Input Letter in rectangle drawing ios - ios

I'm drawing three rectangles in order to show the loading, however I want to input Alphabets in those rectangles, how can I put letters in that.
My Function:
- (void)configUI {
self.backgroundColor = [UIColor clearColor];
UIView *rect1 = [self drawRectAtPosition:CGPointMake(0, 0)];
UIView *rect2 = [self drawRectAtPosition:CGPointMake(20, 0)];
UIView *rect3 = [self drawRectAtPosition:CGPointMake(40, 0)];
[self addSubview:rect1];
[self addSubview:rect2];
[self addSubview:rect3];
[self doAnimateCycleWithRects:#[rect1, rect2, rect3]];
}
I want to insert the letter "A" in rect1, "B" in rect2 and "C" in rect3.

Use UILabel instead of UIView. Set the label text. (Note that a UILabel has a background color just like a UIView.)

To draw a string on view, you need to create a subclass of UIView. Import this view in your view controller and create above views as object of custom view.
In custom view there is a view override method -
- (void)drawRect:(CGRect)rect;
This is the place where you can draw string and set attributes for drawing.
For example: Custom view class
CustomView.h
#import <UIKit/UIKit.h>
#interface CustomView : UIView
#property (nonatomic, strong) NSString *drawString;
#end
CustomView.m
#import "CustomView.h"
#implementation CustomView
- (id)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
}
return self;
}
- (void)drawRect:(CGRect)rect {
NSMutableParagraphStyle *textStyle = [[NSMutableParagraphStyle defaultParagraphStyle] mutableCopy];
textStyle.lineBreakMode = NSLineBreakByClipping;
textStyle.alignment = NSTextAlignmentCenter;
NSDictionary *attributes = #{
NSParagraphStyleAttributeName: textStyle,
// Text font
NSFontAttributeName : [UIFont fontWithName:#"HelveticaNeue" size:20.0],
// Text color
NSForegroundColorAttributeName : [UIColor orangeColor]
};
[self.drawString drawInRect:rect withAttributes:attributes];
}
#end
Now in your code create view object type of this custom class:
- (void)configUI {
self.backgroundColor = [UIColor clearColor];
CustomView *rect1 = [self drawRectAtPosition:CGPointMake(0, 0)];
CustomView *rect2 = [self drawRectAtPosition:CGPointMake(20, 0)];
CustomView *rect3 = [self drawRectAtPosition:CGPointMake(40, 0)];
// This will draw text to view
[rect1 setDrawString:#"A"];
[rect2 setDrawString:#"B"];
[rect3 setDrawString:#"C"];
[rect1 setBackgroundColor:[UIColor whiteColor]];
[rect2 setBackgroundColor:[UIColor whiteColor]];
[rect3 setBackgroundColor:[UIColor whiteColor]];
[self addSubview:rect1];
[self addSubview:rect2];
[self addSubview:rect3];
[self doAnimateCycleWithRects:#[rect1, rect2, rect3]];
}

Related

Adding Subview to UICollectionViewCell Subclass?

