I just updated my iOS app with the latest google maps version 1.9. It happens that sometimes the "current location" icon gets this white rectangle around it. Any clue why?
Related
I checked my asset and it has the right color, but the colors of the icon in the iOS folder are wrong. I used expo prebuild to create the iOS and Android folders, has anyone else had this issue? I cannot find any questions about this online and I have no idea what the issue is. The first image is what the icon should be, the second is what it is showing up as. The app target in Xcode also shows this strange version so I think it's an issue with react/expo. I have not tested on Android yet to see if this is also an issue there.
NOTE: The colors behind the iOS icons are different because the apps are on different parts of the home screen. That is not part of the issue.
I made a page in my app that shows a Google map with plenty of markers. When I run it with my android emulator it runs without any problem, but when I set the same android emulator to operate as an iOS device, (with dart dev) it shows only a white screen.
The Google maps watermark doesn't show up neither do the markers and everything. I have already checked my API key and it's correct. Maybe it's an emulator error. I have tried the same in many android emulators.
Platform : iOS
Platform: Android
Would anyone have any ideas?
You should set embedded views preview in Info.plist.
Add the key io.flutter.embedded_views_preview and the value YES in Info.plist file.
In my case, the simulator's location was set to none. Setting to Apple fixed the white screen.
I'm using Wikitude SDK. And loading the architect world from a URL. The SDK load and renders just fine IMAGE1. When clicked on a link within the architect world a browser opens [which is the required behaviour]. After it opens and I rotate the device and then navigate back to the application the SDK renders incorrectly IMAGE2 The VK Logo overlaps.
I've tried managing the application life cycle. Stopped the SDK in viewDidDisappear and started it in the viewWillAppear method but it just doesn't work.
Have you tried to use the latest version of the Wikitude SDK (5.1.1). Version 5.0 had an issue related to OpenGL and this was fixed in a later update.
I am developing a simple VR app for iOS using the Google Cardboard SDK with the latest version of Unity. When I build the app and run it from XCode on my iPhone, it works fine, and the camera tracks as it should. However, if I relaunch the application, the camera becomes stuck and does not respond to movement of the phone. The app is not frozen, however, as I can still interact with the screen.
Interestingly, the camera becomes unstuck if I tap the settings gear icon in the bottom center of the screen, and then hit the back button. It also becomes unstuck if I simply hit the home button and then reopen the app (without relaunching it).
Has anyone faced a similar problem and know how to overcome it?
Thanks so much!
It seems that installing the Cardboard SDK into Unity added an extra "Cardboard" Game Object. My problem was fixed when I deleted that object.
I'm using the Google Maps SDK to display a map in my iOS app. Actually, in prior iOS versions (<=8.1) the default blue icon for current location displays correctly, but now in the iOS 8.2 simulator the blue dot looks like this
.
I'm following the exact steps from the google maps SDK documentation
To show the current location I just do:
mapView.myLocationEnabled = true
Any thoughts?
This is a bug. This will not show in real devices. This might be due to drawing the current location on the map in simulator.