How to get the file path to a CameraRoll loaded image? - ios

I would like to get the file path of an image that got loaded over the CameraRoll with the code below.
The app runs on an iPhone with iOS 8 an it's build with Adobe Air 15.
var loaderCameraRoll:Loader
var deviceCameraRoll:CameraRoll
function loadImageFromCameraRoll(e:Event=null):void {
deviceCameraRoll = new CameraRoll();
deviceCameraRoll.addEventListener(MediaEvent.SELECT, onSelectCameraRoll);
deviceCameraRoll.browseForImage();
}
function onSelectCameraRoll(event:MediaEvent):void {
var promise:MediaPromise = event.data as MediaPromise;
loaderCameraRoll = new Loader()
loaderCameraRoll.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadedCameraRoll);
loaderCameraRoll.loadFilePromise(promise);
}
function onLoadedCameraRoll(event:Event):void {
trace("Loaded - File path: ?")
}

Related

Safari browsers above iOS 14 cannot play m3u8 videos and cannot load .ts files

Safari browsers above iOS 14 cannot play m3u8 videos and cannot load .ts files
Safari browsers below ios 14 can play
First request the m3u8 file, then request the corresponding decryption key, then perform key replacement and ts resource domain replacement, and then generate base64 and put it in video src.
There is no problem with this operation below ios 14 but not above ios 14
async iosAutoKey(xhr) {
const me = this;
const res = me.addVideoFilePrefix(xhr.response);
let resKey = "";
resKey = await api
.downloadCertificateKeyH5({
videoId: me.videoData.id,
})
.then((resKey) => {
return resKey;
});
let key = new Blob([resKey], {
type: "text/plain",
});
const keyUrl = URL.createObjectURL(key);
let blob = new Blob(
[res.replace(/URI="[\d]{13}"|URI="{REMOTE_KEY}"/, `URI="${keyUrl}"`)],
{
type: "application/vnd.apple.mpegurl",
}
);
let reader = new FileReader();
reader.readAsDataURL(blob);
reader.onloadend = function () {
const url = reader.result;
me.arrayBufferMap.set(me.videoData.id, url);
if (Hls.isSupported()) {
me.hlsInstance.loadSource(url);
} else if (isIOS()) {
me.theVideo.src = url;
} else {
me.$dialog.alert({
message: "The current browser does not support playing m3u8, please use the latest version of chrome",
});
}
};
},
addVideoFilePrefix(res) {
let result;
let reg = new RegExp('(http|https)://.+/group');
let prefix = `${this.vipFileSource}/group`;
if (reg.test(res)) {
result = res.replace(/(http|https):\/\/.+\/group/g, prefix);
} else {
result = res.replace(/\/group/g, prefix);
}
return result;
},
Video trigger event below ios 14
enter image description here
Video trigger event above ios 14
enter image description here
m3u8 first load
enter image description here
The m3u8 file decrypted on ios 14 cannot load the video, and the .ts file cannot be loaded
m3u8 decrypt the requested base64
enter image description here

How do I show a `DestinationType=NATIVE_URI` image from iOS in cordova app

I'm looking at cordova.plugin.camera and it now offers a DestinationType=NATIVE_URI setting, but I'm not sure how I use this in a cordova App.
here is an example from: How to access image from native URI (assets-library) in Cordova for iOS
resolveLocalFileSystemURL('assets-library://asset/asset.JPG?id=711B4C9D-97D6-455A-BC43-C73059A5C3E8&ext=JPG', function(fileEntry) {
fileEntry.file(function(file) {
var reader = new FileReader();
reader.onloadend = function(event) {
console.log(event.target.result.byteLength);
};
console.log('Reading file: ' + file.name);
reader.readAsArrayBuffer(file);
});
});
I assume that I will use cordova.plugin.fileto read the file referenced by a NATIVE_URI like 'assets-library://asset/asset.JPG?id=711B4C9D-97D6-455A-BC43-C73059A5C3E8&ext=JPG'
But how do I show that JPG file in the cordova app as an IMG.src? Something like this:
//<img ng-src="{{myImageSrc}}">
myImageSrc = 'assets-library://asset/asset.JPG?id=711B4C9D-97D6-455A-BC43-C73059A5C3E8&ext=JPG'
myImageSrc = 'cdvfile://localhost/asset/asset.JPG?id=711B4C9D-97D6-455A-BC43-C73059A5C3E8&ext=JPG'
// or use cordova.plugin.file to write image to
// cordova.file.applicationStorageDirectory, then
myImageSrc = 'file:////var/mobile/Applications/<UUID>/Library/...'