I seem to be having trouble adding a subview to a view within my UICollectionViewCell subclass.
I have an abstract UICollectionViewCell subclass titled MessageItem, which looks like this:
I've created a few classes that inherit from this (since they all use the same logic for the header and footer). However I can't seem to add any subviews into MessageItem's blue view from within the child subclasses.
For example one of the child views is called TextItem. I'm trying to add a label to it's parent messageView (the blue view) but it only works if I do it in my UIViewController's cellForItemAtIndexPath:(NSIndexPath *)indexPath method, and not in my custom subclass.
This is how I'm trying to add it in my child subclass:
- (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
//Setup Message Label
[self setupMessageLabel];
}
return self;
}
#pragma mark - Setup Methods
- (void)setupMessageLabel {
NSLog(#"Setting up label");
//Setup Message Label
self.messageLabel = [TTTAttributedLabel new];
self.messageLabel.verticalAlignment = TTTAttributedLabelVerticalAlignmentCenter;
self.messageLabel.textInsets = UIEdgeInsetsMake(8, 8, 8, 8);
self.messageLabel.numberOfLines = 0;
[self.messageContentView addSubview:self.messageLabel];
[self.messageContentView autoPinEdgesToSuperviewEdges];
//Update Label Color
self.messageLabel.backgroundColor = FlatRed;
}
Note: I'm not using storyboard or xibs. Could that be the problem?
Update
This is what my MessageItem class is implemented:
MessageItem.h
#import <UIKit/UIKit.h>
#class Message;
#interface MessageItem : UICollectionViewCell
#property (nonatomic, strong) Message *message;
#property (nonatomic, strong) UIView *messageContentView;
#end
MessageItem.m
#interface MessageItem ()
#property (nonatomic, strong) TTTAttributedLabel *headerLabel;
#property (nonatomic, strong) TTTAttributedLabel *footerLabel;
#end
#implementation MessageItem
#synthesize message = _message;
- (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
//Setup Main View
[self setupMainView];
}
return self;
}
#pragma mark - Setup Methods
- (void)setupMainView {
//Setup Header
[self setupHeaderLabel];
//Setup Message
[self setupMessageView];
//Setup Footer View
[self setupFooterLabel];
}
- (void)setupHeaderLabel {
//Setup Header Label
self.headerLabel = [[TTTAttributedLabel alloc] initForAutoLayout];
self.headerLabel.font = [UIFont fontWithName:#"Lato-Bold" size:12.0];
self.headerLabel.textColor = FlatGray;
self.headerLabel.textAlignment = NSTextAlignmentCenter;
self.headerLabel.verticalAlignment = TTTAttributedLabelVerticalAlignmentCenter;
self.headerLabel.textInsets = UIEdgeInsetsMake(0, 8, 0, 8);
self.headerLabel.backgroundColor = FlatPurple;
[self.contentView addSubview:self.headerLabel];
[self.headerLabel autoSetDimension:ALDimensionHeight toSize:20.0];
[self.headerLabel autoPinEdgesToSuperviewEdgesWithInsets:UIEdgeInsetsZero excludingEdge:ALEdgeBottom];
}
- (void)setupMessageView {
//Setup Message View
self.messageContentView = [UIView new];
self.messageContentView.backgroundColor = [UIColor blueColor];
[self.contentView addSubview:self.messageContentView];
[self.messageContentView autoSetDimension:ALDimensionHeight toSize:30 relation:NSLayoutRelationGreaterThanOrEqual];
[self.messageContentView autoPinEdgeToSuperviewEdge:ALEdgeLeading];
[self.messageContentView autoPinEdgeToSuperviewEdge:ALEdgeTrailing];
[self.messageContentView autoPinEdge:ALEdgeTop toEdge:ALEdgeBottom ofView:self.headerLabel];
}
- (void)setupFooterLabel {
//Setup Footer Label
self.footerLabel = [[TTTAttributedLabel alloc] initForAutoLayout];
self.footerLabel.font = [UIFont fontWithName:#"Lato-Bold" size:10.0];
self.footerLabel.textColor = FlatGray;
self.footerLabel.backgroundColor = FlatGreen;
self.footerLabel.textAlignment = NSTextAlignmentLeft;
self.footerLabel.textInsets = UIEdgeInsetsMake(0, 8, 0, 8);
[self.contentView addSubview:self.footerLabel];
[self.footerLabel autoSetDimension:ALDimensionHeight toSize:10.0];
[self.footerLabel autoPinEdgeToSuperviewEdge:ALEdgeLeading];
[self.footerLabel autoPinEdgeToSuperviewEdge:ALEdgeTrailing];
[self.footerLabel autoPinEdgeToSuperviewEdge:ALEdgeBottom];
[self.footerLabel autoPinEdge:ALEdgeTop toEdge:ALEdgeBottom ofView:self.messageContentView];
}
TextItem.m
- (instancetype)initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
//Setup Message Label
[self setupMessageLabel];
}
return self;
}
#pragma mark - Setup Methods
- (void)setupMessageLabel {
//Setup Message Label
self.messageLabel = [[TTTAttributedLabel alloc] initWithFrame:CGRectMake(0, 0, 320, 100)];
self.messageLabel.verticalAlignment = TTTAttributedLabelVerticalAlignmentCenter;
self.messageLabel.textInsets = UIEdgeInsetsMake(8, 8, 8, 8);
self.messageLabel.numberOfLines = 0;
[self.messageContentView addSubview:self.messageLabel];
//Update Label Color
self.messageLabel.backgroundColor = FlatRed;
}
#pragma mark - Setter Methods
- (void)setMessageText:(NSString *)text {
//Incoming Text Message
NSMutableAttributedString *textString = [[NSMutableAttributedString alloc] initWithString:text];
[textString addAttribute:NSForegroundColorAttributeName value:[UIColor darkGrayColor] range:NSMakeRange(0, textString.length)];
[textString addAttribute:NSFontAttributeName value:[UIFont systemFontOfSize:16 weight:UIFontWeightLight] range:NSMakeRange(0, textString.length)];
//Set Paragraph Style
NSMutableParagraphStyle *paragraphStyle = [NSMutableParagraphStyle new];
paragraphStyle.minimumLineHeight = 20;
paragraphStyle.maximumLineHeight = 20;
[textString addAttribute:NSParagraphStyleAttributeName value:paragraphStyle range:NSMakeRange(0, textString.length)];
//Update Message Label
[self.messageLabel setText:textString];
NSLog(#"Set Message Label Text");
}
- (void)setMessage:(Message *)message {
//Super
[super setMessage:message];
//Update Message Text
[self setMessageText:message.text];
}
This is what my collectionView looks like:
I would at least expect the color of the messageLabel to reflect the change in TextItem, but it doesn't.
Have you implement initWithCoder?
- (id)initWithCoder:(NSCoder*)aDecoder
{
if(self = [super initWithCoder:aDecoder]) {
// Do something
}
return self;
}
I don't have all your code, but you code looks good to me. Maybe the problem was how you init the TextItem.
Here is a demo using your code, it works fine to me. https://www.dropbox.com/s/7qp9ayqnyacf57j/CustomCellView.zip?dl=0

