UITextView lineBreakMode not working after setting exclusionPaths - ios

I've a UITextView, contain texts(very long) and a few UIImageView. Every imageView can be move/rotate/resize. All text in this UITextView line-break-mode is NSLineBreakByWordWrapping
Before insert images, the text line-break-mode works fine.
After insert image/images, move/rotate/resize the imageView, I'll reload the exclusionPath, but this time, the line-break-mode doesn't work. When image closer to left or right side, it'll separate the text character-by-character, not word-to-word.
I've been try lots of methods, still not fixed. I've checked Apple's demo, they have this issue too.
Anyone can help?

Related

attributed text on UITextview in Storyboard nor working correctly

I have a ViewController with an UITextView on it. I have several paragraphs in UITextView and am trying to give different fonts and colors on each paragraph. In the last paragraph, I made it center aligned and changed the color to red. Just the last paragraph.
Here is a change I made in storyboard:
And below image is what I see in storyboard. You can see the change is correctly being made.
However, when I run the app the changes I made (center aligned, red color) are applied to all paragraphs in the textview when I only made the changes on one paragrpah. Is there a way to make changes only on certain parts of the text in UITextView??
I don't have Xcode with me right now, but I feel it might have to do with a bug in Xcode where setting attributed text in IB either doesn't work or gives the wrong result. Try the solutions here (which sadly still apply to iOS 9/Xcode 7), or if that doesn't work, you may have to just do it programatically (using NSAttributedString to set the text on the text view).

UITextView Scrolls to the right when it gains focus in Swift

Whenever I tap on my UITextView on my testing device, the text is pushed far to the right as demonstrated in the gif below.
I can't see why this behaviour is happening, within my Storyboard I have tried to disable scrolling and have applied constraints to ensure that the width of the UITextView is only ever the width of the device, yet this still happens. The UITextView has not been subclassed or had any additional attributes applied to it via code.
If anybody has had this problem before it would be great to get some insight around how I could remedy it.
EDIT Constraints for the text view.

Text is not fully displayed in UITextView

My UITextView is being very weird.
To explain the problem, the UITextView is placed in an UITableViewCell, and at the first display, the second line is missing :
If I continue scrolling down, and go back to see this UITextView, everything is back to normal:
What is very weird, is that if I set my UITextView as none selectable (what I want in fact), the text is well displayed, but the font is lost :
It seems that I have the same problem described here:
UITextView - setting font not working with iOS 6 on XCode 5
and the fix given (setting the UITextView as Selectable) worked fine for the font. But this problem with the cropped text makes this solution inadequate.
The UITextView has a red background color to be sure that the size is ok.
Everything is done in a Storyboard, but I also tried to set the font manually, the problem is still there.
Have you any hint of what could be wrong?
You can use AutoLayout to adjust the UITextView size inside the cell or you can use
[cell.textView sizeToFit];
I recommend using AutoLayout as it shouldn't harm the performance so much.

UITextview not getting completely filled with the text in IPhone

In my app, I have a UITextView. When I key in data in the UITextView, the words are not getting completely filled in the UITextview. There is a boundary within the UITextView and the words scroll up as I key in the words. Is there a setting which I am missing in UITextView. Please let me know. Please find the screenshot below
You can set a frame and a contentSize as it inherits from the UIScrollView to make it bigger. I do not have access to IDE right now but something like this should work:
myTextView.frame = CGRectMake(10,10,300,300);//example values
myTextView.contentSize = CGSizeMake(300,300);//example values
but sooner or later you want be able to see the whole text on the screen and you will need to scroll anyway.
You can also change this values while user is typing by using some delegate methods

"Manually" handling text and cursor position of UITextView breaks when there are multiple lines

I have a narrow UITextView (about 1 line in height) to which I only add text programmatically, setting the text property of it as I click buttons. I also handle the cursor position manually, setting the selectedRange as the text changes. All works great as long as I have only one line of text.
When I have two or more lines of text and try to insert text at the first line, the text is inserted correctly and the cursor position is still at the right place but the UITextView scrolls to the bottom. When I then add another piece of text at the top it scrolls up to the "correct" position. This pattern then repeats for every entered piece of text at a line other than the last, making the UITextView scroll up and down for every button pressed.
I also tried calling UITextView scrollRangeToVisible: passing the selectedRange property as argument after setting the new text. That didn't work either.
I finally tried setting selectedRange after a 0.5 s delay after I set the text. Then it works as it should, but only after the UITextView has first been scrolled down to the bottom for 0.5 s. This seems to indicate that the setText method of UITextView is asynchronous in some way, and completes after I have already set selectedRange or called scrollRangeToVisible, and readjusts the UITextView to what it believes is the desired.
Can anyone tell me what is going on, and how I can get around the problem.
Thanks!
The auto scroll behavior of UITextFields can be annoying and difficult to harness at times.
Do you need the user to manually edit the text? If not, use a multiline UILabel.
If yes, also use a multiline UILabel and exchange it on the fly against a UITextView once the user taps. Change it back on didEndEditing. This techniques has worked well for me in table views.
I solved the problem!
When starting in the maze of creating a custom input view, I began implementing UITextInput and I found that the UITextInput protocol declares many interesting methods. And what is awesome is that UITextView implements that protocol. So even though it's not in the immediate UITextView API reference, you can call all UITextInput methods on your UITextView. For instance insertText: (from UIKeyInput protocol) and replaceRange:withText:. They made it much more flexible to programmatically work with a UITextView. Hope this can help someone else too!

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