Cordova iOS Video tag Local File Source

I have problem playing local video on iOS on my Cordova based app. At the beginning I want to stress out that this problem is happening only when I'm using WKWebView, and if UiWebView is used, video plays fine. This is scenario I have:
-User comes to screen to which video url is passed
-Via FileTransfer I download it to phone and store it at desired location
-Using JS video is loaded to <video> tag and played.
Basically I'm doing everything as described in answer to this SO question.
The problem with UiWebView was that if relative path was set to src, video for some reason couldn't be loaded (no matter which combination I used), so this solution worked great for me, because it is based on this line of code:
entry.toURL()
This returns full path of the downloaded video which is great, at least for the UiWebView.
The problem for WkWebView is that entry.toURL() returns smth. like this:
file:///var/mobile/Containers/Data/Application/3A43AFB5-BEF6-4A0C-BBDB-FC7D2D98BEE9/Documents/videos/Dips.mp4
And WKWebView doesn't work with file:// protocol. Also, neither WKWebView works wit relative paths :(
Can anyone help me to fix this ?
I got this working today with the following but only when deployed to my device in Release mode. When deploying the app in Debug mode to my device it would not work.
iOS 9.3.2
Cordova 4.0.0 (iOS 3.8.0)
Telerik WKWebView Polyfill 0.6.9
Video list load method:
var path = window.cordova.file.documentsDirectory, //iTunes File Sharing directory
href = 'http://localhost:12344/Documents', //WKWebView default server url to documents
list = [];
function fsSuccess(dir) {
var reader = dir.createReader();
reader.readEntries(function (entries) {
for (var i = 0; i < entries.length; i++) {
list.push({ name: entries[i].name, path: href + entries[i].fullPath });
}
});
}
function fsError(error) {
console.log('error', error)
}
window.resolveLocalFileSystemURL(path, fsSuccess, fsError);
Video list click handler:
var video = $('#video')[0],
source = $('#source');
function play(index) {
source.attr('src', list[index].path);
video.load();
video.play();
}
Video player markup:
<video id="video" autoplay controls loop webkit-playsinline>
<source id="source" type="video/mp4" />
</video>
I was banging my head on my desk a la Ren Hoek while debugging until I attempted a release buid and it worked.
Sample snippet that uses cordova file opener plugin to open the download file from device.(Not tested in WKWebView though)
var fileTransfer = new FileTransfer();
var cdr;
if (sessionStorage.platform.toLowerCase() == "android") {
window.resolveLocalFileSystemURL(cordova.file.externalRootDirectory, onFileSystemSuccess, onError);
} else {
// for iOS
window.requestFileSystem(LocalFileSystem.PERSISTENT, 0, onFileSystemSuccess, onError);
}
function onError(e) {
navigator.notification.alert("Error : Downloading Failed");
};
function onFileSystemSuccess(fileSystem) {
var entry = "";
if (sessionStorage.platform.toLowerCase() == "android") {
entry = fileSystem;
} else {
entry = fileSystem.root;
}
entry.getDirectory("Cordova", {
create: true,
exclusive: false
}, onGetDirectorySuccess, onGetDirectoryFail);
};
function onGetDirectorySuccess(dir) {
cdr = dir;
dir.getFile(filename, {
create: true,
exclusive: false
}, gotFileEntry, errorHandler);
};
function gotFileEntry(fileEntry) {
// URL in which the pdf is available
var documentUrl = "http://localhost:8080/testapp/test.pdf";
var uri = encodeURI(documentUrl);
fileTransfer.download(uri, cdr.nativeURL + "test.pdf",
function(entry) {
// Logic to open file using file opener plugin
openFile();
},
function(error) {
navigator.notification.alert(ajaxErrorMsg);
},
false
);
};
function openFile() {
cordova.plugins.fileOpener2.open(
cdr.nativeURL + "test.pdf",
"application/pdf", //mimetype
{
error: function(e) {
navigator.notification.alert("Error Opening the File.Unsupported document format.");
},
success: function() {
// success callback handler
}
}
);
};

Cordova Phonegap( iOS ) - How to download image file from URL into iOS image gallery

I tried this, it works on android phone. In iOS, I could show 'The image has been downloaded' alert, but I couldn't find the image in iPhone image gallery.
var path = 'http://example.com';
if( navigator.connection.type == Connection.NONE ) {
navigator.notification.alert('unable to download an image due to disconnect network.');
return;
} else {
var uri = encodeURI(path);
var fileName = path.split('/').pop();
var filePath = fileSystem.root.toURL() + fileName;
var fileTransfer = new FileTransfer();
fileTransfer.download(uri, filePath, function(entry){
navigator.notification.alert( 'The Image has been downloaded.')
});
}

Adobe AIR Mobile on iOS - processing text very slow

I am writing an iOS app in Flash Builder 4.6 that will need to process a large text file. So far, I am just trying to get the version information from the file, a simple task that runs very fast in the simulator but takes a very long time (on the order of 10 seconds) on my iPad 2.
As the file is large (about 11MB), I am trying to only read far enough into the file to get the version data. Is it possible that the filestream loads the whole file into memory anyway? If so, how do I avoid that?
Note that the code works correctly, and displays the correct version info.
Any advice on how to speed it up would be greatly appreciated.
The file being processed can be found here: http://oanda.sca.org:80/oanda.db
The code is as follows:
Calling code:
protected function view1_viewActivateHandler(event:ViewNavigatorEvent):void
{
var DT:DatabaseTools = new DatabaseTools();
var version:String;
//Get version information from local file:
version = DT.GetLocalVer("oanda.db");
lblLclVer.text=version;
}
Actual function:
public function GetLocalVer(fileName:String):String
{
var out:ByteArray = new ByteArray();
var line_Out:String;
var char:int;
var line:ByteArray = new ByteArray();
var stream:FileStream = new FileStream();
var file:File = File.documentsDirectory.resolvePath(fileName);
var lineString:String;
var result:String = "Error";
stream.open(file,FileMode.READ);
var found:Boolean=false;
while((stream.bytesAvailable > 0) && !found)
{
char=stream.readByte();
if(String.fromCharCode(char) == "\n")
{
//reset the line
out=line;
line = new ByteArray();
//process the line to see if its the version info.
lineString=out.toString(); //since the version line never has UTF characters, convert it to a regular string
if(lineString.length > 25) //Any line shorter than this can't be the version line
{
var startOfLine:String = lineString.substr(0,17);
if(startOfLine == " ||C|Last update:")
{
result = lineString.substr(19,6);
found = true;
}
}
}
else
{
line.writeByte(char);
}
}
stream.close();
return result;
}
Thanks.

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