UIView not accepting UIViewControllers data

I have a GameOver UIView that I call from inside my main UIViewController. It is just a 'popover' window that has the text game over, the score, and some blur effects to blur the main UIViewcontroller.
I try to pass an int to the UIView, but it doesn't accept it unless it is in the - (void)drawRect:(CGRect)rect method.
If I move the score label to drawRect method, the label is updated. But the blur effects go away.
What am I doing wrong?
MainViewController.m
#import "GameOverView.h"
#interface ViewController () {
GameOverView * gov;
}
- (void) showGameOver {
gov = [[GameOverView alloc] initWithFrame:self.view.bounds];
NSLog(#"Passing score of: %i", self.score);
gov.finalScore = self.score;
[self.view addSubview:gov];
}
GameOverView.h
#interface GameOverView : UIView {}
#property (nonatomic) int finalScore;
#end
GameOverView.M
#implementation GameOverView
- (id) initWithFrame:(CGRect)frame {
self = [super initWithFrame:frame];
if (self) {
// Initialization code
//self.backgroundColor = [UIColor redColor];
NSLog(#"Score:%i", self.finalScore );
UIVisualEffect *blurEffect;
blurEffect = [UIBlurEffect effectWithStyle:UIBlurEffectStyleLight];
UIVisualEffectView *visualEffectView;
visualEffectView = [[UIVisualEffectView alloc] initWithEffect:blurEffect];
visualEffectView.frame = super.bounds;
[super addSubview:visualEffectView];
UILabel * lblGameOver = [[UILabel alloc] initWithFrame:CGRectMake(0,0, frame.size.width, 200)];
lblGameOver.center = CGPointMake(frame.size.width/2, 100);
lblGameOver.text = [NSString stringWithFormat: #"GAME OVER %i", self.finalScore];
[self addSubview:lblGameOver];
UIButton * button = [[UIButton alloc] initWithFrame:CGRectMake(0, 0, frame.size.width, 200)];
button.center = CGPointMake(frame.size.width/2, 200);
[button setTitle:#"Start New Game" forState:UIControlStateNormal];
[button addTarget:self action:#selector(removeSelfFromSuperview) forControlEvents:UIControlEventTouchUpInside];
[self addSubview:button];
}
return self;
}
- (void) removeSelfFromSuperview{
[self removeFromSuperview];
}
You are using the finalScore property in the init method of the GameOverView class, but you are only setting its value after initializing it.
Change your initialization method to
- (id) initWithFrame:(CGRect)frame finalScore:(int)fs{
// use 'fs' instead of 'self.finalScore'
}
It should work.
I wonder how there isn't any problem with the view background color. You are initializing the view and adding it as subview like this:
gov = [[GameOverView alloc] initWithFrame:self.view.bounds];
gov.finalScore = self.score;
[self.view addSubview:gov];
This will give the view background color as black which is default color. So you don't find much difference if you use blur effect.
you need to give the color for the view during the initialization :
gov = [[GameOverView alloc] initWithFrame:self.view.bounds];
[gov setBackgroundColor:[UIColor yourColor]];
[self.view addSubview:gov];
If you are planning to keep the code in initWithFrame, you don't need to worry about setting the background color. If you keep the code in drawRect, then you must set the background color,else it will be black color.
When coming to setting the score label, it doesn't matter whether you put it in drawRect or initWithFrame method. Make sure you use drawRect method only if you really have to draw on the view,so that you can call it later by using setNeedsDisplay

