iOS App Localization: Storybords Translation - ios

My storyboards appear to be translated when previewed in XCode but when I install the app on the device nothing is translated to other languages. Here is the checklist.
Storyboards are all translated:
I have some duplicates here - perhaps the reason it is not working:
And finally local file structure on my computer:
Question: how to verify correct file linking or any steps to find the issue of Storyboards not working on the iPhone or Simulator.

You need Base.storyboard and other should be ##language##.strings. Inside these files you will translate things corresponding to ID of the element.
You can check explicitly if the string is translated by calling something like:
NSLog(#"%#", NSLocalizedString("AWO-r7-rD4.text",nil));
You should put instead of "AWO-r7-rD4.text" one of the IDs from Localizable.strings for storyboard.
For comparison:
I have Auth.storyboard, and it can be nested to: Auth.storyboard(Base), Auth.string(English), Auth.String(French).
One stupid thing: Have you changed regional settings in simulator settings?
Hope it helps.

Related

How to change localisation from storyboard to strings file

TLDR: Xcode generated storyboards for each language, however I want the "old"(?) *.strings files. How?
I am currently in the process of localising my storyboards. After I enabled everything, Xcode generated another storyboard alongside the original (english) one for me to localise. I was surprised, I expected a Localizable.strings file, like the apple documentation still states as of April 3, 2021:
For storyboard and XIB interfaces, select the user interface files (files with a .storyboard or .xib filename extension). Xcode adds a strings file to the localization folder that contains the text to translate, as well as comments that describe the user interface components. For example, if you add German to an iOS app that uses storyboards, LaunchScreen.storyboard becomes a group containing a LaunchScreen.storyboard (Base) and LaunchScreen.strings (German) file.
I searched around the internet, in apple developer forums, watched both WWDC18 and 19 talks about localisation in Xcode, but did not find a single mention of translated storyboards.
After the initial translation, which works great due to the simplicity of just filling everything in, it gets frustrating however, since every layout change needs to be repeated for every language. This can't be intended, there must be a better way, right? Sadly, I didn't find anything. Even a hint to a piece of documentation regarding these storyboard copies would be greatly appreciated. Thanks!
There are some screenshots of the possibility to convert these two formats via a dropdown, like the third picture in this post. However for me, there is no dropdown next to the language item when I click the storyboard, neither on the group, nor individual base or localised ones:
Is this a bug or am I missing something here? I am using macOS Big Sur 11.2.3 with Xcode 12.4 (12D4e).
Turns out, you need to use the Base Localization feature, the dropdown then appears and you can convert existing storyboards to *.strings files.

Localization not working on ipad but working on iphone

I have 2 storyboards each with 2 StoryboardName.string (English and French) and a separate Localize.string that contains the string for the view controllers.
When I run the app on an iPhone it's picking the localization files correctly, but on the iPad it keeps the declared values in the storyboard without useing the values fron the files.
I have tried to delete and install the app multiple time, also I have tried to set a parameter from the scheme configuration, I checked the id's from the localization file to be in the storyboard (and they are). Nothing work...
I modified the localization files but the iPad it's not picking the changes.
How can I force the iPad to chose/use a localization file?
see the target is properly set or not on right side window
The problem was that an " was missing from the storyboard.string files and xcode was not throwing an error. Also I have changed in the scheme at option the application language and the application region.
Helpful tutorial:
http://rshankar.com/internationalization-and-localization-of-apps-in-xcode-6-and-swift/

how to localize today extensions widget?

Our application has support for multiple region and languages. When I develop today extensions widget and read App Extension Programming Guide, I still can't find a localize solution. Even if I created the Localize.strings file like a normal Xcode project, define Localize.strings file like:
"scene_people_liked"="%d people like";
use :
#define NSLocalizedString(key, comment) \
[[NSBundle bundleWithPath:moLocalizedPath] localizedStringForKey:(key) value:#"" table:#"Localizable"]
and call it with:
NSLocalizedString(#"scene_people_liked", nil)
, it still does't work. Anyone has an idea about this problem?
Check that your TodayWidget target has the Localizable.strings files in the target membership.
take some time i has been resolved this problem.
if you want localize your today extensions widget, actually it was does't have any different step with do it in a normal project.
but it has litter problem about "Localize.strings" file name, you must have use "Localize" to named "Localize.strings" file in the normal project。localize should be work,but if you use it same name as main application or use some "InfoPlist.String" keyword,
even if test everything fine when you debug your project ,but when you package it up and install device, you will find out the localize can't get the value, so you must define a customer name without "Localize.strings" or some keywords.
:)

Localization in iOS with XIB (Interface Builder)

I have searched now quite a bit on Stackoverflow for an answer, but I can't seem to find an adequate one.
So, I am localizing an App with XCode. Everything works fine, I have localized a storyboard and everything. The last part which needs to be localized are the labels and buttons in XIB Files. Here I have the following Problem:
XCode Offers me to create localized Xib Files for every language or to create strings files. Both options are fine with me, but none seems to work. One answer to a similar question stated that this does not work my design. If so, why does XCode give me the option to do it in the first place? And, what is a good and easy solution for this?
And I am using Swift, not sure if that really matters, I just thought I mention it.
There is a known issue with recent versions of Xcode where the simulator would not correctly pass the language information to the app, so it seemed as if localization was not working. If that is your problem, there are two workarounds:
try your app on a device and confirm switching the language brings up your localized strings.
force the language via your build scheme (Product => Scheme => Edit Scheme... => Run => Application Language)

How to localize iOS (iPhone/iPad) app using only single storyboard?

I was wondering if somebody could explain in the details how I can localize an iOS app using only 1 storyboard. I know how to localize by creating several storyboards(one storyboard for each used language), however I'd like to find out another solution.
Thanks.
The tutorial on raywenderlich.com uses two forms of localization together. The reason is he also checks the storyboard when turning on localisation in image 3:
.
So then what?
NSLocalizedString is very useful, any text set programatically can (and should) be localised using this method. Ray's tutorial is still very useful.
However, it's not very desirable to create a clone of the storyboard(s) to do translation, it's just not very maintainable in the long run.
And what about storyboards?
The magic happens using the Base Localization feature. Base localization uses the generated objectId's to 'map' different languages to the storyboard.
Do note that this feature is only available using SDK 6.0 and above. Running the app on a lower iOS version will not cause any errors, it'll simply won't work.
Go to your project, and select Base Localization, then add any other language.
Open your storyboard file and check the new language as well. Note the icon is not a storyboard icon, but a simple text file icon. That's a good thing; it won't copy the whole storyboard this time :).
Note how there is now another file 'under' the storyboard. Xcode automatically generates a file for every language you select.
You can se Localization feature for this. You need to add the Localizable.strings file for each supported language and use it for locaization.
You need to use : NSLocalizedString() for fetcing data corresponding to each key.
Check this tutorial for details.

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