iOS Simulator only showing bottom left quarter of the screen - ios

Since a few days ago, my iOS Simulator has only been showing the bottom left part of the screen, as you can see in this screen shot:
iOS Simulator
It makes no difference if I am in an App or not, it's always only the bottom left which is shown. I don't know what caused it or since when exactly I had this issue. I am on the latest OS X 10.10.2 beta seed, and the issue exists on both Xcode 6.1.1 and the latest 6.2 beta, and on the simulators 7.1, 8.1 and 8.2 beta.
Here are things I've already tried:
"Reset content and settings" from the iOS Simulator menu
Scale -> 100%, 75% and 50%, all with the same issue
Delete DerivedData and other Xcode caches
Delete all Simulator-Devices and recreate them from Xcode
Use resizable Simulator
Restart Xcode, the Simulator and my rMBP
Combinations of all of the above

Had the same problem with XCode8, OS8 and OS9.
Goto Window > Scale and check 100%. iPhone will become full screen again, iPhone sice however might be larger than your computer screen.

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How to create screenshots for itunes from my ios app [duplicate]

Since 2 days, when starting the app in the emulator it opens the app 1/4 of the screen size. iPhone 6 and tested it with the iPhone 6 Plus as well...
even home is quarter-sized
'Cleaned' the project, 'Reset contents and settings' of the iOS simulator. But still not solved.
Quiting and relaunching the simulator did not work.
As you can see in the bottom screenshot changing the scale does not help.
The problem does not apear in version 'Xcode 7 Beta 4'.
I am quite new in iOS. I had the same problem, this is what I did and resolved
1 - xcode 7.1.1.
2 - In the file Inspector, right hand Pane
3 - In "Interface Builder Document", I chose Xcode 5.1; the one I used to do programming before El Capitan and new Xcode installed.
Use this key it may solve your problem
⌘+1 for 100%
⌘+2 for 75%
⌘+3 for 50%
I should first point out for others that this is a simulator/Xcode problem not an app problem, as the simulator also displays the issue when you are in the simulator menus (Apple's menus).
Now the actual workaround, which can take several tries:
1) In the simulator "Menu bar" (the "iOS simulator" top bar, next to the Apple symbol to log off the machine - so not XCode's), select the hardware you want to use (e.g. "hardware > iphone 6"), and cross your fingers.
2) Wait for the Apple home screen to appear in the simulator:
If home is NOT full screen, then switch to another hardware (any can do - you could switch between 6 and 6 plus), wait for the menus to appear and then go back to step 1 (or to be clear: you need to switch back and forth between the hardware you want and another random hardware until you have the simulator full screen)
If home is full screen then go to step 3, you're fine for now and can do your testing (pressing "test" will use the current full screen simulator)
3) Make sure XCode and the simulator are testing/running the same "iPhone" version (otherwise XCode will invalidate all your efforts by restarting a new simulator).
So if you have managed to make an "iPhone 6 plus" simulator full screen, make sure in XCode "iPhone 6 plus" is selected at the top near the "run project" play button so that XCode does NOT restart the simulator for you.
I would say it takes me between 30 seconds to 2-3 minute to get a working simulator this way.
If you don't switch sizes often and can leave your simulator opened, it is actually not that bad.
(PS: tried and tested at least 10 times now)
The issue seems to be solved after I installed the Xcode 7 beta 5 (next to the 6.4)

iOS simulator screen doesn't resize to actual device size even though used scaling in Xcode 6.4

I have recently upgraded Xcode 6.1.1 to 6.4. The simulators in 6.4 has large screen sizes. Even though I used scaling, the simulator become smaller as well as the screen also got small with respect to simulator. I have tried using different scaling sizes (75,50,33,25)% and also performed "Reset content and settings" option of iOS simulators.
Thanks in Advance.