UITableView cell selection

I've got a UILabel with a background color in a cell. When I select this cell, the cell changes the color (which it should) but it also changes the background of the label. I want the preserve the background color on the UILabel. When I use an image with just a random color in it it is preserved, but isn't there any better way?
Thanks in advance
Code:
_label = [UILabel new];
_label.translatesAutoresizingMaskIntoConstraints = NO;
_label.font = [UIFont systemFontOfSize:10.f];
_label.backgroundColor = HEXCOLOR(0xFFE5E5E5); //Macro just a UIColor
But I use this way to add a different selection color (could have something to do with it)
UIView *selectionColor = [[UIView alloc] init];
selectionColor.backgroundColor = HEXCOLOR(0XFFF1F1F1);
self.selectedBackgroundView = selectionColor;
self.contentView.backgroundColor = [UIColor whiteColor];
Nothing really more to it. Just a simple label added with autolayout to fill with a padding of 5.
Solution:
Create a subclass of UILabel and just not call super
- (instancetype) initWithColor:(UIColor *)color
{
self = [super init];
if (self) {
[super setBackgroundColor:color];
}
return self;
}
- (void) setBackgroundColor:(UIColor *)backgroundColor
{
//do nothing here!
}
The default behavior of UITableView is that when a cell is selected the background color of all the cell's subviews is temporarily removed.
We usually handled this issue by subclassing UILabel, overwrite setBackgroundColor: and simply do not call [super setBackgroundColor:] after we've set our own color.
#interface MyLabel : UILabel
#property(nonatomic) BOOL backgroundColorLocked;
#end
#implementation MyLabel
-(void) setBackgroundColor:(UIColor*)backgroundColor {
if (_backgroundColorLocked) {
return;
}
super.backgroundColor = backgroundColor;
}
#end
Usage:
MyLabel* label = …;
label.backgroundColor = UIColor.redColor;
label.backgroundColorLocked = YES;
As long as backgroundColorLocked is YES no-one, not even UITableView(Cell), can change the label's background color.

iOS 5 SDK Create methods that work everywhere

How do you make methods that work across multiple views? For example. I created this:
- (void)setPageTitle:(UILabel *)title withText:(NSString *)text
{
UIColor *pageTextColor = [UIColor colorWithRed:18.0/255.0 green:79.0/255.0 blue:118.0/255.0 alpha:1.0];
// Set page title
UIFont *font = [UIFont fontWithName:#"PassionOne-Regular" size:23];
[title setFont:font];
[title setText: text];
title.textColor = pageTextColor;
title.shadowColor = [UIColor colorWithRed:255.0/255.0 green:255.0/255.0 blue:255.0/255.0 alpha:1.0];
title.shadowOffset = CGSizeMake(0, 1);
CGRect titleRect = [title textRectForBounds:title.bounds limitedToNumberOfLines:999];
CGRect tr = title.frame;
tr.size.height = titleRect.size.height;
title.frame = tr;
}
I want to be able to call the setPageTitle method on UILabels within different views. How do I go about doing this? Where do I put this code to make it work? I only want to put it in 1 file and have it work in different views. Thank you.
I would suggest making this a category on the UIView class.
UIView+PageTitle.h
#interface UIView (PageTitle)
- (void)setPageTitle:(UILabel *)title withText:(NSString *)text;
#end
UIView+PageTitle.m
#import "UIView+PageTitle.h"
#implementation UIView (PageTitle)
- (void)setPageTitle:(UILabel *)title withText:(NSString *)text {
// your implementation
}
#end
What you probably are looking for is either you create a subclass of a UIViewController (I believe is what you are using) and make it your class MyUIViewController with that one as a method, or, you can create a category of the UIViewController and add that method. Here is an explanation on how to create a category, plus some useful info. A category is an extension of the capabilities of a class, pretty much what you are trying to do.
If you want to use a category you should at least create a useful category. A instance method in a category that doesn't use self is misplaced.
Since you are manipulating a UILabel you should make that a UILabel category.
#interface UILabel (PageTitle)
- (void)setPageTitle:(NSString *)text {
UIColor *pageTextColor = [UIColor colorWithRed:18.0/255.0 green:79.0/255.0 blue:118.0/255.0 alpha:1.0];
// Set page title
UIFont *font = [UIFont fontWithName:#"PassionOne-Regular" size:23];
[self setFont:font];
[self setText: text];
self.textColor = pageTextColor;
self.shadowColor = [UIColor colorWithRed:255.0/255.0 green:255.0/255.0 blue:255.0/255.0 alpha:1.0];
self.shadowOffset = CGSizeMake(0, 1);
CGRect titleRect = [self textRectForBounds:self.bounds limitedToNumberOfLines:999];
CGRect tr = self.frame;
tr.size.height = titleRect.size.height;
self.frame = tr;
}
#end
use it like this:
UILabel *myLabel;
[myLabel setPageTitle:#"Foobar"];
Add quick way is to add a '+' making it a static method in another class:
UIKitUtilities.h
+ (void)setPageTitle:(UILabel *)title withText:(NSString *)text;
And in the m file:
+ (void)setPageTitle:(UILabel *)title withText:(NSString *)text { ...your code here... }

