))
} else {
self.uid = authData.uid
NSLog(authData.uid)
}
})
let usersRef = Firebase(url: "https://<<UNIQUE>>.firebaseio.com/users")
usersRef.observeEventType(FEventType.Value, withBlock: { (snapshot) in
let value = snapshot.value.objectForKey("study") as! String
self.realID = value
NSLog(self.realID) // this is a non-nil value
})
NSLog("About to encounter nil value and crash")
if self.realID == study {
return true
}
return false
}
}
How do i prevent this fatal error from happening?
You need to add a completionHandler because it is async request. If you will set the break points then return is executed before you are setting the id.
func validate(user: String, study: String, completionHandler:(Bool) -> Void) {
let usersRef = Firebase(url: "https://<<UNIQUE>>.firebaseio.com/users")
usersRef.observeEventType(FEventType.Value, withBlock: { (snapshot) in
if let value = snapshot.value.objectForKey("study") as? String {
self.realID = value
completionHandler(true)
} else {
completionHandler(false)
}
})
}
UPDATE
validate("Rahul", study: "Study") { (value: Bool) in
if value {
} else {
}
}

Avoiding duplicating tuples in Swift

In my watchOS2 app I have array of tuples like this:
var medicines = [(String, String?, String?)]()
And in refreshing function i'd like to clear this array of tuples to append it with new String items. How can i do this ? I want to avoid having the same things in my array. Or maybe there is a better idea ?
My refresh function:
let iNeedCoreData = ["Value": "CoreData"]
session.sendMessage(iNeedCoreData, replyHandler: { (content: [String: AnyObject]) -> Void in
if let meds = content["reply"] as? [String: [String]] {
self.medicines = [(String, String?, String?)]()
if let medicineNames = meds["medicines"], amountNames = meds["amount"], timeNames = meds["time"] {
if medicineNames.count != 0 {
self.addMedicines(medicineNames)
self.addQuantities(amountNames)
self.addTime(timeNames)
self.table.setHidden(false)
self.reloadTable()
} else {
self.alertLabel.setHidden(false)
}
}
}
}) { (error) -> Void in
print("We got an error from our watch device:" + error.domain)
}
Adding to tuple funcs:
func reloadTable() {
self.table.setNumberOfRows(medicines.count, withRowType: "tableRowController")
var rowIndex = 0
for item in medicines {
if let row = self.table.rowControllerAtIndex(rowIndex) as? tableRowController {
row.medicineLabel.setText(item.0)
if let quantity = item.1, time = item.2 {
row.amountLabel.setText(quantity)
row.timeLabel.setText(time)
}
rowIndex++
}
}
}
func addMedicines(medicineNames: [String]) {
for name in medicineNames {
medicines.append((name, nil, nil))
}
}
func addQuantities(quantities: [String]) {
guard medicines.count == quantities.count else { return }
for i in 0..<medicines.count {
medicines[i].1 = quantities[i]
}
}
func addTime(timeNames: [String]) {
guard medicines.count == timeNames.count else { return }
for i in 0..<medicines.count {
medicines[i].2 = timeNames[i]
}
}
Once the var has been declared, type hints are no longer needed.
self.medicines = []
I've tried to think of a few ways to overcome your problem here, but your code is very inflexible and needs to be refactored.
You are at the limit for the utility of tuples and need to turn medicine into a class or struct (use a struct) which supports Equatable.
In addition, you need to create an array of new objects, which can be merged into the existing self.medicines, building the new objects directly in self.medicines is very limiting.
Here is the tuple as a struct
struct Medicine: Equatable {
let name: String
let amount: String
let time: String
}
func == (lhs: Medicine, rhs: Medicine) -> Bool {
return lhs.name == rhs.name && lhs.amount == rhs.amount && lhs.time == rhs.time
}
Here is adding new values without removing old values or having duplicates
if let names = meds["medicines"], amounts = meds["amount"], times = meds["time"]
where names.count == amounts.count && names.count == times.count
{
for i in 0..<names.count {
let medicine = Medicine(name: names[i], amount: amounts[i], time: times[i])
if !medicines.contains(medicine) {
medicines.append(medicine)
}
}
}

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