iOS simulator only shows app in a quarter of the screen

Since 2 days, when starting the app in the emulator it opens the app 1/4 of the screen size. iPhone 6 and tested it with the iPhone 6 Plus as well...
even home is quarter-sized
'Cleaned' the project, 'Reset contents and settings' of the iOS simulator. But still not solved.
Quiting and relaunching the simulator did not work.
As you can see in the bottom screenshot changing the scale does not help.
The problem does not apear in version 'Xcode 7 Beta 4'.
I am quite new in iOS. I had the same problem, this is what I did and resolved
1 - xcode 7.1.1.
2 - In the file Inspector, right hand Pane
3 - In "Interface Builder Document", I chose Xcode 5.1; the one I used to do programming before El Capitan and new Xcode installed.
Use this key it may solve your problem
⌘+1 for 100%
⌘+2 for 75%
⌘+3 for 50%
I should first point out for others that this is a simulator/Xcode problem not an app problem, as the simulator also displays the issue when you are in the simulator menus (Apple's menus).
Now the actual workaround, which can take several tries:
1) In the simulator "Menu bar" (the "iOS simulator" top bar, next to the Apple symbol to log off the machine - so not XCode's), select the hardware you want to use (e.g. "hardware > iphone 6"), and cross your fingers.
2) Wait for the Apple home screen to appear in the simulator:
If home is NOT full screen, then switch to another hardware (any can do - you could switch between 6 and 6 plus), wait for the menus to appear and then go back to step 1 (or to be clear: you need to switch back and forth between the hardware you want and another random hardware until you have the simulator full screen)
If home is full screen then go to step 3, you're fine for now and can do your testing (pressing "test" will use the current full screen simulator)
3) Make sure XCode and the simulator are testing/running the same "iPhone" version (otherwise XCode will invalidate all your efforts by restarting a new simulator).
So if you have managed to make an "iPhone 6 plus" simulator full screen, make sure in XCode "iPhone 6 plus" is selected at the top near the "run project" play button so that XCode does NOT restart the simulator for you.
I would say it takes me between 30 seconds to 2-3 minute to get a working simulator this way.
If you don't switch sizes often and can leave your simulator opened, it is actually not that bad.
(PS: tried and tested at least 10 times now)
The issue seems to be solved after I installed the Xcode 7 beta 5 (next to the 6.4)

iOS Simulator displaying white screen (only in simulator, screen shot shows UI)

After researching previous topics on this issue, I can't seem to find an answer for my problem.
Xcode Version Version 6.1.1 (6A2008a), OS X Yosemite Version 10.10.2 (14C109)
I just finished creating my first simple application in Xcode using the Single View App template, but cannot get the iOS simulator to get past a blank white screen, no matter how long I wait.
Here's a screen shot of my main.storyboard UI/Assistant editor:
It will however sometimes display the copyright information.
Here's what I've tried already:
Made sure my Main Interface was set to Main (main.storyboard)
Waited for an hour+ for iOS simulator to load and it never did
Tried Reset Content and Settings in the iOS simulator and then tried simulator again
Tried different devices besides iPhone 6 as target devices to simulate and I was able to get the iPhone 5s simulator to display the button, but only the button.
Uninstalled Xcode by moving to the bin, emptied trash, reinstalled from App Store
Now it gets even more strange, If I run the simulator using iPhone 6 as my target device and take a screen shot of my simulation, every object appears normally in the screen shot but NOT in the simulator (still just a blank white screen). Here's that screen shot:
Any help will be greatly appreciated.

iOS 8 and Xcode 6 Simulator Display Out of Alignment

The display is stuck on zoomed in. I did a clean install Xcode install and it's still broken.
I just updated to the Xcode 6.2 Beta and it works on the retina display of my macbook. Unfortunately it just shows a white screen on my main monitor ...
Maybe the want to force me to use the MB screen as a simulator display ;-)
Having the same issue since the Yosemite beta update.
It's definitely not a permanent fix but moving the simulator to a screen with a different pixel scale factor makes the simulator usable on one or another of the screens.

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