Displaying a single string in a view programmatically on iOS

We have a window filled with little view squares (think of a Calculator).
For a specific view on the window we want display a single string in the view without using the Interface Builder to add the string.
We need to be able to change the string and have the view refresh.
How do we programmatically add a string to a view and show it?
Update:
Ok here is the code we have currently. Nothing special in the header file.
I suppose the real quandry is considering we can easily get the background color to change, why is it that our text is just not showing??
Both versions are in there, would be happy to get 'apples' or 'oranges' displaying.
- (id)initWithFrame:(CGRect)frame {
if ((self = [super initWithFrame:frame])) {
bgString = #"orange";
UILabel* aLabel = [[UILabel alloc] init];
aLabel.text = #"apple";
self.textLabel = aLabel;
[aLabel release];
[self addSubview:textLabel];
}
return self;
}
- (void)drawRect:(CGRect)rect {
// Drawing code
[[UIColor yellowColor] setFill];
UIRectFill(rect);
[self drawStringCenteredIn:rect];
}
- (void)drawStringCenteredIn:(CGRect)r {
//CGSize strSize = [bgString size];
CGPoint strOrigin;
strOrigin.x = r.origin.x; //+ (r.size.width - 10)/2;
strOrigin.y = r.origin.y; //+ (r.size.height - 10)/2;
//[bgString drawAtPoint:strOrigin withFont:[UIFont fontWithName:#"Helvetica" size:10]];
[textLabel drawTextInRect:r];
}
In your view controller's .h:
#interface MyViewController
{
UILabel* label;
}
#property (nonatomic, retain) UILabel* label;
In your view controller's .m:
- (void)dealloc
{
[label release];
[super dealloc];
}
- (void)viewDidLoad
{
[super viewDidLoad];
UILabel* aLabel = [[UILabel alloc] init];
aLabel.text = #"Initial Text";
self.label = aLabel;
[aLabel release];
[self.view addSubview:aLabel];
}
- (void)viewDidUnload
{
[self.label removeFromSuperview];
self.label = nil;
}
// Call this when you need to update the label
- (void)updateLabel
{
self.label.text = #"Some updated text";
}
Did that from memory but it should work.
Try this:
UILabel* aLabel = [[UILabel alloc] initWithFrame:[self bounds]];
If you are creating the label manually, you need to set it's frame manually too.
Frame itself is size and position inside parent view(superview).
In my example i've set the frame of label to occupy the entire view. If you need your custom size you can use:
UILabel* aLabel = [[UILabel alloc] initWithFrame:CGRectMake(x,y,width,height)];
Where (x,y) - position of the top left corner of your label.
How about creating a UILabel and adding it to the view?
If you subclass the UIView, you can draw your string in the view's drawRect. This allows great flexibility in modifying the text, its appearance, and its placement (you can even animate it around, spin, rotate, etc.)
Call setNeedsDisplay on the view after you change your NSString. Then do an drawAtPoint:withFont: on the NSString when the drawRect is called.

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